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Food testing - has there been any???Follow

#1 Mar 01 2011 at 12:31 PM Rating: Good
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My basic source of information is this:

http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=6441256

All credit to the creator, now onto the next part of my thread.

Have people tested putting stats to get "Divine" effect from foods vs maxing stats in allotment?
I'm currently at 166 str alloted on my Arc, but this seems to make little to no difference, as others have also reported. So this would seem to make sense that you be getting more DMG from getting full effect from foods?

Just want to know if there has actually been any testing like this.

Thanks in advance
#2 Mar 01 2011 at 12:51 PM Rating: Excellent
That's what I've been using as well.
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#3 Mar 01 2011 at 2:00 PM Rating: Good
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With some of my posts being karma bombed, I am a bit hesitant to try this food you speak of >_>. Lol. But yeah, that is the only guide i am familiar with.
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#4 Mar 01 2011 at 2:59 PM Rating: Excellent
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The problem with food testing is that without the stupid things showing stats on your status screen, testing is nigh impossible without a parser, and even THEN is nigh impossible considering just how much time it would take to get accurate stats for each food, which is currently impossible because no one's figured out all the formulas for damage and the like in the game yet, so far as I know. ._.

Also, I'm suspicious of that guide, I ate +output food like mutton stew and I never got an extra hit mining from it, even when several times I leveled and got an extra hit without the food from a couple more output gained from gear.
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#5 Mar 01 2011 at 3:38 PM Rating: Good
Your stats and the food you eat play a big role, from the way I've heard it explained it's more of something to bring up a sub par spec and not so much to exceed a capped stat. Having said that I just eat whatever I have handy or drink when I'm on mage or crafting... whether it helps or not at least it supports the economy.
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#6 Mar 01 2011 at 3:44 PM Rating: Good
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Very interesting. Easy to test with +HP and +MP foods.

I thought you needed both stats, yet when I ate a tomato pie I got tasty with may too much stat (but element was close)

Make sense its one or the other! Missed that on the big spreadsheet I have.

Psion:

The gathering bar/depletion scales with rank related to node rank far more than the gathering stat. That is what you witnessed.

Edited, Mar 1st 2011 4:45pm by SpelunkerOne
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#7 Mar 01 2011 at 4:37 PM Rating: Excellent
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I'm not sure my little theory came out the way I hoped. As it stands, many people are just buffing up their respective stats (STR/DEX for DD, INT/PIE for mages) far up to the cap around 170. Yet seeing the optimal stats/elemental attributes for getting the most out of the food, I'm thinking of whether or not leaving your STR and Fire element at 65/57 respectively while eating a Shepherd's Pie, thereby getting the "Divine" message, might net you more damage output than pumping up STR to cap. This would basically allow you to put all your stats at around 60-70 and get max potential on all classes.
Again, this a THEORY, so I might be going on a wild goose chase here... Just seems like a pretty darn brilliant way to make culinarians effective and all the while having you be smart about alloting points. Maybe I'm just giving SE too much credit for thinking of doing it though...
#8 Mar 02 2011 at 10:52 AM Rating: Excellent
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Magi will always eat +Potency +MP food (Confectionery), but what always bugged me was that class of food is "tied" to INT/ICE stat/affinity. Magi will always have high INT yet the top ranked confectionery is 67INT 44ICE (r42 Crowned Cake).

But only needing one or the other leads into optimal usage for both DoM and DoW stat builds. DoM would go with 44 ICE and a lower INT DoW build would use the 67INT to achieve optimal results.

Same would hold true for +attack foods (Meat dishes). You will have high STR already, so for Shepard's Pie (r40) try 50 FIRE.

I would use a Grilled Dodo when grinding my LNC, r25 STR 44-46 while still having my stat build from my main THM/CON. Instead of looking at FIRE (25 for that optimally) I could aim for 46 str + my 2 and 3 pt traits (INT->STR etc). Means less need for massive ability pt changes between jobs that have radically different main attributes.

Edited, Mar 2nd 2011 11:54am by SpelunkerOne
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#9 Mar 02 2011 at 11:35 AM Rating: Good
LillithaFenimore wrote:
With some of my posts being karma bombed, I am a bit hesitant to try this food you speak of >_>. Lol. But yeah, that is the only guide i am familiar with.


All posts in general are being Karma bombed. Fight back! Rate up EVERYONE. It's fun and freshens your breath.

Mods are working on warning/banning mambers who karma bomb, but it is not an easy task.

On Topic: OP, do you find that stats have enough effect to warrant the use of Foods? I saw some Kabobs being sold, but I can't really think of a situation that NEEDS you to be just a bit more powerful.

NM fights? I think just having a party of people that know what they are doing is enough.

Anyone using food for some specific purpose yet?

EDIT: I see posts saying people are using food for grinding. Hmm, maybe things have progressed for the higher level crowd.

Edited, Mar 2nd 2011 12:38pm by SmashingtonWho
#10 Mar 02 2011 at 1:20 PM Rating: Good
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Dorone wrote:
I'm not sure my little theory came out the way I hoped. As it stands, many people are just buffing up their respective stats (STR/DEX for DD, INT/PIE for mages) far up to the cap around 170. Yet seeing the optimal stats/elemental attributes for getting the most out of the food, I'm thinking of whether or not leaving your STR and Fire element at 65/57 respectively while eating a Shepherd's Pie, thereby getting the "Divine" message, might net you more damage output than pumping up STR to cap. This would basically allow you to put all your stats at around 60-70 and get max potential on all classes.
Again, this a THEORY, so I might be going on a wild goose chase here... Just seems like a pretty darn brilliant way to make culinarians effective and all the while having you be smart about alloting points. Maybe I'm just giving SE too much credit for thinking of doing it though...


This is a very interesting theory and really lends to the idea of what the original developers probably had in mind when it came to point allotment. A balanced point allocation will essentially let you make the most out of the job switching system (if anyone remembers the example of Leroy the fisherman who switches to a CON who then switches to a cook, on the original ffxiv website). This is also why we don't see food that gives divine effects at +100 stats which is what most people tend to have when optimizing a particular class.

I would be hestitant however to start any kinda testing on this theory prior to the changes that will come to the battle system which will undoubtbly alter the entire point allocation system, and ultimately the food effects associated with those stats.
#11 Mar 02 2011 at 1:28 PM Rating: Good
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I really miss Baxter. If anyone knows him, give him my regards. He, unfortunately, quit the game at least in the near term. I do think the dev's intention was to make it so that when you switched disciplines or crafts you could use food to boost your lower stats so you were not gimped between reallocations.

It was just a bit too complicated for ordinary people to deal with, however.
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#12 Mar 06 2011 at 12:28 AM Rating: Decent
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For anyone looking for all the info in one place, someone took Baxter's testing and put it into a spreadsheet with the dat mined optimal ranks; if you don't want to fish around for it Click Here.

If you don't want to read the spreadsheet, the stat breakdown is put into my own words below:
Quote:
In terms of stat theory, the way it works is in order to get the first boost your elemental affinity needs to be within +/- 7 of the food's OR your stat needs to be +/- 4. Then to get "divine," whichever stat you DIDN'T use has to be +/- 10 of the food's. Therefore:

ORANGE JUICE
DoH, Optimal Rank 16
Optimal stats: MND 32/33, WATER 26
Effect: MAGIC CRAFTSMANSHIP

So, to get divine, you need either:
19-33 water(26, +/- 7) and 22-43 MND(32/33, +/- 10) OR
28-37 MND(32/33, +/- 4) and 16-36 water(26, +/- 10).


Technically, you could give yourself a better-than-base stat boost from food by simply having the elemental affinity within 7 points of the optimal stat listed on the chart. Now, someone just needs to figure out the significance of base vs. delicious vs. divine.

Hope this helped a little bit!

For hack-wary people, the link is included again below, un-coded.

https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=1zK9e_wsHTMPMhQGYXA5qDkCEEXsb749VTTcMvPSEy9N6pMVT5mx3zTIIFS43&hl=en&authkey=CNDhlbAB

Edited, Mar 6th 2011 1:29am by Silvano13
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#13 Mar 09 2011 at 1:07 PM Rating: Decent
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Well I tweaked my ICE stat to get "delicious" from Dried Prunes ... 31 seemed to be the sweet-spot. Could not get divine with any level of ICE affinity.

Presuming I need to eat a Prune +1 for divine.

I received an extra 2 MP from tasty -> delicous. have my raw MP numbers at home ... but it doesn't seem to be a %, think its just addition. Can presume I get 2 more potency as well ... but that stat does not move from Black Pearl Rings or any "hidden" stat. Just my Crook (+10% for HQ2) and Choker. Think 166 total.

Didn't check normal-> tasty though. Guessing its +1 from base.

Edited, Mar 9th 2011 4:48pm by SpelunkerOne
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#14 Mar 09 2011 at 1:11 PM Rating: Good
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Considering that Yoshi said they will adjust the battle system, the stat/attribute effects, and then subsequently the food effects - I think most people are uninterested in researching the currect effects of food.

Once the game stabilizes, then I will want to know more.



#15 Mar 09 2011 at 3:52 PM Rating: Decent
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Meh, who know how long that will be.

Just giving a tip for +7 potency to other nukers :p
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