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Letter from the Producer, IV (02/28/2011)Follow

#52 Feb 28 2011 at 12:11 PM Rating: Default
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EDIT: I see this can already be done. Scary.

Edited, Mar 1st 2011 5:57am by SmashingtonWho
#53 Feb 28 2011 at 12:12 PM Rating: Decent
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Mikhalia the Picky wrote:
I like that he's willing to delay something to assure it's done right later rather than rushed and done wrong. If only SE had done this in September...

I also [still] like that he's able to speak frankly and that his posts aren't the usual corporate drivel.

The only part that worries me:

Quote:
And finally, the second Players' Poll has come to a close. As with the first, the turnout was overwhelming, with tens of thousands of users taking the time to make their voices heard.


That.

That is not a lot of people.


Prior to the WoWpocolypse of MMORPGs, 5,000-100,000+ was the general playerbase of size of an MMORPG. Also as said there's some who don't even visit the website let alone sign into it/SE account management.
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#54 Feb 28 2011 at 12:15 PM Rating: Decent
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Except for job abilities that aren't in the game at all (Jump, summoning, etc.) black mage is probably the least well represented by any of the current classes. THM is more "dark" themed with the story following the patron deity of death and all, and they have the enfeebling magic that black mages often have like Poison, Drain, and Aspir. But they can't be true black mages without the elemental spells like Fire and Blizzard which CON has. Yet CON has a bunch of the typical white mage abilities - Cure, Protect, Shell, Raise.


I think it would work pretty well if THM became BLM and took the elemental spells from CON, while CON would be the white mage that has damaging spells like Banish (from THM) and maybe even Scourge. Essentially they would simply have to switch the elemental nukes for the umbral/astral nukes (and Dia). WHM has buffs and BLM has debuffs, and both can still represent roles they are needed for in different ways (nuker and healer with the addition of buffing or debuffing that are not as crucial), which is quite important.... as I don't want to be stuck looking for WHM when BLM suddenly couldn't heal. That would be kind of a bad move, not least to the people that have the classes leveled.

Although I guess it is possible that armor determines the job, instead of the weapon. So for example you'd be a disciple of magic, thaumaturge class and aligned to be a black mage within that class.
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#55 Feb 28 2011 at 1:08 PM Rating: Excellent
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I'm really digging the look of both of these sets. My hope is that they leave the current classes in place, and allow us to specialize our class via equipping special gear sets like these. i.e. BLM gear adds stats and a trait to boost spell damage.
#56 Feb 28 2011 at 1:13 PM Rating: Excellent
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are there pics to see this armor?

nevermind saw the pics. I don't like the idea of any of the current classes looking like a DRK though... unless we have an actual DRK.

Edited, Feb 28th 2011 2:16pm by Scape13
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#57 Feb 28 2011 at 1:48 PM Rating: Good
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I'm glad to see that they actually delayed the update that was planned for February. Good to know that my assumptions were correct. Granted, they could be lying just to keep us playing, but I doubt it. I don't mind that he delayed it so that they could get more of the kinks worked out and all. I'm really thinking about playing whatever class that is going to have that black mage clothing. I've never really had the inclination to play that type of job, until now. That armor is absolutely amazing, it is classic black mage, but with really interesting differences. The other armor looks really cool, but I really love the black mage more. Really can't wait to see what they have in store for lancer.

I really like learning more about Yoshi-P and the dev team. I think that is more important than some people realize. Also interested in seeing what he has to say about the changes to synthesis.

Edited, Feb 28th 2011 2:49pm by Ararmoire
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#58 Feb 28 2011 at 2:21 PM Rating: Decent
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quilens wrote:
For those of you worried that your favorite class or current rank won't be represented—don't be. We're working on more than just high-level gear, and plan to gradually release items for various ranks over the course of the next year. Keep a keen eye fixed on coming patch notes to see if your class is next!


:/ ... if you missed it
Quote:
course of the next year


2012 that is.

My Nerd Rage Meter started to fill up but then I got a friend to translate me French and Japanese which both say this year.

Engrish ftw.


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#59 Feb 28 2011 at 2:30 PM Rating: Good
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viion wrote:
quilens wrote:
For those of you worried that your favorite class or current rank won't be represented—don't be. We're working on more than just high-level gear, and plan to gradually release items for various ranks over the course of the next year. Keep a keen eye fixed on coming patch notes to see if your class is next!


:/ ... if you missed it
Quote:
course of the next year


2012 that is.

My Nerd Rage Meter started to fill up but then I got a friend to translate me French and Japanese which both say this year.

Engrish ftw.




So does the english one, if you read it correctly.

Edited, Feb 28th 2011 3:30pm by Purplenv
#60 Feb 28 2011 at 2:31 PM Rating: Excellent
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TheMoreYouKnow wrote:
That black mage outfit design looks amazing, but I don't see how they're going to work it in except to let both THM and CON wear it.

Except for job abilities that aren't in the game at all (Jump, summoning, etc.) black mage is probably the least well represented by any of the current classes. THM is more "dark" themed with the story following the patron deity of death and all, and they have the enfeebling magic that black mages often have like Poison, Drain, and Aspir. But they can't be true black mages without the elemental spells like Fire and Blizzard which CON has. Yet CON has a bunch of the typical white mage abilities - Cure, Protect, Shell, Raise.

I would be extremely disappointed if they tried to rename either class to "Black Mage" or even give one of them a black mage outfit over the other when neither fit the bill.


Oh, an interesting note though:
In the picture it labels it as ブラックメイジ装備, which says "black mage equipment," but "black mage" is transcribed from the English words. The traditional name for the black mage job in FF games is 黒魔道士 (kuromadoushi), written all in kanji that means the same thing.

Edited, Feb 28th 2011 10:10am by TheMoreYouKnow


We might see multiple sets of class specific gear per class, ala WOW tier armor.

They could have a CON armor set tailored to offensive magic (Black mage outfit), and one to healer magic (White mage outfit), and then for THM one for enfeebling (Red mage outfit) and one for buffing/heal over time (Scholar? Bard? idk).
#61 Feb 28 2011 at 2:35 PM Rating: Good
When I thought 15b was the Feb. update, I was a bit disappointed because for what needs to be done it was so little. It makes me happier to hear that instead they had delayed the update for quality purposes. They might have said that a little earlier, but that's not a big deal at all.
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#62 Feb 28 2011 at 2:37 PM Rating: Decent
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Purplenv wrote:
viion wrote:
quilens wrote:
For those of you worried that your favorite class or current rank won't be represented—don't be. We're working on more than just high-level gear, and plan to gradually release items for various ranks over the course of the next year. Keep a keen eye fixed on coming patch notes to see if your class is next!


:/ ... if you missed it
Quote:
course of the next year


2012 that is.

My Nerd Rage Meter started to fill up but then I got a friend to translate me French and Japanese which both say this year.

Engrish ftw.




So does the english one, if you read it correctly.

Edited, Feb 28th 2011 3:30pm by Purplenv


Are you really going to try argue the fact that it says "Next" and "Year" ? There is no other way to read it.
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#63 Feb 28 2011 at 2:52 PM Rating: Good
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viion wrote:
Are you really going to try argue the fact that it says "Next" and "Year" ? There is no other way to read it.


Let's argue semantics here.

The phrase "next year", quite literally means "the year that follows this year".

The phrase "over the course of the next year" is interpreted like this, "over the time span from now until one year from now."

If you take "next year" out of context like that, or skip over the words "over the course of the" then yes, the only way to interpret what he says is that he will add items next year.
#64 Feb 28 2011 at 3:02 PM Rating: Decent
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viion wrote:
Purplenv wrote:
viion wrote:
quilens wrote:
For those of you worried that your favorite class or current rank won't be represented—don't be. We're working on more than just high-level gear, and plan to gradually release items for various ranks over the course of the next year. Keep a keen eye fixed on coming patch notes to see if your class is next!


:/ ... if you missed it
Quote:
course of the next year


2012 that is.

My Nerd Rage Meter started to fill up but then I got a friend to translate me French and Japanese which both say this year.

Engrish ftw.




So does the english one, if you read it correctly.

Edited, Feb 28th 2011 3:30pm by Purplenv


Are you really going to try argue the fact that it says "Next" and "Year" ? There is no other way to read it.


Don't be an idiot. If I said "I'm going be in New York for the next year" Would you think I mean that one year from now I would be in New York for a year? They are going to continually add new gear for a year. One year from now they will have added all the gear they currently plan to add. Over the course of the next year... holy crap, you are dense.
#65 Feb 28 2011 at 3:03 PM Rating: Excellent
Wolfums wrote:
viion wrote:
Are you really going to try argue the fact that it says "Next" and "Year" ? There is no other way to read it.


Let's argue semantics here.

The phrase "next year", quite literally means "the year that follows this year".

The phrase "over the course of the next year" is interpreted like this, "over the time span from now until one year from now."

If you take "next year" out of context like that, or skip over the words "over the course of the" then yes, the only way to interpret what he says is that he will add items next year.


Thank you, Wolfums.
Yeah, let's put it into terms that everyone can -hopefully- understand.

"...over the course of the next 12 months."
"...over the course of the next 365 days."
"...over the course of the next 8760 hours."
"...over the course of the next 525600 minutes."
"...over the course of the next 31536000 seconds."

Does that make it any clearer?

Edited, Feb 28th 2011 4:04pm by StateAlchemist2
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#66 Feb 28 2011 at 3:10 PM Rating: Decent
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Grand Master Alchemist StateAlchemist2 wrote:
Wolfums wrote:
viion wrote:
Are you really going to try argue the fact that it says "Next" and "Year" ? There is no other way to read it.


Let's argue semantics here.

The phrase "next year", quite literally means "the year that follows this year".

The phrase "over the course of the next year" is interpreted like this, "over the time span from now until one year from now."

If you take "next year" out of context like that, or skip over the words "over the course of the" then yes, the only way to interpret what he says is that he will add items next year.


Thank you, Wolfums.
Yeah, let's put it into terms that everyone can -hopefully- understand.

"...over the course of the next 12 months."
"...over the course of the next 365 days."
"...over the course of the next 8760 hours."
"...over the course of the next 525600 minutes."
"...over the course of the next 31536000 seconds."

Does that make it any clearer?

Edited, Feb 28th 2011 4:04pm by StateAlchemist2



Now are we talking a Leap Year year or a normal year? AARGGH so many exceptions!!!!11! :)

Ah I love reading this stuff
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#67 Feb 28 2011 at 3:41 PM Rating: Good
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TheMoreYouKnow wrote:
That black mage outfit design looks amazing, but I don't see how they're going to work it in except to let both THM and CON wear it.

Except for job abilities that aren't in the game at all (Jump, summoning, etc.) black mage is probably the least well represented by any of the current classes. THM is more "dark" themed with the story following the patron deity of death and all, and they have the enfeebling magic that black mages often have like Poison, Drain, and Aspir. But they can't be true black mages without the elemental spells like Fire and Blizzard which CON has. Yet CON has a bunch of the typical white mage abilities - Cure, Protect, Shell, Raise.

I would be extremely disappointed if they tried to rename either class to "Black Mage" or even give one of them a black mage outfit over the other when neither fit the bill.


Oh, an interesting note though:
In the picture it labels it as ブラックメイジ装備, which says "black mage equipment," but "black mage" is transcribed from the English words. The traditional name for the black mage job in FF games is 黒魔道士 (kuromadoushi), written all in kanji that means the same thing.

Edited, Feb 28th 2011 10:10am by TheMoreYouKnow



I'm REALLY hoping for them to re-name CON and THM as WHM and BLM and adjust, swap and balance the skills accordingly it's the only way there's going to be any balance between two classes that resemble each other way too much.

As said in the letter the gear is unique and what's the point of unique gear if you can't tell the class of the wearer by looking at him? And what's the point of making a BLM outfit without BLMs?

I'm keeping my fingers crossed for a CON--->WHM outfit that's white and has red arrow pattern at it's sleeves! =D

Awesomeness!

#68 Feb 28 2011 at 4:10 PM Rating: Good
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Wolfums wrote:
TheMoreYouKnow wrote:
That black mage outfit design looks amazing, but I don't see how they're going to work it in except to let both THM and CON wear it.

Except for job abilities that aren't in the game at all (Jump, summoning, etc.) black mage is probably the least well represented by any of the current classes. THM is more "dark" themed with the story following the patron deity of death and all, and they have the enfeebling magic that black mages often have like Poison, Drain, and Aspir. But they can't be true black mages without the elemental spells like Fire and Blizzard which CON has. Yet CON has a bunch of the typical white mage abilities - Cure, Protect, Shell, Raise.

I would be extremely disappointed if they tried to rename either class to "Black Mage" or even give one of them a black mage outfit over the other when neither fit the bill.


Oh, an interesting note though:
In the picture it labels it as ブラックメイジ装備, which says "black mage equipment," but "black mage" is transcribed from the English words. The traditional name for the black mage job in FF games is 黒魔道士 (kuromadoushi), written all in kanji that means the same thing.

Edited, Feb 28th 2011 10:10am by TheMoreYouKnow


We might see multiple sets of class specific gear per class, ala WOW tier armor.

They could have a CON armor set tailored to offensive magic (Black mage outfit), and one to healer magic (White mage outfit), and then for THM one for enfeebling (Red mage outfit) and one for buffing/heal over time (Scholar? Bard? idk).


Very good point. But to do so, stats will have to make a bigger difference if a single piece (or set) of armor is intended to dictate the way you want to play your class.

Just because I was feeling like adding something... Anyone would like to see a system a la FFVI or FFIX, in which you learned powerful abilities through equipping espers or armors/weapons?
I don't say that all the system should be like that, but imagine that in addition to granting you excellent BLM typical stats, the new armor presented makes you learn (at a slow pace, think "breaking" latent effect on a weapon in XI) an ancient magic that is the strongest available at that level.
#69 Feb 28 2011 at 4:28 PM Rating: Good
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TheMoreYouKnow wrote:
That black mage outfit design looks amazing, but I don't see how they're going to work it in except to let both THM and CON wear it.

Except for job abilities that aren't in the game at all (Jump, summoning, etc.) black mage is probably the least well represented by any of the current classes. THM is more "dark" themed with the story following the patron deity of death and all, and they have the enfeebling magic that black mages often have like Poison, Drain, and Aspir. But they can't be true black mages without the elemental spells like Fire and Blizzard which CON has. Yet CON has a bunch of the typical white mage abilities - Cure, Protect, Shell, Raise.

I would be extremely disappointed if they tried to rename either class to "Black Mage" or even give one of them a black mage outfit over the other when neither fit the bill.


Oh, an interesting note though:
In the picture it labels it as ブラックメイジ装備, which says "black mage equipment," but "black mage" is transcribed from the English words. The traditional name for the black mage job in FF games is 黒魔道士 (kuromadoushi), written all in kanji that means the same thing.

Edited, Feb 28th 2011 10:10am by TheMoreYouKnow


to me this is exactly why they need to split con up into blm and whm, add a few more spells to each so they arent so lacking once split and voila.
i know its not something that can be done in a week lol but its something i think should have been done in the first place.
i get the whole mix matching abilities, but your giving the same class the strongest defensive spells and strongest spike damage spells out of any class....
ps
anyone else notice that the evil armour looks like a cross between DRK and DRG? could that possibly mean that we will never get a true DRK and/or Scythe class? DRK and BLM are the only FF classes that could take on a "dark" role, this kinda worries me since my character was designed for such a role. no im not a sephirothxxx kinda guy at all, my guys actually kinda goofy and fun, but a scythe would make him one **** *****.

Edited, Feb 28th 2011 5:46pm by pixelpop
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#70111yeager, Posted: Feb 28 2011 at 5:11 PM, Rating: Sub-Default, (Expand Post) Naoki Yoshida look at the game spells come on they look like **** you no it pls fix it fi you do more ppl will play i no it
#71 Feb 28 2011 at 5:22 PM Rating: Good
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111yeager wrote:
Naoki Yoshida look at the game spells come on they look like sh*t you no it pls fix it fi you do more ppl will play i no it

no =/= know

It really helps if you want people to actually read and understand what you type, if you would spell your words out and use punctuation. There is no 80 character limit on zam, I'm sure of it.

Edited, Feb 28th 2011 6:23pm by Jefro420
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#72 Feb 28 2011 at 5:30 PM Rating: Good
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111yeager wrote:
Naoki Yoshida look at the game spells come on they look like sh*t you no it pls fix it fi you do more ppl will play i no it


Someone really has a problem with the look of the spells :D
Although I also think they have some work to do there, it is far from the priority... The new gears looks very appealling and I'm wondering where they are willing to go there. Also maybe that now the game is more casual oriented, people won't exclude some classes because they are not the most efficient. I always wondering what was the best option, wait for an uncertain amount of time to get a specific class of just try to work out with who wanna party and manage to find the proper spot considering the classes involved.
I never had that problem in FFXI as I was a RDM but I feel for some other classes that were not what the party is looking for in terms of 'best setup'. I never really cared about the classes involved as far as people knew what they were doing (considering the classes are also well balanced of course, overpowered classes ruins it all in any game).
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To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#73 Feb 28 2011 at 5:45 PM Rating: Decent
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Wolfums wrote:
We might see multiple sets of class specific gear per class, ala WOW tier armor.

They could have a CON armor set tailored to offensive magic (Black mage outfit), and one to healer magic (White mage outfit), and then for THM one for enfeebling (Red mage outfitRed Mages use swords, so that won't really fly) and one for buffing/heal over time (Scholar? Bard? idk).
What I can see is more a rearrangement of abilities before anything else. It'd be a tad weird to see Con with so many sets but other classes without much. That being said, I'm happy with the armor designs. The only thing missing is them being implemented and some soul being brave enough to make a FFXIV model viewer. Because I totally do not plan to rip those armor models out of the game and make them usable in MikuMikuDance. >.>

Edited, Feb 28th 2011 6:47pm by Ruisu
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#74 Feb 28 2011 at 6:38 PM Rating: Good
bunsisbuns wrote:
I'm really digging the look of both of these sets. My hope is that they leave the current classes in place, and allow us to specialize our class via equipping special gear sets like these. i.e. BLM gear adds stats and a trait to boost spell damage.


I am kind of hoping that the gear isn't so much for a particular class as it is for a role. You would have tank gear, physical DD gear, nuking gear, and healing gear. That way a Conjurer who is going to be dealing damage with her party doing leves can equip it and when she is going to be healing for her NM party later she can equip her healing gear.
#75 Feb 28 2011 at 7:33 PM Rating: Decent
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I love that he said the word "Black Mage" as trivial as it is. Give the jobs some identity. Everybody I play with has the THM main heal at this point due to the AOE zone, so I hope I made the right decision to lvl CON first. I just feel bad for those who really wanted the hybrid system and leveled a job to have it changed out from under them. All speculation, but I am a happy camper (under the assumption that CON will get the BLM gear/role due to the spells)
#76 Feb 28 2011 at 7:46 PM Rating: Decent
Better yet, why not give all the healing duties to Alchemist, since we are the doctors in the game anyway. :D Then THM can be astral/umbral debuff/buff, and con can be elemental/debuff/buff.
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#77 Feb 28 2011 at 8:07 PM Rating: Decent
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olaurelindorenan wrote:
seiferdincht wrote:
BLACK MAGE!!!!!!!!!!!!


This is actually the first image I've ever seen that has made me spontaneously scream as I saw it ^__^

And it's not just a blm it's a Viviesque BLM gear! I hope to god this means that one of the classes becomes a dedicated black mage class. I'm going to spend the rest of the day rolling around on the floor as I know that XIV will turn out okay.

Best news ever.


This. I nearly choked on my cookie when I saw that picture, I love it the style of that armor! I only hope that if the black mage change does come, it comes for conjurer (seems to make the most sense to me) because I want to wear that gear now, and my THM is only level 20 lol.


Well, from the "User of elemental magic" point of view its CONJ may able to wear BLM AF.
Also, I love the traditional white cape of WHM in FFI/FFIII and Chocobo's Dungeon series. Since the **na (status recovery series) and Raise magic belongs to CONJ, CONJ may also turns into WHM...

Hey wait, what about the poor THM?? (lol)
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#78 Feb 28 2011 at 8:08 PM Rating: Good
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Mistress Theonehio wrote:

Well people already consider FFXIV's battle system slow(Not really...) so you won't see it slow down anymore. What killed FFXIV but I still play for friends and see where it goes is the fact people want it as a solo natured game like most every other MMOs coming out..why play an MMO if you dislike group play? You grind in MMORPGs period. Some hide it better than others, but leveling through quests for example? That's quest grinding.

Making armor? Grinding.


Edited, Feb 28th 2011 6:41am by Theonehio



Constant was a bad word to use there, I should have used the phrase "tedious, painfully time consuming" instead. Umm where did I say I dislike group play? I don't mind group content, but I don't want to the entire game built around that you can't do anything without a group. I'm sorry that sometimes I want to log in and do something and not deal with anyone else's bullcrap. Yeah, you could try to solo FFXI, but it was painful to do so.

Edited, Feb 28th 2011 9:10pm by TerraSonicX
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#79 Feb 28 2011 at 8:19 PM Rating: Default
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Class specific gear is good. I just hope the stats aren't set in stone on each piece of said gear. It's one thing for everyone to look the same, but exact same stats is ewwie.

For the people saying they want party adaptability gone. I hope that when classes get pigeonholed into one role. That you don't regret the ease of forming parties, and get stuck seeking parties 1,2,3 hours or more.

Black mage as a role has been in every FF, not the class itself.
#80 Feb 28 2011 at 8:27 PM Rating: Decent
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Ruisu wrote:

....
That being said, I'm happy with the armor designs. The only thing missing is them being implemented and some soul being brave enough to make a FFXIV model viewer. Because I totally do not plan to rip those armor models out of the game and make them usable in MikuMikuDance. >.>


Actually you remind me to rip them and make them dance or acts in the MikuMikuDance once available. XD

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#81 Mar 01 2011 at 2:39 AM Rating: Decent
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Mikhalia the Picky wrote:
I like that he's willing to delay something to assure it's done right later rather than rushed and done wrong. If only SE had done this in September...

I also [still] like that he's able to speak frankly and that his posts aren't the usual corporate drivel.

The only part that worries me:

Quote:
And finally, the second Players' Poll has come to a close. As with the first, the turnout was overwhelming, with tens of thousands of users taking the time to make their voices heard.


That.

That is not a lot of people.


tens of thousands is anywhere between 10k to 99.999k sooooo id say that's good enough for the way this game started out. Meh i'm not too worried about this I'd imagine a lot of people didn't even bother to even take the poll.
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#82 Mar 01 2011 at 2:52 AM Rating: Decent
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Doesn't matter how good the new gear looks, as long as lower levels could wear it before the optimal rank, a good chunk of the motivation to get it has already been robbed :/

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#83 Mar 01 2011 at 3:05 AM Rating: Good
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O.T. Stupid semantics RANT WARNING!

Class this and class that! I want a J.O.B. dammit! It's almost like going to school with all this class talk. 20 years of FF jobs and they're suddenly classes now?! I'm probably the only one who has problems to use the "C"-word in a sentence in a natural way.

#84 Mar 01 2011 at 3:12 AM Rating: Decent
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Quote:
It's almost like going to school with all this class talk.


And it's almost like having a second job with all this job talk... oh wait.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#85 Mar 01 2011 at 3:31 AM Rating: Good
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Hyanmen wrote:
Quote:
It's almost like going to school with all this class talk.


And it's almost like having a second job with all this job talk... oh wait.


You misquoted SE in your sig is that done on purpose?
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#86 Mar 01 2011 at 3:36 AM Rating: Decent
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Like everyone else here we all still have our skepticism about the update.

Gotta give it to yoshi-p though. He has a very enthusiastic way of communicating to the players with a very personalized approach. While i may not agree with all of his decisions i respect how he's tailoring the game to the beat of one drummer. I think leadership is very important to a game success.

Here's to hoping the game expands itself. I'd love to be apart of a game thats capable of responding well to player input.
#87 Mar 01 2011 at 3:39 AM Rating: Decent
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Quote:
You misquoted SE in your sig is that done on purpose?


Yes, since the original no longer applies.
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SE:
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#88 Mar 01 2011 at 4:22 AM Rating: Good
Hyanmen wrote:
Quote:
You misquoted SE in your sig is that done on purpose?


Yes, since the original no longer applies.


?

I am missing something here, but that's not surprising.
#89 Mar 01 2011 at 5:25 AM Rating: Excellent
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UltKnightGrover wrote:
Keylin wrote:
Am I the only one who's a little worried that FFXIV is going a bit too far into FFXI? That FFXIV is turning into FFXI-2?


You mean like how Final Fantasy I, III, IV, V, and IX had Black Mages, and FFIV had Dark Knights? So it's becoming like a Final Fantasy game.


This, seriously. What is so wrong with making the game feel more like a Final Fantasy game? Granted I don't really care what they call the classes or if they change the name from chocobo to horse-bird so long as the **** birds are yellow and you're able to ride them.

Personally, I've been asking myself since the game came out why in blazes they didn't take some things from XI, you know, things that worked.

Oh and does I have to choke a ***** before I get some **** summoning magic? o_0
#90 Mar 01 2011 at 5:35 AM Rating: Excellent
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hlok86 wrote:
Doesn't matter how good the new gear looks, as long as lower levels could wear it before the optimal rank, a good chunk of the motivation to get it has already been robbed :/



It'll likely be mid/high rank with a requirement since he said he wants to move towards that system to create goals.

CupDeNoodles wrote:
UltKnightGrover wrote:
Keylin wrote:
Am I the only one who's a little worried that FFXIV is going a bit too far into FFXI? That FFXIV is turning into FFXI-2?


You mean like how Final Fantasy I, III, IV, V, and IX had Black Mages, and FFIV had Dark Knights? So it's becoming like a Final Fantasy game.


This, seriously. What is so wrong with making the game feel more like a Final Fantasy game? Granted I don't really care what they call the classes or if they change the name from chocobo to horse-bird so long as the **** birds are yellow and you're able to ride them.


It's Final Fantasy XIV, it's supposed to be different! Despite the fact it's named Final Fantasy it can't use any aspect from previous ones! Especially no Final Fantasy XI despite the fact it was based around FFIII!

That actually is an excuse I read on some forums.

Edited, Mar 1st 2011 3:42am by Theonehio
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#91 Mar 01 2011 at 8:36 AM Rating: Good
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Mistress Theonehio wrote:
It's Final Fantasy XIV Rapture, it's supposed to be different! Despite the fact it's named Final Fantasy Rapture it can't use any aspect from previous ones! Especially no Final Fantasy XI despite the fact it was based around FFIII!


FTFY
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#92 Mar 01 2011 at 8:46 AM Rating: Excellent
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If this is truly end-game gear, then you will have to be raiding end-game content to get the armor or mats to have this gear made. Lower Level players are not going to be able to participate in that end-game content and I doubt high level players will be just handing out or even selling AF gear.
#93 Mar 01 2011 at 12:45 PM Rating: Decent
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Hyanmen wrote:
Quote:
You misquoted SE in your sig is that done on purpose?


Yes, since the original no longer applies.


How so, I don't see much has changed in this regard, the game is still pretty much the same as it was when it was released save for plenty of technical issues being fixed, but core game-play has been almost identical so how are they competing with WoW and Star Wars now? or is it because of the comment by Yoshi-P about adding jump? because that's all I can think of.
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#94 Mar 01 2011 at 12:49 PM Rating: Decent
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Beanlen wrote:
If this is truly end-game gear, then you will have to be raiding end-game content to get the armor or mats to have this gear made. Lower Level players are not going to be able to participate in that end-game content and I doubt high level players will be just handing out or even selling AF gear.


It'll most likely be Rank 50 gear and probably similar to FFXI in that you have to attain it doing some form of quests/leves/mix of both/raids/etc. and the gear itself will most likely be ranked, i.e., have a level requirement on it and will also most likely be untradeable. Because they said it was class specific gear, so I'm assuming something like AFs which they do look like...dot dot dot...makes me wanna jump back into the game but I think I'm gonna wait it out 'til battle system changes take place.
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#95 Mar 01 2011 at 1:32 PM Rating: Decent
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CupDeNoodles wrote:
Oh and does I have to choke a ***** before I get some **** summoning magic? o_0
Before you start asking for summoning magic, make sure the developer team in charge does NOT have a thing for making pet classes intentionally gimp compared to everyone else and/or useless in group content due to lack of utility or asinine limitations. Summoning magic will do you little good if what you end up getting is basically the second coming of FFXI's summoner class. >.>
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#96 Mar 01 2011 at 2:09 PM Rating: Decent
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Quote:
Before you start asking for summoning magic, make sure the developer team in charge does NOT have a thing for making pet classes intentionally gimp compared to everyone else and/or useless in group content due to lack of utility or asinine limitations. Summoning magic will do you little good if what you end up getting is basically the second coming of FFXI's summoner class. >.>


Yet people wanted them to introduce a pet class right from the start so that it would definitely be fundamentally broken for the rest of the game's lifespan, especially once people figure out how to play the game in a way that the developers didn't originally intend, making the class even more useless.
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SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#97 Mar 01 2011 at 2:13 PM Rating: Decent
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Hyanmen wrote:
Quote:
Before you start asking for summoning magic, make sure the developer team in charge does NOT have a thing for making pet classes intentionally gimp compared to everyone else and/or useless in group content due to lack of utility or asinine limitations. Summoning magic will do you little good if what you end up getting is basically the second coming of FFXI's summoner class. >.>


Yet people wanted them to introduce a pet class right from the start so that it would definitely be fundamentally broken for the rest of the game's lifespan, especially once people figure out how to play the game in a way that the developers didn't originally intend, making the class even more useless.

So, you think SE takes a few more semesters of classes at MMO University and they'll be ready to tackle pets?
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#98 Mar 01 2011 at 2:19 PM Rating: Decent
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Quote:
So, you think SE takes a few more semesters of classes at MMO University and they'll be ready to tackle pets?


Or the let the game establish itself so that they can see where the players have taken it, then implement a pet class that fits the model.

Alternatively they can just take all player influence away from setting the game up and only give us one proper way of doing things at all times, the way developers intended (instead of just nudging us once in a while). Then they have no aforementioned issues to worry about, and everyone wins.

Edited, Mar 1st 2011 11:19pm by Hyanmen
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SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#99 Mar 01 2011 at 3:39 PM Rating: Decent
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Beanlen wrote:
If this is truly end-game gear, then you will have to be raiding end-game content to get the armor or mats to have this gear made. Lower Level players are not going to be able to participate in that end-game content and I doubt high level players will be just handing out or even selling AF gear.


Nah, it's going to be available via coupons from SE's new breakfast cereal, Chocob-Os. :)
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Don't play that game anymore. :P
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