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Cataclysm & Rift Casting a shadow over FFXIV ?Follow

#52 Feb 25 2011 at 3:24 AM Rating: Good
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Quote:
Even the starting quests are *very*
involving, and tell you a lot about your purpose and
background.


Rift is solid, but I wouldn't say the lore is where it shines at all. It's patched together and generic, not to mention it puts too much emphasis on the individual (for an MMORPG). You may as well be called Superman in that game (and everyone is a Superman).

I mean, ****, "Planes of Telara". Lump it together with "The Exiled Realm of Arborea" and "The Tower of Eternity" and maybe something respectable will come out.

Edited, Feb 25th 2011 12:25pm by Hyanmen
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#53 Feb 25 2011 at 3:38 AM Rating: Decent
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Yes. It is gener... well, no, that's not true. At least not 100%. The
idea of several different elemental worlds trying to invade and tear
your planet apart with dimensional rifts is new, I think. At least fresher
than yet another "Evil totalitarian high-tech Empire trying to conquer
the world". Y*A*W*N.

(Not to mention that this setting allows for infinite creativity with the
respective elemental worlds since, conceptually, they are seperate dimesions
anyway -> no need for a "logical" transition between zones). That's some
serious potential.

About everyone being a superhero (see also: Aion, CoH/V and several others):
I also prefer being an integral, important part in a group than yet another
superhero. The problem is that 14 gives me neither the first nor the second
option.

...

Again, I was on the verge of defecting to RIFT a few weeks ago and didn't
for reasons that are hard to explain (coherently, logically). But to state
that it is less than a serious, life-threatening challenge to 14 is just
lunatic. And it's just the first in a series on 2011's horizon.

Edited, Feb 25th 2011 4:48am by Rinsui
#54 Feb 25 2011 at 6:30 AM Rating: Decent
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Personally I think Rift is just another WoW clone that will get old very soon.

I actually want a good MMO to switch to given the current state of XIV but all those Rift trailers/gameplay videos that I watched on YouTube are just too WoW like to get me interested.

Not that I'm saying WoW is a bad MMO given that I played and enjoyed it since 2004. But after playing one game for so long you just don't find it entertaining any more.
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#55 Feb 25 2011 at 7:47 AM Rating: Good
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62 posts
I think its brilliant what Rift is doing; by making the basics much like wow they make it appealing to those who play wow but think wow is running stale and are looking for/wouldnt mind trying something new. Initial success is therefore guaranteed but I dont know how long it will last since in the long run they cant compete with wow.
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#56 Feb 25 2011 at 8:06 AM Rating: Good
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Rift is a WoW clone to an extent, a preview of endgame has altered my opinion of the game, and my friends as well.
http://www.g4tv.com/games/pc/63677/rift/articles/73643/Rift-End-Game-Raiding-Preview Is the preview and WoW don't do that. In summary, 10 man content are rifts, 20 man is an instance where the playing field changes with the progression of the raid, via maze. Since my friends want to play Rift, rather than FFXIV, I'll have to pay for both games.

If SE doesn't do things quickly, they are bound to fall into a japanese niche game. Kashuan NA players has been falling off alot, while japanese players have increased. Rift may actually be a contender, to WoWs success, provided it maintains the course it's laid out. (Basically become more than just a salespitch)
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#57 Feb 25 2011 at 9:13 AM Rating: Good
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BoltSavior wrote:
If you like Rift that means you haven't played WoW enough, i tried Rift and its a bad bad bad copy of Wow/Warhammer.
Its the same @#%^ing thing over and over again.
While trying the open-beta i felt like i played that game twice with nothing new.... na @#%^ing da.

-Maps are very alike.
-races are @#%^ing ugly (xpept females humans and elf).
-character movements seems robotic.
-items are the same(stats/colors)
-gear looks were okay altho very generic/basic
-achivements are the same
-dungeons are lame and non-inviting
-crafting is copy/paste
-gathering is (click and done)
-mounts are ugly


-the 2 major cities are 1/4 the size of Stormwind/Orgrimar and very lame with no apeal to them.
-Rifts are boring after doing 10.
-Childish community like WoW (in OB)
-talents ala WoW
-all classes have same generic skills
-wall of text for quests

in conclusion if you like being served the same meal over and over... you will find it.


I agree 100% with you on all of the above. I didn't want to put it my on my post though cause I didn't if any of that stuff would be fixed on the launch, compared to Beta version. I can't believe how robotic the attacks look. Like not even swinging all the way with a sword and stuff. I slash you with my half slash, it's like an old lady beating a dog with her cain.


Edited, Feb 25th 2011 10:18am by SlayerXero
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#58 Feb 25 2011 at 9:49 AM Rating: Good
Thayos wrote:
The funny thing is, I have a feeling Rift is going to go the way of every other game that's tried to compete for WoW's playerbase.


*caugh*WAR*caugh*
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#59 Feb 25 2011 at 10:01 AM Rating: Decent
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I agree 100% with you on all of the above. I didn't want to put it my on my post though cause I didn't if any of that stuff would be fixed on the launch, compared to Beta version. I can't believe how robotic the attacks look. Like not even swinging all the way with a sword and stuff. I slash you with my half slash, it's like an old lady beating a dog with her cain.


Yes, and so much worse than the Conjurer/Thaumaturge attack animations!
...
(giggle)
...
whiff-whiff
...

Graphics-wise, FFXIV wins hands down nonetheless.
But if people point out graphics and animations as
the most obvious strong points of a RPG... then
again, maybe I'm getting old.

Quote:
-Rifts are boring after doing 10

FFXIV: Better. Guildleves manage to bore after doing 3.

Quote:
-(in RIFT) all classes have same generic skills

FFXIV: Better. All classes have the same generic skills and
the same generic armor.

Quote:
-(in RIFT) mounts are ugly

FFXIV: Better. They left out the mounts.

Quote:
-wall of text for quests

FFXIV: Better. They left out the quests.

#60 Feb 25 2011 at 11:20 AM Rating: Default
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2,202 posts
Hyanmen wrote:
Quote:
Even the starting quests are *very*
involving, and tell you a lot about your purpose and
background.


Rift is solid, but I wouldn't say the lore is where it shines at all. It's patched together and generic, not to mention it puts too much emphasis on the individual (for an MMORPG). You may as well be called Superman in that game (and everyone is a Superman).

I mean, ****, "Planes of Telara". Lump it together with "The Exiled Realm of Arborea" and "The Tower of Eternity" and maybe something respectable will come out.

Edited, Feb 25th 2011 12:25pm by Hyanmen


As opposed to be a chosen one ..... hmmmmm!
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#61 Feb 25 2011 at 11:42 AM Rating: Good
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RIFT is certainly a more polished, complete game. Everything in it is basically ready to go before launch, and in some ways that is a very big step forward for an MMO, and it's absolutely contrasting with FFXIV which basically isn't up to launch quality even now.

Unfortunately being complete doesn't make RIFT good.

The game brings new definition to the term "WoW clone" that everyone throws around all the time. Most games just copy basic gameplay features like some UI elements and placement, and quest-based progression. You can see this in games like LotRO which have similar quest markers for NPCs, minimaps and abilities in the same default position, etc. But RIFT copies a lot more than the basics. Souls are talents, right down to the range of costs, the look of the window, the layout of the trees themselves, and even the default hotkey that pulls them up. The combat might as well be code that was copied and pasted right over, from the types of abilities that everyone gets, to the way pets work, to the very familiar "global cooldown" every time an ability is used. I don't even remember what synonym Trion used for their exact copy of the reputation system from WoW. Even stupid things that serve little to no purpose in WoW that anyone could take or leave are carried over, like purchasing new ranks of old abilities for a laughably small chunk of change at a class trainer every level or the exact copy (again including hotkey) of WoW's inventory system.

It's so bad it really borders on plagiarism. If other so-called WoW clones are students of Blizzard's school of thought, RIFT is the student that didn't bother actually learning and just copied someone else's work. And they didn't even bother to paraphrase, they just switched in a few synonyms. The major point though, is why play RIFT when you can just play WoW, which has years of content already in the game?

What little it does for itself is hardly impressive either. The planar rifts are a gimmick only just above the level of guildleves and behests. They're pretty cool when you first start (which is definitely more than I can say for FFXIV's repeatable events), but they occur constantly and there are only a few different types. I got bored with them just playing the beta, so I can't imagine how stale they'd get playing the game full time. The graphics are also unique, but they're not any good either. I remember a time when MMOs would aim for semi-future-proof graphical capabilities, because they planned to compete in the market several years later and didn't want a game that ran fine when they started those several years before. Even if they didn't, it would be nice to not have to spend an hour in the character creator just to end up with a character who doesn't look like a disgusting lump of something.

Given the pre-order numbers it doesn't look set to fail like previous WoW clones, but it deserves it far more than most of them.

Edited, Feb 25th 2011 9:52am by TheMoreYouKnow
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#62 Feb 25 2011 at 11:47 AM Rating: Decent
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As opposed to be a chosen one ..... hmmmmm!

Yes. Basically it's a bunch of conjured-up and superficial differences that seperates
most MMORPGs on the surface. I have very personal (and for me: convincing) reasons not
to play that RIFT game. But with half a tear in my eye, I ask myself how a bunch of
stupid newcomers could manage to come up with such an amount of good innovations,
while the Behemoth SE and the FF series as a whole is more-or-less stagnant.

And I guess that's mainly thanks to a bunch of underground-dwelling nerds and
die-hard fans who would swallow anything as long as it's called FF and the
soundtrack chords come straight out of Uematsu's slackly rear hole.
#63 Feb 25 2011 at 11:54 AM Rating: Good
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Played RIFT last night after work. Aside from the first time I stepped into Sarutabaruta in 11, this was the best gaming experience I've had. The only problem that RIFT currently has is that too many people are trying to play. They opened 15 additional servers within the first 12 hours to accommodate everyone.

The game is original enough and the world feels alive. There's plenty of chat AND it's the good kind of chat, you know, people helping each other and being friendly. The game has great party play, you can group up quickly to battle a RIFT or other event and then go back to what you were doing. You don't need to LFG or anything like that; a 'join public group' option just pops up when there is one of these events going on (or you can just click on someone and join them assuming they have the public grouping option enabled).

Anyhow, I will not continue to discuss another game on the FF14 forums. I understand that people don't want to hear about RIFT.
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#64 Feb 25 2011 at 11:58 AM Rating: Decent
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Souls are talents, right down to the range of costs, the look of the window, the layout of the trees themselves, and even the default hotkey that pulls them up.

Now that is either a lie or a misconception arisen from not actually playing the game.
'cause that's right the point where RIFT really stands out: they managed to invent a
system that lets you combine abilities from different "Jobs", but at an interesting
trade-off. Basically it's a "fixed/improved version" of the armoury system.

Take the time to read it up; it's actually worth it:
http://www.riftgame.com/en/classes/system.php

Quote:
Aside from the first time I stepped into Sarutabaruta in 11, this was the best gaming experience I've had.

Sarutabaruta and its Mandragoras/Crawlers/Bees/Goblins was so filled with a designer's
"love" for his piece of work that simply touching those enemies would make them explode
with goodness. They were cute, funny and deadly in comical and amusing way (final sting
or poison at LV 3 - THE HORROR!).
Name a single enemy in 14 that evokes something similar.

Edited, Feb 25th 2011 1:07pm by Rinsui
#65 Feb 25 2011 at 12:08 PM Rating: Decent
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TheMoreYouKnow wrote:
I remember a time when MMOs would aim for semi-future-proof graphical capabilities, because they planned to compete in the market several years later and didn't want a game that ran fine when they started those several years before.


Times have changed. Nowadays, style is more important than whether or not you can count the individual pores on your character's skin. It's also cheaper and quicker to produce than more realistic-looking graphics, and gives the game far more character than the ones that try to go for ultra-realism. Also, style typically doesn't go diving headfirst into the Uncanny Valley, which is important if you don't want to disgust your audience with how "wrong" everything looks.
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Don't play that game anymore. :P
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