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Options for class change.Follow

#1 Mar 02 2011 at 12:00 PM Rating: Decent
23 posts
Q. You have also mentioned the possible introduction of traditional names. How do you see these new names fitting into the existing class system? Do you plan on using the new names as a guide to develop class uniqueness?

A. Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.

Personally, I like the first option, though both sound pretty good. What about you guys?

Sorry I don't know how to make a poll.

edit: this is from the eorzeapedia interview

Edited, Mar 2nd 2011 1:01pm by cheezer5000
#2 Mar 02 2011 at 12:27 PM Rating: Excellent
204 posts
If those are really the only two options they're considering, then I am relieved they don't plan to just change the names of existing classes to jobs they may or may not closely resemble as-is. Either of these is a much better idea than that, although I would prefer the first option as well.
The More You Know 三☆
#3 Mar 02 2011 at 12:40 PM Rating: Decent
1,842 posts
I can see where a system of special would work. Once you get to Rank XX you can chose with FF path you want to take. Cojury would branch off into either a Black Mage or White Mage allow players to specialize in either offensive or defensive magics.

P.S. Yes it may sound like WoW but wasn't first nor the last, don't forget FFXI had a merit systems in place you used to specialize and buy abilities. Let's be honest too, the Final Fantasy series since FFVI in '94
FFXIV Dyvid (Awaiting 2.0)
FFXI Dyvid ~ Pandemonium (Retired)
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#4 Mar 02 2011 at 12:48 PM Rating: Decent
97 posts
I like how they answered this question. Both options sound pretty nice, and I think they would really help in the definition of a class. I'm looking forward to seeing how they will be implemented!
#5 Mar 02 2011 at 1:02 PM Rating: Decent
23 posts
Though the branching of classes sounds cool to me, I just wan't to make sure they still allow you to continue on with your starting class like ffxi. Hmm now that I think about it more maybe the second option would be better. That would be a lot of new weapons though, which is good. Wand=con, scepter=tha, whm=?? blm=?? rdm??..It will be a little more simple for dow, I'm hoping blue mage and red mage will branch off thaumaturge. Then we will have to go into lvl 2 advanced classes, and that all sounds great, but seems complicated with where the game is now.

POST SOME IDEAS ABOUT CLASS TREES? I'll try and post my view once i go look up some ff history.
#6 Mar 02 2011 at 1:05 PM Rating: Decent
89 posts
Don't you like how he answered the question with a clear and possible to pull off answer. It's like he was sent from a MMo heavens to salvage this game from the Rapture. (lol, code name joke) The old FF XI days/ Dev team would of said, we have some ideas at this time but you'll have to wait and see or Were in the works of something really great that may surprise you, instead of just giving us a heads up and seeing how we react.

For the record I go with the second idea, making the classes have more depth.

Exp: Conjurer - White or black mage

Thaumaturge - Red or Blue mage

Archer - Scout or Thief

Warrior - Paladin or Dark Knight
#7 Mar 02 2011 at 2:53 PM Rating: Decent
2,214 posts
I really hope they go with Option 1. Final Fantasy has been missing that for quite a while now. I miss the Temple of Trials type stuff where you can turn your warrior buff, or your white mage ridiculously buff.

Then I suppose the real question is, how can you then choose if there are more then one per class which one you are... And do they have differing skill points per level as well... Either option sounds like a programming nightmare. I really hope the developers have enough caffeine and obsessive materials to keep them going through what is most likely going to be one of the most painful rewrites a developer has had to witness. And may their sigfigs have mercy on them...
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