Never will we get the rush from camping a NM for hours on end to see it finally pop even if we did not get claim, it was still a blast
It was a rush sitting around doing "nothing" for 3-6 hours waiting for something to pop and not get to fight it? We muts have differing opinions on what fun is. FFXI is also stuffed to the brim with instanced content, so I don't understand why you'd forsake it in FFXIV but find it ok in FFXI, or do you not enjoy Salvage, Limbus, Nyzul, Einherjar, Dynamis, BCNM, KSNM, and all the other instanced content in FFXI? Edited, Mar 3rd 2011 9:40am by ThePacster
There is something to be said about walking through a world and running into a bigger than life NM and fighting him, and getting a drop that you weren't expected. With instance only, that will never happen.
I have been in random pick up parties for Roc, the giant scorp (forgot his name already), Tiamet, and a few other HNMs friends had run into. We have a blast with it. I have also randomly walk through the glacier and rain into Baist, and had a dragon killing contest, and things like that.
That is the fun in it. I think there is a great loss when it's so sculpted and planned that people waste hours or days trying for these. To me they have always been sort of like a lottery (then again the only drop I have ever wanted from an NM that I never got was the spelunker's Hat, also known as the anti-o-hat).
And stopping by an NM camp that you want to kill, dropping a couple of spawns, then killing it, or losing claim and moving on with your life is not horrible. Scale-wise it is the same as performing an instanced dungeon. To me that's the biggest joke of it. You spend an hour fighting mobs through an instanced dungeon so one person may get something they are fighting for, to either have them denied due to failure, or no drop, or they get their item, and now you have to do it for the next 14 people before you can get something, only for everyone to get tired of doing it, and never bother going back...
While I didn't mind joining in instanced events, I did truly mind the fact that of the 2+ years I did it when it was introduced into 11, I literally got ZERO drops. Instances in 11 had a very bad tendency of promoting elitist, and selfishness. Good friends I had known for years were ninja looting items because they were tired of the politics. Then again, I know a lot of older players were pretty done with TOA totally altered the game.
And yes, BCNMs are good, and so was Dynamis. They were well balanced Instances that allowed people a chance to get an item in a non-competitive way. You had to farm (e.g. get beastman seals or gil) roughly the same amount to gain access, then you had to win the fight on top of it, which was typically 1000x harder then the original NM (talking about BCNM/KSNM). Dynamis was a beauty in itself (until it too became a victim of a pyramid scheme). The chance of anyone getting their ultimate weapon in less then 5 years was nearly impossible. Only die-hard focused players could do it. Add onto that the gear and the high level crafting items, you suddenly have a very fun alternative to leveling, and a combination of creative strategies to succeed, and collect as much as you can. It was good for doing twice a week for 2 hours. Though now-adays I could never do that during the week.
To say that everything in the game should be instanced is sad. It does take away from the feel of the game. However, I can see that, while I am probably not alone in feeling this way, we are definitely the minority.
Hopefully I can find the content they add engaging and fun. While I am truly biased against instances being the holy grail, I already like the world, and what it has to offer, I will have to check out the new instances...
Oh, and for those who say that leves are instances... I can't stand leves, grinding tends to be more fun, and all and all less time consuming. I do them when I can simply because you can't argue with the exp pay-off.