Forum Settings
       
1 2 Next »
This Forum is Read Only

Letter from the Producer, V (03/03/2011)Follow

#52 Mar 03 2011 at 11:52 AM Rating: Good
Scholar
***
1,536 posts
Everything as I anticipated except I didn't like the last response. I hope that while they increase instanced content they should all include open world content. To me personally, FFXI's charm was in large part due to the competitive nature of the game even if it was a huge time sink. I guess I hope they keep adding open world NMs for isntance or HNMs and keep them open world.
____________________________
MUTED
#53 Mar 03 2011 at 12:02 PM Rating: Excellent
Scholar
*
247 posts
Wolfums wrote:
I don't get why people instantly equate the word "instance" with WOW's loot holes. FFXI liberally employed the use of instancing in almost every area of the game, yet people didn't complain about it there.


Because WoW is popular and they marketed their instancing system as something innovative when the game launched. Now people just associate the popularity of instances with WoW when in reality they've been around for longer than WoW has been around.

Things WoW did not invent:

- Marking Quest NPCs
- Instances
- Mounts
- PvP
- Fun

Just because a game has one, several or even ALL of these elements - the game does not become a WoW clone. It just becomes a game that uses systems that were already well established and systems that work towards the goal of FUN!

I'm excited about the things talked about in the letter and also for the patch in a couple hours. I still might not log in with much frequency right now but the game is sounding better and better.

-Kash
____________________________
I "BAM!" therefor I AM!
#54 Mar 03 2011 at 12:13 PM Rating: Excellent
****
9,526 posts
I have to give Yoshi props for being so communicative this week.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#55 Mar 03 2011 at 12:17 PM Rating: Good
*
86 posts
Kashius wrote:
Wolfums wrote:
I don't get why people instantly equate the word "instance" with WOW's loot holes. FFXI liberally employed the use of instancing in almost every area of the game, yet people didn't complain about it there.


Because WoW is popular and they marketed their instancing system as something innovative when the game launched. Now people just associate the popularity of instances with WoW when in reality they've been around for longer than WoW has been around.

Things WoW did not invent:

- Marking Quest NPCs
- Instances
- Mounts
- PvP
- Fun

Just because a game has one, several or even ALL of these elements - the game does not become a WoW clone. It just becomes a game that uses systems that were already well established and systems that work towards the goal of FUN!

I'm excited about the things talked about in the letter and also for the patch in a couple hours. I still might not log in with much frequency right now but the game is sounding better and better.

-Kash


wow great post this is just great
#56 Mar 03 2011 at 1:28 PM Rating: Good
Scholar
***
1,707 posts
SabastianSeraph wrote:
OMFG. People are now ******** about instances?!?!

Srsly?!

Obviously your on a bad server or no where near end game but there are already camping wars on NM's in FFXIV! Want to kill dedore with your LS? Good luck competing against 4 other groups and a bunch of other THM's waiting to solo it.

No where did Yoshi say there would ONLY be instanced content, there are already roaming NM's you can claimbot.

FFS.


Say you have 10,000 people vote and you have an overwealming response that gets, say 80% of the votes. That still leaves 2000 people who voted the other way, some of whom might come here to *****. Why is this so shocking to people?

#57 Mar 03 2011 at 1:53 PM Rating: Decent
**
422 posts
I'm happy with the outcome. Can't wait for the battle changes to appear.
#58 Mar 03 2011 at 2:29 PM Rating: Excellent
*
146 posts
Olorinus the Vile wrote:
I have to give Yoshi props for being so communicative this week.


100% agreed.

However I'm not sure that the timing for this letter is optimal. Unless he plans to keep that pace for the months to come.

I mean, there is a great effervescence around next patch, as there was before and slightly after 1.15a.

Then there were 2-3 weeks without any communication from the team followed by an extremely disappointing patch, which IMO hurt the community's mood badly.

I think he could manage his communication the same way he manages the updates, give a tidbit every week or so (preferably between the patches) to constantly keep the community on a high and making it expect the coming changes with enthusiasm.

BTW I am not complaining at all I'm just saying that managing the fanbase enthusiasm is the key to bring back players once the game is fixed, trust is more easily lost than gained



#59 Mar 03 2011 at 2:44 PM Rating: Good
15 posts
northernsky wrote:
Olorinus the Vile wrote:
I have to give Yoshi props for being so communicative this week.


I think he could manage his communication the same way he manages the updates, give a tidbit every week or so (preferably between the patches) to constantly keep the community on a high and making it expect the coming changes with enthusiasm.



Yeah I hear you and all, but this guy's job IS to manage. You don't get the job as director without the ability to manage and prioritize. I think this is the reason why he received flak for his supposed "too personal" approach that he mentioned in his second letter, as it makes him appear too much as "one of the guys" and not the professional that he is.

This is a professional business, and despite the atom bomb that was FFXIV, all these communications, patches and letters are scripted and planned with applicable timelines. No company is successful without them.
#60 Mar 03 2011 at 3:36 PM Rating: Decent
5 posts
Noooooo they increased doblyn/coblyn HP, I knew this was a matter of time, but I was so close to 50!
____________________________


#61 Mar 04 2011 at 1:52 PM Rating: Good
*
123 posts
Something bothers me about these questionnaires:

Who is square's key audience, how many of those player are answering, and what are their answers?


Polling can be kind of dangerous because answers can change depending on wording of the question and your options. Likewise asking people who aren't your core audience what they want is only going to hurt your game (as Eve and WoW have shown that listening to the right people and giving them what they want is important to success).

Take the roles question. Twice as many people wanted to be melee attackers as opposed to tanks. So what does that mean? Everyone but glads get buffed?

In another question people wanted more class uniqueness... so what does that mean? More specialization to the point where you have to group to survive? Or is it a GW2 type uniqueness where every class can preform a variety of roles, but they do it in a different manner?
#62 Mar 04 2011 at 2:03 PM Rating: Decent
Scholar
**
597 posts
KingWinterclaw wrote:
Take the roles question. Twice as many people wanted to be melee attackers as opposed to tanks. So what does that mean? Everyone but glads get buffed?


It can be taken a couple of ways. It could mean that melee DPS is going to be favored in updates; on the other hand, it could also mean that they're fine and can be left alone, and the other roles will receive attention to make them better. Healers and buffers, for instance, scored lowest, so perhaps they'll receive some additional love in future updates to entice more people to pick them up.

Quote:
In another question people wanted more class uniqueness... so what does that mean? More specialization to the point where you have to group to survive? Or is it a GW2 type uniqueness where every class can preform a variety of roles, but they do it in a different manner?


I take it to mean that, when you DO group, you'll have a guaranteed duty to do that can't be made redundant by having everyone equip Cure or a taunt skill.

Edited, Mar 4th 2011 3:06pm by Quanta
____________________________
WoW - Andorhal
Darkkiwi - 85 Gnome Unholy Death Knight - <Flaming Bunnies>
Lightkiwi - 72 Gnome Disc Priest - <Flaming Bunnies>
Kwanita - 82 Gnome Frost Mage - <Flaming Bunnies>
Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#63 Mar 04 2011 at 3:08 PM Rating: Decent
*
123 posts
Quote:
having everyone equip Cure


LOL.

As someone who's following GW2, I think everyone should have cure or a self heal. IMO I really think that SE should look at what Anet is doing with GW2 and look to them for some inspiration.

As for guaranteed roles... I dunno until I see the role. If killing things with AoE keeps resulting in reduced SP, I don't see much role for muraderers. Likewise if glad is stuck to being a tank and isn't given dual wield, I'm going to hate playing that class and will probably switch over to lancer.
#64 Mar 05 2011 at 1:51 AM Rating: Decent
4 posts
Quote:

It is going to entail a huge overhaul, including balancing the distribution of actions across classes, but we'll be looking to see what we can do, and then doing it!


Thought there would be more discussion on this, which seemed to be the most significant changes to the battle system.

____________________________


#65 Mar 05 2011 at 2:04 AM Rating: Good
Sage
**
551 posts
Kashius wrote:
Wolfums wrote:
I don't get why people instantly equate the word "instance" with WOW's loot holes. FFXI liberally employed the use of instancing in almost every area of the game, yet people didn't complain about it there.


Because WoW is popular and they marketed their instancing system as something innovative when the game launched. Now people just associate the popularity of instances with WoW when in reality they've been around for longer than WoW has been around.

Things WoW did not invent:

- Marking Quest NPCs
- Instances
- Mounts
- PvP
- Fun

Just because a game has one, several or even ALL of these elements - the game does not become a WoW clone. It just becomes a game that uses systems that were already well established and systems that work towards the goal of FUN!

I'm excited about the things talked about in the letter and also for the patch in a couple hours. I still might not log in with much frequency right now but the game is sounding better and better.

-Kash


People want to blame the ones who created instancing, that would be Funcom. They created instancing, along with other technologies, for Anarchy Online.
____________________________



#66 Mar 05 2011 at 2:48 AM Rating: Good
Avatar
***
1,569 posts
KujaKoF wrote:
What surprised me most was the % of Japanese players who were pro-soloing, or should I say, the seeming lack of party emphasis on the part of Japanese players.

I'm pretty happy about their decision to move forward with more instances though. I think they are better in just about every aspect of the game. They are actually offer more immersion (how realistic is it to fight an epic monster with X people watching and emoting), they offer more interesting scripted possibilities, and most importantly, they don't exclude other players by claiming and slow spawns.
This a thousand times over. FFXI had the fact linkshells would kill and try to outbot each other for land kings and pop mobs for gods. That did nothing but create drama and a false sense of competition. It also was the glass ceiling for most players, because you hit a point where you could not improve your character unless you joined a shell that did those events, then sit around waiting for your chance to come along.

I'm also glad that they're keeping soloers in mind when designing content. The thing about melee DPS was a bit of a surprise. I just hope they actually make efforts to distribute roles more evenly without creating niche positions that neuter or ruin a particular class.
____________________________
Products of boredom: 1 2 3 4 5
Besieged
Hopes for FFXIV: Fencer | Red Mage
1 2 Next »
This forum is read only
This Forum is Read Only!
Recent Visitors: 24 All times are in CST
Anonymous Guests (24)