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How many quests are you expecting?Follow

#1 Feb 27 2011 at 9:36 PM Rating: Good
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How many quests are you expecting for the first content patch?

Between 1-10
Between 10-20
Between 20-30
Between 30-40
More than 40

I summon thee, poll re-posters!
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#2 Feb 27 2011 at 9:46 PM Rating: Excellent
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It's quality, not quantity, and I expect both new quests to be fantastic, although I've heard they haven't figured out just how many rat hides you're supposed to collect in the second one yet.
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#3 Feb 27 2011 at 9:46 PM Rating: Excellent


How many quests are you expecting for the first content patch?
1-10:55 (37.9%)
11-20:35 (24.1%)
21-30:19 (13.1%)
31-40:9 (6.2%)
More than 40:27 (18.6%)
Total:145


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#4 Feb 27 2011 at 9:48 PM Rating: Excellent
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I would say:
1 new for each Disciple = 5+2+3+8 = 17
1 for each city = 3

Total 20 quests.
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#5 Feb 27 2011 at 9:49 PM Rating: Good
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I'm hoping at least 10 npc quest per nation.
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#6 Feb 27 2011 at 10:02 PM Rating: Decent
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yfaithfully wrote:
It's quality, not quantity, and I expect both new quests to be fantastic, although I've heard they haven't figured out just how many rat hides you're supposed to collect in the second one yet.


That shouldn't be a problem for a good/professional writer.
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#7 Feb 27 2011 at 10:06 PM Rating: Good
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I chose 11-20 but really no one has any clue because they said storylines and quests with an s at the end so I'd imagine 20 quests or so.
#8 Feb 27 2011 at 10:08 PM Rating: Excellent
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MajidahSihaam wrote:
yfaithfully wrote:
It's quality, not quantity, and I expect both new quests to be fantastic, although I've heard they haven't figured out just how many rat hides you're supposed to collect in the second one yet.


That shouldn't be a problem for a good/professional writer.


Ummmmm.......uhhhhh.....how do I say something without seeming trollish? Nope, can't do it, never mind.

LONG LIVE XIV!!!

Edited, Feb 27th 2011 11:10pm by AtryxEtair
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#9 Feb 27 2011 at 10:10 PM Rating: Excellent
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About 50.
#10 Feb 27 2011 at 10:17 PM Rating: Excellent
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I picked 11-20, but I'm hoping for more.

I kinda want them to be general quests, and not tied to a specific class.
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#11 Feb 27 2011 at 10:27 PM Rating: Excellent
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Hoping for? 40-50
Expecting? 1-10

When Yoshi-P put the disclaimer in his latest letter about a "small amount" of quests being rolled at each biweekly patch for the next 2 months or so, I interpreted that to mean "we'll give you just enough to do for a few weeks". Given all the stuff they're working on at once, I can't imagine them having the time to do implement more than 10 quests in the first patch.
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#12 Feb 27 2011 at 11:21 PM Rating: Good
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pessimistic me says about 20 but really there needs to be well over 100 of them in any MMO so I fully expect them to keep adding more or we'll have to hold Naoki's feet to the fire.

I really should be thinking about "what quests make sense to do at this point?" rather than "what quests do I have left?"
#13 Feb 27 2011 at 11:36 PM Rating: Good
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Hoping for 40+. Realistically thinking 10-20. But if they can turn out 10-20 each update or every other update i'd be ok with that. And please please please let there be a few that require some group work :D.
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#14 Feb 28 2011 at 12:39 AM Rating: Good
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I don't know why they couldn't do 40+ quests. It all really depends on just how intricate they are. Will they have cutscenes? Will there be a lot of dialogue? Will it be multi-tiered with one quest branching into another? Will there be a bunch that is just 'fetch so and so item from this mob' quests (They can probably churn out 100+ of these without much work other then QA testing). I think people are just way too pessimistic if they think only 10-20 quests are going to be added. They have to fill enough content to be satisfying gaming experience from rank 1-50 by Spring time, or at least that's their goal according to that new interview.

Things we will likely see - Continuation of Mission/Class quests (If they add what is already in the .dats, expect 3 new mission quests and 2 more class quests for each class) PLUS these new quests. IMO (if you include Mission + Class quests) I expect at least 70+ new things to do across the board. And I'm guessing at minimum 30 normal Quests spread throughout the cities and camps. At least 10 quests per city spread throughout various levels. That's my minimum, I'm actually thinking it will be even higher then that. From the sound of it you guys you expect only 3 quests per city. That amount of quests I wouldn't even consider a small content patch, that would just be pathetic from even a months worth of work.
#15 Feb 28 2011 at 1:04 AM Rating: Decent
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I predict we will see installments of 10-20 quests per update until they have a good ammount of them in.
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#16 Feb 28 2011 at 1:34 AM Rating: Good
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Quote:
I think people are just way too pessimistic if they think only 10-20 quests are going to be added.


Realistic is more like it. How many times do they have to crush you to the ground for you to get the idea?

With all the other rather massive changes that are coming, their 'quest team' can not be that large. They're not going to pump out content like other games do, it is simply not possible with how much other stuff they have to change or add.

The only saving grace is that during the old management they were already preparing class and scenario quests and that they can use them here.
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#17 Feb 28 2011 at 2:56 AM Rating: Good
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I went 21-30 cuz I'm expecting 7-10 quests per nation, mostly nation and class related quests.

Yet I expect these things to be far more than talk-to-NPC>get-and-deliver-item>look-at-shiny-reward, I think instances like beheast or the story line have got the essence of the game right, exploiting those mechanics would be nice, maybe something like beheast but offensive, definitely some survival mode quest at the coliseum in Ul'dah would be great, maybe some hide and seek with doubled speed (like that old event in FFXI) for the black shroud, I figured since is the less liked zone it would be refreshing to cross it a double speed, besides it would help everyone to remember the right paths.

Limsa Lominsa could have some pirate hunting since the dock is right there in the town, anyway I bet ideas are a dim a dozen but we just have to wait and see what they could implement in this short time.

Although I agree this additional content should really prioritize quality over quantity, leves are more than enough as far a quantity goes.

Ken
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#18 Feb 28 2011 at 3:22 AM Rating: Good
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A while back ago I was expecting tons of NMs all over the place. From very low rank to very high rank, just like it was in FFXI. Then the patch came and we got like 5?

I'll be happy if we get more then 10 quests but I really don't think we will;
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#19 Feb 28 2011 at 3:49 AM Rating: Decent
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I'm expecting about a dozen if they actually did a good job with them. Though there's always the possibility that the quests will essentially be NPC-activated levequests with a bit of flavor text, in which case they could easily churn out 30+ quests, though probably the kind of quests you really don't care about.
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#20 Feb 28 2011 at 7:00 AM Rating: Good
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If the quests are the same style as the current quests (with cutscenes n stuff) i dont see how we can get more than 1-10. If they count leves as quests then we may well get 20+
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#21 Feb 28 2011 at 8:10 AM Rating: Decent
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On the first run, I wouldn't expect more then 10. Maybe of that, maybe one storyline quest per city. But, I would think they are trying to make sure that what they release is in line with what people are looking for, and that they work correctly, and well, lets face it, quest translation is the icing on the cake for these things, and no one wants bitter ice cream. So, all things considered, I would expect a very few number of quests in this update, and the amount to increase as they get more implemented.
#22 Feb 28 2011 at 8:25 AM Rating: Good
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I'm thinking about around 10 too
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#23 Feb 28 2011 at 8:48 AM Rating: Good
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More than we have now, and they should be quality quests.
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#24 Feb 28 2011 at 10:12 AM Rating: Good
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I would laugh my face off if the objectives for these new quests were similar to- if not exactly like- the guildleve objectives.


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#25 Feb 28 2011 at 10:23 AM Rating: Decent
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I would think only 10 or so, because of all the mny other things they are fixing/changing. By the time they write, think of fair rewards, and program them in I would think takes away valuable time from their time table. Also, they stated fixing the battle and UI systems first were their main goals.

However, even 5, maybe 10, quests are quests we currently do not have. At this point, I'm sure ANY quest/storyline content is a fairly big welcome to most of the current players. Don't cha think?

Chow

Edit:
Oh and I would doubt they will resemble Guildleves in and shape, size or form. As they already have guildleves, I don't think they'd be that naive to add something new that already exists. As far as the mechanics that is.

Edited, Feb 28th 2011 11:28am by SplatterPattern
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#26 Feb 28 2011 at 10:52 AM Rating: Default
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anything less than 50-100+ quest is fail <.<
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#27 Feb 28 2011 at 11:11 AM Rating: Decent
OVER 9000!!!

Edited, Feb 28th 2011 12:14pm by StateAlchemist2
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#28 Feb 28 2011 at 11:15 AM Rating: Excellent
I'm realistically expecting 2 - 3 quests per nation. This is only their initial roll out, and there will certainly be more to come.


...however, I'd be thrilled if there were quite a bit more!
#29 Feb 28 2011 at 11:58 AM Rating: Good
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I am expecting 21-30 quests overall, but more tending towards 21 then 30.

I can live with a lot less though if the quests are "appealing" and involve a lot of background story from NPCs and the world.
#30 Feb 28 2011 at 12:08 PM Rating: Good
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If these are high quality quests you guys can't really expect 20 - 30 of them, that's insane. I'd say we'll probably get more like 6 - 9 tops. If they are the type of quests like go here kill X number of such and such mob then come back, then we can expect 20 - 30. But that type of quest is not what this game needs and I'm sure SE knows that.
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#31 Feb 28 2011 at 12:22 PM Rating: Decent
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Here is what I'm hoping after patch day. You log in and suddenly the town has NPC's walking about carrying on day to day lives. Each nation has 5-10 quest by NPCs. The zones "other" towns have 3-5 NPC Quest. After which each monthly update give 3-5 quest per nation in either the towns or capital.

I know, i'm a dreamer lol
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#32 Feb 28 2011 at 1:36 PM Rating: Excellent
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I had put 11-20, mainly because i think anything less than that, and they shouldn't have bothered. But really it depends on what kind of quests they are trying to add. If its stuff we're supposed to be doing in bulk, I'd want 20+ put in, and at least the infrastructure in place to make them easier to put in later, get the system down. If they're adding more long quests with multiple cutscenes, where you're still only getting like 1-2 per level, I'd expect maybe 2-3 per nation, and I couldn't care less about them cause I probably won't bother to do them.
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#33 Feb 28 2011 at 1:42 PM Rating: Good
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I think about 10 quests spread out between cities (something like 3 in Uldah, 4 in Gridania, and 3 in Limsa Lominsa). Reason being I think the developers probably only have time for a few if they want to make them the best quality they can be. Also, this is the first round of quests, so possibility of just a few added to test and see which ones players like and dislike if the quests have completely different tasks to do.

However I would like more, but for me quality > quantity. There is another thought that donned on me and it's what about DoL and DoH classes. Are they going to have quests geared for them too or are the impending quests just for DoW and DoM? If they make a variety of quests that are for each disciple so no class is left out I might change my thinking to 20 to accommodate them all. Or maybe still the quests can be done by any class, but then there's the few that a special NM needs to be taken out so you would have to be a battle class.

It will be interesting to see how the first batch of quests turn out. I am very excited to see which ones are fun (hopefully all of them), and which theory/thought I had about them was the most correct.
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#34 Feb 28 2011 at 2:00 PM Rating: Excellent
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I am more interested in the rewards I think lol. I miss how we had quests to achieve almost everything in FFXI.

I mean, am I gonna have to run around for 2 hours and then receive 5 Rat Pelts?

Edited, Feb 28th 2011 3:01pm by Scape13
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#35 Feb 28 2011 at 4:56 PM Rating: Decent
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If the writer also takes care of camera angles and such like in a movie script how can hard can programming a quest be? really >_> its like walk from here to here, open dialog box, paste text, set camera to this, apply this emote on npc.
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#36 Feb 28 2011 at 6:01 PM Rating: Decent
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MajidahSihaam wrote:
If the writer also takes care of camera angles and such like in a movie script how can hard can programming a quest be? really >_> its like walk from here to here, open dialog box, paste text, set camera to this, apply this emote on npc.


directors do camera angles in a movie shoot.

writers write the movie script/ plot
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#37 Feb 28 2011 at 6:27 PM Rating: Decent
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SplatterPattern wrote:
MajidahSihaam wrote:
If the writer also takes care of camera angles and such like in a movie script how can hard can programming a quest be? really >_> its like walk from here to here, open dialog box, paste text, set camera to this, apply this emote on npc.


directors do camera angles in a movie shoot.

writers write the movie script/ plot


A literal script gets turned into a technical script which includes all that information.

My point is that it isn't up to the programmer to figure out. So it shouldn't take that long to code the quest themselves, I'm guessing.
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#38 Feb 28 2011 at 7:37 PM Rating: Good
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MajidahSihaam wrote:
SplatterPattern wrote:
MajidahSihaam wrote:
If the writer also takes care of camera angles and such like in a movie script how can hard can programming a quest be? really >_> its like walk from here to here, open dialog box, paste text, set camera to this, apply this emote on npc.


directors do camera angles in a movie shoot.

writers write the movie script/ plot


A literal script gets turned into a technical script which includes all that information.

http://en.wikipedia.org/wiki/Storyboard
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#39 Feb 28 2011 at 8:41 PM Rating: Decent
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MajidahSihaam wrote:
SplatterPattern wrote:
MajidahSihaam wrote:
If the writer also takes care of camera angles and such like in a movie script how can hard can programming a quest be? really >_> its like walk from here to here, open dialog box, paste text, set camera to this, apply this emote on npc.


directors do camera angles in a movie shoot.

writers write the movie script/ plot


A literal script gets turned into a technical script which includes all that information.

My point is that it isn't up to the programmer to figure out. So it shouldn't take that long to code the quest themselves, I'm guessing.


Yeah, but coding a website using HTML coding isn't exactly easy either. Adding multiple viewing windows, scrolling or not scrolling, one misplaced < > " / or command line can ***** up the whole thing.
So, I'm sure game coding isn't just pop this npc here, add this text, and save. It seems like they would still have to read through old code to add new code regardless, and thats half the trouble. I have zero experience but I'm just saying its probably still a lot of work for one quest. Not even mentioning adding quest triggers, camera triggers, panning the camera(if needed), completion of quest triggers, I'm sure it's all in code and few option boxes. Type carefully Dev team.
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#40 Feb 28 2011 at 9:58 PM Rating: Decent
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i'm actually hoping for no class quests at all, at least for a little while.

i'd rather know more about the world in general, with a little bit of re-decorating a household with more leather than one could possibly need.

it's not an MMO without at least 1 "go get me one ultimate elephant leather" with a follow up quest of "now go get me 10 more".
#41 Mar 01 2011 at 10:45 AM Rating: Good
Scape13 wrote:
I am more interested in the rewards I think lol. I miss how we had quests to achieve almost everything in FFXI.

I mean, am I gonna have to run around for 2 hours and then receive 5 Rat Pelts?


Let's see. Quests won't unlock spells. Or sub jobs. Not chocobos. No airships. Hmm, no Ninja scrolls. No summons or pets. No gobbie bags. No moogle house expansion.

That just leaves Gil and Equip. Let's hope the Class specific quests will be Equip.

Players receiving Gil as a quest reward will turn up their noses and pfft.

Something tells me even if 50+ quests are introduced players will be unhappy with all but a handful of the rewards.
#42 Mar 01 2011 at 11:19 AM Rating: Decent
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Let's just get quest into the game first then we can worry about rewards later.
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#43 Mar 01 2011 at 11:57 AM Rating: Decent
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I'm expecting 10-20 little quests and 1-5 multiple part quests. *I'm going out on a limb here* The multi-part quests will be part 1 of 3 for Airship Pass and Chocobo farming. That way, we will all stay put until the game is ready for re-release.
#44 Mar 01 2011 at 12:09 PM Rating: Decent
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Funny, I didn't even think about the rewards. That alone will help cut back on the number of quests. As they are working out the direction of the game, and writing in quests, they need to balance out the rewards with things people want, and things that will not break the game any worse then it already is.

That being said, if they do Job Specific Equipment, that would be a max of 5 quests per job per level grouping (and based on what Yoshi-P said, they are looking towards 25+... But that wasn't their sole focus). So, that would imply the possibility of 30+ quests in a single drop.

However, I have a feeling, if not for JSE gear, they could easily drop a weapon for each job right now, but that would create an issue that falls in line with the current problem (you have to level multiple jobs to get multiple quests).

Here's to hoping we hear soon... The suspense is killing me.
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