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Quest Additions and Adjustments (03/02/2011)Follow

#52 Mar 02 2011 at 11:29 AM Rating: Good
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Mistress Theonehio wrote:
BartelX wrote:
To me, these quests are a way of trying to hold over the people playing now for another month so they can go back to working on their battle adjustments and ignoring the complete lack of things to do in a game that's now been out almost 6 months. The old saying "Patience is a virtue" is really getting worn thin by this game...


They aren't "ignoring it", they said time and time again that the if the game plays badly (battle system) it won't make content fun to do and just pile issues upon issues because the foundation will prevent fun from happening. It's easy to say "if I have content I don't care about the server delays and buggy battle system because I'll have stuff to do" when in reality they'll be the first ones to complain they can't thoroughly enjoy their content because the game isn't registering their actions.



See, this is where people don't get it though. The battle system works just fine! Sure it could use some improvements, such as improved hate mechanics, no more lag between actions, and some general pacing improvements, but that is NOT what breaks the game. It is still very enjoyable to group up and kill stuff, or do leves, or go solo. Again, it could certainly be better, but without anything to actually DO in-game, what's the point of a better combat system? To me, you're thinking of it backwards. I know what you are trying to say, that the game needs to have a solid core before adding content, but in truth, it DOES have a solid core. I've played almost every class to at least 20 now, and yes there are things I'd like to see changed in the battle system, but I would be much more inclined to play the game more if there was more to do.

Give me instances, dungeons, bcnms, chocobo raising, more NMs, raids, hamlet defenses, etc. If we have that in the game, a **** of a lot more people are going to be interested in playing. Then, once you have those in place, keep refining the battle system. Fix the UI. Bring your class balances in. But without stuff to do, why do I care about battle improvements? So I can continue to do nothing in game, but do it more streamlined?
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#53 Mar 02 2011 at 11:40 AM Rating: Decent
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I don't know if anyone noticed but the quest window in that picture says 1/16.

I think it's same to assume then, that you can only carry 16 quests. With this I wonder though, if it will just become another Levequest where you can only do 16 per reset, or if thats just how big your journal is.

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#54 Mar 02 2011 at 11:43 AM Rating: Good
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dnored wrote:
First the quests are MINI quest...that means fast easy MINI quests.. so chill out. Most of the peoples problems you too, is that you are expecting more from MINI quests

Second
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=46e03f76722239ffa01960aba398e4034b898102
Everyone voted for MINI quests (even over an AH)
MINI quests took up to 40%, the closes one after that was 20% and that was the AH.

So in closing you and your LS does not matter. People DID ask for MINI quests and did so over everything esle.

(MINI-quests was capps for a reason.. the reason is it's MINI not super huge quests so stop expecting to fight Fafnir in a MINI quests)

Edit: another problem is you feel you HAVE to play the game. If you are "bored" LEAVE. Wait till they add sh*t you want. Stop ******** about stuff that is actually good for the game like MINI quests which is the first actaul content we got in a very long time. Be happy for once or grow up and leave a game you are "bored" with.


First, you're entire argument is based around the word mini, when the actual quests being introduced are SIDEquests, so there's that. Since you deemed it necessary to focus on the word MINI repeatedly in your post, just thought I'd be nice enough to point that out for ya.

Second, if you knew anything about me, you'd realize that I am the BIGGEST proponent of adding content to this game. However, real, repeatable content. Something more than just a one and done, gather these items type of quest. THAT is the content that should be coming out. And I'm still hoping that the quests that come out tomorrow will have some repeatable quests or something exciting and fun.

Lastly, I'll leave the game when I **** well want. I happen to enjoy playing it still, as you can see by the ranks in my sig so please don't try and tell me I'm bored. Constructive criticism is what is needed to make ANYTHING great. If you don't understand that, perhaps you're the one who needs to "grow up".

Edited, Mar 2nd 2011 12:45pm by BartelX
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#55 Mar 02 2011 at 11:43 AM Rating: Good
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From the update details:
Quote:
The content of these endeavors vary greatly from one another, and we will continue to add further sidequests in future patches.


This is what keeps me hopeful that there will be quests that are more complex than, "Kill X number of Y mobs"

They really should've used a better quest to screenshot though.
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#56 Mar 02 2011 at 11:43 AM Rating: Good
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I can live with the marks above the quest giving npc's. I really want to have the option to toggle the marker on and off. But, I can live with it if they don't ever give me that option. At least I won't see them if they are a certain distance away. Hopefully that distance isn't 10km, like a person said before me lol. I'm excited to see what all the changes are going to be and how I'm going to like it once it is all implemented.
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#57 Mar 02 2011 at 11:45 AM Rating: Decent
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Eadieni wrote:
I don't know if anyone noticed but the quest window in that picture says 1/16.

I think it's same to assume then, that you can only carry 16 quests. With this I wonder though, if it will just become another Levequest where you can only do 16 per reset, or if thats just how big your journal is.



Maybe you can only have 16 active quests at once? I wouldn't mind a cap. Having a bunch of quests open in my FFXI quest log I was never going to do was kind of annoying.
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#58 Mar 02 2011 at 11:48 AM Rating: Excellent
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BartelX wrote:
Give me instances, dungeons, bcnms, chocobo raising, more NMs, raids, hamlet defenses, etc. If we have that in the game, a **** of a lot more people are going to be interested in playing. Then, once you have those in place, keep refining the battle system. Fix the UI. Bring your class balances in. But without stuff to do, why do I care about battle improvements? So I can continue to do nothing in game, but do it more streamlined?


That's the problem, you're throwing things ontop of a bad foundation (they even admit it needs work) which will make it harder for them to fix, thats why they want to get the fixes out of the way first THEN throw in all of the content, even for smaller issues like food he had this to say:

Quote:
Q. To that end, are there any plans on changing how food is consumed? Right now the effects are unknown and the community is confused as to how to use food.

A. Yoshida-san is aware of the problem and wants to address it, but admitted that the priority right now is the battle system. He indicated that he needs to proceed in this order because, for example, if they were to address food effects to make it so that food was being consumed for every battle right now, once the battle system changes, it might end up not being necessary or helpful. Yoshida-san feels the need to adjust the battle system first since it is the cornerstone of the game. He can then can address how food, for example, will play a part in the battle.


Edited, Mar 2nd 2011 9:48am by Theonehio
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#59 Mar 02 2011 at 11:51 AM Rating: Decent
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BartelX wrote:
dnored wrote:
First the quests are MINI quest...that means fast easy MINI quests.. so chill out. Most of the peoples problems you too, is that you are expecting more from MINI quests

Second
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=46e03f76722239ffa01960aba398e4034b898102
Everyone voted for MINI quests (even over an AH)
MINI quests took up to 40%, the closes one after that was 20% and that was the AH.

So in closing you and your LS does not matter. People DID ask for MINI quests and did so over everything esle.

(MINI-quests was capps for a reason.. the reason is it's MINI not super huge quests so stop expecting to fight Fafnir in a MINI quests)

Edit: another problem is you feel you HAVE to play the game. If you are "bored" LEAVE. Wait till they add sh*t you want. Stop ******** about stuff that is actually good for the game like MINI quests which is the first actaul content we got in a very long time. Be happy for once or grow up and leave a game you are "bored" with.


First, you're entire argument is based around the word mini, when the actual quests being introduced are SIDEquests, so there's that. Since you deemed it necessary to focus on the word MINI repeatedly in your post, just thought I'd be nice enough to point that out for ya.

Second, if you knew anything about me, you'd realize that I am the BIGGEST proponent of adding content to this game. However, real, repeatable content. Something more than just a one and done, gather these items type of quest. THAT is the content that should be coming out. And I'm still hoping that the quests that come out tomorrow will have some repeatable quests or something exciting and fun.

Lastly, I'll leave the game when I **** well want. I happen to enjoy playing it still, as you can see by the ranks in my sig so please don't try and tell me I'm bored. Constructive criticism is what is needed to make ANYTHING great. If you don't understand that, perhaps you're the one who needs to "grow up".

Edited, Mar 2nd 2011 12:45pm by BartelX


First do not try to derail my point troll "The term "sidequests" is the new official designation for what were previously referred to as "miniquests" in several Letter from the Producer posts."
Thats taken from the post that WE ARE POSTING IN.

Second If you are the "BIGGEST" proponent of adding content to the game how are you already ******** about content YOU HAVE NOT PLAYED YET? (this is called trolling)

third Constructive criticism is NOT saying "Future content that i nor anyone esle has played is boring" so that dereails your whole post. Being a "grown up" is knowing when and when NOT to post Constructive criticism and you sir clearly have JUST displayed you are NOT grown.

Wait AT LEAST intill you played it..
#60 Mar 02 2011 at 11:52 AM Rating: Excellent
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Mithsavvy wrote:
A good example of a "quest" that people wanted was the Phomathia Aquaducts quest where you had to kill formers to obtain certain items than turn them in to the NPC in bastok to collect a nice gear reward. The stoyline of the quest had soemthign to do with fashion - but it was a nice little quest nonetheless. It was repeatable for all jobs. it was difficult if attempted solo or in small groups. It provided gear that was useful in situations but not overly powerful.

There were many "quests" like this in ffxi that made for some good content. I put "quests" in quotes because they really should be differrentiated from fetch quests.


And the implementation of quests can also be used to unlock things. I think that is why also people wanted mini quests first rather than large scale PvE content. There is no real need of an awesome battle system to enjoy them (if they are well written), they seem pretty fast to implement and it is new CONTENT!
Anyways, time to sit and relax until they are finally in-game for a second round of reactions ^.^b
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#61 Mar 02 2011 at 12:09 PM Rating: Excellent
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I think this is going to be interesting come tomorrow.

I am personally welcoming something new to do and will enjoy the content as it comes. But I am not expecting a mountain full of content until the planned changes are done to the battle system.

In the last letter Yoshi did say April is when the bigger changes should be rolled out and from there we should see more in game content coming. So for now I believe things are placeholders or will be jumping off points to future content releases.

Plus more storylines are coming as are class quests
#62 Mar 02 2011 at 12:28 PM Rating: Good
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can't wait to start the new sidequests, its something i loved from xi
But i am disappointed about the !, my suggestion was sparkling jewelry but hey,
Cant wait to see the patch notes for all the other tweeks too!
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#63 Mar 02 2011 at 12:34 PM Rating: Good
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I'm not too worried about the "!" on quest giver's heads. In fact, for a super casual gamer like me it is actually a good thing.

What I do worry about, however, is that when I accept the quest, will I see a big giant X on my map telling me exactly where to go to finished the quest? While I did wish there were some better directions for some quests in FFXI, the WoW quest tracker too me really ruins the experience of "questing" and turns it more into "walking to a pre-known destination".
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#64 Mar 02 2011 at 12:36 PM Rating: Decent
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Mithsavvy wrote:
A good example of a "quest" that people wanted was the Phomathia Aquaducts quest where you had to kill formers to obtain certain items than turn them in to the NPC in bastok to collect a nice gear reward. The stoyline of the quest had soemthign to do with fashion - but it was a nice little quest nonetheless. It was repeatable for all jobs. it was difficult if attempted solo or in small groups. It provided gear that was useful in situations but not overly powerful.

There were many "quests" like this in ffxi that made for some good content. I put "quests" in quotes because they really should be differrentiated from fetch quests.
You're thinking of subligar farming in sacrarium. Which was basically suicide unless you had Beastmaster leveled with a ton of CHR gear to charm a gazer, familiar it and then go to town on the fomors because of the level cap in that zone. Fomors aggroed blood and sound once you got past a certain level of fomor hate, which made coming in groups risky.

I disliked the character attached to that quest, and the less-than-useful rewards (RDM and THF to my knowledge got the better end of that deal) didn't do much. It was something to do, specially because those two classes and probably one or two others had decent gear with stat allocations you could find nowhere else. I'd take your average quest chain that leads to a boss mob way before I do anything else for Brygid, though.
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#65 Mar 02 2011 at 12:42 PM Rating: Excellent
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There will likely be kill this, get reward quests but there will also be much more involved quests too that allow you to assist a princess get ready for a large festival in Uld'ah and needs a bunch of things crafted and specific materials that higher HQ items means better reward... who knows. Both exist in MMO's and given FF's history of intricate story, they hopefully will think up some of the best :)

All MMO's have these quests and it allows you to immerse further into the game, give a purpose to explore new regions and lastly most importantly, reduce the feel of the grind- giving you a purpose to smack 50 marmots since Joe Farmer wants them out of his garden. (hopefully the quest are a little more involved than that... :P)

I am so tired of hearing so much complaining over every little thing- feedback is desired and warranted, but whining... please lol. Sure the icon looks gaudy to some, sure mini-quests aren't as involved as some people would like but hey, the game is beginning again and they just implemented side-quests with icons for ease of play. It takes years of foundation and refinement to incorporate the amount of content some are asking for immediately.
#66 Mar 02 2011 at 12:46 PM Rating: Excellent
Can't wait to check out the quests! I know it's just the beginning of them, and there will be a lot more to come and different varieties, but new content is always exciting.

Honestly, I was hoping by adjustments to local leves that they meant that there would be less rank 1 and 5s handed out to high rank crafters. But the changes they've mentioned do sound good and also necessary.

MP regen is something people have been screaming for since Beta. Good that SE is adding it, even though as a THM/CON I personally have no problem with MP management. I know others do though, and I'm glad they'll be getting it Smiley: nod
#67 Mar 02 2011 at 12:48 PM Rating: Good
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I know I am happy and almost ready to go. I have to finish my PUG R20 quest, and if I am REALLY lucky get my ARC up to 20 and get that quest done, leaving me with only the MAR 20 (for doM/W), and new mini quests:). I just hope there are some below 30:P. If not, time for more leveling:P.

And hopefully some of these have custom NMs to fight (can we say bubbly bernie and the steam clock of doom?), and I know it's still too much to wish for chocos that work...
#68 Mar 02 2011 at 12:53 PM Rating: Default
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Hyzugi wrote:
There will likely be kill this, get reward quests but there will also be much more involved quests too that allow you to assist a princess get ready for a large festival in Uld'ah and needs a bunch of things crafted and specific materials that higher HQ items means better reward... who knows. Both exist in MMO's and given FF's history of intricate story, they hopefully will think up some of the best :)

All MMO's have these quests and it allows you to immerse further into the game, give a purpose to explore new regions and lastly most importantly, reduce the feel of the grind- giving you a purpose to smack 50 marmots since Joe Farmer wants them out of his garden. (hopefully the quest are a little more involved than that... :P)

I am so tired of hearing so much complaining over every little thing- feedback is desired and warranted, but whining... please lol. Sure the icon looks gaudy to some, sure mini-quests aren't as involved as some people would like but hey, the game is beginning again and they just implemented side-quests with icons for ease of play. It takes years of foundation and refinement to incorporate the amount of content some are asking for immediately.


Wow a new poster with some sense? And boy you said it "feedback is desired and warranted, but whining... please lol" wow i could not have said it better myself. 99% of this site is whining thats so true.
#69 Mar 02 2011 at 1:15 PM Rating: Decent
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Quote:
Btw NO SP is listed on the rewards section!! This is great news people!


What? How is this a good thing? Do you really want the only viable means of SP to be leves and grinding?

I sure as sh*t hope these "sidequests" offer some significant SP rewards. I'm a big fan of anything that disguises the god awful timesink grind from 1-50.

<Campaign Battle> <Can I have it?>
#70 Mar 02 2011 at 1:20 PM Rating: Decent
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thejones wrote:
Quote:
Btw NO SP is listed on the rewards section!! This is great news people!


What? How is this a good thing? Do you really want the only viable means of SP to be leves and grinding?

I sure as sh*t hope these "sidequests" offer some significant SP rewards. I'm a big fan of anything that disguises the god awful timesink grind from 1-50.

<Campaign Battle> <Can I have it?>


The leveling in this game is already easy peasy. Yeah there's the fatigue factor but if you're up for hitting it quicker..
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#71 Mar 02 2011 at 1:23 PM Rating: Excellent
even if there are over 20 (and I'm personally not counting on very many) I'm seriously dreading those folks who plan on zerging the quests and then complaining there's nothing to do.

Depending on what the quests entail I plan on walking everywhere and generally dragging them out as long as I possibly can.
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#72 Mar 02 2011 at 1:48 PM Rating: Good
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Crazy thing is I was going to reactivate my FFXI account today. Then I read about this.

I figure since I still miss the quests and story in FFXI, I'll go ahead and reactivate anyway. I can invest more of my time into FFXIV when they get settled on a good quest structure and battle system.
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#73 Mar 02 2011 at 2:03 PM Rating: Good
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SabastianSeraph wrote:
I absolutely cannot believe people are STILL finding sh*t to ***** about.

QUESTS! yes!
Easy to find quest givers so I don't waste what small play time I have! yes!

Looks like I'm doing main story quests tonight!



this.
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#74 Mar 02 2011 at 2:31 PM Rating: Good
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I'm just happy with any additions to the game. While keeping in mind that they did make the initial mistake of releasing the game too early and which has already discussed that 10,000 times, we can't really get upset that they have not released everything RIGHT NOW!!!!!!!!!!! Seriously, they only have so many employees and can only release so much at a time. Like Dno said, we voted for it, and it is coming in small abundant packages rather than 1 large package of several things to do.

@ bartel, you sure do love to bring up ranks. Is mine high enough to be listened to now?
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#75 Mar 02 2011 at 2:32 PM Rating: Decent
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MensoMicona wrote:
Shezard wrote:
seiferdincht wrote:
Shezard wrote:
God people, what load of crap are you assuming again?

The picture shows EXACTLY the same thing we see everytime you start one of the Class Quests thats currently in the game and OH MA GAWD...those have cutscenes as well, don't they?

The "Accept" thing for quests is prolly the same as for the current class quests just to give people the choice to actually "take it" or "deny it"...

I love how several people are starting some BS again and thinking the quest picture implies not having cut scenes or anything similiar(WoW-ish kind of quests), when the whole game so far has the same way of accepting quests for classes and those HAVE cutscenes...THINK, before you post...seriously-_-


PS: the almost exact exclamation mark sign was used in FFXII for EVERY NPC you are able to talk to, in FFIX for treasure chests and stuff hidden on the floor etc etc...it suits FF and it doesn't look out of context at all.


Edited, Mar 2nd 2011 1:37pm by Shezard



Get a grip.

Nobody is assuming anything were just very cautious of being overly optimistic which at this point I think is pretty understandable. (btw did you just refer to XII when people were talking about story content of sidequests? uhh ookaaay then =)


It would be understandable when there would be any actual evidence or any clue hinting towards the quest not having cut-scenes, but people are basing their assumption on the screenshot which shows something that is used in the game since its release and even at its most flawed state and it HAD cut-scenes...so no it is not understandable at all!

It's like playing a game which had 500 quests using a text box only w/o any dialogue and then asumming the 501 quest implemented will have epic story driven cut scenes...it's just common sense.

It's understandable to not wanting to be overly optimistic...cause that will only disappoint people...but to assume somethings thats based on BS...I'm just tired of people asumming/expecting or w/e anything w/o taking any time to really think about it...


These quests are in a different category as the normal quests and leves. They called them "miniquests" first and now "sidequests" so they are bound to be different and smaller in scale than normal quests with cutscenes n stuff. So IMO he was right to assume that there will be no cutscenes for these new class of quests..


Main Story Quest are called "Main Scenario", Class Quests are called "Class Quest"...since what you get from NPCs doesn't apply to either...why should they have no Cut Scenes, just because they are not called Main Scenario or Class Quests, which they don't are, therefore makes no sense to call them that just to make sure *cough* people don't assume it has no cutscenes...and again...common sense.
#76 Mar 02 2011 at 2:45 PM Rating: Excellent
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The things in this patch are nice, I've no complaints about them. However, I was hoping that when they said "re-examination of crafting leve issuing conditions" that they meant guaranteed leves at the various ranks like harvesters and battle classes currently get. It is so frustrating to play primarily as a crafter and find you have no leves to do for xp that reset because they are all well below your crafting level in every city. I sure hope they address this at some point.
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#77 Mar 02 2011 at 3:02 PM Rating: Excellent
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I know it's small but does anyone hope they add in these quests OUTSIDE of the 3 cities as well later on?

Was hoping it would be this patch but looks like its only in the main cities. If they add quests for instance in those small pointless 'towns' (if you can even call them that) I think it would give more reason to explore and add some life to these 'lifeless' places xD ... But maybe just me >.> heh
#78 Mar 02 2011 at 3:07 PM Rating: Good
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MishaNevarian wrote:
... in those small pointless 'towns' (if you can even call them that)...


hamlets
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#79 Mar 02 2011 at 3:08 PM Rating: Excellent
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Ruisu wrote:
Mithsavvy wrote:
A good example of a "quest" that people wanted was the Phomathia Aquaducts quest where you had to kill formers to obtain certain items than turn them in to the NPC in bastok to collect a nice gear reward. The stoyline of the quest had soemthign to do with fashion - but it was a nice little quest nonetheless. It was repeatable for all jobs. it was difficult if attempted solo or in small groups. It provided gear that was useful in situations but not overly powerful.

There were many "quests" like this in ffxi that made for some good content. I put "quests" in quotes because they really should be differrentiated from fetch quests.
You're thinking of subligar farming in sacrarium. Which was basically suicide unless you had Beastmaster leveled with a ton of CHR gear to charm a gazer, familiar it and then go to town on the fomors because of the level cap in that zone. Fomors aggroed blood and sound once you got past a certain level of fomor hate, which made coming in groups risky.

I disliked the character attached to that quest, and the less-than-useful rewards (RDM and THF to my knowledge got the better end of that deal) didn't do much. It was something to do, specially because those two classes and probably one or two others had decent gear with stat allocations you could find nowhere else. I'd take your average quest chain that leads to a boss mob way before I do anything else for Brygid, though.


Yea I did have a BST and I did solo my Gaudy Harness, which was incredibly useful for BST and BRD. Some of the other gear wasn't great outside of lvl 40 capped areas, but was nice gear to have for those ocassions. Of course, I think they eventually allwed gear to "scale down" or wahtever so the level capped gear sets were somewhat deprecated.

Still, it wasn't a slaughterfest. BST could solo it if they were careful, but a decent trio could handle most formers all day long. Anyway, the point was that it was a pretty invlved quest with a reward that was much cooler than some gil or exp.

Part of the problem is that we have "fetch qeusts" and we have PvE content, and then we have everything in between.

SE puts a poll up and most players see the word "quest" in the poll and throw all of their votes at it. That doesn't necessarily mean that most players wanted an assload of fetch quests injected into the game.

We want things like:

The Brygand Qeust
The Eibesu Rod quest!
The Pirates Chart quest
Moblin Maze Mongers?(I quit before trying this more than once though)
Various Map Quests
AF quests
RSE quests
Hornets Needle quest?
Hakutaku (ok, not a quest but still quite an adventure)
Subjob Quest
etc....

Then the bigger quests:

Limbus
Salvage
Dynamis
Einjhar (never tried this)
etc...

And of course the various "missions" which are somewhat distinguishable from "quests" in that they inovlve a more ongoing storyline.

Bottom line is that there's nothing wrong with "collecting drops" from mobs to turn into an NPC for a reward. Its all about how its implemented that makes the quest good or bad. I will say that we do not need anymore "kill X number of Y mobs" type quests. For some reason those suck more than getting a rare drop from killing lots of mobs - but maybe that's just me.



Edited, Mar 2nd 2011 3:11pm by Mithsavvy
#80 Mar 02 2011 at 3:11 PM Rating: Good
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Finally, quests are arriving and here's to hoping they did the job right. :)
I see that's a rank 45 quest. I wonder if we can do a new one every 5 levels for now.

But, the only thing I don't like about the quest window is that it shows you what your reward will be. I think I'd rather be surprised or atleast not know until I've completed the quest. I can see myself and probably some others that would rather not do a quest if the reward wasn't all that great or if we didn't need that item. I know I have done that with FFXI MANY many times when I would actually look up a quest. So, this might throw some people through some hoops and still feel like there's still not a whole lot out there that's worth a challenge. I hope that's not the case.

C'mon Thursday.

Edit:

And oh yeah, it would be SOO awesome if they've incorporated all the new class gear into these quests! I would REALLY love to do some more AF type quests while getting some VERY cool looking gear for my job.

Edited, Mar 2nd 2011 4:15pm by SplatterPattern
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#81 Mar 02 2011 at 3:20 PM Rating: Decent
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Oh boy. A pair of NQ tarred leather trousers.
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#82 Mar 02 2011 at 3:45 PM Rating: Good
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Mithsavvy wrote:


Then the bigger quests:

Limbus
Salvage
Dynamis
Einjhar (never tried this)
etc...


Just a nitpick..but with the exception of Dynamis these are end-game systems, not quests Smiley: tongue
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#83 Mar 02 2011 at 4:13 PM Rating: Good
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I find it funny when people bash side-quest doesn't have dialogue/cutscene. How do you know? That box may just be a summary, just as much when you start story mission/class quest they also have a much lesser box showing even lesser information. Until the patch is here and people playing it, you can't be sure it won't have dialogue, cutscene or whatever.
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#84 Mar 02 2011 at 4:23 PM Rating: Good
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SplatterPattern wrote:

Edit:

And oh yeah, it would be SOO awesome if they've incorporated all the new class gear into these quests! I would REALLY love to do some more AF type quests while getting some VERY cool looking gear for my job.

Edited, Mar 2nd 2011 4:15pm by SplatterPattern


This is definitely not going in tomorrow. In that post about the class gear Yoshi-P said they hadn't even been rendered yet. Maybe you will see some in April.
#85 Mar 02 2011 at 4:30 PM Rating: Decent
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Sorry, ZAM. Let me try that again:

Oh boy! A pair of NQ tarred leather trousers! :)
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#86 Mar 02 2011 at 4:44 PM Rating: Excellent
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Those of you who're worried about the exclamation mark, remember that Final Fantasy XII had a similar system for showing NPCs who had something to say. In FFXI I often had the problem of never knowing who offered a quest and I'd have to come here over and over to find out what I needed to know. Worse yet, once I was in the area I'd still check every NPC in the room before finding the one which would offer the quest. While this system will ruin the immersion slightly, it'll aid players massively. Hopefully they'll add a toggle in the settings sooner or later for those who can put up with it.
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#87 Mar 02 2011 at 5:25 PM Rating: Good
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I really have high hopes for this patch(i know i shouldn't with SEs record). I dont know about anyone else, but this is the make-it-or-break it update for me. If this turns out to be yet another let down Ill be uninstalling until beta is finished.
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#88 Mar 02 2011 at 5:36 PM Rating: Good
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Might as well quit now then. It's pretty crazy to expect this style of incremental update (every 3ish weeks it seems) to provide the miracle game-cure you're expecting. This is a work in progress that's going to go on for at least a couple more months before most people regard the game as close to good.

I don't think Yoshi would be happy with adding poor quality quests that might **** people off at this point. There's no point in them adding things for the sake of adding them, they need to be of a standard that's going to keep their currently dwindling playerbase happy and hopeful for the future.
#89 Mar 02 2011 at 6:32 PM Rating: Decent
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For those still worried about the "1/16"

Screenshot

We already have a limit in our journal, so this is why I wouldn't worry about this yet till we know for sure what limit it actually is.
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#90 Mar 02 2011 at 7:30 PM Rating: Decent
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Mithsavvy wrote:
Anyway, the point was that it was a pretty invlved quest with a reward that was much cooler than some gil or exp.
I wouldn't call forcing people to go back to an area players avoided whenever they could after the CoP mission that had to do with said area "involved". For the amount of time, effort, preparation and organization it took to complete the **** thing, the reward actually pales. Specially back in the era where you could only be one of a handful of jobs to get anything done in CoP-related content.
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Part of the problem is that we have "fetch quests" and we have PvE content, and then we have everything in between.

SE puts a poll up and most players see the word "quest" in the poll and throw all of their votes at it. That doesn't necessarily mean that most players wanted an assload of fetch quests injected into the game.
Depends on who you speak with. I have a friend that refuses to return to FFXIV until they introduce quest chains with storylines attached to them.

Also, everything you mentioned save the dynamis access quest is pretty much a fetch quest. What made questing such a pain is that your tasks were never imminent and were designed in a way that the game expected you to have a high level job or lots of help to get it done. The rewards did nothing to create an incentive.
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Bottom line is that there's nothing wrong with "collecting drops" from mobs to turn into an NPC for a reward. Its all about how its implemented that makes the quest good or bad. I will say that we do not need anymore "kill X number of Y mobs" type quests. For some reason those suck more than getting a rare drop from killing lots of mobs - but maybe that's just me.
I wouldn't mind them if they were a small part of a bigger story arc. The benefit of such an approach is that it helps give some depth to the environment around you while making you a part of it as well. That was one of the major failings in FFXI's quest design: you were alienated from the content you were completing because, as mentioned before by me, you were just a random adventurer with nothing better to do.

It certainly would be more tolerable than repeating the daily "Help Wanted" ads--I mean, leves.
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#91 Mar 02 2011 at 8:14 PM Rating: Decent
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TerraSonicX wrote:
I'm not bothered by the exclamation mark, it reminds me of FFXII.

Edited, Mar 2nd 2011 7:29am by TerraSonicX


How so? in FFXII they had a speech bubble with a smiley face in it...in this game they will have a cloud bubble with an exclamation mark! completely different, I'm done playing FFXIV I can't even believe they did this, Jesus Christ...just when you thought things couldn't get any worse...
























Kidding lol :P been a long boring day on my part, and this was a little amusing to me I gotta admit. I hope that quests are rewarded with some fame system as well.
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#92 Mar 02 2011 at 8:21 PM Rating: Good
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I found the exclamation mark, through dreaded, to ooze 'Final Fantasy' for some reason. As people have said, they used it in FFIX, and I played that briefly, so maybe that's why :P It also remind me of Yoshi Island, and now I have an urge to throw a green-dotted egg to the NPC's head XD

With all the arguing we still don't know what these "sidequests" really entail. Let's just wait and see (It's not very long to go). We can always complain AFTER we know the entirety of the content. Here's hoping we won't need to.

If anything, at least there's something to distract me other than crafting guildleves. And if there is more and better stuff to come, then I'm fine.
#93 Mar 02 2011 at 9:03 PM Rating: Decent
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I been telling everyone who wanted npc quest, that 90% of npc sidequest are simple fetch/kill quest. Basically not much different from guiildleves. Most of XI quests or any other mmo are simple like this. I won't lie and say all of them were, but the majority were. Not even the main story quest in XI were that great. They had animations, but there was no voice dialogue or attention to sound effects. Games are supposed to be interactive media,. Fully voiced, animated, quest with varied interactivity is you guessed interactive.Reading a box of text is like reading a book. It may feed you lore also, but in a passive media format and imo boring.

The old republic features fully voiced and animated main story.(Like all XIV main story is supposed to be)
Fully voiced npc quest(Not sure if sidequests are animated though).

Guild Wars2 features some npc quest that are triggered without flagging. You see the npcs dilema unfold before you on screen. Then if you choose to help, in addition to combat. Their hotbar functionality changes depending on quest. LIke 1-9 functions may change from a bucket of water to douse a fiire, or one button may be used to pull a child from a raging current.

People say that in 2011 an modern mmo must release with intuitive UI and systems. Well I say a modern mmo must question and improve on everything but especially gameplay and immersion. The other games I mentioned may not become the biggest mmo on the block for certain. But by 2012. A new standard will be set. That is fully voiced dialogue and interactive visually cued quest will be mandatory. The little companies may still get by with text box interaction, but their budget will limit thier immersion.

SE has the capacity to make really engaging quests, but not if the playerbase becomes content with text box and fed ex/kill quests. Animation is not enough for the main scenario or class quest. Add some frigging sound to those areas please Square enix. And perhaps look into function swappable hotbars for quests as well.
#94 Mar 02 2011 at 9:14 PM Rating: Good
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sandpark wrote:
I been telling everyone who wanted npc quest, that 90% of npc sidequest are simple fetch/kill quest. Basically not much different from guiildleves. Most of XI quests or any other mmo are simple like this. I won't lie and say all of them were, but the majority were. Not even the main story quest in XI were that great. They had animations, but there was no voice dialogue or attention to sound effects. Games are supposed to be interactive media,. Fully voiced, animated, quest with varied interactivity is you guessed interactive.Reading a box of text is like reading a book. It may feed you lore also, but in a passive media format and imo boring.

The old republic features fully voiced and animated main story.(Like all XIV main story is supposed to be)
Fully voiced npc quest(Not sure if sidequests are animated though).

Guild Wars2 features some npc quest that are triggered without flagging. You see the npcs dilema unfold before you on screen. Then if you choose to help, in addition to combat. Their hotbar functionality changes depending on quest. LIke 1-9 functions may change from a bucket of water to douse a fiire, or one button may be used to pull a child from a raging current.

People say that in 2011 an modern mmo must release with intuitive UI and systems. Well I say a modern mmo must question and improve on everything but especially gameplay and immersion. The other games I mentioned may not become the biggest mmo on the block for certain. But by 2012. A new standard will be set. That is fully voiced dialogue and interactive visually cued quest will be mandatory. The little companies may still get by with text box interaction, but their budget will limit thier immersion.

SE has the capacity to make really engaging quests, but not if the playerbase becomes content with text box and fed ex/kill quests. Animation is not enough for the main scenario or class quest. Add some frigging sound to those areas please Square enix. And perhaps look into function swappable hotbars for quests as well.



My wife already hates hearing the music and you're talking about fully voiced. Oh man, my head phones are gonna be wear out. I hate growing up. /sarcasm off

Take a trip back down memory lane, classics are classics. They don't need all this "fancy pancy" stuff.

Good RPG in a nut shell:

Well thought out world (most FFs)
Memorable characters (most FFs)
Memorable villians (most FFs)
Great story (most FFs)
Plenty of side quests (most FFs)

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#95 Mar 02 2011 at 9:29 PM Rating: Default
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Tosses God Of War 3 in trash and salivates over the awesome classicness of Super Mario World.
Oh yeah I see what you mean.
/sarcasm off
#96 Mar 02 2011 at 9:43 PM Rating: Good
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sandpark wrote:
I been telling everyone who wanted npc quest, that 90% of npc sidequest are simple fetch/kill quest. Basically not much different from guiildleves. Most of XI quests or any other mmo are simple like this. I won't lie and say all of them were, but the majority were. Not even the main story quest in XI were that great. They had animations, but there was no voice dialogue or attention to sound effects. Games are supposed to be interactive media,. Fully voiced, animated, quest with varied interactivity is you guessed interactive.Reading a box of text is like reading a book. It may feed you lore also, but in a passive media format and imo boring.


While I understand what you are saying here, I think the big difference between guildleves and "side quests" is that each guildleve is a quest all by itself, that repeats over and over. To me, side quests will entail what I think most of us FF fans have been missing so much in this game... namely the ability to have story arches.

I think, to this point, this is the single most important update to FFXIV, and while I know there will not be thousands of quests, I really do hope for at least a couple of arches in each city. I'm thinking something along the lines of 3 arches with 3 quests in each city, for a total of 27 quests in the cities. And maybe even add an arch or two to the Camps (maybe something in Black Rock that sends you off to the Silver Bazaar or something).

Either way, the fact that they have gotten to a point in this game where the UI is usable enough for them to start adding content makes me very, very happy.
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#97 Mar 02 2011 at 10:33 PM Rating: Excellent
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AnimaOnline wrote:
In FFXI I often had the problem of never knowing who offered a quest and I'd have to come here over and over to find out what I needed to know. Worse yet, once I was in the area I'd still check every NPC in the room before finding the one which would offer the quest.


Ok, I would like to point out this particular point. Everyone seems to be up in arms about the dreaded "!". And to be honest, so am I. But not for reasons of immersion.

From my point of view (which is admittedly a bit skewed) the idea of having a "!" over quest-givers heads reveals something far worse than the fact that we are playing in a game world. It does something worse than break our immersion in our favorite (debatable) MMO.

It's a visual clue as to just how many quests they've added.

Yes, granted, we could just look up the quest list here (After tomorrow) and see what the numbers look like....but the reality is (for me, at least) the idea that there was always another quest just around the corner, if I but only talked to -that- npc over there....

In XI, and in prior FF titles, we were rewarded for talking to npcs. And after completing certain groundbreaking (Earthshaking?) events we would be offered higher-tiered goals to strive for...Well, -that- is an inherent part of what makes a quest a quest in a FF universe.

We, who have overcome many challenges are now offered a chance to do this odd, unusual, and in some states illegal, thing in order to help out this npc who may or may not have asked us to help them out politely.

But instead of seeking these quest-givers out, they come to us with a "!" hovering. So apparently the game is to slay all the "!".

tldr: With the "!" we have lost the illusion that many more mobs than actually do have quests just waiting for us. And this might just have been something Yoshi-P might have wanted to keep. Sometimes, the illusions we hold are not detrimental.

(And, just my own opinion, if said Yoshi-P brings thinks a FF quest is nothing but a Levequest with a different color coating, he will have lost this player as well. If I wanted Mini/side/content quests to be repeatable and/or reward me with SP and XP I'd do Levequests.)
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#98 Mar 02 2011 at 10:40 PM Rating: Excellent
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awesome classicness of Super Mario World


Fun game! But if that's a "classic," then I feel really old!
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#99 Mar 02 2011 at 11:16 PM Rating: Good
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Thayos wrote:
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awesome classicness of Super Mario World


Fun game! But if that's a "classic," then I feel really old!


We gotta come to terms sooner or later..Smiley: frown
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#100 Mar 03 2011 at 12:15 AM Rating: Good
Thayos wrote:
Quote:
awesome classicness of Super Mario World


Fun game! But if that's a "classic," then I feel really old!


Dangit Thayos. I can't rate you up. Not fair.
#101 Mar 03 2011 at 1:18 AM Rating: Good
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Pointing out a couple things, first the confirmation window is present even for class quests, so it's hard to tell how it'll turn out. Also, regarding the comparison with FFXI, post-RoTZ quests tended to be less talking heads and more complex regarding the background (see, for ToAU, the Caedarva Mire map quest, that created a sort of a mini interesting story over the idea of simply getting a map).
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