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XIV Player's Top 3 MMORPGsFollow

#1 Feb 27 2011 at 2:48 AM Rating: Good
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I was just wondering what the player base of XIV here on the forums is generally interested in, in terms of MMOs...and why. So basically I'm asking you to list your top 3 favorite MMORPGs and what you like most about them. In a way getting a feel for what XIV players look for in an MMO. I'll start with 1 of mine and add the other 2 as time goes on(meaning I haven't decided yet, doh! >.<).

I. FFXI (pre-game breaking updates)
A. Community - amazing group oriented content
B. Combat - incredible party dynamics and job design
C. World - great area designs, lore, sense of exploration and foreboding
D. Storyline - multiple progressive interlacing rewarding intriguing just-plain-well-written plots
E. Char. Dev. - balanced sense of progression(you got what you worked for) and had things to show for it
F. Enemy Design - fantastic sense of immersion(felt like you were actually fighting them) due to their abilities
and weaknesses
G. Challenge - huge amounts of fun with even bigger amounts of satisfaction and a sense of completion
H. Long Term Goal/Rewards - if you don't know what I mean then you didn't play XI and have little chance of understanding

I could do the alphabet a couple time over for everything I loved about XI. But how much Tanaka wanted to make XIV different
from it for the sake of not being the same worries me. Even though Yoshi-P is in charge I fear now it may be too late.

II. Mabinogi - Wouldn't say this is a favorite bu it has aspects that merit mentioning
A. Skill Progression - awesome system of gaining and advancing skills
1. Engaging, diverse, and time-consuming quests to attain skills
2. Specific requirements and actions needed to "Rank Up" a skill and an organic skill tree with loads of variety
B. Sheer In-Game Variety - monsters, characters, combat, content, areas, and much more was all unique with minimal
copy/paste(other than dungeons, bleh)
C. Evolving Equipment - 'nuff said

Again, probably not one o my top 3, but it had qualities I enjoyed that I wished to voice.

3. Coming soon to a threader near you.

Enough about that! Let's hear from you. ---P.S. Don't bash others favorite games, "to each his own." Bashing is only required when something is closed, i.e. their mind.

Edited, Feb 28th 2011 2:38pm by AtryxEtair
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#2 Feb 27 2011 at 3:18 AM Rating: Good
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Well I only seriously played 3 MMOs, Aion, WOW and FFXI... so I guess I'll just say what I liked about each.

WOW:

Extremely easy to get into, but harder to master. High tier instances are challenging, as is PVP.
Responsive developers. Making me feel like I'm involved in the development of the game I play is a nice feeling.
Varied races.
Dungeon finder system rocks.

FFXI:

Best atmosphere/lore of the three.
I liked the slower pace of the game
.dat swapping
Al'taieu was the most unique zone in any MMO I played

Aion:

Excellent art design and atmosphere
Character customization was the best of the three
Flying combat was interesting
5 man end game dungeons were good. The more people you have to bring along, the more frustrating it is.
1 man dungeons were a fresh and great idea.
#3 Feb 27 2011 at 3:42 AM Rating: Good
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hmm, played many but here goes,

1. FFXI
Likes? too many to list. Style, community, party based play, lots to do, rich in quests and variety

2. Legend of Mir 2
My first, simple, nice oriental style, good range of simple dungeons and hard dungeons/bosses.

3. Metin 2 :P
Just cos its my name xD jk i dunno proabably should put Aion or Two Moons/dekaron here or something. Oh wait FFXIV xD this will climb to No.2 pretty soon just needs a little more quests/variety which I have no doubt will come.
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#4 Feb 27 2011 at 4:14 AM Rating: Good
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1. FFXI.

I could go on for hours about lore and how everything, even storage of items, has a backstory to it, but others have done that. The thing that I really love about FFXI was that it was the first MMO i played that had such a cool "total package" that I truly became hooked. I had played 2 MMO's before it, and countless since, but its the only one to this day that when I hear certain music it brings about emotion (the rush of starting city music to explore, the frantic run through Zi'tah to get my YYR).

2. WoW.

The 800 lb gorilla of MMO's. Sure, lore isnt the best, and the graphics look like a koala crapped a rainbow on a cherry Popsicle, but the game was **** fun. Levelling was quick and at its time totally unique, and has been copied by just about every other MMO to date.

3. LotR:O

This one also gets into the finer details; yeah the combat was pretty bland and its primary focus was PvE, but it told a pretty good story and had voiced over instanced to progress the story. The maps were more detailed than the environments, but the environments did have a cool way of interacting with the player (such as fading to different colors as a feeling of dread crept in from a Nazgul).

FFXIV will be probably moving up to 2 once they get their lore and game world straightened out. I love the base concept of it more than any other MMO, and the combat is truly unique. The one thing the game is currently missing is its "soul" - there's airship docks and airships flying in the sky, but players can't use airships. There's chocobos in every city, but no one can use them. There's a giant, beautiful castle city in a wholly unused zone that no one can access. And there's a backstory of these great beast tribes that only barely gets touched upon in the story missions. Oh yeah, and there's an evil empire that is only seen in cut scenes and mission quests.
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#5 Feb 27 2011 at 7:25 AM Rating: Good
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1.FFXI
2. LOTRO
3. Wish I could say XIV. I really do. However, I will have to go with "WoW before wrath of the lich king." for obvious reasons. If that doesn't count, I guess Sword of the New World and Atlantica Online were quite fun and unique.

Too lazy and bored to list reasons at the moment, however I believe you can figure them out on your own.

Edited, Feb 27th 2011 7:28am by Uryuu
#6 Feb 27 2011 at 8:55 AM Rating: Decent
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1. Dungeons & Dragons Online: It's all I know of the MMO world so I would list everything as awesome xD

2. FFXIV: Because it is making me play this instead of DDO.
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#7 Feb 27 2011 at 9:01 AM Rating: Good
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1. Phantasy Star Online

2. Final Fantasy XI

3. Champions Online (yay lifetime subscription)

If I can reach back in my memory far enough for the first two I may come back to elaborate.
#8 Feb 27 2011 at 9:06 AM Rating: Decent
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1. Final Fantasy XI
2. Air Rivals/Space Cowboy
3. Ragnarok Online
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#9 Feb 27 2011 at 9:41 AM Rating: Decent
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1. Final Fantasy XI

2. Dungeons & Dragons Online

3. Warhammer Online

Those are the only 3 MMORPGs I've played. Listed them in order of preference.

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#10 Feb 27 2011 at 10:06 AM Rating: Good
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1. FFXI. Because it was and still is the best MMORPG experience I had up to date.

2. WoW. Despite I quit because it got boring and ultimately faceroll-ish, it is the 2nd best I played up to the point when WotLK came out.

3. Phantasy Star Online. The first console MMORPG and I had a blast...my Dreamcast was online more than she could handle...and my telephone bill reflected that lol

FFXIV has the potential to get into the top 3, but only time will tell.
#11 Feb 27 2011 at 10:09 AM Rating: Good
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There's only two other MMOs that I spent any significant amount of the time on, that's FFXI and SWG. I tried WoW, but never really liked it.
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#12 Feb 27 2011 at 10:13 AM Rating: Good
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ThePacster wrote:
1. Phantasy Star Online

2. Final Fantasy XI

3. Champions Online (yay lifetime subscription)

If I can reach back in my memory far enough for the first two I may come back to elaborate.



Now this guy knows what he's talking about. PSO was so great.

By the way, am I the only one who thinks guild leves are like PSO's hunter's guild missions but less entertaining?
In PSO they had cutscenes with the clients and the missions were more variate than killing X target. Also you had full instanced zones that'd would shift a little for each mission.

****, they had a really fun one in which you had to help the shooting of a movie which consisted in running away from a firewall clearing all rooms in order to open the gates and picking which to take and so on.

There was also this one which was just a fun carnival.

Guildleves seem a copy of this with less creativity and work.

Edited, Feb 27th 2011 11:14am by MajidahSihaam
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#13 Feb 27 2011 at 11:05 AM Rating: Good
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1. FFXI - Unfortunately college took away a lot from my experience with this game, I never did get a max level job and missed a lot of the missions. But even still I absolutely loved the game.

2. WoW - I first joined about 2 months before TBC launched. I had a great time playing through what I could of TBC, work/school schedule killed being able to raid for me so I ended up quitting. Came back with my coworker for WotLK and while at first I enjoyed it, I just didn't seem to like the direction they took with the game and have quit and not looked back.

3. Ragnorak Online/Diablo 2 - Put both because I wasn't sure if you'd count D2, but I see some PSO's and the same take 4 people through a game is the same kind of idea so I figure it would pass :D. Love D2, played it for sh*t tons of hours and highly look forward to D3. RO is something I found while waiting for FFXIV to come out. As far as the free to play MMO's go (and god I tried alot) it was by far one of the best ones I played. Its a bit old, but I actually had a lot of fun with it.

I will say if FFXIV were to either not work out, or get shut down for w/e reason, the only game I am interested in would be Everquest 2. My co-worker loved the 1st and has said many good things about the second. From what I tried of a demo a long time before they offered F2P I thought it was pretty good, just my machine at the time could not even hope to run it worth a ****.

Btw, great to see so much PSO love. I unfortunately didn't ever try it out until long after they stopped producing dreamcast units and I picked a DC and a copy of the game up for the cheap off ebay and only played offline. After sega pulled the servers I did come across the SCTHACK private server and played it on PC. Don't have a home phone line to use a dialup modem with my DC and getting a broadband adapter for the DC is VERY EXPENSIVE (ebay has them for 200+) for just one game so I stuck with the PC version. Good fun for a while but I much preferred playing that game on the DC controller :D.



Edited, Feb 28th 2011 7:54am by Ipwnrice
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#14 Feb 27 2011 at 11:26 AM Rating: Decent
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1. DragonRealms
2. Final Fantasy XI
3. Asheron's Call during its prime.
#15 Feb 27 2011 at 12:58 PM Rating: Good
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1.Final Fantasy XI

2.Phantasy Star Online

3.Rift - Still a baby but i could see myself playing this game for many years to come.
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#16 Feb 27 2011 at 1:19 PM Rating: Good
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1. City of Heroes/Villains
2. Latale
3. Runes of Magic

#17 Feb 27 2011 at 1:25 PM Rating: Decent
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Instead of add FFXI, i want to add FFXIV.

Top 3 MMORPG.

FFXIV,
-Unique game play, i love the class system, you can use skills from other class for example lancer doomspike can be use by pug to deal Piecing dmg. Or lancer using siphon MP or cure II.

-Crafting made easier, definitely i found this is one of the best crafting game i ever play to get into crafting. I played many games with decent crafting system, FFXIV is one of the best crafting system i ever saw. Not only there is many things to craft, it encourage others to mix from other crafting material to make one items, FFXI have a good crafting class but grinding and such really keep me away from it (alch only 69)

- Storyline is decently well made, it does connect together well enough, but i do like FFXI one a lot more. It is better then the missions from original nation in FFXI.

- Music music and defintely the BGM, the BGM give off so much feeling, in my opinion it beats FFXI, THERE IS NO MMORPG IN THIS WORLD CAN COME CLOSE TO THE MUSIC/BGM of this game.

Asheron's call

- definitely one of my top MMORPG. Customization in that game is out of the world. The first and only game that really focus on customize character development. I mean, it even give you a jump skill and you can add how much to it for jumping. You can get staff skill + life skill to become a make magic staffer

- Storyline it was awesome, there is no cut-scene, but there is a story line, back when i was playing, developer even control these NPC and use them to battle. Watching the dark lord Z..something vs asheron himself in combat was fun.

- PVP rules was at it best, losing items because you die and other can loot it, built the perfect pvp game.

DAoC

- Realm vs realm was the best, it give players an objective and unbounded PVP, not like background. People can jump into it by organize events.

- I like the unique pet classes

- the world is nice. Can make siege weapons and all.
#18 Feb 27 2011 at 1:58 PM Rating: Good
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1) FFXI

Strengths - Met a lot of people, friends you made in FFXI were usually friends for life, not just people you did one thing with and never saw again. I like the job system and I liked some of the great times I had with people. I also liked that due to the smaller community, fewer people meant that people remembered each other. For better or for worse, your reputation tended to precede you, which resulted in players generally being nicer to each other. One could argue that people were just pretending to be nice, and you may be right, but there you have it. It also had one of the best stories I've seen in an MMORPG.
Weaknesses - While I won't say the game was overly challenging, it was inherently a time sink full of time sinks. From NM camping to leveling up, a lot of the game did lend itself to making you think "Is it really necessary that I spend this much time doing this?"

2) WoW

Strengths - Very easy to get into, easy to pick up and play, easy to log on and off and feel like you've accomplished something while leveling up.
Weaknesses - No real need to party till you hit endgame. You could do instances, but you could solo to the cap, which meant that you ended up with people at 60/70/80 who didn't know how to act in a group. With so many players, everyone tended to blend in, leading to fewer people really remembering you. If you plan to ***** some people and bail, this can be a good thing, but it also meant you had to deal with more people who were out for themselves before anyone else. After all, if there's no repercussions to ninja lotting, then why not?

3) DDO

Strengths - I've loved D&D for years so this was a natural fit for me. Probably one of the best quest systems I've experienced. Quests were their own individual instanced areas with a series of objectives to complete, not just "Kill # of X" and "Bring X to Y"
Weaknesses - While building a character had freedom, there were notably right ways and wrong ways to build a character. Poor decisions even as low as level 2-5 could haunt you forever. Also, way way way way too much instancing. I loved the instanced quest areas, but the whole world was instanced. The only place you'd see anyone else walking around is in cities, and even cities were split into channels (similar to instances).

Edited, Feb 27th 2011 3:02pm by Mikhalia
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#19 Feb 28 2011 at 7:31 AM Rating: Good
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1-FFXI

Mostly for all same reasons as posted but previous ones along with this one: First MMORPG in the FF lore! For a FF and MMORPG fan, what could be better?

2-Shaiya
Only for its very fun (unbalanced) pvp XD.

3-Conquer
Why again? Hmm... Oh yeah, the way to improve equipement I guess :P
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#20 Feb 28 2011 at 9:16 AM Rating: Decent
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Ultima Online

Shadowbane

Darkfall
#21 Feb 28 2011 at 9:38 AM Rating: Excellent
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FF XI

reasons:

Best atmosphere in a FF game since FF X. Best quest system. Amazing music. It's so sad it makes Shadow of the Colossus look like a Rare-game. It has Shantotto! It has BLMs and tarutarus, two facts when combined yield awesome results. It feels oddly like FF 3 (win!). The landscapes are simply put breath taking, memorable and oozing mystery out of all corners. Traveling anywhere takes AGES and it's the best thing ever. I remember packing materials for my 2-day trip to unlock PUP class, it was epic because it was preceded by 4 days of memorizing the map which I still don't own. Players work together out of their own free will and actually want to help out those in need. The seasonal events all involve different type of quests, no bells there =) Finally buying that way too expensive spell that looks spectacular and using it on mobs while in a pt feels like you just bought a yacht.

Death is meaningful and scary and it makes people work together and appreciate the whole pt.



Phantasy Star Online


reasons:

Amazing art direction and music. Easy to get into hard to accept that it's gone =(
Everybody instinctively worked together.

Monster Hunter 3 Tri

reasons:

The strategies to take down the hardest bosses are as complex as the ones in XI. Also like XI the game encourages the player to make long-term plans on how to progress through the endless quests. --->insta immersion! The difficulty makes achievements feel like something great, victory isn't an eventuality like in farmvill... I mean XIV
#22 Feb 28 2011 at 11:26 AM Rating: Decent
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MajidahSihaam wrote:
ThePacster wrote:
1. Phantasy Star Online

2. Final Fantasy XI

3. Champions Online (yay lifetime subscription)

If I can reach back in my memory far enough for the first two I may come back to elaborate.



Now this guy knows what he's talking about. PSO was so great.

By the way, am I the only one who thinks guild leves are like PSO's hunter's guild missions but less entertaining?
In PSO they had cutscenes with the clients and the missions were more variate than killing X target. Also you had full instanced zones that'd would shift a little for each mission.

****, they had a really fun one in which you had to help the shooting of a movie which consisted in running away from a firewall clearing all rooms in order to open the gates and picking which to take and so on.

There was also this one which was just a fun carnival.

Guildleves seem a copy of this with less creativity and work.

Edited, Feb 27th 2011 11:14am by MajidahSihaam


Indeed Guild-leves are inferior versions of Hunter Missions ... and seriously PSO is ancient lol, played the DC version via emualtor, and Blue Burst when ported to PC for while.

1. Ultima Online (t2a)
2. DDO
3. PSO

1 UO kicked *** until they made it too easy >.> People spent like a year getting 78.2% parry then the next time, I bought an xpac and played (samurai) .. I was a 5x GM in a few weeks lol! 7x a week after. Loved the dye-tubs and runestones! was evil for awhile as PCs had way better loot than any mob ... so why kill mobs >.<

2. Played DDO from beta till Yr2 ... I wanted it to be better than it was. Just too many house rules .. they used a brand new campaign setting vs some of the ones that people loved (and had such great lore). To start with THE best rule-set in the universe and a great combat engine .... should have never failed. I blame Turbine lawl.

3. First time I have ever really care about a FPS, mainly because it was a hybrid of MMO, RPG and FPS!




Edited, Feb 28th 2011 12:44pm by SpelunkerOne
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#23 Feb 28 2011 at 11:45 AM Rating: Excellent
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I'm slightly blown away and impressed that so many XIV players are in the know about how great PSO was. =)
So glad that some people know more about gaming than just Call of Epic Shooters pt.521


There is still market for well designed games!
#24 Feb 28 2011 at 11:50 AM Rating: Decent
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seiferdincht wrote:
I'm slightly blown away and impressed that so many XIV players are in the know about how great PSO was. =)
So glad that some people know more about gaming than just Call of Epic Shooters pt.521


There is still market for well designed games!

FFXIV players are all about playing the most expensive, least popular, most Japanese games ever, so naturally they'd have Dreamcasts.
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#25 Feb 28 2011 at 12:06 PM Rating: Default
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1.Lineage 2

2.FFXIV

3.Aion
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#26 Feb 28 2011 at 3:52 PM Rating: Default
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1. Final Fantasy XIV.

2. EverQuest II.

3. Lord of the Rings Online.
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#27 Feb 28 2011 at 4:31 PM Rating: Excellent
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Assassin SsXTricKeY wrote:
1.Final Fantasy XI

2.Phantasy Star Online

3.Rift - Still a baby but i could see myself playing this game for many years to come.


I hear ya on Rift, this game has made me think of uninstalling FFXIV. I only say this, not as someone who wants to see FFXIV fail, but by the time they get it to where I want to play, RIFT will have me hooked, and I only have time for one MMORPG.


My List:

I have played many MMORPG's, but here were my top 3 favorites in this order:

1) FFXI
2) RIFT (Has to go here right now cause I have not been this excited in a game since my first log on in Bastok)
3) EQ2

Those not making the list that I played: WoW, Guild Wars, DDO, FFXIV, LoTR.
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#28 Feb 28 2011 at 9:58 PM Rating: Good
I'd have go with:

1.) FFXI

2.) PSO

3.) Ragnarok Online

Those three games have by far taken up the most of my time. Hopefully someday XIV moves up on my list, but it's still a game that I don't have a daily itch to play like those other 3.
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#29 Feb 28 2011 at 10:25 PM Rating: Decent
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1. Guild Wars. Fun game, some of the classes are actually balanced right, no need to grind loot, no monthly fee. Sadly it's been going downhill ever since NF.

2. Eve. Good crafting system, it's fun to mod your ships (too bad there is one or two correct fits for what you are doing and that's it for most ships). Sadly it's boring to travel and its a bit too hardcore for most gamers.

3. ??? - not many good games that are original and unique.

4. Profit.
#30 Feb 28 2011 at 11:25 PM Rating: Excellent
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Ultima Online
  • Community - Great people and many many friends
  • Player oriented - Players were in complete control of how they ran their lives. Could set up shops wherever you wanted and also set the prices. Even some player run towns which were great.
  • Immersion - The game would really suck you in. I can still recall going to the many dungeons and running for my life from drakes and wyrms. Also the cities were amazingly done and if you found a hardcore RPer things could really get interesting.

  • Final Fantasy XI
  • Story - The story was amazing, even all the quests had some type of story that seemed to really stand out.
  • Community - Great friends were made and a lot of great people I met.
  • Immersion - The world seemed to suck you in
  • Slow Fights - The fights were more drawn out so you could try different things and actually feel like a real battle.
  • World Felt Massive - I know that XIV has a "massive" world. I just feel that even if XI is smaller in size it seems to make up for it somehow. I just felt bigger than XIV does now.

  • Old Mud From Forever agogogo
  • Story - Everyone almost had a story
  • Freedom - You could almost do anything really. Kill the current king and replace him, kill the local Grandmaster and replace him, try to kill the local cat and die a thousand deaths =[

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    #31 Mar 01 2011 at 10:22 AM Rating: Good
    1.) FFXI - Black Mages, Chocobos, Samurai, Dragons and Moogles = Win.

    2.) PSO - Party play has never been so for before or after. Fully instanced game that included one of the most engaging arcade style battle systems to date. PSO managed to balance out out socialization, loot, weapons/upgrades with spells, status effects, instant teleports and memorable boss battles. Fun, fun, fun all day.

    3.) City of Heoroes/City of Villians - I can fly? **** yes, I can fly. Fully customizeable character? How about a flying-ninja-katana-wielding-robot? (Yes, please.) Excellent team gameplay. Also had instanced dungeons with adjustable difficulty.

    Everquest - The sheer size of the world coupled with the challenging battles, outrageous death penalties and Epic Bosses made the feeling of accomplishment in Everquest equal to no other. This will always have a place as the fore-runner to modern MMO. (Along with UO and the original Ultima.)

    Asron's Call 2 (Excellent advancement system with exponential rank up requirements basically forever. THIS is how to timesink.)
    WoW
    Guild Wars (They should call this Necromancer Wars.)

    I noticed this list represents, in order, both my favorites as well as my total time played.

    #32 Mar 01 2011 at 10:17 PM Rating: Excellent
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    1 - FFXI
    Strengths: Sense of accomplishment, story, class uniqueness, ability to switch jobs on one character, a seemingly huge and dangerous world to explore. Group success is measured in how streamlined the fights go and how well a player played their class role, not who moved at the right time to avoid the fire on the ground (see WoW gimmick fights.)
    Cons: Time required, frustration at not always being able to do what you'd like to do, legacy content barrier to newer players because of required grouping.

    2 - WoW
    Strengths: Just straight up fun for 1 to 2 hours, especially while drinking. Varied and incredibly rich gameplay. Ease of adoption and use.
    Cons: No sense of accomplishment. Group-based fights are based on gimmicks instead of class understanding. Starts to get on your nerves after extended play sessions. Horrible community. Focus is on getting the job done instead of doing it well. Only one class per character. Through add-ons and Auction House mechanics, economy is dumbed down and requires next to no effort to make small fortunes off playing the economy, thus devaluing the currency overall.

    3 - Rift (fairly new, but shows promise)
    Strengths: Zone-wide events with fantastic mechanics that ease joining together to tackle tough foes. Class system is extremely well done and creates a wide variance of possible character skills and roles. First well-done and group-orientated Bard role since FFXI. Polished graphics that do not take a toll on your system.
    Cons: It's basically WoW 2. Not real sure if it's going to gain a foothold and takeoff.

    FFXIV isn't anywhere on there because I don't consider this game to be in a finished state worthy of judging yet.

    Edited, Mar 1st 2011 11:25pm by Whales
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    #33 Mar 01 2011 at 10:49 PM Rating: Good
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    KingWinterclaw wrote:
    1. Guild Wars. Fun game, some of the classes are actually balanced right, no need to grind loot, no monthly fee. Sadly it's been going downhill ever since NF.

    2. Eve. Good crafting system, it's fun to mod your ships (too bad there is one or two correct fits for what you are doing and that's it for most ships). Sadly it's boring to travel and its a bit too hardcore for most gamers.

    3. ??? - not many good games that are original and unique.

    4. Profit.


    EvE Online is a incredible game IMHO to those who say it's boring you obviously never lived in null sec as I do and it always active and fun .

    I hands down say EVE online (again IMHO) is one if the best MMOs I have played from the action of large scale pvp combat to the player driven politics and EVE universe the in game economy and flawless market system the fun pve content but ever the risk of being ganked to the rewarding feeling of opening new skills (just got sentry drones to 5 recently loving it!) also with the beginning stages of Incarna (finally walking in stations!) to the future release of Dust 514.

    The RMT and botting problem that effects most other MMOs are less a problem in EVE Online lol since we can kill them plus with enough time invested in EVE you can pretty much play it for free! you can't beat that!

    Edited, Mar 1st 2011 11:55pm by Rankin657
    #34 Mar 02 2011 at 4:11 AM Rating: Decent
    Scholar
    31 posts
    1- FFXI
    -My first MMORPG, its my favorite and most hated mmorpg. I played it 5 years(with some breaks).
    -Great missions/story/lore/frinds.
    -Solo nms was a challenge for me, very fun.

    2- Aion
    -Good game but with very bad dev team = no future

    3- DC universe Online
    -The first mmorpg that i enjoyed to lvl up all the time.
    -Great voices/missions and fast content, casual game.
    (ATM many glichs, but if they fix all glichs and balance classes can be a very good game)



    FFXIV has a good dev team now and it can be a very good game in the future.

    Edited, Mar 2nd 2011 5:24am by Umisame
    ____________________________
    FFXI Ragnarok/ Tarutaru SMN75,RDM75,SAM64
    FFXI Hume SMN75,MNK75,NIN75,PLD75,RDM75,BST75,Fishing99,WW79
    Aion/ GLAD55, SM54 /// DCUO/ Heroe Gadget 30
    FFXIV/ Ghysal lalafell Conjurer 34, ...
    #35 Mar 02 2011 at 4:46 AM Rating: Good
    Sage
    ***
    1,246 posts
    1. FFXI Pre-Abyssea
    The game was hard, and I mean really hard. But that's what made accomplishing stuff oh so much sweeter. It felt so much more rewarding hitting 75 first time after grinding endlessly to get there. The story used to be my favourite part, until they stopped adding it with the end of WoTG. The remaining players are happy with the current state which is fine, but those who deny the game is completely different now, and has shunned a good portion of the player base are just deluding themselves. People enjoyed stuff like Besieged and Campaign, but that's now been ruined for them...

    2. Runescape
    We've all played it, we've all mocked it for being full of 10 year kids insulting everyone. But for what it is; a Free browser based MMO, its simply the best of its kind. Creating a world as vast as that through a simple java applet is really something impressive. It's great because it knows not to take itself TOO seriously. If they tried to tell a story as vast as say, XI's, it wouldn't work. So they keep it simple and lighthearted.

    3. FFXIV
    While at the moment, its not the best, in my opinion, I would rather play XIV than any other MMOs out there. That's just down to personal taste though. If they turn the game around and make it popular though, they really will have managed to make history, which in itself is quite exciting.
    ____________________________
    Meowth!
    #36 Mar 02 2011 at 4:56 AM Rating: Decent
    15 posts
    my top 3 are tied between Tibia, Mabinogi, Aion, Ragnarok and FFXIV
    some other crappy games I loved were Conquer Online, Shadowbane, and Dark Eden
    #37 Mar 02 2011 at 5:25 AM Rating: Decent
    **
    952 posts
    1. FFXI

    I played it for years. Way to many good things to mention.

    2. Saga of Ryzom

    Great community. Developers who cared and held events. Crafting system is awesome. Sadly it's low population is it's biggest downfall. It was the only MMO that really captured my attention when I took a break from FFXI which is odd because it didn't really do anything different really.

    Maybe it's the lore and other small things that pulled me in. Take for instance the monsters, predators would go after prey and the such. It was really just the atmosphere as a whole.

    3. EvE

    Great game. It can pull you in if you let it but the idea of the game doing the leveling for you is what put me off. I always wanted to play a game that let you fly ships in space. You'd think there would be more MMO developers trying this. I'd love to see an MMO where not only can you pilot ships between solar systems but also land and explore planets on foot. /dream
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