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Letter from the Producer, V (03/03/2011)Follow

#1 Mar 03 2011 at 5:46 AM Rating: Good
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Well, my stint in London has drawn to a close, and I'm now making my way to L.A. At the London office, I had the chance to speak with a few people from FFXIV's French and German fan sites, and enjoyed what I felt were some very meaningful exchanges. Unfortunately, I couldn't meet up with representatives from one of the German sites due to some transportation trouble on their end. But I'll be back in Europe before long, so we'll have to get together then!

Japan to England to America in the span of a week. It's all got me feeling a bit...off. Maybe it's because I'm not the type of person who sleeps much to begin with, but I'm not really feeling the jet lag, per se. I'm just worried that if I stop to take a break or slow down, it'll hit me all at once. If anyone out there knows a cure for this nonsense, let me know.

As I mentioned before, I left the results and analysis of the second Players' Poll out of my last letter to try and keep it short, so that's seems as good a place as any to start.

I'm writing this at 30,000 feet again, so I may not be calm, cool, and collected. But my interpretations of the poll data were all made while I still had two feet on the ground, so they should be solid. (Seriously, I really hate planes.)

Poll responses numbered in the tens of thousands again, and I'd like to thank everyone who participated. Let's get right to it, shall we?


1. What do you feel are currently the most significant issues with the battle system? (up to three answers)

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For Question 1, we decided to list up several points of concern the dev team and I had, and allow you to select multiple responses. It looks like the end result is that you feel all of them are significant issues. We'll do our best to address them all. In particular, the lack of class uniqueness seems to be prevalent in all regions. As this relates closely to core elements such as battle strategy, party composition, and attributes, we will be giving it top priority. It is going to entail a huge overhaul, including balancing the distribution of actions across classes, but we'll be looking to see what we can do, and then doing it! The result will be less monotony of actions, and once those changes have been finished, we'll move onto reworking the Battle Regimen system.


2. What type of class role would you like to use in combat?

You guys love your melee attackers, don't you? I guess it's to be expected, considering Matsui (the battle team leader) tells me that melee attackers have been the most popular classes in FFXI, too. Personally, when it comes to MMOs, I'm more of a ranged man myself. I've logged more than my fair share of play time online, and have played every kind of class, but whenever asked what my main is, I always say caster first. At any rate, we'll be taking the results from Question 2 into consideration when making system changes to help encourage party-based play.

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3. How frequently would you like to engage in party-based play?

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At first glance, Question 3's results look to be an overwhelming desire for party-based play, but looking closely at the regional breakdown, Japan in particular has a strong showing of players who prefer rolling solo. I imagine for many people it might go something like this: real life obligations at school or work → can't play for prolonged periods of time → log into a game with mostly party-based content → spend time looking for a party → end up losing actual game time. I'm well aware of these issues, and promise not to let vicious cycles like this dominate FFXIV's gameplay. I'm on it. ☺

Though we're revising the battle system with a focus on making it fun for parties, the solo/party orientation and recommended ranks of game content will be clearly defined, and future adjustments and additions will take all types of player lifestyles into account. To take guildleves as an example, there is a certain comfort in knowing that if I go to this aetheryte or that counter, there is something to do. I'm of the opinion that there is nothing better than the ability to pick up the game and play even when you only have a little bit of time to do so, and this will continue to be an important element in the future. Of course, to make party play as enjoyable as possible, we're going to be coming up with some new specs and begin implementing them when possible.


4. What types of game content would you like to undertake while in a party? (up to three answers)

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5. What types of game content would you like to undertake while playing solo? (up to three answers)

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Questions 4 and 5 were aimed at party and solo play, respectively. These tremendously informative results will go a long way towards serving as a barometer of sorts for future content balancing. We will draw heavily on this data when considering the necessity of forming parties, the presence of in-game features to aid in doing so, and other such differences between solo and party play. These differences seem to attribute in part for the strong showing of the solo PvE content option. Also, the solo play response for farming/gathering is extremely valuable feedback for the dev team, and I’m thinking that this is something we can tie into the in-game companies we have planned!


6. In addition to enhancing class differentiation with essential attributes and distinct appearances, we are also looking into introducing class and rank requirements for equipping gear. How do you feel about the implementation of such a system?

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The overwhelming majority seems to be in favor of an item system with an emphasis on class uniqueness, much like the results from Question 1. As I mentioned last letter, this is something that we've already started on, and we'll be implementing the changes over time together with adjustments to item stats.


7. The fatigue system currently in place aims to prevent excessive "grinding" of skill and experience points. Have you felt the effects of this system while playing?

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No doubt many players experienced this to a greater extent after the changes to skill and experience point calculations introduced in 1.15. I can't give any particulars about the timing, but once we rework the foundation, we'll be touching up this as well, so please bear with us.


The bonus point allotment system was intended to be a means by which players could customize their character's individuality. The free distribution of attribute points has given rise to certain problems, however, such as compatibility issues with the Armoury system, and the lowered effectiveness of the attributes themselves. In particular, this lowered effectiveness of attributes also extends its influence to items, and is therefore something that we feel must be rectified. To do so, we are currently looking into the following two options:

Removal of the bonus point system, and the addition of automatic allotment of attribute points based on class.
Removal of physical levels, and the addition of class-specific allotment of attribute points for each class based on rank.

8. Would you prefer option 1, option 2, or the current system?


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To be honest, I'm genuinely surprised by the response to Question 8, as are Matsui and Gondai on the battle team. We certainly didn't think that over 50% of players would be for doing away with physical levels. This would entail some pretty big changes tied in with enhancing class uniqueness. But we're coming to realize now that most of you seem to be saying you're fine with radical changes as long as they make the game more fun. We'll definitely refer to this data when coming up with new specs, and will be implementing them when we can!


9. If the current target claiming system were done away with, would you be in favor of a system that rewards skill, experience, and loot only to the party that first deals damage to an enemy? Or would you be in favor of skill, experience, and loot being distributed amongst all parties that contributed to an enemy's defeat?

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Player opinions are pretty evenly split on this one, and the regional breakdowns are varied a bit as well. I'm kicking myself for not having put in a third option combining the other two: Skill and experience going to all parties, and loot going to only the first party to deal damage to an enemy.

I personally think that this mixed option (skill/experience to all involved parties, loot to only the claiming party) makes sense. Well, the official FFXIV forums will be going live shortly, and I'd very much like to open this topic up for discussion there to hear your opinions. I'll be posting, too!


10. If the current target claiming system were done away with, would you prefer for content such as dungeons and battle to be converted into instances as much as possible?

* "Instances" refer to those events and areas that can only be occupied by a single party, or certain characters, at once. This serves to prevent players from competing with one another for the same enemies, for example.

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This data is somewhat representative of the response seen to Question 9 data. The people have spoken. As such, we'll be operating under the premise that new PvE content, such as dungeons containing sought-after loot, will be instanced. By instancing content in this way, we'll be able to reduce claim wars and counter-camping and all that. There's also the added merit of enabling the level design team to work with a clear theme in mind, and create much more engaging and challenging content.

So, what did you think of the second Players' Poll results? I really can't thank you enough for all of the valuable opinions. The data has really helped us map out the direction in which to take the battle system from here. All that's left to do is to finalize the specs and start writing the code. But after-the-fact adjustments and reworkings being what they are, it simply isn't possibly to fit everything that needs to be done in a single monthly patch. And so we're planning to release every big change over the course of two smaller-size updates. You'll be able to start seeing the changes to the battle system come spring, so please be patient just a bit longer!

My next letter will be sometime after the Game Developers Conference, when I'm back on Japanese soil. Patch 1.16 will be live by then, and I'm planning on diving into the topic of in-game companies! All of the system-side preparations have been made, and it's almost time for Eorzea's radical transformation to begin!

Well, I have to man up through two more flights (L.A. to San Fran, and San Fran to Tokyo). Keep me in your prayers, everyone! It's times like this a little FF Levitate spell would come in handy...

See you next post! ☺

FINAL FANTASY XIV Producer & Director, Naoki Yoshida


Edit - Yoshi P really hates planes....

Edited, Mar 3rd 2011 7:16am by GuiltyBoomerang

Edited, Mar 3rd 2011 7:22am by GuiltyBoomerang
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#2 Mar 03 2011 at 6:11 AM Rating: Excellent
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Looking forward to just about all of those changes. Realistically I think "by spring" sounds overly optimistic though. I'm pretty surprised people like instances so much when they have chosen to play an MMO.

The 1st question was the hardest to answer but I'm glad it seems to have been a hard choice for many. Hopefully this will mean better animations and effects in the long run.
#3 Mar 03 2011 at 6:18 AM Rating: Good
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9. If the current target claiming system were done away with, would you be in favor of a system that rewards skill, experience, and loot only to the party that first deals damage to an enemy? Or would you be in favor of skill, experience, and loot being distributed amongst all parties that contributed to an enemy's defeat?



Player opinions are pretty evenly split on this one, and the regional breakdowns are varied a bit as well. I'm kicking myself for not having put in a third option combining the other two: Skill and experience going to all parties, and loot going to only the first party to deal damage to an enemy.

I personally think that this mixed option (skill/experience to all involved parties, loot to only the claiming party) makes sense. Well, the official FFXIV forums will be going live shortly, and I'd very much like to open this topic up for discussion there to hear your opinions. I'll be posting, too!


Since the general opinions were to evenly spread I would have no problem with a "compromise" like the third option. On the other hand this question is mute on instanced encounters anyway!
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#4 Mar 03 2011 at 6:23 AM Rating: Decent
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Its been talked about a lot in other threads but following the results of question 10 and the comments made by yoshi-p, its just a matter of time before I leave this game crying at the dismal mess it will have become.
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#5 Mar 03 2011 at 6:36 AM Rating: Excellent
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Metin wrote:
Its been talked about a lot in other threads but following the results of question 10 and the comments made by yoshi-p, its just a matter of time before I leave this game crying at the dismal mess it will have become.
Why, exactly?

As long as we'll still have dungeon crawls, I'm ok with a lot of instanced content.
Competing for claims did nothing but frustrate me in FFXI.
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#6 Mar 03 2011 at 6:40 AM Rating: Default
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Competing for claims did nothing but frustrate me in FFXI.


You've done a lot of competing for claims with the guildleve system? Yeah, I didn't think so.

It's no excuse to instance everything. Phasing can deal with both issues.

Either way, bring on the Monster Hunter XIV (with worse gameplay)!

Edited, Mar 3rd 2011 3:40pm by Hyanmen
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#7 Mar 03 2011 at 6:41 AM Rating: Excellent
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Metin wrote:
Its been talked about a lot in other threads but following the results of question 10 and the comments made by yoshi-p, its just a matter of time before I leave this game crying at the dismal mess it will have become.


I'm never a fan of too much instanced content (WoW had TONS) but anything that has me actually enjoying the game instead of camping a 24 hour pop like Shikigami or land gods is all a step in the right direction no matter what ridiculousness they may have planned. So I'm optimistic about this.

To me, personally, FFXI had one HUGE downside. And that was camping. All the time.
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#8 Mar 03 2011 at 6:43 AM Rating: Excellent
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Hyanmen wrote:
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Competing for claims did nothing but frustrate me in FFXI.


You've done a lot of competing for claims with the guildleve system? Yeah, I didn't think so.

It's no excuse to instance everything. Phasing can deal with both issues.

Either way, bring on the Monster Hunter XIV (with worse gameplay)!

Edited, Mar 3rd 2011 3:40pm by Hyanmen
Yes, because I clearly said that SE should instance everything.
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#9 Mar 03 2011 at 6:44 AM Rating: Good
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Hyanmen wrote:
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Competing for claims did nothing but frustrate me in FFXI.


You've done a lot of competing for claims with the guildleve system? Yeah, I didn't think so.

It's no excuse to instance everything. Phasing can deal with both issues.

Either way, bring on the Monster Hunter XIV (with worse gameplay)!

Edited, Mar 3rd 2011 3:40pm by Hyanmen


Lol if only the cooking was as fun, accessible, strategic, quick, dangerous, interactive, useful and had as funny music as MH3tri...
#10 Mar 03 2011 at 6:45 AM Rating: Decent
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I hate instances with a passion. Unless SE can find a new and imaginative way to implement them into the world in a way no other MMO has ever done then I wont like it, I'd rather deal with RMT camping along side me. Thats life, you have honest ordinary people, then you get the idiots who try spoil it for everyone then you get the mercenaries the RMT. I'd rather sit along side all of them than vanish myself into a private little room to get my monster/gear/item/prescribed content.
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#11 Mar 03 2011 at 6:45 AM Rating: Excellent
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Yes, because I clearly said that SE should instance everything.


Yeah, 'just' the PvE content. A drop in the ocean indeed.

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Lol if only the cooking was as fun, accessible, strategic, quick, dangerous, interactive, useful and had as funny music as MH3tri...


Indeed, and you know what? It will never be because the game has been built with the fact in mind that the servers need to be able to handle hundreds of players at once. The gameplay will suck as long as they have to deal with this, so might as well make the most use of it. Instead of marginalizing it as they seem to be doing. So in the end we'll have Monster Hunter with bad gameplay because there are still open areas (though marginalized) that couldn't handle MH gameplay. Definitely sounds good.

Edited, Mar 3rd 2011 3:47pm by Hyanmen
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#12 Mar 03 2011 at 6:48 AM Rating: Good
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Well guys make sure your voices are heard on official forums. That's all I have to say.

EDIT: Ok, I guess do have more say. I love Yoshi P's third option for question 9. That's a really good idea, let's make sure he implements that.

Edited, Mar 3rd 2011 7:52am by TerraSonicX
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#13 Mar 03 2011 at 6:48 AM Rating: Good
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Then again it would be no different from XI.

Every end-game area with the exception of "open" areas like Sky and Sea was in an instance of a zone, e.g Dynamis was an instance of the respective zone, Limbus was an instance of Promyvion/Grand Palace, Einherjar had it's own areas, All assaults were true instances, BCNM/KSNM etc etc were instances and so on.

Only ground kings, gods, partying, Besieged, Campaign, ZNM and VNM were "open" content.
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#14 Mar 03 2011 at 6:51 AM Rating: Good
Worries me a little about the instanced content, I hope they mix it up and dont just put all the good/rare items into instanced content.

Will have to wait and see I suppose but apart from that it looked pretty much like I voted, a little bit at the end about companies and world changes too, thats really has got me excited, can't wait to see the details on that!
#15 Mar 03 2011 at 6:53 AM Rating: Good
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Then again it would be no different from XI.

Every end-game area with the exception of "open" areas like Sky and Sea was in an instance of a zone, e.g Dynamis was an instance of the respective zone, Limbus was an instance of Promyvion/Grand Palace, Einherjar had it's own areas, All assaults were true instances, BCNM/KSNM etc etc were instances and so on.

Only ground kings, gods, partying, Besieged, Campaign, ZNM and VNM were "open" content.


Dynamis was not instanced. Nor do I think Limbus was either. Lots of "They stole our time slot!!!" drama.

(Was Limbus instanced?)

Edited, Mar 3rd 2011 7:54am by Kitprower
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#16 Mar 03 2011 at 6:58 AM Rating: Decent
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Mistress Theonehio wrote:
Then again it would be no different from XI.

Every end-game area with the exception of "open" areas like Sky and Sea was in an instance of a zone, e.g Dynamis was an instance of the respective zone, Limbus was an instance of Promyvion/Grand Palace, Einherjar had it's own areas, All assaults were true instances, BCNM/KSNM etc etc were instances and so on.

Only ground kings, gods, partying, Besieged, Campaign, ZNM and VNM were "open" content.


This is fine, if it is some(like XI) then its fine. If its a lot(like wow) then its not. Yoshi-p's words indicate a lot if not most. Thats what will make me run away.
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#17 Mar 03 2011 at 6:59 AM Rating: Excellent
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Big thanks to GuiltyBoomerang for putting those pictures of the charts together. Stuck 'em in the news post :)
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#18 Mar 03 2011 at 7:01 AM Rating: Decent
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Kitprower wrote:
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Then again it would be no different from XI.

Every end-game area with the exception of "open" areas like Sky and Sea was in an instance of a zone, e.g Dynamis was an instance of the respective zone, Limbus was an instance of Promyvion/Grand Palace, Einherjar had it's own areas, All assaults were true instances, BCNM/KSNM etc etc were instances and so on.

Only ground kings, gods, partying, Besieged, Campaign, ZNM and VNM were "open" content.


Dynamis was not instanced. Nor do I think Limbus was either. Lots of "They stole our time slot!!!" drama.

(Was Limbus instanced?)

Edited, Mar 3rd 2011 7:54am by Kitprower

i suppose it depends on your deffinition of instance, all dynamis zones were individual zones no different than windy or whitegate, theyre just modeled to resemble their respective twin zones. They are not multiple copies of the same zone suited for same real time gameplay with different outcomes. so to me, dynamis was not instanced.

Edited, Mar 3rd 2011 8:03am by pixelpop
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#19 Mar 03 2011 at 7:03 AM Rating: Default
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Kitprower wrote:
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Then again it would be no different from XI.

Every end-game area with the exception of "open" areas like Sky and Sea was in an instance of a zone, e.g Dynamis was an instance of the respective zone, Limbus was an instance of Promyvion/Grand Palace, Einherjar had it's own areas, All assaults were true instances, BCNM/KSNM etc etc were instances and so on.

Only ground kings, gods, partying, Besieged, Campaign, ZNM and VNM were "open" content.


Dynamis was not instanced. Nor do I think Limbus was either. Lots of "They stole our time slot!!!" drama.

(Was Limbus instanced?)

Edited, Mar 3rd 2011 7:54am by Kitprower


Instances also refers to a copy of something, which Dynamis was a copy of Bastok Mines, South Sandy, Ru`Lude, Tavnazia, Dunes etc. Sandoria[S] was also another instance of South Sandoria.

Hugus wrote:

Dynamis was instance in the point that noone outside authorised persons (Having the Sand hourclosk thing) could access it!


^ as well.

Edited, Mar 3rd 2011 5:14am by Theonehio
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#20 Mar 03 2011 at 7:12 AM Rating: Default
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pixelpop wrote:
Kitprower wrote:
Quote:
Then again it would be no different from XI.

Every end-game area with the exception of "open" areas like Sky and Sea was in an instance of a zone, e.g Dynamis was an instance of the respective zone, Limbus was an instance of Promyvion/Grand Palace, Einherjar had it's own areas, All assaults were true instances, BCNM/KSNM etc etc were instances and so on.

Only ground kings, gods, partying, Besieged, Campaign, ZNM and VNM were "open" content.


Dynamis was not instanced. Nor do I think Limbus was either. Lots of "They stole our time slot!!!" drama.

(Was Limbus instanced?)

Edited, Mar 3rd 2011 7:54am by Kitprower

i suppose it depends on your deffinition of instance, all dynamis zones were individual zones no different than windy or whitegate, theyre just modeled to resemble their respective twin zones. They are not multiple copies of the same zone suited for same real time gameplay with different outcomes. so to me, dynamis was not instanced.

Edited, Mar 3rd 2011 8:03am by pixelpop


Dynamis was instance in the point that noone outside authorised persons (Having the Sand hourclosk thing) could access it!
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#21 Mar 03 2011 at 7:22 AM Rating: Good
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At first glance, Question 3's results look to be an overwhelming desire for party-based play, but looking closely at the regional breakdown, Japan in particular has a strong showing of players who prefer rolling solo. I imagine for many people it might go something like this: real life obligations at school or work → can't play for prolonged periods of time → log into a game with mostly party-based content → spend time looking for a party → end up losing actual game time. I'm well aware of these issues, and promise not to let vicious cycles like this dominate FFXIV's gameplay. I'm on it. ☺



I am very happy to see they are not going in favor of one way or the other when it comes to this dynamic. I really am happy to see they are trying to make a balance for those who have more time to play and a balance for those who have little time to play.
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#22 Mar 03 2011 at 7:27 AM Rating: Decent
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Stoked for all these changes. It baffles me that some people would prefer a return to most things being open-world, the 4ish years of QQ in FFXI over it was more than enough to me (referring to the time pre-ToAU, though that's not to say it ended right up until Dynamis was finally made redundant).

Really excited to see what he means by Eorzea's radical transformation, could all be linked back to that 'cryptic' poem and various other bits about the world not feeling so safe anymore (because let's face it, it's a themepark right now)

Edited, Mar 3rd 2011 8:28am by Dlaqev
#23 Mar 03 2011 at 7:31 AM Rating: Excellent
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As long as they work them in seamlessly with the environment I don't mind instances at all. What's the difference if you don't even notice you're in an instance?
Camping with multiple players for that NM that drops that one piece of gear that groups required you have to be effective really sucked and was one of my pet peeves. I remember the Monster Signa and Leaping Boots being pretty aggrivating to get since there were always other players camping them. **** a THF/RNG had a distinct advantage with widescan and flee at camping NMs. That and the respawn timers on some were outright rediculous. Take the Dune Widow for instance. Wait 3 hours, get claim stolen by a dude who literally just logged in right before it popped, wait ANOTHER 3 hours, fight it, no drop, ANOTHER 3 hours.. some people just don't have that kind of time to devote to the game over 1 item, even if it helps your class greatly. That and no more QQ about a zone like dynamis alreasy in use.

So bring on the instances. I'm excited to see them!
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#24 Mar 03 2011 at 7:56 AM Rating: Good
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Its been talked about a lot in other threads but following the results of question 10 and the comments made by yoshi-p, its just a matter of time before I leave this game crying at the dismal mess it will have become.


Wow really? Your gonna cry because other content may actually be interesting and rewarding instead of punching a coblyn in a cave/field? Open world content is still gonna be there. >.>

People need to get over this fear of change. Seriously.
#25 Mar 03 2011 at 8:02 AM Rating: Good
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MippsCat wrote:
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Its been talked about a lot in other threads but following the results of question 10 and the comments made by yoshi-p, its just a matter of time before I leave this game crying at the dismal mess it will have become.


Wow really? Your gonna cry because other content may actually be interesting and rewarding instead of punching a coblyn in a cave/field? Open world content is still gonna be there. >.>

People need to get over this fear of change. Seriously.


I think his worry is that he'll no longer have to get up 3 hours before work to camp the FFXIV equivalent to Fafnir alongside claim bots and RMT for a < 5% drop rate sword that everyone in his LS wants.
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#26 Mar 03 2011 at 8:04 AM Rating: Decent
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Quanta wrote:
MippsCat wrote:
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Its been talked about a lot in other threads but following the results of question 10 and the comments made by yoshi-p, its just a matter of time before I leave this game crying at the dismal mess it will have become.


Wow really? Your gonna cry because other content may actually be interesting and rewarding instead of punching a coblyn in a cave/field? Open world content is still gonna be there. >.>

People need to get over this fear of change. Seriously.


I think his worry is that he'll no longer have to get up 3 hours before work to camp the FFXIV equivalent to Fafnir alongside claim bots and RMT for a < 5% drop rate sword that everyone in his LS wants.


This is why I enjoyed FFXI, I didn't bother with retarded **** like ground kings.
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#27 Mar 03 2011 at 8:05 AM Rating: Excellent
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What surprised me most was the % of Japanese players who were pro-soloing, or should I say, the seeming lack of party emphasis on the part of Japanese players.

I'm pretty happy about their decision to move forward with more instances though. I think they are better in just about every aspect of the game. They are actually offer more immersion (how realistic is it to fight an epic monster with X people watching and emoting), they offer more interesting scripted possibilities, and most importantly, they don't exclude other players by claiming and slow spawns.
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#28 Mar 03 2011 at 8:05 AM Rating: Decent
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oddly no mention of what they want to do with the stamina system in this one. I know they're looking into auto attack as well. I think this is the biggest question that most people have about the upcoming battle changes.

If the basic system stays the same and his plans for battle changes only pertain to balancing and lowering party sizes, then i'd be happy and content.

if the basic stamina system changes in some way, which i'm pretty sure is going to happen, then i find it odd that he hasn't really adressed it in this letter.

The numbers are interesting for this poll. Overwhelmingly, it seems like the japanese votes outnumber north america's in almost each question. I wonder what this means.
#29 Mar 03 2011 at 8:13 AM Rating: Excellent
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I'm all for instances, but I hope they don't become the loot holes that WOW instances have become. I do not want to max out a class on dungeon gear within a week of hitting max level like I did with my paladin and DK on WOW.

I think if they were made more like Aion dungeons, I could live with that. Those were fun.
#30 Mar 03 2011 at 8:16 AM Rating: Good
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The people have spoken. As such, we'll be operating under the premise that new PvE content, such as dungeons containing sought-after loot, will be instanced. By instancing content in this way, we'll be able to reduce claim wars and counter-camping and all that. There's also the added merit of enabling the level design team to work with a clear theme in mind, and create much more engaging and challenging content.


Yes, yes, yes. Maybe it was amplified by how little there is to do right now, but I've already experienced camping wars - on a roaming NM! Nothing made my blood boil as much in this game as sitting around idle with 10 of my friends for an hour because we wanted a shot at a NM drop, but needed to compete with other groups.

I work full-time and have family commitments - waiting around for a game to be ready for me is not something I'm interested in. I'm glad the people have spoken - this work will make the game much more fun. Let's hope they implement it quickly.
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#31 Mar 03 2011 at 8:17 AM Rating: Excellent
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Mistress Theonehio wrote:
Quanta wrote:
MippsCat wrote:
Quote:
Its been talked about a lot in other threads but following the results of question 10 and the comments made by yoshi-p, its just a matter of time before I leave this game crying at the dismal mess it will have become.


Wow really? Your gonna cry because other content may actually be interesting and rewarding instead of punching a coblyn in a cave/field? Open world content is still gonna be there. >.>

People need to get over this fear of change. Seriously.


I think his worry is that he'll no longer have to get up 3 hours before work to camp the FFXIV equivalent to Fafnir alongside claim bots and RMT for a < 5% drop rate sword that everyone in his LS wants.


This is why I enjoyed FFXI, I didn't bother with retarded sh*t like ground kings.


And that is cool lol. No one wanted to experience the worst part of FFXI in the first place nether less a second time in a new game. Try to tally up the amount of threads that asked SE to change Kings before abyssea hit. The hardest part of the game should be the fight not the competition for the fight.
#32 Mar 03 2011 at 8:23 AM Rating: Excellent
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Metin wrote:
I hate instances with a passion. Unless SE can find a new and imaginative way to implement them into the world in a way no other MMO has ever done then I wont like it, I'd rather deal with RMT camping along side me. Thats life, you have honest ordinary people, then you get the idiots who try spoil it for everyone then you get the mercenaries the RMT. I'd rather sit along side all of them than vanish myself into a private little room to get my monster/gear/item/prescribed content.

So Salvage, Limbus, Nyzul, Einherjar.. You hated all of those events with a passion? I can tell you I enjoyed those a **** of a lot more than standing in the Aery watching other people claim Faf.
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#33 Mar 03 2011 at 8:32 AM Rating: Good
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I just hope they find a good balance with instanced areas. I don't want it to be just like FFXI was, but I don't want a WoW clone either.

I just can't wait to see how the game is like after today's update.

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#34 Mar 03 2011 at 8:39 AM Rating: Decent
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OMFG. People are now ******** about instances?!?!

Srsly?!

Obviously your on a bad server or no where near end game but there are already camping wars on NM's in FFXIV! Want to kill dedore with your LS? Good luck competing against 4 other groups and a bunch of other THM's waiting to solo it.

No where did Yoshi say there would ONLY be instanced content, there are already roaming NM's you can claimbot.

FFS.
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#35 Mar 03 2011 at 8:48 AM Rating: Excellent
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SabastianSeraph wrote:
OMFG. People are now ******** about instances?!?!

Srsly?!

Obviously your on a bad server or no where near end game but there are already camping wars on NM's in FFXIV! Want to kill dedore with your LS? Good luck competing against 4 other groups and a bunch of other THM's waiting to solo it.

No where did Yoshi say there would ONLY be instanced content, there are already roaming NM's you can claimbot.

FFS.


Funny story, he's been saying for like 2 months now that he wants to make the game world more alive by introducing roaming monsters and dangers in the outside world. That sounds to me like the opposite of instancing.

I don't get why people instantly equate the word "instance" with WOW's loot holes. FFXI liberally employed the use of instancing in almost every area of the game, yet people didn't complain about it there.
#36 Mar 03 2011 at 8:54 AM Rating: Good
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SabastianSeraph wrote:
there are already roaming NM's you can claimbot.

Have you actually tried to solo a free roaming NM? There is no way in **** a botter can kill one that's currently in the game, it takes a large team of r50s from what I understand.
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#37 Mar 03 2011 at 8:54 AM Rating: Default
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Wolfums wrote:
SabastianSeraph wrote:
OMFG. People are now ******** about instances?!?!

Srsly?!

Obviously your on a bad server or no where near end game but there are already camping wars on NM's in FFXIV! Want to kill dedore with your LS? Good luck competing against 4 other groups and a bunch of other THM's waiting to solo it.

No where did Yoshi say there would ONLY be instanced content, there are already roaming NM's you can claimbot.

FFS.


Funny story, he's been saying for like 2 months now that he wants to make the game world more alive by introducing roaming monsters and dangers in the outside world. That sounds to me like the opposite of instancing.

I don't get why people instantly equate the word "instance" with WOW's loot holes. FFXI liberally employed the use of instancing in almost every area of the game, yet people didn't complain about it there.


I link it to FFXI, but again it's what I refer to when people link stuff to WoW as the WoWpocalypse of MMORPGs, since it pretty much destroyed every aspect of MMORPGs (for better or for worse is your personal opinion.)
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#38 Mar 03 2011 at 9:23 AM Rating: Decent
KujaKoF wrote:
What surprised me most was the % of Japanese players who were pro-soloing, or should I say, the seeming lack of party emphasis on the part of Japanese players.

I'm pretty happy about their decision to move forward with more instances though. I think they are better in just about every aspect of the game. They are actually offer more immersion (how realistic is it to fight an epic monster with X people watching and emoting), they offer more interesting scripted possibilities, and most importantly, they don't exclude other players by claiming and slow spawns.



It is strange why Japanese players dont like to utilise party play, I am finding on a more regular basis people refusing to join behest parties the majority seems to be Japanese players and they run off claiming all the mobs they can which is extremely annoying to say the least.
#39 Mar 03 2011 at 9:27 AM Rating: Good
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IlethiusTarraban wrote:
KujaKoF wrote:
What surprised me most was the % of Japanese players who were pro-soloing, or should I say, the seeming lack of party emphasis on the part of Japanese players.

I'm pretty happy about their decision to move forward with more instances though. I think they are better in just about every aspect of the game. They are actually offer more immersion (how realistic is it to fight an epic monster with X people watching and emoting), they offer more interesting scripted possibilities, and most importantly, they don't exclude other players by claiming and slow spawns.



It is strange why Japanese players dont like to utilise party play, I am finding on a more regular basis people refusing to join behest parties the majority seems to be Japanese players and they run off claiming all the mobs they can which is extremely annoying to say the least.


FFXIV is currently built towards solo play, nothing besides NM and behest are party play. It's sad but that's really how this game is currently. Also the party seeking/inviting feature isn't as good as it was in XI's for example.
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#40 Mar 03 2011 at 9:40 AM Rating: Decent
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I'm a casual player and in a minority in most of my opinions.

1. I don't want quest markers (I have posted my opinions I won't go into details here)
2. I like the Armoury System (I recognize it is not everything it could be).
3. I like the Fatigue System
4. I voted against instanced content. Not that I won't tolerate some instances but I don't want the whole game to be instanced. Instances & gear drops should not be the impetus for everything we do in FFXIV as it is in other MMOs. I liked camping in XI. I am willing to wait and see how it is implemented and will at some point post my thoughts about how they could do it in a way that is different from other MMOs and acceptable to me. I liked some of the instanced content in XI.

I think I'm in the majority on:
1. The need for an overhaul of the Battle System and I've posted thoughts on how I think it could be executed.
2. The party search system needs updated so people will use it.

As adamant as I feel about the first four items where I am in the minority, what will really make or break the game is the ability to form and fight in parties. I don’t mean to play down the importance of a Final Fantasy game having a great story and engaging plot. I just think the ability to make parties and battle mechanics like teamwork will make this game something everyone will enjoy.

I am trying very hard to reserve judgment because historically I have enjoyed SE games. I understand they are trying to meet the needs of the broader player base. It isn't personal it is more market demographics and democracy. However, I think if they ignore their minority player base they are going to lose some of their more faithful players and a depth of ideas and counter-opinions on how to make the game great.
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#41 Mar 03 2011 at 9:41 AM Rating: Good
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reptiletim wrote:
As long as they work them in seamlessly with the environment I don't mind instances at all. What's the difference if you don't even notice you're in an instance?
Camping with multiple players for that NM that drops that one piece of gear that groups required you have to be effective really sucked and was one of my pet peeves. I remember the Monster Signa and Leaping Boots being pretty aggrivating to get since there were always other players camping them. **** a THF/RNG had a distinct advantage with widescan and flee at camping NMs. That and the respawn timers on some were outright rediculous. Take the Dune Widow for instance. Wait 3 hours, get claim stolen by a dude who literally just logged in right before it popped, wait ANOTHER 3 hours, fight it, no drop, ANOTHER 3 hours.. some people just don't have that kind of time to devote to the game over 1 item, even if it helps your class greatly. That and no more QQ about a zone like dynamis alreasy in use.

So bring on the instances. I'm excited to see them!


This is exactly why I stopped FFXI. Because of the frustration of not being able to get the Ying Yang robe. I mean, when it comes to the point that one has to actually HAVE to take 2 weeks of vacation from work to try to get an item because it's close to impossible casually, well, to me, it means I'd rather leave the game (specially when you finally get the claim/ToD, no drop...). So indeed, camping for hours against competition (and claim bots) any NM for actually even not 100% drop rate is a game breaker.

Also, about the discussion about 'definition' of instances, why don't you start arguing of what is or not instanced and go for that definition posted by Yoshi-P:

Quote:
"Instances" refer to those events and areas that can only be occupied by a single party, or certain characters, at once. This serves to prevent players from competing with one another for the same enemies, for example.


So then this:

Quote:
Then again it would be no different from XI.

Every end-game area with the exception of "open" areas like Sky and Sea was in an instance of a zone, e.g Dynamis was an instance of the respective zone, Limbus was an instance of Promyvion/Grand Palace, Einherjar had it's own areas, All assaults were true instances, BCNM/KSNM etc etc were instances and so on.

Only ground kings, gods, partying, Besieged, Campaign, ZNM and VNM were "open" content.


Quote:
Have you actually tried to solo a free roaming NM? There is no way in **** a botter can kill one that's currently in the game, it takes a large team of r50s from what I understand.


He was talking about claimbots and not solo kill the NM: you can actually have a party with a claimbot, like the good old FFXI at some point. Just needed to clarify it.




Edited, Mar 3rd 2011 10:57am by Carmillia

Edited, Mar 3rd 2011 11:05am by Carmillia
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#42 Mar 03 2011 at 9:51 AM Rating: Default
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No one claim-botted Ying-Yang Robe... come on.... that was like the simplest NM to kill...

Anyways... I loved the NM competition... I'm a competitive person.. I like beating or other people.... I just hope there is a bit of a mix and not all content is instanced... (which I don't think it will be)

Also- I love the people saying I "HAD" to camp this NM... you don't HAVE to do anything... its a video gaaammmeee!!!

Edited, Mar 3rd 2011 9:57am by MaverickBG
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#43 Mar 03 2011 at 9:52 AM Rating: Excellent
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I'm all for things that will bring new players, and old players back to my dead server. 6 hour campfests will just kill it even more... bring on the content!
#44 Mar 03 2011 at 10:01 AM Rating: Good
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Jefro420 wrote:
SabastianSeraph wrote:
there are already roaming NM's you can claimbot.

Have you actually tried to solo a free roaming NM? There is no way in **** a botter can kill one that's currently in the game, it takes a large team of r50s from what I understand.

Actually Dedore CAN be solo'd.
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#45 Mar 03 2011 at 10:04 AM Rating: Excellent
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MaverickBG wrote:
No one claim-botted Ying-Yang Robe... come on.... that was like the simplest NM to kill...

Anyways... I loved the NM competition... I'm a competitive person.. I like beating or other people.... I just hope there is a bit of a mix and not all content is instanced... (which I don't think it will be)


I did not say claim bots Shiki... This example of Ying-Yang robe was for the picture of what NM camping can lead to. Also, you can also claimbot the easiest Mob ever, just to get the claim... Being competitive or not is not the problem. There is already roaming NMs so obviously, there will be a mix of both (harmlet defense don't seem to be an instanced content when implemented for example)...
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yfaithfully wrote:
To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#46Suhee, Posted: Mar 03 2011 at 10:05 AM, Rating: Sub-Default, (Expand Post) This game still sucks....
#47 Mar 03 2011 at 10:06 AM Rating: Decent
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Mistress Theonehio wrote:
IlethiusTarraban wrote:
KujaKoF wrote:
What surprised me most was the % of Japanese players who were pro-soloing, or should I say, the seeming lack of party emphasis on the part of Japanese players.

I'm pretty happy about their decision to move forward with more instances though. I think they are better in just about every aspect of the game. They are actually offer more immersion (how realistic is it to fight an epic monster with X people watching and emoting), they offer more interesting scripted possibilities, and most importantly, they don't exclude other players by claiming and slow spawns.



It is strange why Japanese players dont like to utilise party play, I am finding on a more regular basis people refusing to join behest parties the majority seems to be Japanese players and they run off claiming all the mobs they can which is extremely annoying to say the least.


FFXIV is currently built towards solo play, nothing besides NM and behest are party play. It's sad but that's really how this game is currently. Also the party seeking/inviting feature isn't as good as it was in XI's for example.



Apparently you've never done fully linked leve groups.
Or done grinds on Grass raptors, efts or Drakes.
Or Faction Leves

Partying is essential on the grind to 50 or your doing it wrong. (or just more painfull than it needs to be)

Edited, Mar 3rd 2011 11:07am by SabastianSeraph
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#48 Mar 03 2011 at 10:13 AM Rating: Good
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First of all I would like to remind people that players filled out the polls, not the devs. These are want the players want in the game.

Second, LOLinstance fears. OMG instance = WoW is just nonsense. FFXI had instance why WoW was still on the design table. Also where did he say they are going to make all NM's instance fights? All I read was dungeon instance. Maybe I'm not reading the hidden words or something.

Now I do hope they don't have auto-attack, simply being the current system is unique but does need refinement. I don't want to go back to a system where you A-A and hit number buttons all day. Having said that, yes the current system is broke to a degree. Personally I would love to see a combo/stack system like Xenogears, http://www.youtube.com/watch?v=N0xGILHchUo

Edited, Mar 3rd 2011 9:16am by dyvidd
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#49 Mar 03 2011 at 10:20 AM Rating: Good
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SabastianSeraph wrote:

Apparently you've never done fully linked leve groups.
Or done grinds on Grass raptors, efts or Drakes.
Or Faction Leves

Partying is essential on the grind to 50 or your doing it wrong. (or just more painfull than it needs to be)

Edited, Mar 3rd 2011 11:07am by SabastianSeraph


Considering I'm working on my second character (the one in my sig) to join a few friends on Rab I'm pretty sure I've done everything possible in this game before, even before the changes. The game itself is geared toward solo play as in unlike XI, it's extremely possible to fly solo if you chose, notice how a lot of quests you can only do solo e.g "This content can only be undertaken by 1 player", and how only a select few of the main scenario quests will allow you to do it with other people as they said they designed it so it can be done solo.

Faction leves can be soloed or done with others as they have a decent variety in styles (from item finding to NM slaying.) Partying is "essential" but it was painful to even party for some classes before the changes put into play party wise.

The only reason to link leves is to maximize your return on SP to reach cap faster..all partying does is make it faster, but the game itself was built with solo play in mind.
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#50 Mar 03 2011 at 10:39 AM Rating: Good
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MaverickBG wrote:
No one claim-botted Ying-Yang Robe... come on.... that was like the simplest NM to kill...

Anyways... I loved the NM competition... I'm a competitive person.. I like beating or other people.... I just hope there is a bit of a mix and not all content is instanced... (which I don't think it will be)

Also- I love the people saying I "HAD" to camp this NM... you don't HAVE to do anything... its a video gaaammmeee!!!

Edited, Mar 3rd 2011 9:57am by MaverickBG



In regard to your last note, here's a little example. I started my time in Vana'diel as a Monk. Things were fine until level 34. Then it was "No OKote, no party." I did the best I could for my play time; i.e. Federation Tekko, Federation Kayhan, Republic Subligar. But it came down to a matter of having to give up Monk because I could not get one item due to being in college and not wanting to sacrifice grades for a stupid item.

If this were a single-player game, sure, you'd be right. But when the intent is to play with other people, social standards come into play and while we shouldnt be forced to have an item, it happens. People want their experience to be as efficient as possible, so they'll expect seek out their best options and leave the rest behind.
#51 Mar 03 2011 at 11:15 AM Rating: Good
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Hmm wasn't he going to talk about the new synthing concepts in this letter? oh well ;;
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