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Cataclysm & Rift Casting a shadow over FFXIV ?Follow

#1 Feb 24 2011 at 12:05 PM Rating: Default
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First of this is not a negative thread about FFXIV!(Ironic huh?)
This is a thread to discuss why W&R are doing great, while F is doing horribly & what can F learn from W&R to save itself :)

Cataclysm broke record sales by selling 3.1 million copy's in 24hrs, while Rift has already 1million pre-orders Sold!

Now to be fair, Cataclysm dint had a headstart program, but FFXIV and Rift did, and Rift has sold more pre-orders than FFXIV has sold units 6 months after release, both new game's, meanwhile cataclysm is an expansion pack, and it does has a huge player base, so is only normal that it sold so well(Besides is a fun game :P) but more importantly both Rift and FFXIV are next-generation MMO, and while one is already starting on the right track, the other is battling for its life, only 6 months after it released.

Of course both game's have different game philosophy's but they both are meant to aim at the casual crowd, and while one is doing exactly that, the other is not aiming at neither the hardcore or the casual friendly.

So should SE get in with the new and out with the old ? or should they keep on their path, of being different just for the sake of being different, or is there any hope that they can emulate some features in said game's all the meanwhile giving them a SE or FF touch to make them work for it's game ?



Edited, Feb 25th 2011 11:25am by Osarion Lock Thread: Rift discussions belong in the Rift forum.
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#2 Feb 24 2011 at 12:10 PM Rating: Decent
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This thread has less hope than the game.

XIV: released too early
Rift: not released too early

What can XIV learn from them? Well, until time traveling is discovered, not much. Except, y'know, catching up to the point where the game wouldn't have been released too early. Which, again, doesn't tell us anything about whether they should scrap the new for the old or not.

Why do I even bother.
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#3 Feb 24 2011 at 12:10 PM Rating: Decent
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This thread is new and exciting.
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#4 Feb 24 2011 at 12:14 PM Rating: Good
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I'm not sure this is the best place for this, and you're going to see a lot of negative responses here. to actually answer your question though, cataclysm and rift were games that improved on a known formula that they knew people would like. In rifts case, they threw a bunch of their own ideas on top of what they considered the modern MMO genre (what most people call wow clones) and have got a lot of attention due to their new ideas. Who knows what their long term success will look like because unless they really deliver, people will go back to what they know, and they'll lose people to wow and the friendships and guilds they had established.

FFXIV made a game that they thought people would like, they felt enough of the current MMO population was looking for. I think they actually made a poor game, but even if they didn't, initial sales figures suggested that FFXIV either targeted, or only managed to capture the interest of a very very small portion of customers, and are now struggling to keep enough of them to make the whole thing worth their time.

EDIT:

Basically WOW and RIFT designed products for their customer base, FFXIV designed a product hoping to capture a customer base

Edited, Feb 24th 2011 1:16pm by KujaKoF
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#5 Feb 24 2011 at 12:16 PM Rating: Decent
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FFXIV is casting a shadow over itself. The only thing we can do is wait for it to become better. Did it have a terrible start? Yes, worse than terrible when compared to the success of others. Look at it this way though. Just because something is the most successful, most widely accepted, most well known, most loved...does not mean it's the best or the highest quality. Just that it has the best characteristics to be marketed and used. Look at Mcdonald's, look at Wal-mart.

My point being FFXIV will not be the most successful at this time no matter how much work the dev team puts in. I cannot say that for the years to come however. The fact is the game is an investment, something that cannot be said for the majority of MMOs out there today. They are mostly about immediate gratification and novelty. I am not sure how the industry will progress, but for right now, no matter how amazing XIV gets there are people who can't play, or aren't willing to invest much of anything for a quality experience.



Edited, Feb 24th 2011 1:19pm by AtryxEtair
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#6 Feb 24 2011 at 12:25 PM Rating: Good
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Ostia wrote:
First of this is not a negative thread about FFXIV!(Ironic huh?)
This is a thread to discuss why W&R are doing great, while F is doing horribly & what can F learn from W&R to save itself :)

Cataclysm broke record sales by selling 3.1 million copy's in 24hrs, while Rift has already 1million pre-orders Sold!

Now to be fair, Cataclysm dint had a headstart program, but FFXIV and Rift did, and Rift has sold more pre-orders than FFXIV has sold units 6 months after release, both new game's, meanwhile cataclysm is an expansion pack, and it does has a huge player base, so is only normal that it sold so well(Besides is a fun game :P) but more importantly both Rift and FFXIV are next-generation MMO, and while one is already starting on the right track, the other is battling for its life, only 6 months after it released.

Of course both game's have different game philosophy's but they both are meant to aim at the casual crowd, and while one is doing exactly that, the other is not aiming at neither the hardcore or the casual friendly.

So should SE get in with the new and out with the old ? or should they keep on their path, of being different just for the sake of being different, or is there any hope that they can emulate some features in said game's all the meanwhile giving them a SE or FF touch to make them work for it's game ?



Just about every post you make is why FFXIV sucks. If it sucks so much why the **** are you even here? Why do you constantly keep coming back to a forum of a game you hate?
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#7 Feb 24 2011 at 12:42 PM Rating: Default
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TerraSonicX wrote:
Ostia wrote:
First of this is not a negative thread about FFXIV!(Ironic huh?)
This is a thread to discuss why W&R are doing great, while F is doing horribly & what can F learn from W&R to save itself :)

Cataclysm broke record sales by selling 3.1 million copy's in 24hrs, while Rift has already 1million pre-orders Sold!

Now to be fair, Cataclysm dint had a headstart program, but FFXIV and Rift did, and Rift has sold more pre-orders than FFXIV has sold units 6 months after release, both new game's, meanwhile cataclysm is an expansion pack, and it does has a huge player base, so is only normal that it sold so well(Besides is a fun game :P) but more importantly both Rift and FFXIV are next-generation MMO, and while one is already starting on the right track, the other is battling for its life, only 6 months after it released.

Of course both game's have different game philosophy's but they both are meant to aim at the casual crowd, and while one is doing exactly that, the other is not aiming at neither the hardcore or the casual friendly.

So should SE get in with the new and out with the old ? or should they keep on their path, of being different just for the sake of being different, or is there any hope that they can emulate some features in said game's all the meanwhile giving them a SE or FF touch to make them work for it's game ?



Just about every post you make is why FFXIV sucks. If it sucks so much why the **** are you even here? Why do you constantly keep coming back to a forum of a game you hate?


Where in that post did i said FFXIV SUCKS! ?
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#8 Feb 24 2011 at 12:49 PM Rating: Good
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Ostia wrote:


Where in that post did i said FFXIV SUCKS! ? [/quote]

You were implying it with your opening post. You think you're so smart, starting a flame thread but trying to cast it off as a "what can SE do to improve this game" thread.
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#9 Feb 24 2011 at 12:51 PM Rating: Excellent
Ostia wrote:
Where in that post did i said FFXIV SUCKS! ?


Ostia wrote:
First of this is not a negative thread about FFXIV!(Ironic huh?)
This is a thread to discuss why W&R are doing great, while F is doing horribly & what can F learn from W&R to save itself :)

Cataclysm broke record sales by selling 3.1 million copy's in 24hrs, while Rift has already 1million pre-orders
Sold!

Now to be fair, Cataclysm dint had a headstart program, but FFXIV and Rift did, and Rift has sold more pre-orders than FFXIV has sold
units 6 months after release, both new game's, meanwhile cataclysm is an expansion pack, and it does has a huge player base, so is only normal that it sold so well(Besides is a fun game :P) but more importantly both Rift and FFXIV are next-generation MMO, and while one is already starting on the right track, the other is battling for its life, only 6 months after it released.

Of course both game's have different game philosophy's but they both are meant to aim at the casual crowd, and while one is doing exactly that, the other is not aiming at neither the hardcore or the casual friendly.

So should SE get in with the new and out with the old ? or should they keep on their path, of being different just for the sake of being different, or is there any hope that they can emulate some features in said game's all the meanwhile giving them a SE or FF touch to make them work for it's game ?




^ Right there.


Edited, Feb 24th 2011 1:52pm by StateAlchemist2
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#10 Feb 24 2011 at 12:54 PM Rating: Default
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Grand Master Alchemist StateAlchemist2 wrote:
Ostia wrote:
Where in that post did i said FFXIV SUCKS! ?


Ostia wrote:
First of this is not a negative thread about FFXIV!(Ironic huh?)
This is a thread to discuss why W&R are doing great, while F is doing horribly & what can F learn from W&R to save itself :)

Cataclysm broke record sales by selling 3.1 million copy's in 24hrs, while Rift has already 1million pre-orders
Sold!

Now to be fair, Cataclysm dint had a headstart program, but FFXIV and Rift did, and Rift has sold more pre-orders than FFXIV has sold
units 6 months after release, both new game's, meanwhile cataclysm is an expansion pack, and it does has a huge player base, so is only normal that it sold so well(Besides is a fun game :P) but more importantly both Rift and FFXIV are next-generation MMO, and while one is already starting on the right track, the other is battling for its life, only 6 months after it released.

Of course both game's have different game philosophy's but they both are meant to aim at the casual crowd, and while one is doing exactly that, the other is not aiming at neither the hardcore or the casual friendly.

So should SE get in with the new and out with the old ? or should they keep on their path, of being different just for the sake of being different, or is there any hope that they can emulate some features in said game's all the meanwhile giving them a SE or FF touch to make them work for it's game ?




^ Right there.


Edited, Feb 24th 2011 1:52pm by StateAlchemist2


Oh ****! I really did said it :O Lmao!
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#11Ostia, Posted: Feb 24 2011 at 12:55 PM, Rating: Sub-Default, (Expand Post) Lol i think you are just paranoid really <.<
#12 Feb 24 2011 at 1:19 PM Rating: Decent
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Those other games released with with alot of content and polish, finished.
Some feel copying auto attack from a 8 year old game and settling for standard easymode features will propel the game into mainstream.
I feel that will only bring a small portion of gamers to the table(enough to stay afloat).
As soon as the fresh paint from Rift wears down, anyone who likes the route of WoW will go back to or prefer WoW.
The games that innovate and do something really new but also have polish are going to become the games that speed up the process of those games demise.
Guild Wars2, TOR, Tera, and XIV (if it remains innovative and gets polished) are the future of the mmo industry. Because rehashing features and repeating similar gameplay is not the exciting future.
God Of War set the standard for future platformers.
Bulletstorm and Homefront paving the way for FPS.
2K sports for sports games.
Rockstar for non linear adventure games.
I hope SE doesn't get complacent or scared to try and bring new things to the table. Things like Companies. original modern combat and team based crafting.
All the streamlining of UI, and menus etc is cool. But XIV should try and have kick you in the face fun combat and content.
#13 Feb 24 2011 at 1:26 PM Rating: Good
Hyanmen wrote:
This thread has less hope than the game.

XIV: released too early
Rift: not released too early



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#14 Feb 24 2011 at 1:40 PM Rating: Good
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Rift and Cataclysm are casting a shadow over FFXIV because they are better games. Nothing to worry about though, last I checked FFXI was alive and well and it's survived the release of plenty superior MMO's.

If people are getting nervous about the release of Rift, wait until D3, GW2, TERA, and SW:TOR get released inside of the next twelve (12) months.

When you can't find a retail copy of FFXIV anywhere except Amazon or Ebay is when you should be concerned about the future of your game.

#15 Feb 24 2011 at 1:50 PM Rating: Decent
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I did watch a few reviews by the people who play Rift for the Beta. They described the gameplay as "EPIC". everything was epic, you swing a sword and it has flashy lights coming off it. creatures beam down from Rifts in the sky. it looked really cool and smooth. I wonder if there will be a great story behind it, or if it will be just an "Epic" hack and slash.
Cataclysm is WoW I suppose.
I imagine it's gonna be hard to come up with any new MMO concept that hasn't been done before. Just gotta gear it towards the largest customer pool, and hope for the best. There are gonna be tons of Shiny Shells of MMO's that are produced that make lots of inital cash off of hype and then die off quickly for obvious reasons. Some others may stick around. It's hard to imagine the next original MMO until Virtual Reality is mainstream. Will it be totallly original? prob not.... but it'll be sweet.
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#16 Feb 24 2011 at 2:03 PM Rating: Default
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sandpark wrote:
Those other games released with with alot of content and polish, finished.
Some feel copying auto attack from a 8 year old game and settling for standard easymode features will propel the game into mainstream.
I feel that will only bring a small portion of gamers to the table(enough to stay afloat).
As soon as the fresh paint from Rift wears down, anyone who likes the route of WoW will go back to or prefer WoW.
The games that innovate and do something really new but also have polish are going to become the games that speed up the process of those games demise.
Guild Wars2, TOR, Tera, and XIV (if it remains innovative and gets polished) are the future of the mmo industry. Because rehashing features and repeating similar gameplay is not the exciting future.
God Of War set the standard for future platformers.
Bulletstorm and Homefront paving the way for FPS.
2K sports for sports games.
Rockstar for non linear adventure games.
I hope SE doesn't get complacent or scared to try and bring new things to the table. Things like Companies. original modern combat and team based crafting.
All the streamlining of UI, and menus etc is cool. But XIV should try and have kick you in the face fun combat and content.


I agree, but here is where i have problems with your statement, IMHO XIV does not bring anything new or innovative to the table of MMORPGS, sure you can switch classes on the spot, but the implementation of the system is so horribly badly done, that it's null, everything else is already done by FFXI or any other MMO and done miles and leaps better than in XIV, now i havent played XIV in 4-5 month's but what besides the class change system is there that is new and fresh ?
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#17 Feb 24 2011 at 2:06 PM Rating: Default
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SlayerXero wrote:
I did watch a few reviews by the people who play Rift for the Beta. They described the gameplay as "EPIC". everything was epic, you swing a sword and it has flashy lights coming off it. creatures beam down from Rifts in the sky. it looked really cool and smooth. I wonder if there will be a great story behind it, or if it will be just an "Epic" hack and slash.
Cataclysm is WoW I suppose.
I imagine it's gonna be hard to come up with any new MMO concept that hasn't been done before. Just gotta gear it towards the largest customer pool, and hope for the best. There are gonna be tons of Shiny Shells of MMO's that are produced that make lots of inital cash off of hype and then die off quickly for obvious reasons. Some others may stick around. It's hard to imagine the next original MMO until Virtual Reality is mainstream. Will it be totallly original? prob not.... but it'll be sweet.


Now strictly from playing the beta, the game does provide lore behind every quest, etc etc, now i only played until lvl 20, so i cant say if at end game it continues like that, but atleast for the istances and quest that are aviable at said level, they do have a background story and it's pretty engaging.
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#18 Feb 24 2011 at 2:25 PM Rating: Default
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Armoury System(endcap wont be 50, would have been more unique stuff after cap raises but peeps impatient)
Guildleve System(Yea people refer to it as dailies, difference is it's accesible from one hub and if implemented right there are a possiibility of 28 different styles for each Virtue)
Alpha Battle System(Was original and innovative but wasn't explored enough)
Main Story(Was supposed to be fully voiced if they stuck to their guns. Only thing comparable is TOR and AoC Tortage?)
Crafting(Real classes, can be leveled casually exclusively in guildleves or grindable in open world.)
Phasing of claimed mobs(No fighting over monsters for experience)
I could continue more, but since the game was rushed and most new things seem to be getting canned or replaced with old but proven ideas(stale). Instead of really hammering out kinks and adding lots of content. All that seems moot at this point. Again alot of interesting concepts initailly. Just couldn't be appreciated due to lag and bad interfaces or lacked polish.
#19 Feb 24 2011 at 2:49 PM Rating: Good
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If I were SE I wouldn't waste any impressive new content (from the supposedly 100+ developers still working on FFXIV) on the existing player base - I'd save it and package it for an impressive expansion release (one that doesn't require owning the base game).

If they actually have 100+ developers on this job, and the only updates coming through are hotfixes, I'd reckon that means they're planning an expansion pack release.
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#20 Feb 24 2011 at 3:22 PM Rating: Excellent
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Ah yes, another one of Ostia's "FFXIV is gonna crash and burn, but I'm not going to state it outright and imply it in all of my other posts" threads.

Troll troll go away, come again no other day.


Edited, Feb 24th 2011 1:23pm by UltKnightGrover
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#21 Feb 24 2011 at 3:44 PM Rating: Excellent
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Blizz is a marketing *****, they even had cata adds @ eye lvl at a urinal once at a strip joint, and rift seems to be going in that direction.
#22 Feb 24 2011 at 3:46 PM Rating: Good
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Abhy wrote:
Blizz is a marketing *****, they even had cata adds @ eye lvl at a urinal once at a strip joint

That's just called "knowing your playerbase."
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#23Ostia, Posted: Feb 24 2011 at 4:00 PM, Rating: Sub-Default, (Expand Post) Ok two of those caught my attention, this armoury system is what ? is it the same as in wow, or is it something entirely different ?
#24Ostia, Posted: Feb 24 2011 at 4:01 PM, Rating: Sub-Default, (Expand Post) Funny because i never mentioned that on this post, but do try again troll or should i say Mr. Knight ?
#25 Feb 24 2011 at 4:03 PM Rating: Excellent
OP, I think you really need to stay in the forums of the other games you enjoy. Give ZAM XIV forums a break for a while. Even if you change your tone, I personally will almost always view your posts as being negative towards this game because almost every post you've made in this forum has been. I see your name on a thread and immediately think "here we go again". And as you've said before this isn't your first language, so maybe you don't mean the way you come across. But it's still getting extremely old.
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#26 Feb 24 2011 at 4:13 PM Rating: Excellent
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Ostia wrote:
First of this is not a negative thread about FFXIV!(Ironic huh?)


Awesome, Ostia is finally writing something nice about FFXIV.

Ostia wrote:
This is a thread to discuss why W&R are doing great, while F is doing horribly & what can F learn from W&R to save itself :)

Cataclysm broke record sales by selling 3.1 million copy's in 24hrs, while Rift has already 1million pre-orders Sold!


...or not.

In conclusion:

Screenshot
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#27 Feb 24 2011 at 4:24 PM Rating: Decent
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My guildmates startet rift Today, in Germany. 4 German Servers , estimatet waiting Time to log in: 15 Höurs ..... Any questins:p
#28 Feb 24 2011 at 4:26 PM Rating: Default
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Damm 15 hours to log in ? GTFO LOL
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#29 Feb 24 2011 at 4:32 PM Rating: Decent
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They Sems to do Anything right now this stupid mistake.....but to Be honest...they all made Jokes about Me playing and Loving ffxiv....so where is my waiting Time :-)
#30 Feb 24 2011 at 4:34 PM Rating: Default
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here it comes


Final Fantasy 14 Sucks.

Because of the game's colossal failure, SE now expects a reduction of over 91% in earnings. (i.e. they can't afford this game without cutting back on every future project they might have planned for the next few years).

The story as well as its implementation is inferior to that of many single-player (and dare I say certain online multi-player) RPG games.

The majority of people playing this game are Japanese.

The hardest end-game encounters are far easier than WoW's basic end-game encounters (almost beyond comparison).

The majority of North American players playing this game are elitist for no apparent god d@mn reason.

Most of these statements are facts, but a few of them are opinion.


there it goes

Edited, Feb 24th 2011 5:36pm by FunionKnight
#31Ostia, Posted: Feb 24 2011 at 4:39 PM, Rating: Sub-Default, (Expand Post) Erm! >.> Ok!
#32 Feb 24 2011 at 4:51 PM Rating: Default
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The game was pretty severely rushed imo... it's apparent in the lack of systematic depth... it's apparent in the lack of content and to some extent the current content itself... etc...

When you take a look at content in some of the really successful MMOs (and alot of upcoming ones I might add) and then take a look back at FFXIV's, you realize that everyone else's content is very dynamic and full of depth... the graphics in this game are nice, but the content is utterly flat by comparison tbh
#33 Feb 24 2011 at 4:53 PM Rating: Excellent
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Ostia wrote:
Erm! >.> Ok!

Again this is not a bash FFXIV thread, if you think it sucks etc etc more power to you, now how about discussing why it sucks, and why do the other 2 games do not, or in your case WOW, etc etc


I don't get how you can say "this is not a bash FFXIV thread" and "if you think it sucks etc etc more power to you" and then immediately follow that with "now how about discussing why it sucks".

A thread that is dedicated to explaining why game A sucks and why games B and C are better than game A is -not- a thread bashing game A? In what world?
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#34 Feb 24 2011 at 5:14 PM Rating: Excellent
The funny thing is, I have a feeling Rift is going to go the way of every other game that's tried to compete for WoW's playerbase.
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#35 Feb 24 2011 at 6:00 PM Rating: Default
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Mikhalia the Picky wrote:
Ostia wrote:
Erm! >.> Ok!

Again this is not a bash FFXIV thread, if you think it sucks etc etc more power to you, now how about discussing why it sucks, and why do the other 2 games do not, or in your case WOW, etc etc


I don't get how you can say "this is not a bash FFXIV thread" and "if you think it sucks etc etc more power to you" and then immediately follow that with "now how about discussing why it sucks".

A thread that is dedicated to explaining why game A sucks and why games B and C are better than game A is -not- a thread bashing game A? In what world?


The same as to if he had said that "FFXIV was epic and the greatest game evah" i would have said well more power to you if you think this game is a success, how bout discussing what makes this game such a Success"

maybe is just me, but i dont feel like i need to jump on anybody's throat if they think the game sucks or not, i'm much interested in them telling me why they feel that way, instead of telling them that they are wrong for X or Y reason, when 100% of the MMO community actually feels the same way they do anyways lol
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#36 Feb 24 2011 at 6:05 PM Rating: Good
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I think rift will die.

Why? when player realize that they just spend 1 year of their life repeating every steps of WoW, they will leave the game.

While that 1 million pre-order might be largely from WoW players base who are elitist of WoW and bored of it. You can imagine them keep playing a game for reputation grinding for new cool gear? I can't.

I played Rift for a week and i just throw it out. The game is a mix of warhammer and wow. New ideas? No, nothing new. Fun? No you still end up being in a class. What differences is you get "more spell" So you get fireball 6 and ice blast 6, now a lighting 6 and whatever 6. In the end, it is still the same rules.

If i have to say, warhammer was a lot more fun then rift ever is. But do warhammer do good? No, warhammer have 1 million pre-order, too i think, but the game didn't last, it still running, but it is also a dying game.

FFXIV is different. FFXIV is not complete. PS3 still have their sales. Looking @ DC universe, i am more sure FFXIV might even get more people then PC. Not to mention when PC items starting to become cheaper and affordable to run FFXIV, more player base come in.
#37 Feb 24 2011 at 6:21 PM Rating: Decent
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I'm not gonna argue success between this games and WoW or Rift. The answer is obvious for the former and not yet seen for the second until the shine period wears off for Rift. However, those two games you praise while maybe selling more boxes are shallow themeparks. XIV if you took away the much of the tedium in processes, and polish. Has more new concepts on one finger than the whole game does for those other two. I enjoyed XI even though it was based off of everquest and those endless treadmill quest/gear games. But that treadmill is one I have grown tired of as being a focus of a game I plan on spending hundreds of hours playing.

The promise of non linear, quest,player driven content, with some direction of finding the fun. And making that process as streamlined as possible is what I hope for. The armoury system, team based crafting, guildleves, marketwards, non one click crafting, companies and other features I listed are aiming in that general direction. If this game reverts into 100% themepark, then I would leave this game at that point. For the record, if you enjoy that repeated direction of treadmills. There is nothing wrong with that. XIV is the first major developer I know of besides Sony that had a flop at launch. If SE only uses this chance to nurture the game into more than the standard rehash. A team with thier heritage could make this game into something great, something exciting, something to be proud of. Even if the sales never approach WoW.
#38 Feb 24 2011 at 6:42 PM Rating: Decent
15 posts
I'm one of the people who pre ordered RIFT, however, I also bought FFXIV 2 days ago and still waiting for my copy. However, RIFT is totally different than FFXIV for what I've seen on video gameplays. I've been on 4-7 RIFT beta and I enjoyed it, but I still feel empty because the community culture on that game is totally different than FFXIV (I would assume) or even FFXI. What I love about the FFXI and hopefully stay the same on FFXIV is the community culture. People in RIFT are already full of WoW Elitist.

RIFT is also a fast pace MMO and can be overwhelming on meaningless quest. On FFXI, When I was doing a quest, it was meant for something. I feel that I've achieved something great because of there was a story behind it. While RIFT, you get an xp and a so so equipments to get you through your level. I hope that FFXIV is different and that's what I love about the FF series, it's the story and the "quest". Might not be right now, but I hope that SE will keep the quest interesting like it was from their previous FF series. RIFT to me is my "for now" game while waiting for SE to iron out the FFXIV. But I have a feeling that I will be playing FFXIV more because of the slow pace and more relaxing game than RIFT or WoW.

Edited, Feb 24th 2011 7:43pm by ViciousBurr1to
#39 Feb 24 2011 at 7:20 PM Rating: Excellent
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11,576 posts
Just to be fair, because misinformation (regardless of outcome) irks me...

Rift has not confirmed 1 million+ preorders. They've confirmed 1 million+ Trion accounts. Trion accounts as in that thing you go to the Trion site and create with no cost or obligation and then later bind your game key to if/when you buy the game. Kinda like a Square Enix Members account. Trion hasn't released pre-order sales figures and have said that they aren't going to.

All we know for sure is that the head start launch began this morning at 10am with 29 servers ready to go and 6.5 hours later they have already added another 15 servers.
#40 Feb 24 2011 at 8:04 PM Rating: Good
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3,530 posts
yfaithfully wrote:
Abhy wrote:
Blizz is a marketing *****, they even had cata adds @ eye lvl at a urinal once at a strip joint

That's just called "knowing your playerbase."


R O F L !
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#41 Feb 24 2011 at 8:48 PM Rating: Good
First of all, people are a little too touchy. Don't read your own motives in to what the guy said. I think we can all absolutely agree that FFXIV was released too early, and I think we can all absolutely agree that Square-Enix should learn a lesson and not do that again. There, that wasn't so bad right?



I've been looking in to Rift a lot. It does look pretty nice. One thing though, it seems to have borroed *really heavily* from WoW. If I didn't know better, I'd think it was like WoW2 or something, its basically that game with a bunch of extras and next gen graphics. Look at the character setups, skilltrees like WoW, but now you can have more points and classes! Even a lot of the abilities are the same name and a lot of the mechanics work very similarly.

Will Rift live up to the hype? Well, it is well finished, that's a big plus. On the other hand, we need to see if there's more to do than fighting rifts over and over. It can be polished like a marble but if it doesn't hold people's interest it's going to go the way of many of the other "WoW killers".
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#42 Feb 24 2011 at 8:53 PM Rating: Default
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219 posts
ViciousBurr1to wrote:
I'm one of the people who pre ordered RIFT, however, I also bought FFXIV 2 days ago and still waiting for my copy. However, RIFT is totally different than FFXIV for what I've seen on video gameplays. I've been on 4-7 RIFT beta and I enjoyed it, but I still feel empty because the community culture on that game is totally different than FFXIV (I would assume) or even FFXI. What I love about the FFXI and hopefully stay the same on FFXIV is the community culture. People in RIFT are already full of WoW Elitist.

RIFT is also a fast pace MMO and can be overwhelming on meaningless quest. On FFXI, When I was doing a quest, it was meant for something. I feel that I've achieved something great because of there was a story behind it. While RIFT, you get an xp and a so so equipments to get you through your level. I hope that FFXIV is different and that's what I love about the FF series, it's the story and the "quest". Might not be right now, but I hope that SE will keep the quest interesting like it was from their previous FF series. RIFT to me is my "for now" game while waiting for SE to iron out the FFXIV. But I have a feeling that I will be playing FFXIV more because of the slow pace and more relaxing game than RIFT or WoW.

Edited, Feb 24th 2011 7:43pm by ViciousBurr1to


Speed is in the eye of beholder, i played rift and rift was I heck of a slow game if you ask me. As a mage in both game, sure there is casting timer, but FFXIV casting timer is actually lower then Rift. RiFT make me feel like playing a RPG off a console. That bar charge up so long i could run down stair and back with a coffee.

What is fast is that the monster in Rift doesn't keep you going for 30 sec, but rather just 5s. The monsters die in say 1-2 hits, but FFXIV leve monsters are also the same, It is the running that feel more tedious in FFXIV But i can complete a normal leve under 10-15 min which rift would take 5 min each (if you don't count the running).

What rift does is giving you a sense of leveing faster, 3-4 quests is already 1 level for you while FFXIV takes 20-100 repeat leve.


However, you have to remember this fact that, RIFT you only can level 4 characters while FFXIV have more then those to offer you. While you have to repeat everything for each character FFXIV doesn't.

I feel rift is complete lack of creativity, you are set on a class, and you are that class forever. Souls are similar among each other in reality, there is no different at all.

If you like that kind of games, no one going to stop you but don't compare Rift to FFXIV, because Rift can't even come close to FFXIV's system uniquiness.


#43 Feb 24 2011 at 9:47 PM Rating: Good
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137 posts
wrongfeifong wrote:
ViciousBurr1to wrote:
I'm one of the people who pre ordered RIFT, however, I also bought FFXIV 2 days ago and still waiting for my copy. However, RIFT is totally different than FFXIV for what I've seen on video gameplays. I've been on 4-7 RIFT beta and I enjoyed it, but I still feel empty because the community culture on that game is totally different than FFXIV (I would assume) or even FFXI. What I love about the FFXI and hopefully stay the same on FFXIV is the community culture. People in RIFT are already full of WoW Elitist.

RIFT is also a fast pace MMO and can be overwhelming on meaningless quest. On FFXI, When I was doing a quest, it was meant for something. I feel that I've achieved something great because of there was a story behind it. While RIFT, you get an xp and a so so equipments to get you through your level. I hope that FFXIV is different and that's what I love about the FF series, it's the story and the "quest". Might not be right now, but I hope that SE will keep the quest interesting like it was from their previous FF series. RIFT to me is my "for now" game while waiting for SE to iron out the FFXIV. But I have a feeling that I will be playing FFXIV more because of the slow pace and more relaxing game than RIFT or WoW.

Edited, Feb 24th 2011 7:43pm by ViciousBurr1to


Speed is in the eye of beholder, i played rift and rift was I heck of a slow game if you ask me. As a mage in both game, sure there is casting timer, but FFXIV casting timer is actually lower then Rift. RiFT make me feel like playing a RPG off a console. That bar charge up so long i could run down stair and back with a coffee.

What is fast is that the monster in Rift doesn't keep you going for 30 sec, but rather just 5s. The monsters die in say 1-2 hits, but FFXIV leve monsters are also the same, It is the running that feel more tedious in FFXIV But i can complete a normal leve under 10-15 min which rift would take 5 min each (if you don't count the running).

What rift does is giving you a sense of leveing faster, 3-4 quests is already 1 level for you while FFXIV takes 20-100 repeat leve.


However, you have to remember this fact that, RIFT you only can level 4 characters while FFXIV have more then those to offer you. While you have to repeat everything for each character FFXIV doesn't.

I feel rift is complete lack of creativity, you are set on a class, and you are that class forever. Souls are similar among each other in reality, there is no different at all.

If you like that kind of games, no one going to stop you but don't compare Rift to FFXIV, because Rift can't even come close to FFXIV's system uniquiness.


I can say without a doubt no one is going to nor will any gaming company out there want to be compared to FFXIV "uniquiness". So far that uniquiness has worked so well for FFXIV.
#44 Feb 24 2011 at 10:17 PM Rating: Good
34 posts
If you like Rift that means you haven't played WoW enough, i tried Rift and its a bad bad bad copy of Wow/Warhammer.
Its the same ******* thing over and over again.
While trying the open-beta i felt like i played that game twice with nothing new.... na ******* da.

-Maps are very alike.
-races are ******* ugly (xpept females humans and elf).
-character movements seems robotic.
-items are the same(stats/colors)
-gear looks were okay altho very generic/basic
-achivements are the same
-dungeons are lame and non-inviting
-crafting is copy/paste
-gathering is (click and done)
-mounts are ugly
-the 2 major cities are 1/4 the size of Stormwind/Orgrimar and very lame with no apeal to them.
-Rifts are boring after doing 10.
-Childish community like WoW (in OB)
-talents ala WoW
-all classes have same generic skills
-wall of text for quests

in conclusion if you like being served the same meal over and over... you will find it.
#45 Feb 24 2011 at 10:30 PM Rating: Good
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557 posts
BoltSavior wrote:
-dungeons are lame and non-inviting

Aren't dungeons supposed to be "non-inviting?"
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#46 Feb 24 2011 at 11:43 PM Rating: Decent
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472 posts
Rift makes FFXIV look like some amateur created the game. If you haven't seen the artwork in Rift or the characters then please refrain. Rift, is however still just a wow clone. If you played Warhammer Online, then you can pretty well see what rift is like. The cataclysm Xpack has made the game more difficult, but who knows how long until blizzard caves in and says that they will change it so that everyone can have loot again.

In short, the producers of MMO games fall significantly short when compared to single player games. You have a set number of rules and options and it does not change. Or you play a MMO and are constantly mad at the people in charge, who constantly change the game and take your money to the bank.

#47 Feb 25 2011 at 12:20 AM Rating: Excellent
Scholar
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626 posts
Quote:
If you like Rift that means you haven't played WoW enough, i tried Rift and its a bad bad bad copy of Wow/Warhammer.
Its the same @#%^ing thing over and over again.
While trying the open-beta i felt like i played that game twice with nothing new.... na @#%^ing da.

-Maps are very alike.
-races are @#%^ing ugly (xpept females humans and elf).
-character movements seems robotic.
-items are the same(stats/colors)
-gear looks were okay altho very generic/basic
-achivements are the same
-dungeons are lame and non-inviting
-crafting is copy/paste
-gathering is (click and done)
-mounts are ugly
-the 2 major cities are 1/4 the size of Stormwind/Orgrimar and very lame with no apeal to them.
-Rifts are boring after doing 10.
-Childish community like WoW (in OB)
-talents ala WoW
-all classes have same generic skills
-wall of text for quests

in conclusion if you like being served the same meal over and over... you will find it.


i have to second this 100%, i played for one day in OB and saw nothing with any real artistic talent.
the game is seriously a copy paste/wow clone. the only thing that i like are the amount of classes and being able to switch your abilities around at any time. and yes, the character models are way ugly and unoriginal, dont expect a whole lot from Rift.
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#48 Feb 25 2011 at 12:46 AM Rating: Decent
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991 posts
Thayos wrote:
The funny thing is, I have a feeling Rift is going to go the way of every other game that's tried to compete for WoW's playerbase.


and if it doesnt, the only game it truely hurts....is WOW
after all, they are marketing to its playerbase


people need to remember, that people are not always looking for the "next best mmo" several of them want a specific MMO.
alot of people who wanted warcraft will always stay with it(you know, the true fans, the ones who were with warcraft before it was an mmo and followed it religiously)
then you have your final fantasy sect and so on

The games who are truely always going to struggle and you gotta wonder if they will last....are the new IPs or the unknown ones(rift) that are emerging into the market with no back history
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#49 Feb 25 2011 at 2:03 AM Rating: Good
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76 posts
This kinda just turned into a Rift bashing...I guess it can't be helped cause it's so easy to do. Anyway, I have a question.

Does quoting myself make me egotistic?

AtryxEtair wrote:
Just because something is the most successful, most widely accepted, most well known, most loved...does not mean it's the best or the highest quality. Just that it has the best characteristics to be marketed and used. Look at Mcdonald's, look at Wal-mart.


Don't care if it does, I'm waiting for someone to disagree.
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#50 Feb 25 2011 at 2:54 AM Rating: Good
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Oh btw, Trion didn't state they sold 1m pre-order

http://www.mmorpg.com/discussion2.cfm/post/4102627#4102627

It's just the Rift's "White Knight" are saying that, 1 million account registered.
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#51 Feb 25 2011 at 3:16 AM Rating: Default
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2,153 posts
At least Trion is not forced to hide the true numbers >.>/
Anyway, RIFT got a waaaaaaaaay better start than FFXIV, and
most of the people playing it seem to be quite happy. It's
stupid to say that "maybe in a few months, those will realize
it's just another WoW clone (good->bad) and FFXIV will rise
like a Poenix from the ashes (bad->good)". Of course that's
possible. But there are too many "ifs" involved to make it
likely.

I think that RIFT's setting, while flamboyant, is solid enough
to warrant a few years of lifetime with a sufficient playerbase
at least. Even the starting quests are *very* well done (while
not necessarily well written) and involving, and tell you a lot
about your purpose and background. Something I sorely miss in
14. It also helps that some NPCs actually move around (in 14,
they only twitch - another step back from 11, btw). Character
creation (while the races leave room for improvements) is solid
as well: there's actually more than 3 faces you can chose. ****,
half the population of Ul'dah has the same face! Also, their spin
on the armory system is quite a bit better than what 14 has; it
offers a great amount of customization with restrictions that make
your character very unique nonetheless.

That said, I don't like the character art style and story-writing.
And the big bad guy looks like some cartoon character from the Marvel
Comic books. Childish. Also, I believe that FFXIV *can* evolve into
an infinitely better game within a reasonable timeframe. For that,
I give it about a 30% chance. Another 50% I give it to become "good
enough to satisfy fans like me". The remaining 20%... well.

RIFT *is*, according to the majority of critics and players - at this
point in time - a by far better overall experience. Don't fool yourselves.
You only hurt the future of 14 with it in the long run.

Edited, Feb 25th 2011 4:30am by Rinsui
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