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About the FFXIV Official Forums + New InterviewFollow

#1 Mar 02 2011 at 10:02 AM Rating: Excellent
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Q. You just indicated that the official forums will launch on March 8. How do you see Square Enix using the new official forums? Who can the community expect to see posting?

A. Yoshida-san expects he will participate on the forums, along with a wide variety of Square Enix representatives. There will be moderators, community representatives, and trackers to show official posts. The forum will have sections for each language, but will not otherwise be anything ground breaking, and will basically put into place what other MMOs elsewhere have done. Yoshida-san acknowledged that the development team will probably be posting in Japanese and will therefore need to be translated by other Square Enix representatives. He did confirm that unlike past Square Enix forums, posts by developers will not be locked to replies and that while anyone will be able to view the official forums, only players with active FFXIV accounts will be able to post.


Source

One of the main fears have been quelled.

Oh and yeah new Interview.

Edited, Mar 2nd 2011 8:16am by Theonehio
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#2 Mar 02 2011 at 10:06 AM Rating: Good
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Of course, since it's still F2P, "active account" just means they bought and tried the game, right? I think most of the haters will still have access.
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#3 Mar 02 2011 at 10:16 AM Rating: Good
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yfaithfully wrote:
Of course, since it's still F2P, "active account" just means they bought and tried the game, right? I think most of the haters will still have access.


It depends on the criteria for what means "active". Since the beta forums you needed a certain code registered to even be able to log into them and even more so you needed to be one of the alpha testers to even post. For example you need an active XI subscription to get Hermes shoes for any new character you make, so I'm sure there will be a few checks in place, but we'll see when the time comes.
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#4 Mar 02 2011 at 10:22 AM Rating: Excellent
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yfaithfully wrote:
Of course, since it's still F2P, "active account" just means they bought and tried the game, right? I think most of the haters will still have access.


The ones I was concerned about are those that most likely live in their parents basements and troll forums all day long. People who bought the game, and didn't like certain aspects or the game entirely, have a right to voice their opinions on there. Jerk offs who only want to troll for some lulz should still diaf, and i'm **** glad they require an FFXIV account to help a little bit with that.

Edit* - Btw OP thanks for the info about a new interview, hadn't seen it yet! :D

Edited, Mar 2nd 2011 10:25am by Ipwnrice
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#5 Mar 02 2011 at 11:03 AM Rating: Good
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I think anyone who has bought the game and has it registered to their account should have access to the forums. Same reason why anyone who bought the game has access to the polls.
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#6 Mar 02 2011 at 11:15 AM Rating: Excellent
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Q. You have also mentioned the possible introduction of traditional names. How do you see these new names fitting into the existing class system? Do you plan on using the new names as a guide to develop class uniqueness?

A. Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.

Whatever change is put into effect needs to be right. He recognizes that he will not be able to change the system again after this, so whatever is put into place needs to work, and be able to be balanced, for years to come. Because of this his team is giving this issue a lot of thought prior to implementation.


These are both pretty good solutions and are infinitely better than just changing names.
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#7 Mar 02 2011 at 11:15 AM Rating: Decent
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Mhuahahahaha
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#8 Mar 02 2011 at 11:19 AM Rating: Good
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superdupernuker wrote:

These are both pretty good solutions and are infinitely better than just changing names.


I had hoped people knew that name changes alone weren't going to be solution lol, they kinda go together (Name change > mechanic changes)because a black mage isn't a healer for example.
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#9 Mar 02 2011 at 11:45 AM Rating: Good
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"Related, but as an aside, Sundi added that the current trend in the MMO genre is for smaller parties, but also smaller linkshells/guilds. In other words, a move away from the 200+ person linkshells/guilds, and a move towards smaller, 10 person linkshells/guilds. FFXIV intends to follow, and support, this trend."

What!?!

I'm all for small parties but why reduce the size of linkshells?

Edited, Mar 2nd 2011 12:46pm by cheezer5000
#10 Mar 02 2011 at 11:50 AM Rating: Good
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cheezer5000 wrote:
"Related, but as an aside, Sundi added that the current trend in the MMO genre is for smaller parties, but also smaller linkshells/guilds. In other words, a move away from the 200+ person linkshells/guilds, and a move towards smaller, 10 person linkshells/guilds. FFXIV intends to follow, and support, this trend."

What!?!

I'm all for small parties but why reduce the size of linkshells?

Edited, Mar 2nd 2011 12:46pm by cheezer5000


It might be something related to the company system that we don't know about yet since companies from all we know currently is made up of multiple guild/linkshells. So thinking of it like a party alliance in FFXI for events like Einherjar/Dynamis, 2 alliances full of people working together for the same thing.
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#11 Mar 02 2011 at 12:29 PM Rating: Good
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I think what he is referring to is the casual LS. If you look at FFXI for example you had your small casual LS that you just played with than you had your endgame pearls that you used for those big events. That translated into FFXIV you LS would be small and casual while the company would be your endgame shell.
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#12 Mar 02 2011 at 12:53 PM Rating: Good
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Lets hope that since user accounts for the forums are linked from FFXIV, that anyone who gets banned from the forum gets banned from the game too :D
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#13 Mar 02 2011 at 2:09 PM Rating: Good
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superdupernuker wrote:
Q. You have also mentioned the possible introduction of traditional names. How do you see these new names fitting into the existing class system? Do you plan on using the new names as a guide to develop class uniqueness?

A. Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.

Whatever change is put into effect needs to be right. He recognizes that he will not be able to change the system again after this, so whatever is put into place needs to work, and be able to be balanced, for years to come. Because of this his team is giving this issue a lot of thought prior to implementation.


These are both pretty good solutions and are infinitely better than just changing names.


Yes...I fully support either of these options. I'm very happy to hear that these are the two choices they are looking at. It makes me happy that they are thinking through the issues and I don't have to worry about some half-baked renaming/reassigning skills thing that people here discuss.
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#14 Mar 02 2011 at 2:34 PM Rating: Excellent
Mistress Theonehio wrote:
cheezer5000 wrote:
"Related, but as an aside, Sundi added that the current trend in the MMO genre is for smaller parties, but also smaller linkshells/guilds. In other words, a move away from the 200+ person linkshells/guilds, and a move towards smaller, 10 person linkshells/guilds. FFXIV intends to follow, and support, this trend."

What!?!

I'm all for small parties but why reduce the size of linkshells?

Edited, Mar 2nd 2011 12:46pm by cheezer5000


It might be something related to the company system that we don't know about yet since companies from all we know currently is made up of multiple guild/linkshells. So thinking of it like a party alliance in FFXI for events like Einherjar/Dynamis, 2 alliances full of people working together for the same thing.


I recently began playing again after leaving just after release. The constant crashing was a major turn off for me. The first thing I noticed was the immense amount of "subtle" changes that have been made. After being so in love with FFXI this really gave me hope for the future. I do not think following the trend is the way to go at all. I am all for having certain things that are obtainable in smaller groups. I would never want to see things like guild leves require large groups. At the same time there are plenty of room for larger shells and companies. After playing Warcraft I must say dumbing things down and making large scale things possible with much smaller groups is a major let down. This game is all about uniqueness and challenge. The ability to be "that person" the one who might have a crafting specialty or that one dps or healer you wouldn't want to be without. Following the trend would almost certainly eliminate those quality’s that many of us love about FFXIV.

Making linkshells smaller is going to be a problem as well. Yes we have the option of multiple shells. Some of us who are more casual would rather settle into a large social then be forced to pick and choose. I would hate to see things on the scale of dynamis be run thru multiple shells. That almost always ends badly.
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#15 Mar 02 2011 at 2:34 PM Rating: Good
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cheezer5000 wrote:
"Related, but as an aside, Sundi added that the current trend in the MMO genre is for smaller parties, but also smaller linkshells/guilds. In other words, a move away from the 200+ person linkshells/guilds, and a move towards smaller, 10 person linkshells/guilds. FFXIV intends to follow, and support, this trend."

What!?!

I'm all for small parties but why reduce the size of linkshells?

Edited, Mar 2nd 2011 12:46pm by cheezer5000


I think he means that the focus is going to be primarily on small-group content, so having a massive guild/linkshell with hundreds of members isn't going to be a requirement for endgame activities.
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#16 Mar 02 2011 at 3:43 PM Rating: Decent
KojiroSoma wrote:
Lets hope that since user accounts for the forums are linked from FFXIV, that anyone who gets banned from the forum gets banned from the game too :D


As amazing as that would be from the first idea view... a single bad moderator could create a really bad situation.
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#17 Mar 02 2011 at 4:21 PM Rating: Good
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Q. You have also mentioned the possible introduction of traditional names. How do you see these new names fitting into the existing class system? Do you plan on using the new names as a guide to develop class uniqueness?

A. Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.


Wow, both sound like absolutely horrible ideas to me.

So, under the "first idea", if I want to be a WHM or a BLM as my "higher" or "advanced" class, I first have to get my CON and/or THM to a certain level before I even get the option to level those "higher" or "advanced" jobs? What a colossal waste of time. If I want to be a BLM or a WHM, then just let me play the job I want to play. Leveling subs to 37 in FFXI (when cap was 75) was a huge PITA (come on, did you really enjoy grinding NIN to 37 for Utsisemi?).

Not sure if the "second idea" is merit points (or some other AA type of system) or if it's rehashing subjobs, but it sounds like a train wreck to me. Under the current system, if I want to be an exceptional mage, I need to level both CON and THM to obtain all of the necessary abilities. Now it sounds like if I want to play a BLM or WHM or some other specialized class, I still need to level CON and THM as pre-reqs.

You better make leveling a helluva lot more enjoyable then it is right now if you honestly expect people to endure this grind on jobs that are merely gate keepers or sub-jobs to "higher" or "advanced" jobs. The prospect of having to take CON and THM to 50 is horribly grindy and time consuming, now you are going to just add-on to that mess by making CON and THM pre-reqs to other mage jobs?

#18 Mar 02 2011 at 4:21 PM Rating: Excellent
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While I appreciate the emphasis on low man ingame content, I really think the linkshell needs to have a higher maximum number of members than 127.
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#19 Mar 02 2011 at 8:55 PM Rating: Good
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I like the second option for class changes better. I'm not hung up on the names, although I do miss them. What is more important to me is the introduction of class uniqueness and specialization of existing classes.

As for smaller group content, I agree with them. I love low man content. Having huge raids is pointless to me. Someonne said that they wouldn't want content dumbed down for smaller group content. I would turn that statement right back around. I don't want content being dumbed down for large group contnet. In my opinion most large group content is weak. There is nothing epic or even challenging about getting a large number of players together and zerging or zombieing. Low-man endgame content should be very challenging, and it can be made that way if SE makes it so. It only helps make it more challening that with fewer people, you have less room for mistakes. The CoP Missions from FFXI were very challenging (before they were nerfed for being "too" challenging >.<), and most of the instanced boss battles were 6-man limit.

In fact the only thing that would be "easier" about low-man content vs large scale are the following: less drama, less ninjaing gear, less fair-weather LS mates (leave the second they get their gear), less chance of cancelling an event due to insufficient numbers, less time to get drops for people due to less people to worry about (no more being 40th in line for Byakko Haidate), less carrying people through content (handful of skilled people litterally draging weak/lazy people to victory), and last but no least less trying to get a large number of people to listen to strategy sessions and then watching it all fall apart because someone went afk/wasn't paying attention/decided their way was better. And you know what, I can live - NO - thrive with that kind of easy.

Now that I have said my peace, I would still want large LS and Companies. There shouldn't be a limit on membership. Think of it more as Teams within a LS or a company. You'd still be under the same LS name, but each group would do the events by themselves. Now being in a LS though you could still share a LS bank, share strategies, and call for backup if you need a substitute that night, etc.
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#20 Mar 02 2011 at 11:43 PM Rating: Decent
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thejones wrote:
Quote:
Q. You have also mentioned the possible introduction of traditional names. How do you see these new names fitting into the existing class system? Do you plan on using the new names as a guide to develop class uniqueness?

A. Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.


Wow, both sound like absolutely horrible ideas to me.

So, under the "first idea", if I want to be a WHM or a BLM as my "higher" or "advanced" class, I first have to get my CON and/or THM to a certain level before I even get the option to level those "higher" or "advanced" jobs? What a colossal waste of time. If I want to be a BLM or a WHM, then just let me play the job I want to play. Leveling subs to 37 in FFXI (when cap was 75) was a huge PITA (come on, did you really enjoy grinding NIN to 37 for Utsisemi?).

Not sure if the "second idea" is merit points (or some other AA type of system) or if it's rehashing subjobs, but it sounds like a train wreck to me. Under the current system, if I want to be an exceptional mage, I need to level both CON and THM to obtain all of the necessary abilities. Now it sounds like if I want to play a BLM or WHM or some other specialized class, I still need to level CON and THM as pre-reqs.

You better make leveling a helluva lot more enjoyable then it is right now if you honestly expect people to endure this grind on jobs that are merely gate keepers or sub-jobs to "higher" or "advanced" jobs. The prospect of having to take CON and THM to 50 is horribly grindy and time consuming, now you are going to just add-on to that mess by making CON and THM pre-reqs to other mage jobs?


IDK, i think this might just be a 50/50 matter of taste situation. i personally absolutely loved FF tactics job unlock system, not necessarily the grind of unlocking them itself, but needing to unlock advanced more powerful classes to me is a fun and intriguing system.... as long as its a modern version i think. I agree with Yoshi that it creates a personal goal for players to look forward to, and mixing other abilities with your advanced job makes it that much sweeter to me.
i personally am totally for either choice but am more excited by the first, ive been waiting for class changes more-so than quests this whole time XD
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#21 Mar 03 2011 at 12:15 AM Rating: Good
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PerrinofSylph, ****** Superhero wrote:
As amazing as that would be from the first idea view... a single bad moderator could create a really bad situation.


Correct.

All it would take is one mod gone crazy and the poopstorm would be unimaginable...

I've seen it happen before.
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#22 Mar 03 2011 at 2:02 AM Rating: Good
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A functioning casual LS needs a LOT of people so that at least you can get a pt when you need to get things done.

If a LS has 30 members of casual players chances are that non of them are online at the same time you are.

Either that or I hope they encourage strangers to team up more often like in Phantasy Star Online.

A couple of guys agreed to do a bunch of leves with me after a behest pt and that was great but rare.
#23 Mar 03 2011 at 2:08 AM Rating: Default
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Oh i can see the massive fail those forums will be <.<

But at the same time :O so much much much FUN! Awaits!
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#24 Mar 03 2011 at 2:09 AM Rating: Good
superdupernuker wrote:
Q. You have also mentioned the possible introduction of traditional names. How do you see these new names fitting into the existing class system? Do you plan on using the new names as a guide to develop class uniqueness?

A. Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.

Whatever change is put into effect needs to be right. He recognizes that he will not be able to change the system again after this, so whatever is put into place needs to work, and be able to be balanced, for years to come. Because of this his team is giving this issue a lot of thought prior to implementation.


These are both pretty good solutions and are infinitely better than just changing names.


Yes. Cool!

So glad they are not just changing names.

In the cases of Galka and Taru I would forgive them if they did though.

thejones wrote:
You better make leveling a helluva lot more enjoyable then it is right now if you honestly expect people to endure this grind on jobs that are merely gate keepers or sub-jobs to "higher" or "advanced" jobs. The prospect of having to take CON and THM to 50 is horribly grindy and time consuming, now you are going to just add-on to that mess by making CON and THM pre-reqs to other mage jobs?


Good point. I doubt it would be 50. I'm sure this is one of the things they are considering!

Also, if they add Black Mage, what spells would it have that are not already released?

What would Paladin have that Gladiator/Sentinel does not have?

This is a serious head scratcher, best of luck Dev team.

Mikhalia wrote:
While I appreciate the emphasis on low man ingame content, I really think the linkshell needs to have a higher maximum number of members than 127.


Yes of course. I wonder if they mean to separate the definition/role of Linkshells and Companies. Since we haven't heard a word of Companies in some time, it's anyones guess.

Lady Alynis wrote:
I would hate to see things on the scale of dynamis be run thru multiple shells. That almost always ends badly.


Absolutely agree. Surely there will be some player entity (Company/LS) that will be big enough to handle the massive end-game content self-sufficiently.


Thanks for the heads-up on this interview Mistress Theonehio. Great find!

#25 Mar 03 2011 at 5:37 AM Rating: Decent
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Inc. ZAM interview~
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#26 Mar 03 2011 at 7:19 AM Rating: Decent
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Kind of hope they put a big fat sign with the player's last log-in into FFXIV on the new forums to lower the credibility of people who respond to changes without even experiencing them by themselves because that forum is going to get flooded by inactive users who are still ****** about the release's flop.
Quote:

Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players.


GOD YES, PICK THIS ONE YOSHI-P!

Edited, Mar 3rd 2011 8:36am by MajidahSihaam
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