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Quest Additions and Adjustments (03/02/2011)Follow

#1 Mar 02 2011 at 6:24 AM Rating: Excellent
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http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=4ca4b66a55daf7756b7f9cf9eda7dae8881edfcd

Quote:
Patch 1.16, set to go live on Thursday, March 3, will introduce several new sidequests to Eorzea. To go along with this, there are also a number of changes to make the questing experience smoother, as well as adjustments to the degrees of difficulty for many local levequests.
Sidequests

Sidequests are a new category of quests that are being added to the game. These will be made available through various NPCs located in each of the three cities, given that a player first fulfills certain class/rank prerequisites. The content of these endeavors vary greatly from one another, and we will continue to add further sidequests in future patches.
NPCs offering sidequests are easily distinguishable by the presence of an exclamation point (!) icon above their heads. The same icon is also displayed at sidequest NPC locations on the map and minimap. In the future, we plan to extend this feature to other quest NPCs, such as those offering class quests.

* The term "sidequests" is the new official designation for what were previously referred to as "miniquests" in several Letter from the Producer posts.
** Only sidequest NPCs within a certain distance of the player will have the ! icon displayed over their head.

Local Levequests

The objectives of certain local levequests are currently somewhat difficult to complete due to disparities between the synthesis rank of their requested items and the approximate rank needed to reach the associated aetheryte. To address this, patch 1.16 will contain adjustments to the recommended ranks, degrees of difficulty, and item types and amounts requested of these levequests.

* Levequests undertaken prior to version 1.16 will automatically be adjusted upon server restart following the patch.


W00T Quests!
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#2 Mar 02 2011 at 6:27 AM Rating: Excellent
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Quote:
Only sidequest NPCs within a certain distance of the player will have the ! icon displayed over their head.


Ok SE I guess I can live with that as long as the range isn't 10kilometers.

So excited!
#3 Mar 02 2011 at 6:27 AM Rating: Good
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Quote:
NPCs offering sidequests are easily distinguishable by the presence of an exclamation point (!) icon above their heads.


Noooooooo, not the exclamation point @.@;
Anyways, I will still look forward to new things to do :-D
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#4 Mar 02 2011 at 6:29 AM Rating: Good
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! Over heads? I smell a ********* forming...
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#5 Mar 02 2011 at 6:29 AM Rating: Excellent
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I'm not bothered by the exclamation mark, it reminds me of FFXII.

Edited, Mar 2nd 2011 7:29am by TerraSonicX
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#6 Mar 02 2011 at 6:42 AM Rating: Excellent
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I wonder if the quests are going to be like: "My wife was savaged by Star Marmots while picking flowers for my sick brother Timmy. Collect their tails so we can boil soup to make her feel better! Objective: Get 10 Star Marmots Tails Reward: 500 SP + 50000gil"
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#7 Mar 02 2011 at 6:42 AM Rating: Good
nothing wrong with ! it's not overally huge or glowing green and the ability for it to auto hide when a certain distance away is a great little feature.
#8 Mar 02 2011 at 6:46 AM Rating: Good
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Most FF games of old had "!"s for various things such as finding treasure.

Really hope these are proper side-quests and not just guild leves taken from random NPCs. That quest text could either be seen as a ****** WoW-style (sorry) quest which is just accept -> kill -> turn in (And even then, they usually provide some kind of lore background etc), or simply an introduction to the quest chain ahead.

I'm going to be optimistic and believe it's the second option, I believe in Yoshi-P.
#9 Mar 02 2011 at 6:47 AM Rating: Excellent
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MensoMicona wrote:
I wonder if the quests are going to be like: "My wife was savaged by Star Marmots while picking flowers for my sick brother Timmy. Collect their tails so we can boil soup to make her feel better! Objective: Get 10 Star Marmots Tails Reward: 500 SP + 50000gil"


There's a picture on the Lodestone that shows an example of one of the quests. Of course some of the quests may not be like that example, we won't know for sure until tomorrow.
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#10 Mar 02 2011 at 6:51 AM Rating: Good
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IlethiusTarraban wrote:
nothing wrong with ! it's not overally huge or glowing green and the ability for it to auto hide when a certain distance away is a great little feature.


They gotta do it right or I'll die a little inside.

Good to see you on Zam Ilethius :)
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#11 Mar 02 2011 at 6:53 AM Rating: Excellent
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I was hoping they would make the icon smaller and put it in the same spot as our bazaar icons. At least it's somewhat subdued and not huge and yellow.
#12 Mar 02 2011 at 6:59 AM Rating: Good
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IlethiusTarraban wrote:
nothing wrong with ! it's not overally huge or glowing green and the ability for it to auto hide when a certain distance away is a great little feature.


I guess it will auto-hide the same way you can't see the NPCs when you are too far from them... **** I was excited about the quests but this turned me down a little bit. I'm even afraid now that there won't be any 'cut scene' when talking to the NPC. *wait and see* mode on.
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#13 Mar 02 2011 at 7:21 AM Rating: Excellent
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Judging by that screenshot it looks like you'll be limited to 16 quests at a time. I really hope it plays a mini-cutscene with these quests, but it doesn't look like it. Guess we'll see when the patch goes live.

The exclamation mark reminds me of FFIX. Will they also have a ? mark to turn in the quest? Odd that they didin't specify that. They also say the content will vary greatly, however I'm skeptical about that looking at the example image.

Still, can't wait. New content!
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#14 Mar 02 2011 at 7:24 AM Rating: Excellent
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TerraSonicX wrote:
MensoMicona wrote:
I wonder if the quests are going to be like: "My wife was savaged by Star Marmots while picking flowers for my sick brother Timmy. Collect their tails so we can boil soup to make her feel better! Objective: Get 10 Star Marmots Tails Reward: 500 SP + 50000gil"


There's a picture on the Lodestone that shows an example of one of the quests. Of course some of the quests may not be like that example, we won't know for sure until tomorrow.



Btw NO SP is listed on the rewards section!! This is great news people!

Having said that I do hope you get the quest through actual NPC dialogue and that's just some summary of it.

If "talking" to a NPC means opening the main menu just to access that quest summary I'm going to take the next flight to Japan to perform a one-man demonstration for more interesting writing.

Fingers crossed until the patch day.


Dear god I suddenly feel so worried what this thing is going to turn out to be like.
#15 Mar 02 2011 at 7:28 AM Rating: Good
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This sounds interesting! Hopefully, it'll give me something to do when I run out of levequests. =__= Guess I'll check tomorrow!
#16 Mar 02 2011 at 7:34 AM Rating: Decent
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God people, what load of crap are you assuming again?

The picture shows EXACTLY the same thing we see everytime you start one of the Class Quests thats currently in the game and OH MA GAWD...those have cutscenes as well, don't they?

The "Accept" thing for quests is prolly the same as for the current class quests just to give people the choice to actually "take it" or "deny it"...

I love how several people are starting some BS again and thinking the quest picture implies not having cut scenes or anything similiar(WoW-ish kind of quests), when the whole game so far has the same way of accepting quests for classes and those HAVE cutscenes...THINK, before you post...seriously-_-


PS: the almost exact exclamation mark sign was used in FFXII for EVERY NPC you are able to talk to, in FFIX for treasure chests and stuff hidden on the floor etc etc...it suits FF and it doesn't look out of context at all.


Edited, Mar 2nd 2011 1:37pm by Shezard
#17 Mar 02 2011 at 7:44 AM Rating: Good
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Shezard wrote:
God people, what load of crap are you assuming again?

The picture shows EXACTLY the same thing we see everytime you start one of the Class Quests thats currently in the game and OH MA GAWD...those have cutscenes as well, don't they?

The "Accept" thing for quests is prolly the same as for the current class quests just to give people the choice to actually "take it" or "deny it"...

I love how several people are starting some BS again and thinking the quest picture implies not having cut scenes or anything similiar(WoW-ish kind of quests), when the whole game so far has the same way of accepting quests for classes and those HAVE cutscenes...THINK, before you post...seriously-_-


PS: the almost exact exclamation mark sign was used in FFXII for EVERY NPC you are able to talk to, in FFIX for treasure chests and stuff hidden on the floor etc etc...it suits FF and it doesn't look out of context at all.


Edited, Mar 2nd 2011 1:37pm by Shezard



Get a grip.

Nobody is assuming anything were just very cautious of being overly optimistic which at this point I think is pretty understandable. (btw did you just refer to XII when people were talking about story content of sidequests? uhh ookaaay then =)
#18 Mar 02 2011 at 7:56 AM Rating: Decent
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seiferdincht wrote:
Shezard wrote:
God people, what load of crap are you assuming again?

The picture shows EXACTLY the same thing we see everytime you start one of the Class Quests thats currently in the game and OH MA GAWD...those have cutscenes as well, don't they?

The "Accept" thing for quests is prolly the same as for the current class quests just to give people the choice to actually "take it" or "deny it"...

I love how several people are starting some BS again and thinking the quest picture implies not having cut scenes or anything similiar(WoW-ish kind of quests), when the whole game so far has the same way of accepting quests for classes and those HAVE cutscenes...THINK, before you post...seriously-_-


PS: the almost exact exclamation mark sign was used in FFXII for EVERY NPC you are able to talk to, in FFIX for treasure chests and stuff hidden on the floor etc etc...it suits FF and it doesn't look out of context at all.


Edited, Mar 2nd 2011 1:37pm by Shezard



Get a grip.

Nobody is assuming anything were just very cautious of being overly optimistic which at this point I think is pretty understandable. (btw did you just refer to XII when people were talking about story content of sidequests? uhh ookaaay then =)


It would be understandable when there would be any actual evidence or any clue hinting towards the quest not having cut-scenes, but people are basing their assumption on the screenshot which shows something that is used in the game since its release and even at its most flawed state and it HAD cut-scenes...so no it is not understandable at all!

It's like playing a game which had 500 quests using a text box only w/o any dialogue and then asumming the 501 quest implemented will have epic story driven cut scenes...it's just common sense.

It's understandable to not wanting to be overly optimistic...cause that will only disappoint people...but to assume somethings thats based on BS...I'm just tired of people asumming/expecting or w/e anything w/o taking any time to really think about it...
#19 Mar 02 2011 at 8:07 AM Rating: Good
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I absolutely cannot believe people are STILL finding **** to ***** about.

QUESTS! yes!
Easy to find quest givers so I don't waste what small play time I have! yes!

Looks like I'm doing main story quests tonight!
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#20 Mar 02 2011 at 8:10 AM Rating: Good
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i love this. i'm also sure we aren't limited to 16 quests a day as thats retaded for just quests to be limited. leve quests i understand. i tuink this will also attract new players as well :)

to those ******** about the game no matter what the do to it... get the **** out or post something constructive in the feedback section.. after that go emo on some other fora and play ff11.

Edited, Mar 2nd 2011 6:13am by Elionara
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#21 Mar 02 2011 at 8:14 AM Rating: Excellent
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Shezard wrote:
seiferdincht wrote:
Shezard wrote:
God people, what load of crap are you assuming again?

The picture shows EXACTLY the same thing we see everytime you start one of the Class Quests thats currently in the game and OH MA GAWD...those have cutscenes as well, don't they?

The "Accept" thing for quests is prolly the same as for the current class quests just to give people the choice to actually "take it" or "deny it"...

I love how several people are starting some BS again and thinking the quest picture implies not having cut scenes or anything similiar(WoW-ish kind of quests), when the whole game so far has the same way of accepting quests for classes and those HAVE cutscenes...THINK, before you post...seriously-_-


PS: the almost exact exclamation mark sign was used in FFXII for EVERY NPC you are able to talk to, in FFIX for treasure chests and stuff hidden on the floor etc etc...it suits FF and it doesn't look out of context at all.


Edited, Mar 2nd 2011 1:37pm by Shezard



Get a grip.

Nobody is assuming anything were just very cautious of being overly optimistic which at this point I think is pretty understandable. (btw did you just refer to XII when people were talking about story content of sidequests? uhh ookaaay then =)


It would be understandable when there would be any actual evidence or any clue hinting towards the quest not having cut-scenes, but people are basing their assumption on the screenshot which shows something that is used in the game since its release and even at its most flawed state and it HAD cut-scenes...so no it is not understandable at all!

It's like playing a game which had 500 quests using a text box only w/o any dialogue and then asumming the 501 quest implemented will have epic story driven cut scenes...it's just common sense.

It's understandable to not wanting to be overly optimistic...cause that will only disappoint people...but to assume somethings thats based on BS...I'm just tired of people asumming/expecting or w/e anything w/o taking any time to really think about it...


These quests are in a different category as the normal quests and leves. They called them "miniquests" first and now "sidequests" so they are bound to be different and smaller in scale than normal quests with cutscenes n stuff. So IMO he was right to assume that there will be no cutscenes for these new class of quests..
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#22 Mar 02 2011 at 8:19 AM Rating: Excellent
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Shezard wrote:

It would be understandable when there would be any actual evidence or any clue hinting towards the quest not having cut-scenes, but people are basing their assumption on the screenshot which shows something that is used in the game since its release and even at its most flawed state and it HAD cut-scenes...so no it is not understandable at all!

It's like playing a game which had 500 quests using a text box only w/o any dialogue and then asumming the 501 quest implemented will have epic story driven cut scenes...it's just common sense.

It's understandable to not wanting to be overly optimistic...cause that will only disappoint people...but to assume somethings thats based on BS...I'm just tired of people asumming/expecting or w/e anything w/o taking any time to really think about it...


Easy there buuuuuddy. I don't believe anyone outright said how quests were going to be laid out. In fact, the only people who said something remotely close to that were myself (who said "I really hope these aren't...", no assumption there) and Menso (Again, said "I wonder..." no assumption there.)

Furthermore, your example is pretty stupid because that suggests every quest we have so far is cutscene-based? As I'd already said, guild leves do not reflect this. We have a mix of both, and therefore this amazing common sense that I've yet to see you employ correctly seems to be lacking.

Also, saying "i'm just tired of people asumming (assuming?)/expecting or w/e anything..." is plain stupid. This is a speculative thread concerning an update which we've received very little information on considering how quickly it's coming out (which is a good thing of course), it's only natural people are going to guess what it'll be like. Though this of course is a semi-redundant point considering no one actually ASSUMED anything.
#23 Mar 02 2011 at 8:25 AM Rating: Good
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i hope its not just click, open a box, accept, type of quests.

if thats the case then they might add more involving quests in later patches.
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#24 Mar 02 2011 at 8:30 AM Rating: Excellent
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Wow SE if that screenshot is anything to judge from we can see the following...

1. You picked a Kill X mobs receive reward quest as the first one you wanted to show off.

2. Limited quest log.....


/sigh
#25 Mar 02 2011 at 8:33 AM Rating: Good
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I'm amazed that people really thought the quests would be more than just simple dialogue and "go do this" sort of thing....

They have the official "Quests" for cutscenes and story progression already... the side-quests are just that... SIDEquests... implying that they are of lesser importance...

Either way- with this addition there is a lot of stuff they can do.. unlockables and such...
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#26 Mar 02 2011 at 8:37 AM Rating: Good
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Lamneth of the Seven Seas wrote:
Wow SE if that screenshot is anything to judge from we can see the following...

1. You picked a Kill X mobs receive reward quest as the first one you wanted to show off.

2. Limited quest log.....


/sigh


This is the kind of quests people wanted because they where so much against this game becoming like FFXI in any way possible which had a lot more involving quests out of the "pointless lore/npc story" ones, i.e becoming a S.O.B Super Hero.

Who knows how they're going to be in it's entirety, but these are basic quests found in almost every MMO so..
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#27 Mar 02 2011 at 8:46 AM Rating: Excellent
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daour wrote:
i hope its not just click, open a box, accept, type of quests.

if thats the case then they might add more involving quests in later patches.


Totally agreed here. I' also hoping there's a bit more to it than that, otherwise I'm willing to bet that window only stays open for a fraction of a second before most players just say "tldr Accept" and close it.

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#28 Mar 02 2011 at 8:49 AM Rating: Excellent
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DragoonRising wrote:
I was hoping they would make the icon smaller and put it in the same spot as our bazaar icons. At least it's somewhat subdued and not huge and yellow.

Sure could be worse. While I'd rather not have an exclamation over their heads, it seems fitting for this game where ease of play is always highly considered (teleporting, markers on every location during quests, etc). I'd feel like I was spitting against the wind if I went on and on arguing against it.

Let's just hope the content was worth all the ! discussion.
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#29 Mar 02 2011 at 9:05 AM Rating: Excellent
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DragoonRising wrote:
I was hoping they would make the icon smaller and put it in the same spot as our bazaar icons. At least it's somewhat subdued and not huge and yellow.


I agree. I initially cringed when seeing that in the patch notes and instantly thought of the same kind of marker you are referring to. I still wish they would have done it differently, (some posters in another thread came up with NPC's waving you down or speaking directly to you that they have a task for you) but its not a big deal either way, and certainly not something I would have quit over even if the indicators were gigantic and lime green or yellow :P. But these indicators don't look too bad, and as someone mentioned they look very similar to the ones used in FFXII so no big deal, time for me to get over it and just accept them.

As far as cut scenes go, I would hope that at least a few of them have some sort of in game cut scene that really flesh out the characters ala FFXI. I don't expect all of them to have them, and I don't expect 10 min long CG clips of something epic going on. But a nice little scene with some interesting dialogue that make these NPC feel alive would be very welcomed and something I would think that some of these quests (again hopefully) have.


Edited, Mar 2nd 2011 9:08am by Ipwnrice
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#30 Mar 02 2011 at 9:17 AM Rating: Excellent
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Chocobo quest would be nice.
#31 Mar 02 2011 at 10:09 AM Rating: Decent
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OOOOO NOSS!!!! THERE IS A MARKER ON HIS HEAD!!!!!!!
/RAGE QUIT
/s
#32 Mar 02 2011 at 10:09 AM Rating: Good
Carmillia wrote:
Quote:
NPCs offering sidequests are easily distinguishable by the presence of an exclamation point (!) icon above their heads.


Noooooooo, not the exclamation point @.@;


You know what, as much as I'm against them without the option to turn them off... I can handle that. From the pic it's fairly subdued and at least it's got a thought bubble or whatever. I'd have prefered something a tad more subtle, but considering my worst fears... this is tame.
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#33 Mar 02 2011 at 10:11 AM Rating: Good
Quote:
class quests


(upcoming, not this one...) However that makes me happy as well.
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#34 Mar 02 2011 at 10:18 AM Rating: Decent
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I'm just curious what type of other quests beyond, get quest, go kill/get loot/find spot or some other minor variations to a standard SIDEquest that people can come up with. I mean if you really want a new type of quest or something new and exciting type of quest. You should probably play a different genre of game and pretend its a ffxiv minigame. RPG's are pretty much bound by nature to these quests. It seems people are asking more for minigames than quests. I expect rpg's to be go here kill this come back, go somewhere to new land, rinse & repeat. that's why i play them, for the story, not because i expect some groundbreaking new rpg formula/genre. just curious of all the ********* but i've seen no suggestions on what other kind of quests they should implement.

I guess it's kind of like anything, the mmo formula isn't brand new, you really can't improve too much on the wow/eq/ffxi in their current forms. that's why they are still around. people enjoy them so they play them. sure you can copy it and change a few things, but these games have already pretty much turned them into well-oiled machines for their respective player bases. I will always love ffxi as it was my first mmo and i think my age of 16 or 17 when i started (US pc release) and played for 4 or 5 years. No one can take those experiences from me, nor will i be able to top these memories with a new mmo of the same genre.

For me it's comparable to music. i love concerts, i've been to probably 200 shows and seen 100 bands. But nothing yet has replaced the first time i went to a hookahville with my friends when i was 17. it was the first festival we all went to together. a group of 5 or 6 of us camping all weekend drinking, partying, loving, living, free. i've since been to other festivals that are better, such as some phish festivals that blew it out of the water. but hookahville was the first, it'll always have a place in my heart, just like ffxi. these other festivals where each memorable in their own ways, but it wasn't your first. i think it's kinda like BB king said, "thrill is gone away"
#35 Mar 02 2011 at 10:21 AM Rating: Excellent
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PerrinofSylph, ****** Superhero wrote:
Carmillia wrote:
Quote:
NPCs offering sidequests are easily distinguishable by the presence of an exclamation point (!) icon above their heads.


Noooooooo, not the exclamation point @.@;


You know what, as much as I'm against them without the option to turn them off... I can handle that. From the pic it's fairly subdued and at least it's got a thought bubble or whatever. I'd have prefered something a tad more subtle, but considering my worst fears... this is tame.


Reminds me of FFIX whenever the player got near a point of interest. It's not glaringly annoying like other MMOs where you can see em from a continent away.
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#36 Mar 02 2011 at 10:26 AM Rating: Good
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I'm just glad we got an update.
#37 Mar 02 2011 at 10:26 AM Rating: Good
Tyler, the fix to the stigma is variation. Multi-part quests (including branching), boss quests, story quests can all eliminate the bogged down feel of fetch and carry. As to new ways to do buisiness, you could do things in a quest where you race chocobos and control one, somehow get mind warped into the body of a beastman and have PC or NPC adventurers trying to kill you while your on your mission to get back to your body, you could do silly button mashing games similar to the opening quest in Gridania (and maybe the others) where you have to play simon says with emotes, you could have a pretty much endless amount of options during a quest that allow you to step outside of your charactors normal abilities or even outside of the games normal rules.

In the end, the genre is actually one of the most open ones as far as ability. It's effort that typically limits this.

I'd assume that the same team that could create a multi-part quest in 1 month could instead be used to create 2 times as many fetch and carries as the mutli would have had legs in the same time. Lazy, but typical.
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#38 Mar 02 2011 at 10:29 AM Rating: Excellent
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PerrinofSylph, ****** Superhero wrote:
Carmillia wrote:
Quote:
NPCs offering sidequests are easily distinguishable by the presence of an exclamation point (!) icon above their heads.


Noooooooo, not the exclamation point @.@;


You know what, as much as I'm against them without the option to turn them off... I can handle that. From the pic it's fairly subdued and at least it's got a thought bubble or whatever. I'd have prefered something a tad more subtle, but considering my worst fears... this is tame.


Yes indeed, I can live with that too. It's just that I'm a bit disappointed but it's not a grame breaker for sure. I will miss the surprise of triggering a cut scene when talking randomly to random NPCs, for sure. At least, I care more about the cut scene and the completion of the quest than how it's really triggered.


Edited, Mar 2nd 2011 11:30am by Carmillia
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#39 Mar 02 2011 at 10:41 AM Rating: Decent
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So they took crappy guildleves and changed them into crappy WoW-style quests instead. Doesn't seem to be any story behind them; no cutscenes... it looks to be:

[Generic reason for request]
Get 5 of [item]; I'll give you [1000] gil and [Woven Pants].

If that's all these "quests" are going to be, SE really missed the mark again... people wanted FFXI-style quests - with story-lines and cutscenes, something to flesh out the bland world with slightly open-ended goals, or small surprises, or rewards, not just the already-disappointing leves tacked on to (!) NPCs.
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#40 Mar 02 2011 at 10:49 AM Rating: Decent
MensoMicona wrote:
I wonder if the quests are going to be like: "My wife was savaged by Star Marmots while picking flowers for my sick brother Timmy. Collect their tails so we can boil soup to make her feel better! Objective: Get 10 Star Marmots Tails Reward: 500 SP + 50000gil"


Brilliant. Why didn't I think of that? I was trying to think of what would be a good Quest Reward, since SE traditionally does not reward nice gear very often, and Gil is somewhat undervalued right now.

SP! Finish the Quest for a decent SP reward.

If a Quest rewards 5,000 SP I will happily spend over an hour on it. Even I could make more in other ways, it's the variety that's important.

10,000 SP and people will be lining up to complete it.
#41 Mar 02 2011 at 10:49 AM Rating: Decent
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KaneKitty wrote:
So they took crappy guildleves and changed them into crappy WoW-style quests instead. Doesn't seem to be any story behind them; no cutscenes... it looks to be:

[Generic reason for request]
Get 5 of [item]; I'll give you [1000] gil and [Woven Pants].

If that's all these "quests" are going to be, SE really missed the mark again... people wanted FFXI-style quests - with story-lines and cutscenes, something to flesh out the bland world with slightly open-ended goals, or small surprises, or rewards, not just the already-disappointing leves tacked on to (!) NPCs.


so where did you get this info the quests would be the exact same as leves?
oh i know, you didnt!


one thing we know for a fact, due to interviews is that alot of these new quests are going to be giving us backstory on the world itself. maybe that should clue some people in as to what to expect here.

in the end there are only so many ways to execute a quest.....and im sorry, but they are all really the same in the end
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#42 Mar 02 2011 at 10:49 AM Rating: Good
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KaneKitty wrote:
So they took crappy guildleves and changed them into crappy WoW-style quests instead. Doesn't seem to be any story behind them; no cutscenes... it looks to be:

[Generic reason for request]
Get 5 of [item]; I'll give you [1000] gil and [Woven Pants].

If that's all these "quests" are going to be, SE really missed the mark again... people wanted FFXI-style quests - with story-lines and cutscenes, something to flesh out the bland world with slightly open-ended goals, or small surprises, or rewards, not just the already-disappointing leves tacked on to (!) NPCs.


The sad truth is, until they are ready for the PS3 launch, I think this is all the content we'll be getting. Just based on how things have unfolded the last 2 months, it's become abundantly clear to me that the dev teams focus is NOT on keeping the players that are currently playing. It is on getting the battle system to a point where THEY are happy with it, fixing and tweaking the classes and UI, and then finally working on content most likely for an expansion to be released alongside the PS3 launch. More and more, I get the overwhelming feeling that this game is going to be completely broken until that release, and expecting anything more than a few time-wasting sidequests is just asking for dissappointment.

I sincerely hope I'm wrong, but that's the way I see it playing out. SE certainly isn't going to get a lot of new customers back without some massive overhaul and what better way to do it than with an expansion and PS3 release, packed with content and updates (gee, what other game do I know that did that successfully...). Sticking this game out for the next X months until the PS3 release is going to be painful imo, so just be prepared.
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#43 Mar 02 2011 at 10:53 AM Rating: Good
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KaneKitty wrote:
So they took crappy guildleves and changed them into crappy WoW-style quests instead. Doesn't seem to be any story behind them; no cutscenes... it looks to be:

[Generic reason for request]
Get 5 of [item]; I'll give you [1000] gil and [Woven Pants].

If that's all these "quests" are going to be, SE really missed the mark again... people wanted FFXI-style quests - with story-lines and cutscenes, something to flesh out the bland world with slightly open-ended goals, or small surprises, or rewards, not just the already-disappointing leves tacked on to (!) NPCs.


Even if these quest do require you to either go and kill X mobs, find X drops or deliver X items to NPC (and to be honest I dont see much more that they can indeed be) Yoshi-P has mentioned that his main points id to use these quests to explain and give us more background about Eorzea.

Instead of loking at a cut scene you need to read the quest text, people just are too lazy to do that. Myself, even though I make a point of reading all the text in Story.Class quests I hardly ever read the levequests themselves.
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#44 Mar 02 2011 at 10:57 AM Rating: Excellent
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KaneKitty wrote:

If that's all these "quests" are going to be, SE really missed the mark again... people wanted FFXI-style quests -


On a lot of forums I read people usually attack/tell em to go play XI if they wanted XIV to be like XI in any way.

We don't even know the entirety of the quest system yet because in 9 years I played FFXI I recall quests where I had to:

A. Buy or make a rabbit mantle for an NPC.
B. Buy or make a brass hairpin for an NPC.
C. Click on ??? till I find the NPC's lost item
D. "Take a tour" of an area (Gustaberg)
E. Find the Prince's particular female interest (randomized)
F. Learn how to build a party.
G. Speak to x amount of NPCs to get a map (Al`Taieu/Palaces)
H. Gather x amount of y, e.g go and mess with the mute and curse machines in the quadav home.
I. Give NPCs x amount of y item

Basically a variety of quests which does indeed inclue kill x amount of monsters which sometimes you can circumvent by buying of the AH because it was a commonly sold item due to people's grinding. Most of the quests in XI lacked cutscenes unless they were part of the Expansion mission line or a quest arc. He calls them sidequests for a reason, they're quests explaining what is leading up to major events/changes to eorzea.

So I don't see how they missed the mark at all considering the main scenario/class quests are exactly what people wanted from XI.
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#45 Mar 02 2011 at 11:00 AM Rating: Excellent
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146 posts
KaneKitty wrote:
So they took crappy guildleves and changed them into crappy WoW-style quests instead. Doesn't seem to be any story behind them; no cutscenes... it looks to be:

[Generic reason for request]
Get 5 of [item]; I'll give you [1000] gil and [Woven Pants].

If that's all these "quests" are going to be, SE really missed the mark again... people wanted FFXI-style quests - with story-lines and cutscenes, something to flesh out the bland world with slightly open-ended goals, or small surprises, or rewards, not just the already-disappointing leves tacked on to (!) NPCs.


I don't mind if we get a screen like that in the journal once the quest is accepted, after a discussion and a bit of context with the NPC.

But yeah, if a menu like that appears when you chat with the quest NPC, it won't be different from levequests except that you will have to walk through town.

My guess is option 1.
#46 Mar 02 2011 at 11:03 AM Rating: Good
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Mistress Theonehio wrote:
KaneKitty wrote:

If that's all these "quests" are going to be, SE really missed the mark again... people wanted FFXI-style quests -


On a lot of forums I read people usually attack/tell em to go play XI if they wanted XIV to be like XI in any way.

We don't even know the entirety of the quest system yet because in 9 years I played FFXI I recall quests where I had to:

A. Buy or make a rabbit mantle for an NPC.
B. Buy or make a brass hairpin for an NPC.
C. Click on ??? till I find the NPC's lost item
D. "Take a tour" of an area (Gustaberg)
E. Find the Prince's particular female interest (randomized)
F. Learn how to build a party.
G. Speak to x amount of NPCs to get a map (Al`Taieu/Palaces)
H. Gather x amount of y, e.g go and mess with the mute and curse machines in the quadav home.
I. Give NPCs x amount of y item

Basically a variety of quests which does indeed inclue kill x amount of monsters which sometimes you can circumvent by buying of the AH because it was a commonly sold item due to people's grinding. Most of the quests in XI lacked cutscenes unless they were part of the Expansion mission line or a quest arc. He calls them sidequests for a reason, they're quests explaining what is leading up to major events/changes to eorzea.

So I don't see how they missed the mark at all considering the main scenario/class quests are exactly what people wanted from XI.


They did NOT miss the mark because there is no mark to miss..... everyone wanted quests and its here...
i can not wait for the offical forums because not just anyone can sign up and talk trash about a update thats not even out yet.
#47 Mar 02 2011 at 11:11 AM Rating: Good
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6,898 posts
dnored wrote:
Mistress Theonehio wrote:
KaneKitty wrote:

If that's all these "quests" are going to be, SE really missed the mark again... people wanted FFXI-style quests -


On a lot of forums I read people usually attack/tell em to go play XI if they wanted XIV to be like XI in any way.

We don't even know the entirety of the quest system yet because in 9 years I played FFXI I recall quests where I had to:

A. Buy or make a rabbit mantle for an NPC.
B. Buy or make a brass hairpin for an NPC.
C. Click on ??? till I find the NPC's lost item
D. "Take a tour" of an area (Gustaberg)
E. Find the Prince's particular female interest (randomized)
F. Learn how to build a party.
G. Speak to x amount of NPCs to get a map (Al`Taieu/Palaces)
H. Gather x amount of y, e.g go and mess with the mute and curse machines in the quadav home.
I. Give NPCs x amount of y item

Basically a variety of quests which does indeed inclue kill x amount of monsters which sometimes you can circumvent by buying of the AH because it was a commonly sold item due to people's grinding. Most of the quests in XI lacked cutscenes unless they were part of the Expansion mission line or a quest arc. He calls them sidequests for a reason, they're quests explaining what is leading up to major events/changes to eorzea.

So I don't see how they missed the mark at all considering the main scenario/class quests are exactly what people wanted from XI.


They did NOT miss the mark because there is no mark to miss..... everyone wanted quests and its here...
i can not wait for the offical forums because not just anyone can sign up and talk trash about a update thats not even out yet.

I didn't want quests. I wanted literally ANY form of content other than sidequests, as did pretty much every member of my LS. Want to know why? Because, for the most part, sidequests in MMO's are BORING. Most revolve around collecting items or killing mobs or some other mundane task that is so similar to guildleves that they might as well just be grouped together. Now, is it POSSIBLE for SE to make exciting quests that are unique and varied? Sure. I certainly don't expect that though, at least not for a while. To me, these quests are a way of trying to hold over the people playing now for another month so they can go back to working on their battle adjustments and ignoring the complete lack of things to do in a game that's now been out almost 6 months. The old saying "Patience is a virtue" is really getting worn thin by this game...
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The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#48 Mar 02 2011 at 11:16 AM Rating: Excellent
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BartelX wrote:
To me, these quests are a way of trying to hold over the people playing now for another month so they can go back to working on their battle adjustments and ignoring the complete lack of things to do in a game that's now been out almost 6 months. The old saying "Patience is a virtue" is really getting worn thin by this game...


They aren't "ignoring it", they said time and time again that the if the game plays badly (battle system) it won't make content fun to do and just pile issues upon issues because the foundation will prevent fun from happening. It's easy to say "if I have content I don't care about the server delays and buggy battle system because I'll have stuff to do" when in reality they'll be the first ones to complain they can't thoroughly enjoy their content because the game isn't registering their actions.

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#49 Mar 02 2011 at 11:19 AM Rating: Excellent
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A good example of a "quest" that people wanted was the Phomathia Aquaducts quest where you had to kill formers to obtain certain items than turn them in to the NPC in bastok to collect a nice gear reward. The stoyline of the quest had somethign to do with fashion - but it was a nice little quest nonetheless. It was repeatable for all jobs. It was difficult if attempted solo or in small groups. It provided gear that was useful in situations but not overly powerful.

There were many "quests" like this in ffxi that made for some good content. I put "quests" in quotes because they really should be differentiated from fetch quests.

Edited, Mar 2nd 2011 2:53pm by Mithsavvy
#50 Mar 02 2011 at 11:24 AM Rating: Good
Another Thread full of rate downs.

Team Karma Troll strikes again.

If you had spray paint and some cool street tag you would be way cooler. I suppose if pressing a little red arrow gives you a sense of power over the internetz than who am I to call you out?

Rate ups for EVERYONE! Yeeee-Haw.
#51 Mar 02 2011 at 11:27 AM Rating: Excellent
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86 posts
BartelX wrote:
dnored wrote:
Mistress Theonehio wrote:
KaneKitty wrote:

If that's all these "quests" are going to be, SE really missed the mark again... people wanted FFXI-style quests -


On a lot of forums I read people usually attack/tell em to go play XI if they wanted XIV to be like XI in any way.

We don't even know the entirety of the quest system yet because in 9 years I played FFXI I recall quests where I had to:

A. Buy or make a rabbit mantle for an NPC.
B. Buy or make a brass hairpin for an NPC.
C. Click on ??? till I find the NPC's lost item
D. "Take a tour" of an area (Gustaberg)
E. Find the Prince's particular female interest (randomized)
F. Learn how to build a party.
G. Speak to x amount of NPCs to get a map (Al`Taieu/Palaces)
H. Gather x amount of y, e.g go and mess with the mute and curse machines in the quadav home.
I. Give NPCs x amount of y item

Basically a variety of quests which does indeed inclue kill x amount of monsters which sometimes you can circumvent by buying of the AH because it was a commonly sold item due to people's grinding. Most of the quests in XI lacked cutscenes unless they were part of the Expansion mission line or a quest arc. He calls them sidequests for a reason, they're quests explaining what is leading up to major events/changes to eorzea.

So I don't see how they missed the mark at all considering the main scenario/class quests are exactly what people wanted from XI.


They did NOT miss the mark because there is no mark to miss..... everyone wanted quests and its here...
i can not wait for the offical forums because not just anyone can sign up and talk trash about a update thats not even out yet.

I didn't want quests. I wanted literally ANY form of content other than sidequests, as did pretty much every member of my LS. Want to know why? Because, for the most part, sidequests in MMO's are BORING. Most revolve around collecting items or killing mobs or some other mundane task that is so similar to guildleves that they might as well just be grouped together. Now, is it POSSIBLE for SE to make exciting quests that are unique and varied? Sure. I certainly don't expect that though, at least not for a while. To me, these quests are a way of trying to hold over the people playing now for another month so they can go back to working on their battle adjustments and ignoring the complete lack of things to do in a game that's now been out almost 6 months. The old saying "Patience is a virtue" is really getting worn thin by this game...


First the quests are MINI quest...that means fast easy MINI quests.. so chill out. Most of the peoples problems you too, is that you are expecting more from MINI quests

Second
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=46e03f76722239ffa01960aba398e4034b898102
Everyone voted for MINI quests (even over an AH)
MINI quests took up to 40%, the closes one after that was 20% and that was the AH.

So in closing you and your LS does not matter. People DID ask for MINI quests and did so over everything esle.

(MINI-quests was capps for a reason.. the reason is it's MINI not super huge quests so stop expecting to fight Fafnir in a MINI quests)

Edit: another problem is you feel you HAVE to play the game. If you are "bored" LEAVE. Wait till they add **** you want. Stop ******** about stuff that is actually good for the game like MINI quests which is the first actaul content we got in a very long time. Be happy for once or grow up and leave a game you are "bored" with.

Edited, Mar 2nd 2011 12:32pm by dnored
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