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#1 Feb 26 2011 at 12:18 PM Rating: Excellent
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A very large gift arrives for all fans, Mr Yoshida? or are you? Sage Sundi! ...

http://www.finalfantasy14.eu

I create a topic for all english fan...
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#2 Feb 26 2011 at 12:38 PM Rating: Good
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Interesting, can't wait to read the interview.
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#3 Feb 26 2011 at 12:48 PM Rating: Excellent
Je peux vouz aider à traduire, si vouz en avez besoin Smiley: cool
#4 Feb 26 2011 at 1:23 PM Rating: Decent
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<Yes, please.> *Hopes they finally talk more about companies*
#5 Feb 26 2011 at 1:29 PM Rating: Decent
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Any idea when this "very large" gift is supposed to arrive? I'm excited and a bit curious myself.
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#6 Feb 26 2011 at 1:57 PM Rating: Decent
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swisa wrote:
Any idea when this "very large" gift is supposed to arrive? I'm excited and a bit curious myself.

Considering he lives in Belgium, (where it's 9p.m. right now) probably in >3 hours or <10 hours.
#7 Feb 26 2011 at 5:56 PM Rating: Decent
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swisa wrote:
Any idea when this "very large" gift is supposed to arrive? I'm excited and a bit curious myself.

He updated his post on that site and said he's finished with the English version but we'll have to wait for it because he'll upload the French and English one at the same time. He said refresh the page tomorrow :)
#8 Feb 26 2011 at 9:03 PM Rating: Excellent
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Please be a bell-event, please be a bell-event, oh merciful gods, please let there be a bell-event!
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#9 Feb 26 2011 at 9:20 PM Rating: Excellent
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Equippable socks!
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#10 Feb 27 2011 at 11:59 AM Rating: Excellent
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KaneKitty wrote:
Please be a bell-event, please be a bell-event, oh merciful gods, please let there be a bell-event!

This. I just can't get enough of being awarded sugary treats from ringing a bell every eight hours.
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#11 Feb 27 2011 at 12:54 PM Rating: Good
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The interview is posted now, so go check it out!
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#12 Feb 27 2011 at 12:56 PM Rating: Decent
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Wow, just finished reading it and it was a "very large gift" indeed! Thanks for this, it really shows their new direction and focus on the game.
#13 Feb 27 2011 at 12:57 PM Rating: Good
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Merci.

Sounds like this won't be the only interview we're going to get in the near future. Cool stuff.

Quote:
there will be a quest which explains the background of story of the monsters or the NPCs, so you can really understand how Eorzea is working.


This is really appreciated. Lore is definitely what this game has more than enough of, it just needs content revolving around it.

I'm glad they still understand that carbon copy is not going to sell, there has to be something unique in the game to make it stand out. Can't wait to see what that is.

Quote:
Forum will open second week of March.


Edited, Feb 27th 2011 10:01pm by Hyanmen
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SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#14 Feb 27 2011 at 1:02 PM Rating: Good
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What I liked:

Quote:
Naoki Yoshida :

Of course we do want to implmenent high level content, but before that we want to make sure we have a proper battle system in place. If the battle system is not working, then you can't enjoy the high level content


Yet some people still think content > foundation. Smiley: disappointed
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#15 Feb 27 2011 at 1:17 PM Rating: Decent
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Have they shown any interest to have an interview with the ZAM team? Although this is probably only for the EU fansites, but who knows.
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SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#16 Feb 27 2011 at 1:21 PM Rating: Decent
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Hyanmen wrote:
Have they shown any interest to have an interview with the ZAM team? Although this is probably only for the EU fansites, but who knows.


On a JP board I read it said that there's an interview for a few if not all of the major FFXIV sites from each region so I'm sure ZAM should have one, I wouldn't be surprised if Eorzeapedia or Core has one lined up as well.

Here's to hoping for one from all sites though since it will give us a better variety of info.
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#17 Feb 27 2011 at 1:42 PM Rating: Good
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For some reason, JeuxOnline got an accurate date for the forums : 8th march.
#18 Feb 27 2011 at 1:46 PM Rating: Decent
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Quote:
For some reason, JeuxOnline got an accurate date for the forums : 8th march.


Is this a different interview? If so, we need lé translation D:

Edited, Feb 27th 2011 10:46pm by Hyanmen
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SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#19 Feb 27 2011 at 1:47 PM Rating: Good
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Mistress Theonehio wrote:
What I liked:

Quote:
Naoki Yoshida :

Of course we do want to implmenent high level content, but before that we want to make sure we have a proper battle system in place. If the battle system is not working, then you can't enjoy the high level content


Yet some people still think content > foundation. Smiley: disappointed



I've been promising my wife I'd give the game a second chance eventually, this statement actually makes me want to.


After Dragon Age 2.
#20 Feb 27 2011 at 1:48 PM Rating: Good
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Hyanmen wrote:
Quote:
For some reason, JeuxOnline got an accurate date for the forums : 8th march.


Is this a different interview? If so, we need lé translation D:

Edited, Feb 27th 2011 10:46pm by Hyanmen

Here you go
Quote:

JeuxOnLine (JOL): You said in your first letter that you were not really known in the gaming industry, can we have some information about your past and present work?
Naoki Yoshida (Yoshida): As a developer, I accounts for 18 years in the trade and worked at first, various RPGs, but these titles were certainly not brought to Europe, then I also worked on Bomberman. It's been 7 years since I work for Square Enix. I am currently working on online games but I can not tell you for now.

JOL: Wow, Bomberman ... it's great! * Laughs *
Yoshida & Sage Sundi (Sundi): * laughs *

JOL: So how did you become the director of Final Fantasy XIV? What were your previous successes?
Yoshida: Probably because I worked in the latest draft of [the company] and as a game designer - that is my job at the base - I think I've earned the trust of society. I'm also a hardcore MMORPG player, I love MMOs! Apart from that, I think being a good leader, but it's a bit weird for me to talk, I therefore ask Sundi what he thinks of my position as director and why I was chosen.
Sundi: This is undoubtedly a good leader, but more importantly, he is very approachable, therefore, people can easily contact him and he will listen to what you have to say and then make a decision. .. sociable character is very important.

JOL: I see what you mean, but since you've worked on so many games like Bomberman, how do you see Final Fantasy XIII [in whole]?
Yoshida: In my opinion, it is sorely lacking in content: a main frame and solid foundation. For example, the combat system, it certainly is interesting, but it is far too complicated to understand and there are too much scattered. For example, the identity of each class is something difficult to understand and all this does little to help players to be motivated. At least that's what I think!

JOL: Well, let's say you get the project XIV, who had a ... I say strange start, and you seem very confident about his future. Where did you get that confidence?
Yoshida: I think it's fun. This is the main element that motivates me, because thanks to this project, I get to talk to so many people I can talk a lot and besides that, I like MMOs. I also like the challenge that presents itself! I do not know where does this confidence, but many people say "please, do not commit suicide because of Final Fantasy VII" * laughs * but it is not difficult for me, I take really enjoy doing this.

JOL: I hope it is not in your future plans to kill yourself anyway! * Laughs * About Final Fantasy XI, you announced a lot of content. Do you plan to change what has been done so far? Or will you follow the planned schedule?
Yoshida: The changes do not affect the entire contents, and it does not disappear, but some things will be revised to be more suited to the solo game or other game in the group is what kind of changes you'll probably in most cases. But to achieve this goal, we really need to ensure that the combat system works well to give clarity to the roles of each class with the combat system balanced. Once the combat system will be ready, the basic content will be much more balanced and we can finally add content at will. We try to do things in order.

JOL: Without transition, our team is trying somehow to follow your news but compared to other companies, Square Enix is sorely lacking communication. Do you plan to improve this weakness?
Yoshida: In order to improve what you're talking, we've already started doing surveys and writing a newsletter. On 8 March, we plan to open the official forums, we hope a lot of discussion and myself I will post on these forums there. There will be lots of active discussion and I'm really looking forward to watching it. But not only I'll be there, but the development team will also present: they can see what happened on the forums recently, and if necessary, they will post and give their opinion. Whole aspect will change enormously.
Sundi: As you can see with the Producer's Letter, we try to keep you informed regularly. Before, we give you much information at once and then we stayed quiet for a long period. The players did not like. From now on we will try to stay regular so that our players feel involved in [the work].
Yoshida: But just to remind you, March 8, the official forums will not open "really", it will be a beta version and it is certainly what you see with the final version.

JOL: You mentioned the official forum ... it will begin on March 8, therefore, but there is a problem: the forums are already in place, and players already have their own community. In your opinion, what are the benefits of an official forum in relation to existing forums, or as JeuxOnline ZAM?
Yoshida: Previously, when we wanted to get feedback and comments from our players, we should look at several different forums and then collect the information but it will be easy from now through the official forum, intended only to players, although others can read it. But participation will be reserved exclusively to the players. We firmly believe that we will have specific advice directly from our players, and why we set up this forum is to ensure that we have is the real thoughts of players to ensure that we take the right decisions. It is, in sum, why we believe that the official forums will be beneficial.
Sundi: Although we have official forums, other forums, for example, you will be more active on issues such as the discussion on classes, crafting, etc.. it is normal and natural for players to have multiple forums to talk about different things. Everything should not really be condensed to a single official forum.
Yoshida: You can talk about what happens on the official forums on other forums and it will also be interesting [for us] to see, so it is natural to have official forums, fans.

JOL: Previously, we discussed a story about the relationship between fansites and Square Enix. Where are we?
Sundi: For now, it is true that the U.S. sites seem to grow compared to the European Communities, but this is not really the case. We obviously work with the French and German communities and we are really pleased to welcome you today for this interview. The various status does not necessarily change our attitude towards the communities, we want to do more with our players and we want to continue developing in that direction. Please keep a good partnership with us and we will undoubtedly have many opportunities in the future.
I would add, for example, on the official forums, we can not really reveal content that is not implemented yet in the game, but we sincerely hope that fansites can debate, discuss, whether of history or of all that is around the gaming fansites can speak more easily and thoroughly as we can not do that officially. The importance of fansites is given to sharing information as we noted above.
Yoshida: It is not possible to cover all the topics on the official forum, forget the word "official" is more about how we communicate with you and we really, really talk to the players and listen. We believe that talking with you and your community is the best way to approach the players, so we thank you for being there, being present and taking your time to move here and share this interview with us. We are delighted to be able to contact the community directly, and believe us, we really want to go!

JOL: We were concerned at the base, first the Lodestone and the official forums, but after what you just said, I feel that you want to forge stronger links between players and developers, not through the official forums, but through Fansite?
Yoshida: Yes, we want strong ties with our fans, we want and we will sort (have: If there will be discussions on boiling fansites, I am delighted to participate in the discussion and comment on this you talked to have, as I said, a really direct communication between us and the fans. I sincerely want that kind of relationship with the players.

JOL: I'll stop bothering you and ask you the last question, one that we always ask, but can you tell us something very important about Final Fantasy XIII ... or even Square Enix?
Yoshida & Sundi: * laughs *
Yoshida: Something interesting ... hmmm ... know that this is the first time we've talked about the release date of the official beta forums ... In itself, this is already a scoop!
JOL: Okay, well, maybe something more then? * Laughs *
Yoshida & Sundi: * laughs *
Yoshida: I usually write everything on the Producer's Letter, so I do not really have much to hide. I am sincere about this, really! Anyway, know that I share with you something I take very seriously the presence of Chocobo. I know I did not mention it, so, maybe the players think that we ignore this point, but it really is not. I think very carefully about this, so please stay tuned! We are talking about with our team.

JOL: Thank you so much!
Yoshida: Although we can not say when. * Laughs *
#21 Feb 27 2011 at 2:11 PM Rating: Decent
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^^ FFXIV, FFXIII or FFVII? Which is it? lol

Nah, thanks for the translation! I'm glad he mentioned chocobos =)
#22 Feb 27 2011 at 2:48 PM Rating: Decent
Thank you for your efforts and not asking silly questions like some sites do. Maybe it's just the translation, but it doesn't seem to be the typical politician type answers we get from SE some times (as far as diverting answers or changing subjects). I really appreciate when they take the time to say no and here's why.
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#23 Feb 27 2011 at 2:53 PM Rating: Good
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YoshiP is a lot more "human" thats why it's not the tired old corporate bs lol.
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#24 Feb 27 2011 at 2:57 PM Rating: Decent
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Mugamaga wrote:
^^ FFXIV, FFXIII or FFVII? Which is it? lol

Nah, thanks for the translation! I'm glad he mentioned chocobos =)

Lol, that's what it said on JOL XD but yeah these interviews are really nice because they are finally showing a clear direction of the game ^^
#25 Feb 27 2011 at 4:06 PM Rating: Excellent
Hyanmen wrote:
Have they shown any interest to have an interview with the ZAM team? Although this is probably only for the EU fansites, but who knows.


Who knows what the future may hold ;-)
#26 Feb 27 2011 at 4:32 PM Rating: Decent
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Quote:
Who knows what the future may hold ;-)


Oh, I see, I see..... ;o
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SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#27 Feb 27 2011 at 4:38 PM Rating: Decent
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Osarion, Goblin in Disguise wrote:
Hyanmen wrote:
Have they shown any interest to have an interview with the ZAM team? Although this is probably only for the EU fansites, but who knows.


Who knows what the future may hold ;-)

<hint, hint>
Ask them about companies please =P
#28 Feb 27 2011 at 5:22 PM Rating: Good
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Naoki Yoshida :
In addition to that, I can work without sleeping.
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I love him.
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#29 Feb 27 2011 at 8:15 PM Rating: Good
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Ugh... I know I'm going to get rated down for this but I don't really care. This interview told us almost NOTHING we didn't already know. We're getting chocobos and airships, and they aren't going to be exactly like ffxi. Already knew that. We are getting quests. Already knew that. Granted they mentioned a few specifics like lore quests on NPCs and mobs, but I really don't understand why anyone is getting excited about this. EVERYTHING of interest that was said, we already knew in some form.

And honestly, the core game is NOT the problem. Sure there are things that need some tweaks, like the enmity system, but content imo is FAR more important at this point. Why the heck do I want to keep doing the exact same **** day in and day out while they fix an already functioning battle system. Yoshida makes it out like the battle system and UI are horrendous, when that just isn't the case anymore. Sure they could use some tweaks to lag and pacing, but to say that is the top priority is foolish imo. The game needs stuff to do, plain and simple. I bet far more people are quitting due to lack of content than the battle system. I know in my ls alone, we've lost about 90% of our members in the past 2 months because although they are making changes, they have added NOTHING to make the grind more bearable, other than making it a tad shorter.

Also, how are these questions at ALL meaningful? They seem to be the same rehashed questions I've seen in EVERY interview since Yoshida has taken over. People need to stop *****-footing around the issues, and SE needs to stop messing with us. The NUMBER ONE thing players wanted from the poll was content. Not battle changes, CONTENT. As an LS leader that has watched his once great LS dwindle down to a small handful of players, it just flat out annoys me to see that content STILL isn't their number 1 priority. Ugh.

Oh and also, I love how ANY question that asked for a timeline was immediately met with "We are working on it, but don't have a timeframe yet" or some similar answer. Great, thanks for completely avoiding the only meaningful questions of the interview. Now commence the karma bombing!
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#30 Feb 27 2011 at 8:26 PM Rating: Decent
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BartelX wrote:
Ugh... I know I'm going to get rated down for this but I don't really care. This interview told us almost NOTHING we didn't already know. We're getting chocobos and airships, and they aren't going to be exactly like ffxi. Already knew that. We are getting quests. Already knew that. Granted they mentioned a few specifics like lore quests on NPCs and mobs, but I really don't understand why anyone is getting excited about this. EVERYTHING of interest that was said, we already knew in some form.

And honestly, the core game is NOT the problem. Sure there are things that need some tweaks, like the enmity system, but content imo is FAR more important at this point. Why the heck do I want to keep doing the exact same sh*t day in and day out while they fix an already functioning battle system. Yoshida makes it out like the battle system and UI are horrendous, when that just isn't the case anymore. Sure they could use some tweaks to lag and pacing, but to say that is the top priority is foolish imo. The game needs stuff to do, plain and simple. I bet far more people are quitting due to lack of content than the battle system. I know in my ls alone, we've lost about 90% of our members in the past 2 months because although they are making changes, they have added NOTHING to make the grind more bearable, other than making it a tad shorter.

Also, how are these questions at ALL meaningful? They seem to be the same rehashed questions I've seen in EVERY interview since Yoshida has taken over. People need to stop @#%^-footing around the issues, and SE needs to stop messing with us. The NUMBER ONE thing players wanted from the poll was content. Not battle changes, CONTENT. As an LS leader that has watched his once great LS dwindle down to a small handful of players, it just flat out annoys me to see that content STILL isn't their number 1 priority. Ugh.

Oh and also, I love how ANY question that asked for a timeline was immediately met with "We are working on it, but don't have a timeframe yet" or some similar answer. Great, thanks for completely avoiding the only meaningful questions of the interview. Now commence the karma bombing!

The reason people are getting giddy about this interview is because they are finally not saying crap like "Examination on the implementation of quests." They were (for the most part) clear about everything they said in the interview. They talked specifically about what kind of quests were being implemented and said that they would have the game in tip top shape by next spring.

They are adding content with the next patch so the only problem that leaves IS the core of the game. How can you enjoy questing if battle is absolutely dismal? No offense dude, but I would imagine that the guy who's running the game knows more about how to make the game good than a person who plays the game.
#31 Feb 27 2011 at 8:36 PM Rating: Good
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XenoKrates wrote:
The reason people are getting giddy about this interview is because they are finally not saying crap like "Examination on the implementation of quests." They were (for the most part) clear about everything they said in the interview. They talked specifically about what kind of quests were being implemented and said that they would have the game in tip top shape by next spring.

They are adding content with the next patch so the only problem that leaves IS the core of the game. How can you enjoy questing if battle is absolutely dismal? No offense dude, but I would imagine that the guy who's running the game knows more about how to make the game good than a person who plays the game.


Um... patch 1.16 said they would be putting quests in already. I already said that they gave us SLIGHTLY more information about the kinds of quests, but really you think that is being clear? Are there going to be quest chains? Are the quests solo or group based? What will we actually DO on these quests? (and no, telling us they involve NPC's and mobs does NOT explain them) How many quests can we expect to see in the near future? What other types of content are they actually PLANNING for the near future?

Why the heck couldn't this interview address ANY of these questions?

And no offense to you, but when the biggest % of players all respond in the poll that they want content first, I'd have to say that not putting that as priority one is pretty crappy. I certainly don't claim to know more than Yoshida and never said as much in my post. I said what I want and what the largest portion of players polled want. I also said it based on the reasons I've seen people quit my LS, which is almost ALWAYS... "there's nothing to do", not "the battle system stinks".

Edited, Feb 27th 2011 9:39pm by BartelX
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#32 Feb 27 2011 at 8:45 PM Rating: Good
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BartelX wrote:

Um... patch 1.16 said they would be putting quests in already. I already said that they gave us SLIGHTLY more information about the kinds of quests, but really you think that is being clear? Are there going to be quest chains? Are the quests solo or group based? What will we actually DO on these quests? (and no, telling us they involve NPC's and mobs does NOT explain them) How many quests can we expect to see in the near future? What other types of content are they actually PLANNING for the near future?

Why the heck couldn't this interview address ANY of these questions?

And no offense to you, but when the biggest % of players all respond in the poll that they want content first, I'd have to say that not putting that as priority one is pretty crappy. I certainly don't claim to know more than Yoshida and never said as much in my post. I said what I want and what the largest portion of players polled want. I also said it based on the reasons I've seen people quit my LS, which is almost ALWAYS... "there's nothing to do", not "the battle system stinks".

Edited, Feb 27th 2011 9:39pm by BartelX

To your first part of the post, I think they don't want to give us too much information to avoid spoiling the content they add. What I was saying in my last half of my post was that they are adding content in this next update so now the number one priority should be to fix the battle system. They are just throwing us a bone while they fix the core problems of the game.
#33 Feb 27 2011 at 8:55 PM Rating: Good
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XenoKrates wrote:

To your first part of the post, I think they don't want to give us too much information to avoid spoiling the content they add. What I was saying in my last half of my post was that they are adding content in this next update so now the number one priority should be to fix the battle system. They are just throwing us a bone while they fix the core problems of the game.


I guess that's the problem I have. I don't consider getting thrown a bone to be sufficient. A bunch of quests isn't going to solve the content problems. We need repeatable content, dungeons, instances, HNMs, SOMETHING more substantial to actually keep players occuppied while they make their tweaks to the UI and battle system.

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#34 Feb 27 2011 at 8:58 PM Rating: Good
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BartelX wrote:
XenoKrates wrote:

To your first part of the post, I think they don't want to give us too much information to avoid spoiling the content they add. What I was saying in my last half of my post was that they are adding content in this next update so now the number one priority should be to fix the battle system. They are just throwing us a bone while they fix the core problems of the game.


I guess that's the problem I have. I don't consider getting thrown a bone to be sufficient. A bunch of quests isn't going to solve the content problems. We need repeatable content, dungeons, instances, HNMs, SOMETHING more substantial to actually keep players occuppied while they make their tweaks to the UI and battle system.


I think we need to see what the bone is before calling it insufficient :)
#35 Feb 27 2011 at 9:06 PM Rating: Good
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haha, fair enough. ^^
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#36 Feb 27 2011 at 10:38 PM Rating: Good
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BartelX wrote:
The NUMBER ONE thing western players wanted from the poll was content. Not battle changes, CONTENT.


Fixed for accuracy. It's split between Battle system and socializing (Japanese) and Content (western world) however Yoshida said it perfectly that content won't be fun if the foundation (battle system) isn't great in a nutshell.

Edited, Feb 27th 2011 8:38pm by Theonehio
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#37 Feb 27 2011 at 11:12 PM Rating: Good
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Mistress Theonehio wrote:
BartelX wrote:
The NUMBER ONE thing western players wanted from the poll was content. Not battle changes, CONTENT.


Fixed for accuracy. It's split between Battle system and socializing (Japanese) and Content (western world) however Yoshida said it perfectly that content won't be fun if the foundation (battle system) isn't great in a nutshell.

Edited, Feb 27th 2011 8:38pm by Theonehio


Yeah was just about to say, only simple majority of the world wanted content as the main issue, the audience the director actually has to put up with day in and day out are the japanese audience and they said the battle system isn't good enough and needed to be fixed.

Also I will agree with Yoshi-P, as much as I want content and more content right now, I know that won't keep people around for long if the basic core of the game still has fundamental flaws, and the more content you add on top of these flaws, the harder it is rectify them down the line. Get all the big changes to the overall system out of the way and add flavor content that won't need tweaking due to the combat changes. Thus the lore quests are the best things to add as content while they still work on the main stuff. Also at this point I don't think the people at SE really care about the PC players and the dwindling population that much; they are using us as extended beta testers until the game is satisfactory enough for a re-release when the PS3 version is finally shown. The fact that we aren't paying shows this fact the most; they are getting no profit right now, and every single person that plays the game is actually costing the company more money just because of server upkeep.

They want people to stick around but the fact of the matter is there is no way this game succeeds using just the PC players anymore, too many have quit and too many that likely won't return either no matter what they do to the game. It's a hard thing for the players like us that would like to be loyal to the game to swallow, but we just have to keep it up for another 2 months while they get the games functions in order for the long term. PS3 release is the only shot they have left, it cannot survive just a PC release anymore.
#38 Feb 28 2011 at 4:14 AM Rating: Good
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Quote:
Naoki Yoshida :

In addition to that, I can work without sleeping.



i've figured it out. His shady past(i've worked on...a bunch of games)? His all-too personable demeanor? And then this?


Yoshi is clearly an advanced japanese android.
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#39 Feb 28 2011 at 10:35 AM Rating: Decent
Mistress Theonehio wrote:
YoshiP is a lot more "human" thats why it's not the tired old corporate bs lol.


I guess you're right, I didn't think of it in that aspect. Though maybe more westernized would also be a good term, as the others tried to inject humor from time to time but I think the only high profile JP dev I can think of off the top of my head that rings true in most of his interviews is Miyamoto... who also seems stiff compared to Yoshidas writings. I'll chalk it up to a culture gap.
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#40 Feb 28 2011 at 11:17 AM Rating: Default
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3,178 posts
Translation:

Blah blah fansites blah blah Official Forums blah blah Chocobo.

Am I missing something?
#41 Feb 28 2011 at 12:00 PM Rating: Decent
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3,178 posts
This is neither a very large gift nor big news. Sorry if pointing that out upsets you. Wait, no I'm not.
#42 Feb 28 2011 at 8:01 PM Rating: Excellent
*****
11,539 posts
Llester wrote:
Quote:
Naoki Yoshida :

In addition to that, I can work without sleeping.



i've figured it out. His shady past(i've worked on...a bunch of games)? His all-too personable demeanor? And then this?


Yoshi is clearly an advanced japanese android.



Do they come in a female version? And where can I procure one?
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#43 Feb 28 2011 at 8:44 PM Rating: Decent
35 posts
I'm glad he went into a better explanation of the quests that will be added. We definitely need more main storyline quests and background to the world n classes will be much appreciated^^ Sounds like he won't be adding just random pointless quests with lil to no lore or cutscenes cause they are being rushed out. Sounds all good^^ ...mostly...

Bit weary that chocobo's and airships wont be handled the same way, really missing them as transportation means but maybe he has something more epic in mind :D ... Sucks he has no intentions of adding classes but is in the middle of pretty much revamping em so sounds like he knows what he's doing just kinda sad we probably wont see a summoner class for awhile xD Thanks to the OP for the interview though :) loved it!
#44 Feb 28 2011 at 9:52 PM Rating: Decent
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1,004 posts
je pense que yoshi-P c'est la sauveur de cette jeux. si il-y-a un personne qui peu arranger tout la ****** c'est lui.

en plus, je ne peu pas attender pour des chocobos et des avions de bateau!
#45 Mar 01 2011 at 12:43 AM Rating: Good
Scholar
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76 posts
Keysofgaruda wrote:
je pense que yoshi-P c'est la sauveur de cette jeux. si il-y-a un personne qui peu arranger tout la ****** c'est lui.

en plus, je ne peu pas attender pour des chocobos et des avions de bateau!


Uhhhhh.....third door on your right. Have a nice day!
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#46 Mar 01 2011 at 1:02 AM Rating: Decent
Keysofgaruda wrote:
je pense que yoshi-P c'est la sauveur de cette jeux. si il-y-a un personne qui peu arranger tout la ****** c'est lui.

en plus, je ne peu pas attender pour des chocobos et des avions de bateau!


=

Quote:
I think Yoshi-P is the savior of this game. If anyone can arrange all of this stuff, it's him.

Besides, I do not want to wait long for Chocobos and Airships!


(Rough Translation)
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#47 Mar 01 2011 at 2:32 AM Rating: Excellent
Keysofgaruda wrote:
je pense que yoshi-P c'est la sauveur de cette jeux. si il-y-a un personne qui peu arranger tout la ****** c'est lui.

en plus, je ne peu pas attender pour des chocobos et des avions de bateau!


Je suis tout á fait d'accord. Mais d'éviter le filtre de langue est aussi interdit en Français qu'en anglais.
#48 Mar 01 2011 at 6:17 AM Rating: Good
Sage
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1,246 posts
Sundi looks so out of place in that picture, almost like he was photoshop'd in haha...
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