If the writer also takes care of camera angles and such like in a movie script how can hard can programming a quest be? really >_> its like walk from here to here, open dialog box, paste text, set camera to this, apply this emote on npc.
directors do camera angles in a movie shoot.
writers write the movie script/ plot
A literal script gets turned into a technical script which includes all that information.
My point is that it isn't up to the programmer to figure out. So it shouldn't take that long to code the quest themselves, I'm guessing.
Yeah, but coding a website using HTML coding isn't exactly easy either. Adding multiple viewing windows, scrolling or not scrolling, one misplaced < > " / or command line can ***** up the whole thing.
So, I'm sure game coding isn't just pop this npc here, add this text, and save. It seems like they would still have to read through old code to add new code regardless, and thats half the trouble. I have zero experience but I'm just saying its probably still a lot of work for one quest. Not even mentioning adding quest triggers, camera triggers, panning the camera(if needed), completion of quest triggers, I'm sure it's all in code and few option boxes. Type carefully Dev team.