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Fatigue....Follow

#1 Mar 02 2011 at 12:58 PM Rating: Good
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how long does EXP fatigue last compared to SP fatigue, does anyone know? is it the same amount of time? if not how long should someone wait to play again before EXP fatigue is reset? Or SP fatigue reset?

Edited, Mar 2nd 2011 2:00pm by aceythafaceman
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#2 Mar 02 2011 at 1:00 PM Rating: Decent
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Change classes Smiley: grin
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#3 Mar 02 2011 at 1:02 PM Rating: Good
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i accidently posted without writing anything i hope u look again
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#4 Mar 02 2011 at 1:07 PM Rating: Decent
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Mistress Theonehio wrote:
Change classes Smiley: grin


I Should not have to be foreced to change classes just because i have more time then others.

I should not have to be Penalized in my selected class because i enjoy playing it.

OP is right this is one system that sucks and has no clear benefit but to slow an already slow rate or ranking up down.

Remove it fast.

what you should do is REWARD people for playing other classes not PENALIZE your hardcore players. This is where SE and blizzard are different and why WoW has been the leader for many years. If i play 3 different classes then give me some sort of bonus (Extra SP, or STR, Gill, Speed? anything) do not tell me what i can not play or give me a time limit for how long i can do it.

Edit: this was before the OP added what he wanted to say but the point still stands

Edited, Mar 2nd 2011 2:08pm by dnored

Edited, Mar 2nd 2011 2:08pm by dnored
#5 Mar 02 2011 at 1:25 PM Rating: Excellent
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aceythafaceman wrote:
i accidently posted without writing anything i hope u look again


I've yet to hit the exp fatigue, so I'm honestly not sure about it's duration but I'd assume it would reset around the same week period, I forgot it was even there to be honest since it has a much higher threshold, I hit class fatigue occasionally though.


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#6 Mar 02 2011 at 1:43 PM Rating: Decent
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dnored wrote:

I Should not have to be foreced to change classes just because i have more time then others.

I should not have to be Penalized in my selected class because i enjoy playing it.

OP is right this is one system that sucks and has no clear benefit but to slow an already slow rate or ranking up down.

Remove it fast.

what you should do is REWARD people for playing other classes not PENALIZE your hardcore players. This is where SE and blizzard are different and why WoW has been the leader for many years. If i play 3 different classes then give me some sort of bonus (Extra SP, or STR, Gill, Speed? anything) do not tell me what i can not play or give me a time limit for how long i can do it.

Edit: this was before the OP added what he wanted to say but the point still stands

Edited, Mar 2nd 2011 2:08pm by dnored

Edited, Mar 2nd 2011 2:08pm by dnored


Did you even read the thread?

It was a question, not your opinion on if the EXP/SP sucks. So its apparent that dnored doesn't know the answer. Is there anyone else who might have a clue besides the weekly reset, and if that is the answer when is the weekly reset?
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#7 Mar 02 2011 at 1:46 PM Rating: Excellent
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7 days from the point you earn your first tick of SP or XP, both systems work the same.
Keeping in mind, since the timer does not start untill SP/XP is earned, you various classes will have different reset dates/times.

SP surplus is very much like rest SP/XP, just that the system works in the opposite direction so that the penalty for excessive grinding can be increased, rather then a static rest bonus being realized.

From what I understand, surplus kicks in around 120k SP for every class.
Last night alone I earned 80k SP doing an 8 person leve link group, and a behest afterwards. Even some of this SP was during surplus.

Surplus is far from a brick wall that you can't get passed, it just slows you down a little bit, and at this point with all the increases to SP, it is really not all that significant.
#8 Mar 02 2011 at 1:46 PM Rating: Excellent
Now that semi-casuals can hit fatigue as well I gotta admit it's irritating.

For example: Let's say it's Sunday and it is my day to play FFXIV right? I get an 8 hour block today but not much chance to play again (continuously) until next week, or maybe two weeks later.

You gonna tell me that after 4 hours I gotta go level something other than my main?

This is my time, my shining moment. I watched kids, cleaned rooms, did my yard work, helped with homework, trash, dishes vaccum, spent quality time with the wife, took down the christmas lights (finally), took the kids to the park, the science center, the museum.

All is well. It's my turn SE. My turn to do what the **** I want. You see?

You gonna tell me I can't level GLD for 8 hours straight if that's what I want to do? Bah. You suck.

If I'm going to pay for this game I will tell YOU what I'm going to do with my free time. Not the other way around.
#9 Mar 02 2011 at 2:26 PM Rating: Decent
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Nobody said you can't keep grinding your main when it gets fatigued. I got news for ya, it's still possible to get huge SP gains with fatiuge. 75% of my time on GLA was spent in fatigue it didn't stop my from getting it to 50, in fact it barely slowed me down. You just need to think of fatigue differently. Think of it more in terms of WoW's rested xp, when you're not fatigued it's a bonus. In the scenario above, if you are just logging in after a week of not playing, your main won't be fatigued and will be getting max sp (a bonus of sorts) then after a few hours you'll start getting more normal SP gains. The whole time I leveled GLA, the most I ever saw was about 20% fatigue. 20% less sp is not gonna keep me from playing the class I want.
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#10 Mar 02 2011 at 2:34 PM Rating: Good
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Purplenv wrote:

7 days from the point you earn your first tick of SP or XP, both systems work the same.
Keeping in mind, since the timer does not start untill SP/XP is earned, you various classes will have different reset dates/times.

SP surplus is very much like rest SP/XP, just that the system works in the opposite direction so that the penalty for excessive grinding can be increased, rather then a static rest bonus being realized.

From what I understand, surplus kicks in around 120k SP for every class.
Last night alone I earned 80k SP doing an 8 person leve link group, and a behest afterwards. Even some of this SP was during surplus.

Surplus is far from a brick wall that you can't get passed, it just slows you down a little bit, and at this point with all the increases to SP, it is really not all that significant.



info is spot on, except that its 80k to go into SP fatigue/surplus for every class, not 120k
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#11 Mar 02 2011 at 2:47 PM Rating: Default
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aceythafaceman wrote:
dnored wrote:

I Should not have to be foreced to change classes just because i have more time then others.

I should not have to be Penalized in my selected class because i enjoy playing it.

OP is right this is one system that sucks and has no clear benefit but to slow an already slow rate or ranking up down.

Remove it fast.

what you should do is REWARD people for playing other classes not PENALIZE your hardcore players. This is where SE and blizzard are different and why WoW has been the leader for many years. If i play 3 different classes then give me some sort of bonus (Extra SP, or STR, Gill, Speed? anything) do not tell me what i can not play or give me a time limit for how long i can do it.

Edit: this was before the OP added what he wanted to say but the point still stands
Edited, Mar 2nd 2011 2:08pm by dnored

Edited, Mar 2nd 2011 2:08pm by dnored


Did you even read the thread?

It was a question, not your opinion on if the EXP/SP sucks. So its apparent that dnored doesn't know the answer. Is there anyone else who might have a clue besides the weekly reset, and if that is the answer when is the weekly reset?


I did read the thread did you read the post?
Did you read the post i was quoting?
Lemme bold it for you
#12 Mar 02 2011 at 8:30 PM Rating: Good
dnored wrote:
OP is right this is one system that sucks


The OP never said it sucked. Go troll somewhere else.

Back on topic:

I have hit XP Fatigue before, but only because I craft a lot. IIRC it is on a week timer just like SP fatigue. But don't let it scare you from continuing to Rank up or Level. The reduction is barely noticeable, and even a couple ranks/levels into fatigue you can still get good SP/XP.
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#13 Mar 02 2011 at 8:34 PM Rating: Good
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1 thing about XP fatigue people seem to forget

you get XP no matter what you do, what does it matter if it slows down even in the slightest....you cant change jobs, you cant do anything, XP just keeps coming. So enjoy the XP you get! Its still XP
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#14 Mar 03 2011 at 12:39 AM Rating: Good
I rated up the last 3 posts here (didn't help much). It's the flip side of what I said and it's completely true. Getting 90% SP is still hella SP. Go ask your Rank 50 friend how they got to 50 so fast. They will tell you to ignore fatigue. They will say they leveled from 40-50 with fatigue every step of the way and it didn't stop them.

Hitting 0% SP is very difficult, you have to be a serious fanatic. Hitting %90 or %80 fatigue just isn't the end of the world.

That said, it's really very irritating. A casual player finally gets chance to play all day and you get penalized for it. The penalty could be %1 and still, bah humbug!

It takes some people a while to see just how little this really effect you, and some player just aren't going to stick around to see for themselves. As soon as SE starts telling them not to play (yellow SP bar) they stop playing. They don't change classes. They don't log off until tomorrow. They just stop playing.
#15 Mar 03 2011 at 8:51 AM Rating: Good
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SmashingtonWho wrote:
It takes some people a while to see just how little this really effect you, and some player just aren't going to stick around to see for themselves. As soon as SE starts telling them not to play (yellow SP bar) they stop playing. They don't change classes. They don't log off until tomorrow. They just stop playing.

That makes as much sense as stopping playing WoW because you no longer get rested XP.

Seriously, without fatigue on some r40 leves you can get 1055 SP per kill, the first level of fatigue that's still over 900 per kill, second level over 800 per kill and so on. Seriously, who cares about fatigue? Certainly not anyone who knows how it really works.
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#16 Mar 03 2011 at 9:47 AM Rating: Excellent
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I have only started getting the yellow SP bar recently due to my push for 38 CON. I normally switch classes so often during leves to get guild marks, it didn't noticably effect me, until now. I'm not sure how deeply fatigued I am, but I was doing r40 Broken Water leves last night with a 4-way link on 2 and 3 star difficulty, to only get 240-350 per mob. When last time I did these with no fatigue and same group, I was getting over 1k for these leves.

And if it is as some have said, and not very limiting in their opinion, then why would the mechanic be in place at all?
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#17 Mar 03 2011 at 10:50 AM Rating: Good
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Antharl wrote:
I have only started getting the yellow SP bar recently due to my push for 38 CON. I normally switch classes so often during leves to get guild marks, it didn't noticably effect me, until now. I'm not sure how deeply fatigued I am, but I was doing r40 Broken Water leves last night with a 4-way link on 2 and 3 star difficulty, to only get 240-350 per mob. When last time I did these with no fatigue and same group, I was getting over 1k for these leves.

And if it is as some have said, and not very limiting in their opinion, then why would the mechanic be in place at all?


your problem wasnt with fatigue with that SP, it was either due to the levels of the people in the party, or the fact that you were not doing the leve with the mobs that give the 1k sp.

not every leve mob has the same SP drop from it after all
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#18 Mar 03 2011 at 11:03 AM Rating: Excellent
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Quote:

your problem wasnt with fatigue with that SP, it was either due to the levels of the people in the party, or the fact that you were not doing the leve with the mobs that give the 1k sp.

not every leve mob has the same SP drop from it after all



Actually, we run as a static group. The same 5 people, all the same level. And one was a direct comparison from the previous leve cycle. It was the one that requires you kill 3 piesties summoned from necro pages. At r36 with 4 of 5 linked, no fatigue, and aspect invoked, we all recieved exactly 1300 per piestie and 840 for unexpected mobs. We all stayed on until the last one hit 37 that night then quit for the evening. Yesterday was the next available cycle, we we're able to do the same one and actually linked all 5 of us. We only got 350/piestie and 240/unexpected mob (the darn blotched mongrels that drain bite you) at 37 with aspect and 5 way link. Do you think the one rank would make that much of a difference?
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#19 Mar 03 2011 at 12:23 PM Rating: Good
Jefro420 wrote:
Seriously, without fatigue on some r40 leves you can get 1055 SP per kill, the first level of fatigue that's still over 900 per kill, second level over 800 per kill and so on. Seriously, who cares about fatigue? Certainly not anyone who knows how it really works.


I'm digging what you are saying. I've heard the same from everyone I know that is Rank 50 already. Still I'm quite sure that fatigue is keeping certain people from playing FFXIV. What is your stance on those people Jefro420? Should we just say, meh, they are not cut out for FFXIV and chalk it up as a loss? I could understand that sentiment, to a point.

I'm thinking I would rather just let everyone level up to cap at whatever rate. Fatigue didn't slow down the people it was meant to. It doesn't work. The only thing it does is annoy semi-casual players that don't fully understand it. And also some players that do. It also seems like a good selling point, "Hey we got rid of Fatigue. Sorry about that, care to try again?" Something along those lines.

If fatigue is still part of the game at PS3 release it seems like shooting the game's future in the face. "Here's a game, please pay us, but don't play too much or you get penalized." Some people will never play FFXIV because of this, on principal alone.
#20 Mar 03 2011 at 12:28 PM Rating: Good
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SmashingtonWho wrote:
Jefro420 wrote:
Seriously, without fatigue on some r40 leves you can get 1055 SP per kill, the first level of fatigue that's still over 900 per kill, second level over 800 per kill and so on. Seriously, who cares about fatigue? Certainly not anyone who knows how it really works.


I'm digging what you are saying. I've heard the same from everyone I know that is Rank 50 already. Still I'm quite sure that fatigue is keeping certain people from playing FFXIV. What is your stance on those people Jefro420? Should we just say, meh, they are not cut out for FFXIV and chalk it up as a loss? I could understand that sentiment, to a point.

I'm thinking I would rather just let everyone level up to cap at whatever rate. Fatigue didn't slow down the people it was meant to. It doesn't work. The only thing it does is annoy semi-casual players that don't fully understand it. And also some players that do. It also seems like a good selling point, "Hey we got rid of Fatigue. Sorry about that, care to try again?" Something along those lines.

If fatigue is still part of the game at PS3 release it seems like shooting the game's future in the face. "Here's a game, please pay us, but don't play too much or you get penalized." Some people will never play FFXIV because of this, on principal alone.



id just like to point out

many people who quit claiming it was because of fatigue, probly woulda found something else wrong and quit anyway even if it wasnt there. and if that wasnt the case, it woulda been something else.

fact is, yes fatigue doesnt stop those it was meant to slow down, but it does slow them down

and everyone else barely notices it


the only thing wrong with it, is that people just hate the idea of it in general, not what it actualy does to them.
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#21 Mar 03 2011 at 1:34 PM Rating: Excellent
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SmashingtonWho wrote:

I'm digging what you are saying. I've heard the same from everyone I know that is Rank 50 already. Still I'm quite sure that fatigue is keeping certain people from playing FFXIV. What is your stance on those people Jefro420? Should we just say, meh, they are not cut out for FFXIV and chalk it up as a loss? I could understand that sentiment, to a point.

I think those people need to take a harder look at what it is they are complaining about. IMO if that's the only reason they quit the game, they were just looking for something to quit over. To those people, good riddance. They probably weren't much fun to party with anyway, more than likely they constantly complain and ***** while everyone else tries to have a good time. I don't want to spend my time (in-game or out) with people like that.


Edited, Mar 3rd 2011 2:37pm by Jefro420
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