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My Letter to SE (Warning it's very long ; ;)Follow

#1 Mar 03 2011 at 10:10 AM Rating: Excellent
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*EDIT It is posted on the Official Forums HERE

So I have been typing up a letter to SE and thought I would post what I have got so far and see what people think. I am sure there are people on both sides of my fence so I have my flame shield ready to protect me ^^

It's not done yet and I am sure that more stuff will spring to mind as I think about it more but here is a very rough draft so far, and it is already way to long so I am sure not many of you will read it to the end ; ;


Dear Yoshi P. and the Dev Team,

Hello, I would like to start by thanking you for getting FFXIV back on track to be the great experience and world we all know it can be after a rather shaky and uncertain start. The communication and interactivity with the players and community that you have been putting in has been fantastic. After having played FFXI from the Xbox 360 beta up until the day the servers went up for the FFXIV Collector's Edition, this level of communication you have had with us has been a breath of fresh air from the days of FFXI. It has really put my mind at rest and I am now confident that my adventures in Eorzea will continue for a very long time and I am very happy that I will be able to take part in and witness the world of Eorzea evolve into something truly special.

Anyway back to the reason I am writing this letter, over my time spent in Eorzea I have been putting together a list of annoyances and features that I would like to see and have been patiently waiting for an opportunity to voice these opinions in a form which I hoped someone from SE (hopefully Yoshi P. ^^) would actually read. This list was a lot longer believe me but so much has already been fixed that a lot has already been crossed off and I am sure many of the things I mention are probably well underway to being added and fixed. I would also like to point out that many of my opinions are based from things I really liked in FFXI that does not mean I wish that FFXIV turn into FFXI-2, it's just I think FFXI did a lot of things right and it would be great if you could implement some of these things into FFXIV and build on them to make them even better.

Physical Level

I will start with Physical level, I believe that this system while supposedly allowing flexibility and customisation in the way I shape my character is doing the exact opposite. You see the first class I took to Rank 50 was MRD and as a MRD had no use for INT, Piety and MND I put all the points I had into DEX, STR and VIT. I reached Physical level 50 before I got my MRD to Rank 50 so all my stats had been assigned. There was a huge difference between my stats, STR, DEX and VIT were all over 100+ and MND, INT and Piety with all 15 and below, but as a MRD I really didn't see any negatives to having my stats distributed in this way so of course I will pump up the stats that help my class more and make me a better MRD. Once I hit R50 however I started levelling every other DoW and DoM class at the same time. As I was doing DoM classes I decided that I needed to distribute my points more evenly, but in doing so it hampers my ability to be a great MRD.
With the current system there is no way I can be the best at one class without hampering my abilities in another. I really feel like this is something that must be left to be tied to classes and the stats increase as you level that class automatically.

There is a twist with my idea however, using a system where the stats increase automatically is fine but then by levelling other classes it give me no physical advantage like the current system does. My idea is this, using MRD as an example I would say STR is its primary stat. Now as STR is its primary stat that should cap the highest by the time I reach Rank 50, let's say my STR is 100 VIT is 80 and DEX is 75. Now I have reached Rank 50 I decide to level GLA, its primary stat is VIT so that will be capped at every rank and the other stats will be behind. As I have levelled MRD though with its higher STR stat that will also be capped so when I reach Rank 50 with my GLA instead of having it's VIT at 100 and STR at 80 they will both be 100 and if I switch to MRD now my GLA has capped VIT at 100 then my MRD will also have 100 VIT. The idea is basically if you levelled every single class you would be nearly capped in every stat, so my MRD would have 100 INT to not sure what use that is to a MRD but at least it is there and I would be able to switch to CON and know that I can take a few hits before hitting the dirt as I have high VIT from my GLA.

That is my idea to solve the problem with the current system and still allow people the benefit of levelling other classes, it may need some tweaking maybe don't give them the full 100 cap so it is level with the other class let's say 90 then that might make it a bit better as I could have a GLA having the same STR as my MRD could I. ^^

Class System

One of the things I miss about FFXI is the class uniqueness, each class had something special about it. DRG had a Wyvern and could use Jump attacks to shed hate, SAM was a TP and Weaponskill machine, PLD had high DEF but lower ATK and had Holy magic, DRK was the opposite with high ATK but low DEF and had dark magic, NIN had Duel wield and could blink tank and so on. I just do not feel like there is anything special about any of the classes in FFXIV that set them apart from the rest and I know this is something you are looking into and I can't wait to see what you do.

I know you are also looking into the traditional classes and seeing if there is a way to implement them, this is also something I would love to see. I also know it will be difficult as certain classes in FFXIV are already a mish mash of traditional classes CON being the example here. CON is basically a WHM and a BLM stuck together, so how could you implement either of these classes?
Well my idea would be to use my stat system idea to your advantage. You could keep CON as it is but compared to being a dedicated BLM or WHM it would be middle of the road, a jack of all trades master of none. After getting CON to a certain rank you could allow it to undertake advanced job quests for both BLM and WHM and then this is where you could differentiate the classes from CON, WHM's cures would be more powerful, it's buff's like Protect, Shell and Stoneskin more powerful and last longer, it's Raises unweaken quicker and so on and of course it's MND caps higher. Then you could do the same with BLM and its elemental nukes and so on.

Another thing I would like looking into with the class system is the fact that you seemed to be tied to a certain weapon, my MRD looks like it will be tied to a great axe forever. Maybe you could also tie this in with my ideas for the class system where if I have levelled GLA then maybe I could use a Sword on my MRD, obviously it doesn't have to be every Sword in the game that my MRD can equip but a select few would be nice.

Battle System and Party Play

I was also one who voted in favour of auto attack, now though I think this is something that varies depending on what class you play. When I play Archer because of the amount of moves I am constantly doing then an auto attack wouldn't really work i.e. stacking Multi Shot, Raging Strike and so on, however when I play MRD it is a very different experience and then I would like an auto attack to allow me time to focus on managing my weaponskill's and abilities. Also an auto attack would allow me time to chat a socialise with my party and friends, something which I feel is lacking in FFXIV. So if auto attack was implemented I would like it if I was able to quick toggle it on/off during battle.

When I play as a mage I feel like AOE curing is way over powered and it doesn't help the rest of the party manage enmity correctly as they all know if they stand near the tank they will get cured so they just spam everything and if they pull hate it doesn't matter. I would prefer Cure, Cure 2 and so on to be single target and then add Cura, Curaga and so on for AOE cures which use much more MP. The same goes with all spells really maybe if you kept the current system but made AOE use twice as much MP and take twice as long to cast that would be an easier fix.

This however leads to another problem with every class and not just mages but I think it effects mages more and that is not being able to have access to every spell you have unlocked unless it is assigned to the battle bar. It is frustrating to get to an enemy that is weak to a certain spell only to find you have to go into the menu to find the spell, equip it to the bar before you can use it on the enemy.

This leads onto another annoyance I have, changing move sets. I have to switch classes often, especially when I do Guildleves as I will have them for marks on different classes and nothing is more frustrating than having to setup my move set again for that class, I would be very grateful if you could implement an autosave feature that would set up my moves automatically to whatever I had them set as the last time I used that class. I am sure in the beta they had this feature which is why I am confused as to why it is not in the game now.

I try to use macro's now but for example when I change to my MRD I have 12 macro's to use to change gear and assign moves, I have my DD setup which uses 1 macro to change my gear and equipment to my MRD, then 3 more Macro's are needed to assign every skill and ability I use for a DD setup, then I have my tanking setup which uses 1 macro to changes gear to a more defensive setup and then 3 more macro's to switch all my moves to a more defensive and tanking setup with provokes and taunts, then finally I have a solo setup which again has some equipment swaps so that's 1 macro then 3 more macro's again to make a mixture of DD, Def and cures on my battle bar. So that's 12 macro's I use just on my MRD, then you start adding all the other classes to the mix and my macro palette is a complete mess. Maybe you could put in a system that would allow you to take a snap shot of your current setup on that class and save it and allow maybe 5 snapshots per class. That way you can have multiple setup's for your class like I have in this case and not need to spend a few hours typing out macro's for it. Another example would be for mages who could have a healing setup and a DD setup.

Another thing more focused on party play and grinding, please decrease the respawn times on certain monsters, as it seems with how it is now when we go out to grind for some SP we spend too much time running all over Eorzea to find the mobs we are looking for and waiting long periods of time between respawns.

Finally Level Sync, this was a great addition to FFXI and it is something I would love in FFXIV so that I can party up with friends to do Guildleves and whatever without having to worry about us all being with a certain rank range. I know you have been very lenient with the within 5 rank bonus and with 10 ranks for entire party, but I still feel like level sync would be a better solution to everything.

Content

Content is something I am sure you have well underway still I thought I would throw some of my idea's into the hat.

• I think your plans with level and class specific gear are spot on, I miss that feeling of achieving a certain rank so that a can finally equip that piece of equipment or weapon. Also crafters don't really make low level gear much as people don't tend to buy it as they just use the gear they already have from their other classes when levelling new jobs, so this should help spur crafters into making more of it as demand increases.

• Continuous Behests - I would like Behests to be more frequent and more challenging, maybe every 30 mins or so. Also add a rank cap as it is very annoying when a rank 35 joins a rank 20 Behest and kill's everyone's SP. Also there are no rank 50 camps, so at rank 40 camps you have people who are ranged from rank 33 to 50. This is something level sync would solve ^^ Also add more of them by using other camps which have no use yet, so parties could go there and use them as a nice way to grind SP.

• Introduce something like Campaign from FFXI as it was great solo and even better in a party so we can fight for a nation and receive credits to spend on rewards from that nation. Behest is like a simple version of it but now we need it more in depth and perhaps you could make it rank capped so you need to be between 21 -30 to go to this camp, 31 - 40 to go to this one and so on, so that people of any level will be able to go somewhere and contribute something and get the rewards. Also maybe if we are able to overthrow the beastmen from the region allow us to teleport there for 0 Anima something like that.

• Chocobo's - While I am fully confident you have a plan for these and they will not be just transport, I hope it is something along the lines of Chocobo raising and racing as again they were implemented in FFXI but not done very well. I hope in FFXIV you can change this and make them something really exciting so we can enjoy day's at the races. Also allow us to dress them up in armour plate or any other way that would allow us to customise them to make more unique.

• Player Housing - I am fed up of living on the street's of Ul'Dah, I am not sure how much housing cost's in Eorzea but I am sure after all my adventures I should have enough gill to be able to sleep in a comfortable bed ^^

• NM's - We need more of them at every level range this was something FFXI did very well though we could perhaps do without the 24 hour respawn times ^^

• BCNM's - Again this is something I am sure you are already on top of but I thought I would mention it as I am slowly building up a stock pile of Beastmen Currency that currently has no use. This time however I have learnt my lesson from FFXI and will not be throwing it away like I did with my beastmen seals in FFXI until I realised what they were for ; ;

• Merit Point's - Now my MRD is Rank 50 I feel like I have no use for it except on NM's I would like to be able to continue using it and actually gaining something. Merit points were great for this and it would allow me to carry on using it, especially when I have friends who are ranks 47ish and so close to rank 50 that I would really like to help them get there but investing hours of time into helping them gain those level's with no reward for my MRD deflates the whole thing. As I am pretty sure Rank 50 is not the final cap for this game this is something I think may be better saved for later, however this is an excellent argument for Level Sync to be brought back as then I could carry on partying with them on a different class and they could sync down to my level and still work their way to rank 50.

• Main Story Missions - Having completed the entire story line so far while I absolutely love the very last mission and cannot wait to see what happens next I think it is a little slow to get going. Also all the missions are extremely easy, I am aware that you have made it so that anyone on any class can complete these missions solo but they are still too easy and involve little more than running from point A to point B read a few lines of text, then run all the way back. I want more epic cutscene's like the final one that get me really excited about what is going to happen next.

• Fame - I have done all the quests I believe so far and I wonder if it would be possible to add a fame system like in FFXI so the citizens of Eorzea can recognise me for my good deeds. With that system you kind of got hidden exp for your fame level for every quest you completed and as you moved up the level's you would become more and more famous with the citizens of Vana'diel and they would know who you were and offer even more quests, you also were able to buy things cheaper and sell them for more to vendors.

Misc

• Accessory slots - I would like you to get rid of the limit on accessories you can equip or at least allow the number to increase as you rank up so that I could wear the best of everything if I so choose in every slot.

• Linkshell management - Allow Linkshell leaders to be able to remove inactive players from the Linkshell and also allow us to set a message of the day type of thing so we can leave a Linkshell message for everyone when they log on or equip the linkshell.

• Allow something like /cm L1, /cm L2 to switch between Linkshell chat.

• Market Wards - I like the changes you have mode so far to the wards what I would like now it an ability to sort items I search for i.e for weapons sort by rank, or for equipment by class and so on. Also stop them crashing please as I have to reset my retainer in Ul'dah all the time ; ;

• Gathering - Fishing allows you to pretty much fish anywhere there is water and then nodes allow you to catch better fish, it would be great if Mining and Botany were the same. So you could mine anywhere to get SP and rank up but then if you went to nodes you would have a better chance at getting rare ores and stuff.

• Add a <call> feature to alert other players, or wake them up if they have fallen asleep in party ^^

• Fix the lag when you have someone on auto-follow and if you can make it so you don't lose them when you cross an invisible zone line.

• Increase the length of time buffs like Protect and Shell last, unless you do my idea with the WHM and advanced classes ^^
• Lower the level you get Raise/Resurrect as it is too high and needed much earlier than that when you are out on grind parties and exploring.

• Why does every mob in the game have a **** Ranged Attack, what is the point in abilities and spells like Bind if they can still shoot you from a long way away for the same damage as what they can hit you from close range. Please look into this.

• A SP/EXP RIng - Please, please, please put some form of SP/EXP bonus item into the game that functions like Guardians Aspect but functions outside of Guildleves for grind parties.

• SP/EXP Bonus Chains - Also please look into SP/EXP Bonus chains for killing mobs in quick succession, this will also give parties something to work for instead of getting the same SP/EXP every kill if they work together and can defeat enemies quick enough they will get SP Bonuses until they break the chain and don't kill fast enough. This was another great system in FFXI.

• Stop hiding stats - With things like food I would actually like to be able to look at my stats and see what effect the food has had, maybe this will help encourage more people to use food if they knew what it did. This goes for +1,+2 and +3 gear too as you are not really sure if it is worth paying the extra for them as you are not sure how much better it is over the normal quality version. Also if I look at an piece of gear or weapon it would be nice to have another tab that could show me the stats if the gear or weapon if I equipped it onto a class or rank that was not optimal so I could see how bad the stats of the gear was effected.

• Repairs - please add a "repair kit" that would allow me to patch up any item to 75% or something like that even if I don't have the correct class to fix it. Maybe then to encourage proper repairs you could have crafters who fix item's using the correct materials could have a chance of +1ing the repair to 125% and giving bonus stats to the item until it's condition dropped back to 100%

• Gear and Inventory Space - Please make equipped gear not use inventory space, or better yet a separate inventory just for gear. FFXIV promotes you to be able to change classes quickly and to do so I need to carry around with me a fair bit of gear at all times. I have my DoW and DoM gear, my crafting gear, my gathering gear all of my tools and repair items, it all adds up and takes up about 75% of my inventory, which doesn't leave a great deal left for drops that I find on my adventures.

• Retainers - I know you recently added the ability to summon your retainer even if it is minding your bazaar but your retainer will not return to its bazaar when you are done and this kind of defeats the purpose of being able to access it from somewhere else.

• Player search function - I know the game launched with one and it was removed after but I would still like to know what area my friends and linkshell buddies are in if possible.

• Checking Bazaar's - I would like to be able to check bazaar's while on the move, as it is now if I am running by somebody and decide to have a look at what they are selling I come to a complete stop.

• Bot's and RMT - They are running rampant and unchecked, could you please get the Special Task Force to look into these suspicious activities.


My thoughts on Eorzea so far

I have to say while I do enjoy my time in Eorzea I do not get the same feeling of achievement that I did in Vana'diel or even things to look forward to achieving. I feel like the game has been made too easy and that everything is just handed to me on a plate, I know you want to make sure that solo players will be able to enjoy all the story missions but does that really have to include the crafting and gathering classes? I see the crafting and gathering classes as something to do on the side of your DoW and DoM classes. I may be unpopular here but can a Rank 50 Weaver really be expected to topple the Garlean Empire?

On the side of things to look forward to I feel as though there isn't much currently in the game. In FFXI when I started I looked forward to getting to R10 so I could party in Valkurm Dunes with other people (some of my best and worst memories from FFXI happened in the Dunes ^^), R18 to unlock sub job's, then R20 and my first trip to Jeuno to get my Chocobo Licence, then 24 when I rode my first Airship to Kahzam, at 30 I could do the quests to unlock my advanced classes. There were always milestones to look forward to and you never went long periods of time without feeling like you were getting close to achieving the next goal. Even with gear and weapons you were never far away from hitting that next step so you could equip that piece of gear or wield that weapon you had been waiting for.

Like I said in my opening I have high hopes for FFXIV, I know it will need a lot of work and a lot of time but I believe you can do it and make Eorzea really special and a place that I look forward to having many adventures in. Just please don't rush it and make things worse, no matter what you do you can't please everybody and there will always be those that do not like whatever path you take and they will always complain the loudest, so please take your time and make sure whatever path you decide on is right for the game and the world of Eorzea.

{Take Care} ^^


That's all I got so far and I am sure I am missing lots of things but it is already so long ; ;




Edited, Mar 5th 2011 12:37am by AlexiaKidd


Edited, Mar 5th 2011 11:10pm by AlexiaKidd

Edited, Mar 7th 2011 5:55pm by AlexiaKidd

Edited, Mar 8th 2011 6:30am by AlexiaKidd
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#2 Mar 03 2011 at 10:16 AM Rating: Good
I won't comment as to whether or not I agree or disagree with any of your opinions. I don't believe that is the feedback your looking for.

I think the letter is well composed. You state your thoughts and opinions well and explain the reasoning behind them. I think small parts of it could be re-written to make it easier to understand, as a whole I think you did a good job and feel that such letters sent to SE could only help to make the game better. A rate up for you is in order. Good job.
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#3 Mar 03 2011 at 10:18 AM Rating: Good
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Nice and carefully thought out letter.

I'm sure you're aware of this, but FFXI hasn't actually shut down, it's still up and running if you pretty much want to play that game. That being said, you're right about classes not feeling unique and all that, which is precisely why it's their top priority right now.

They can do so much better than remaking FFXI if they have a chance, please let them.
#4 Mar 03 2011 at 10:43 AM Rating: Excellent
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Put simply, embelish on the key components that made FFXI great.
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#5 Mar 03 2011 at 10:47 AM Rating: Excellent
34 posts
Thank you for your letter. This is exactly how I have felt for quite some time. If I was you, once SE opens their forum, I would recommend you to post your letter there as well. :)

One thing I would love in regards to Chocobo is the ability to dress them up. (armor plate, or any customization that allows you to dress up your chocobo in a unique way).

Overall, your letter is a great start to let SE know how truly some of us feel. Again, thanks! :-)

Edited, Mar 3rd 2011 12:09pm by HamtarotheHam
#6 Mar 03 2011 at 10:59 AM Rating: Excellent
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Actually the Official Forums opening was my target for this letter as I figured that would be my best chance to get someone at SE to read it as I figured they would be checking them out on the first day to see what people would be posting but was going to keep that quiet in case it gave everyone else the same idea and my letter got lost in a sea of similar ones, but I guess that cat is now out the bag ^^

Love the idea about dressing up Chocobo's and if you don't mind I will add that to my letter if thats ok ^^
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#7 Mar 03 2011 at 11:10 AM Rating: Good
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Of course you can add it :).

I'm actually anxious to see what SE will say once you post your letter.
#8 Mar 03 2011 at 11:27 AM Rating: Good
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I have added it now so the Chocobo bit reads like this:

• Chocobo's - While I am fully confident you have a plan for these and they will not be just transport, I hope it is something along the lines of Chocobo raising and racing as again they were implemented in FFXI but not done very well. I hope in FFXIV you can change this and make them something really exciting so we can enjoy day's at the races. Also allow us to dress them up in armour plate or any other way that would allow us to customise them to make more unique and special.

I have also corrected most grammatical errors I believe and have added this for the content section:

• Main Story Missions - Having completed the entire story line so far while I absolutely love the very last mission and cannot wait to see what happens next I think it is a little slow to get going. Also all the missions are extremely easy, I am aware that you have made it so that anyone on any class can complete these missions solo but they are still too easy and involve little more than running from point A to point B read a few lines of text, then run all the way back. Also and I might be unpopular here but can a Rank 50 Weaver really be expected to topple the Garlean Empire? I want more epic cutscene's like the final one that get me really excited about what is going to happen next.

If you guys want and have any ideas I can add them to the letter and update it on the first post and post the updates in separate posts as I make them. to make it better for first time readers and let you keep tabs of the changes I have made, well if this takes off anyway ^^

Also I am going to work on the format of it as I believe it needs to be in bullet point form for the Classes, Battle System and Party Play sections as it is difficult to digest so much text.
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#9 Mar 03 2011 at 11:38 AM Rating: Decent
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Great letter overall. Could use some polish in some areas but, overall, conveys your points well.

That said, if your goal is that hopefully Yoshi-P reads it, find someone to translate it in Japanese. I suspect he would be more likely to read it if it were already in Japanese as opposed to having someone in SE translate it for him.

That's a whole 'nother issue...I suspect the English forums will get nowhere near the interaction as the JPN official forums will...
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#10 Mar 03 2011 at 11:39 AM Rating: Decent
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Your letter is well thought out. Well put together and voices your concerns without sounding like a board troll.

Quote:
Put simply, embelish on the key components that made FFXI great.

No offense, I really don't want to see this become XI-2. I know many do, but there are also many who don't :/ If there are those that really cling to XI and everything that it offered...just a heads up, XI is still up and playable last time I checked :P

Rate up though on your letter, even if there are things in there I do not agree with (and btw, I don't think it's that long at all :) )
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#11 Mar 03 2011 at 11:59 AM Rating: Good
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AlexiaKidd wrote:

When I play as a mage I feel like AOE curing is way over powered and it doesn't help the rest of the party manage enmity correctly as they all know if they stand near the tank they will get cured so they just spam everything and if they pull hate it doesn't matter. I would prefer Cure, Cure 2 and so on to be single target and then add Cura, Curaga and so on for AOE cures which use much more MP. The same goes with all spells really maybe AOE should use twice as much MP.

• AOE ON/OFF - Allow easier control for people using controllers to switch between AOE spells with mages.


These two statements seem kind of at odds. You want there to be separate spells with AoE but you want to be able to toggle? Just trying to help.
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#12 Mar 03 2011 at 12:02 PM Rating: Good
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Very nice letter Alexia and we agree on some and disagree on other but that is to be expected lol. I agree that the class system doesn't scream FF but I love the innovation and free style of it. I just think there has got to be a way to have our cake and eat it too. I just think we can find a better way to make it fun with out a completely new system.
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#13 Mar 03 2011 at 12:09 PM Rating: Excellent
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Thanks for the feedback everyone and yes you are right I will be needing someone to translate it and post it on the JP forums to have the best chance to get someone to read it. I will still however post it on the English forums in the hope that it will gather enough interest that someone at SE will have a look at it.

It does need a lot of clearing up and I still think there are many more things I need to add, I do want to stress while I may seem like a FFXI fangirl I do not want FFXIV to become FFXI-2 as I said earlier. The only MMO I have ever played is FFXI so that is the only thing I have to compare FFXIV to so that's why I always refer back to FFXI. I firmly believe FFXIV has the ability to surpass FFXI and I am certain with Yoshi P. he is not afraid to make changes if they need to be made. Having said that there is no harm in borrowing and expanding upon certain things that FFXI did as it did have some really great stuff.

I said many times in the last few years when all of a sudden all these big changes started happening in FFXI, thing like Level Sync, Campaign, the Magian Weapons and Fields of Valor that I believed they were using FFXI to test systems that they wanted to implement into FFXIV and I guess that is why I have been slightly disappointed with FFXIV as they were great changes and really helped the game a lot so I expected to seem them implemented and made even better in FFXIV but so far that has mostly not been the case. I think like Yoshi P. once said in an interview that they tried so hard to make it different from FFXI that they forgot all the things that made FFXI great in the first place.
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#14 Mar 03 2011 at 12:19 PM Rating: Excellent
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kainsilv wrote:
AlexiaKidd wrote:

When I play as a mage I feel like AOE curing is way over powered and it doesn't help the rest of the party manage enmity correctly as they all know if they stand near the tank they will get cured so they just spam everything and if they pull hate it doesn't matter. I would prefer Cure, Cure 2 and so on to be single target and then add Cura, Curaga and so on for AOE cures which use much more MP. The same goes with all spells really maybe AOE should use twice as much MP.

• AOE ON/OFF - Allow easier control for people using controllers to switch between AOE spells with mages.


These two statements seem kind of at odds. You want there to be separate spells with AoE but you want to be able to toggle? Just trying to help.


Yeah I was aware of that and I know the 2 contradict each other. With the current system of assigning moves it would make way to many spells to manage on your action bar if they split them up into AOE spells and single target spells, so unless they change that system there is no way they can do that really as you can't even equip everything you would like to now. So the easy option would be to make AOE use twice as much MP or something like that, maybe double cast time too and that option is much more likely to happen as it is easier to implement. If that does happen then and even right now I still would like to be able to switch between AOE on/off quickly using the controller. Maybe after I select the target give me a "quick" option to AOE on spells, I'm not sure how you could do it, that's will be down to the Dev's to come up with a solution ^^

So thats why I added those 2, maybe I should clean that section up a bit and try to explain it a bit better.
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#15 Mar 03 2011 at 12:25 PM Rating: Default
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So this letter in short form says "Scrap everything and make Final Fantasy 11 HD"
Ill pass. i think some of the things in FF14 work and work well and some dont.

SE please build on FF14 dont make another ff11 cause 11 is still here and ready to play. If i wanted to play that i would have never quit.
#16 Mar 03 2011 at 12:58 PM Rating: Decent
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I do think it's fairly uncreative to go "This is the event currently in FFXIV. FFXI did this, so make it similar please" for a large chunk of things in the game. If they wanted the game to be very similar to FFXI, they'd have made it that way in the first place.
#17 Mar 03 2011 at 2:16 PM Rating: Default
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great well written letter. lot of things you would like change to how it is in FFXI. I like the fact how FFXIV is different is so many ways then FFXI, this is a new FF MMORPG no need for a FFXI-2,There it no need write a 10 page letter to try get this game to become another FFXI. Go reup your FFXI account and play it from what i hear FFXI is still doing good(lot better then FFXIV),
#18 Mar 03 2011 at 2:43 PM Rating: Excellent
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Thing is there is only so much you can do that work's within the genre, do you call every FPS that you can fire bullets a Call Of Duty clone, there are still important things that remain the same within the genre, especially things that are staple to a Final Fantasy game. From my experience new and original does not always mean better. That doesn't mean they should just copy paste the game, I would like new and original things I really would, but not if it is worse than what we had before.

When this came out how SP was accumulated just did not work for party play. Everyone just spammed as many things as they could in the hope of getting a skill up, mages would use Cure 1 so they could cast it more and have more chances to get skill ups, hardly anybody played their classes properly so they had to change it for a system that works better for everyone.

Market wards were terrible at first, everyone just put everything in the first few wards and it was impossible to find anything. Everyone screamed for an Auction House but I was not one of them as I could see the potential for the wards if they made some changes. They made some changes and there are still more that need to be made but even as they are right now, with the exception of crashing I think they have turned out better than an Auction House. If they add some sort options and filters to it so I can find what I am looking for faster, maybe an item search box, then I think they would be great.

On both player surveys every single one of my answers was the top ranked answer, that is the reason I wrote this letter in the first place because I believe there are many people, maybe the majority of people who actually feel that same way I do about the current state of the game. That's not to say I don't like the game as it is at the minute, I love it but I know it could be so much more than it is and that is the main reason I keep playing, because I believe that they will turn FFXIV into something special, something that it should have been at launch.

When I play the game now I don't feel any sense of reward for anything that I have done. When I hit Rank 50 I was happy for a few minutes until I realised there isn't much to do with a Rank 50 at the minute. There is no sense of accomplishment, in FFXI I was so happy when I got to level 20 and got my Chocobo Quest done so I could ride Chocobo's. The same feeling when I got to level 18 and could unlock sub jobs, I got it again the first time I rode an Airship. Then at level 30 when I started unlocking the advanced jobs, and then later when I got my first piece of AF Gear, did my first Dynamis run, completed COP and so much more. There was always something to look forward to in FFXI and when you got it, you really felt like you had earned it. Some things were a bit too hard though and they have changed that now of the years.

I don't get that at all in FFXIV, I can equip any gear I want at any time on any class, I know this is something they are changing and I am happy. Yes it is a small change but now I will have something to look forward to again, when I get this class to this rank I will be able to wear that and so on. It is the first step in the right direction. Even the story missions at the minute are a joke they lack any sort of challenge what so ever for the most part, everything is just handed to you on a plate. That said the very last mission end in spectacular fashion and I can't wait for more.

So no it is not about making FFXI-2 it is about making FFXIV better and if that means borrowing things that FFXI did very well then what is the harm in that especially if they build on it and make it better.
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#19 Mar 03 2011 at 3:25 PM Rating: Good
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While I do think your letter is well written, well thought out, and I even agree some things that worked in XI should have or should be implemented in XIV, it does read as a plea to make XIV into XI-2 especially in your opinions on battle mechanics.

Surely there's tweaking to be done, and they missed out or dropped the ball on things like chat log functions, search/seek functions, communication ease while in battle, minimum rank and/or job requirements on armor/weapons, among many other things, but the reason many XI vets are playing XIV now - even in it's unpolished state, rather than returning to XI until later is because it's different.

In my LS alone, the discussions revolving around changing the battle system and class roles always have a tone of agreement that the armory system is the one thing that makes this game unique and is the one thing they don't want gutted and rebuilt into something like XI.

Many people think radical revamp is the only way to fix things in this game. We all need to remember how 90% of us (me included) thought "no way in **** will these market wards ever work, no matter the tweaking". Well, that's pretty much spoken for itself, when's the last time there was an angry AH demand post? That issue used to dominate the forums.

PLease keep in mind that the Armory System is the stand out design of this game, and has been since conception, even the early concept art before programming began prominantly displayed the weapon array.





Edited, Mar 3rd 2011 4:58pm by Restyoneck
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#20 Mar 04 2011 at 11:29 PM Rating: Decent
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Had a bit of a rewrite and thought of a lot of new things and ideas, hopefully it doesn't come across as a turn FFXIV into FFXI-2 plea now ; ;
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#21 Mar 05 2011 at 12:28 AM Rating: Excellent
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• Why does every mob in the game have a **** Ranged Attack, what is the point in abilities and spells like Bind if they can still shoot you from a long way away for the same damage as what they can hit you from close range. Please look into this.


QFT
#22 Mar 05 2011 at 12:31 AM Rating: Good
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- Player Search function (I don't see how the game launched without it. One of the most important/most used functions of an MMO)

- Checking bazaars while running (im not hard to please, really)



#23 Mar 05 2011 at 12:44 AM Rating: Excellent
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LillithaFenimore wrote:
Your letter is well thought out. Well put together and voices your concerns without sounding like a board troll.

Quote:
Put simply, embelish on the key components that made FFXI great.

No offense, I really don't want to see this become XI-2. I know many do, but there are also many who don't :/ If there are those that really cling to XI and everything that it offered...just a heads up, XI is still up and playable last time I checked :P

Rate up though on your letter, even if there are things in there I do not agree with (and btw, I don't think it's that long at all :) )


your partially right...however, ffxi is not the same game as it was before either. the ffxi people are clinging to, they can't go back to because of what it has become now.
#24 Mar 05 2011 at 12:46 AM Rating: Decent
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Mithsavvy wrote:
- Player Search function (I don't see how the game launched without it. One of the most important/most used functions of an MMO)


If you mean to see who is on the server when you are, they had that. S-E disabled it so people couldn't see how dead the servers really were.


Keysofgaruda wrote:
LillithaFenimore wrote:
Your letter is well thought out. Well put together and voices your concerns without sounding like a board troll.

Quote:
Put simply, embelish on the key components that made FFXI great.

No offense, I really don't want to see this become XI-2. I know many do, but there are also many who don't :/ If there are those that really cling to XI and everything that it offered...just a heads up, XI is still up and playable last time I checked :P

Rate up though on your letter, even if there are things in there I do not agree with (and btw, I don't think it's that long at all :) )


your partially right...however, ffxi is not the same game as it was before either. the ffxi people are clinging to, they can't go back to because of what it has become now.


That's too bad for them. Still doesn't mean this should be their "clone" of their old game. They can join all the "Pre-CU SWG vets" in a good cry.


As for the OP, the letter is decent. I don't agree with most of it and hope S-E ignores much of it, but you wrote it very well.

And Alex Kidd was a cool game.

Edited, Mar 5th 2011 1:50am by Zorvan

Edited, Mar 5th 2011 1:51am by Zorvan
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#25 Mar 05 2011 at 11:43 AM Rating: Good
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Zorvan wrote:
Mithsavvy wrote:
- Player Search function (I don't see how the game launched without it. One of the most important/most used functions of an MMO)


If you mean to see who is on the server when you are, they had that. S-E disabled it so people couldn't see how dead the servers really were.


Keysofgaruda wrote:
LillithaFenimore wrote:
Your letter is well thought out. Well put together and voices your concerns without sounding like a board troll.

Quote:
Put simply, embelish on the key components that made FFXI great.

No offense, I really don't want to see this become XI-2. I know many do, but there are also many who don't :/ If there are those that really cling to XI and everything that it offered...just a heads up, XI is still up and playable last time I checked :P

Rate up though on your letter, even if there are things in there I do not agree with (and btw, I don't think it's that long at all :) )


your partially right...however, ffxi is not the same game as it was before either. the ffxi people are clinging to, they can't go back to because of what it has become now.


That's too bad for them. Still doesn't mean this should be their "clone" of their old game. They can join all the "Pre-CU SWG vets" in a good cry.


As for the OP, the letter is decent. I don't agree with most of it and hope S-E ignores much of it, but you wrote it very well.

And Alex Kidd was a cool game.

Edited, Mar 5th 2011 1:50am by Zorvan

Edited, Mar 5th 2011 1:51am by Zorvan


I don't care about the total number of people on the server at any given time. I just want to search for individual friends nad players and see if they are online and what zone/region they are in - and its also nice to see what Class they are currently on.

All I can do right now is see if anyone on my friends list is currently online, and that's it. I have no idea what zone they are in, nor can I search for anyone not on my friends list.
#26 Mar 05 2011 at 5:02 PM Rating: Decent
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Very well written letter; I agree with some and disagree with some. Regardless, I hope your letter is read. I would strongly suggest snail mail instead of email; nowadays, people take a physical piece of paper more seriously than an email.

On a relatively unrelated note, I'm thrilled that this thread has gone on without people actually critiquing the contents of the letter. I'm sure I'm not the only one who thinks there's parts of your letter I disagree with, but it's your opinion and not mine and I'm just as entitled to write a letter of my own opinion, were I so inclined. Extremely surprised at how civil the thread is; I half expected people to tear you up at nitpicking minor things they disagree with.

To recap though, I hope that your letter is read and I really do suggest putting it in an envelope and mailing it. Don't let it get lost in email or "Suggestions and Feedback".

Best of luck to you.
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#27 Mar 05 2011 at 5:03 PM Rating: Decent
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If you want you should use icanlocalize dot com or someone to translate this letter properly. It will cost money but you will get it back fast and done by native person. Good Luck ^^
#28 Mar 05 2011 at 7:41 PM Rating: Good
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It looks good and well thought out which is very important for these type of things; however, remember these people are
professionals and therefore I would remove any curse words that you might have. Also another thing to think about is to
point out their accomplishments and then offer ideas in a way that goes well with what you know they are going to do.

Also another thought is to not say "I am sure in beta ..." but rather ask someone who was in beta and say "Someone in beta
told me ...". Try not to use assumptions when stating things as if they are fact. Make it clear when you differentiate between
a fact and an opinion in your letter.

And before you send it off re-read all the letters, planned updates, updates, and interviews you can find to make sure you are
not repeating things they have said they are going to do or might do. Also if you can quote were they said something shows that
you did original research and they will appreciate it.

Also a CON that can do both jobs in a "Jack of All Trades" way is called a RDM who can't swing a sword.
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#29 Mar 05 2011 at 8:58 PM Rating: Decent
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add that they should put a major focus on Banning or Suspending Bots .. which are Everywhere and obvious.
#30 Mar 05 2011 at 10:07 PM Rating: Excellent
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Thanks for the replies everyone, I have added your suggestions and updated as follows:

• Fame - I have done all the quests I believe so far and I wonder if it would be possible to add a fame system like in FFXI so the citizens of Eorzea can recognise me for my good deeds. With that system you kind of got hidden exp for your fame level for every quest you completed and as you moved up the level's you would become more and more famous with the citizens of Vana'diel and they would know who you were and offer even more quests, you also were able to buy things cheaper and sell them for more to vendors.

• Stop hiding stats - With things like food I would actually like to be able to look at my stats and see what effect the food has had, maybe this will help encourage more people to use food if they knew what it did. This goes for +1,+2 and +3 gear too as you are not really sure if it is worth paying the extra for them as you are not sure how much better it is over the normal quality version. Also if I look at an piece of gear or weapon it would be nice to have another tab that could show me the stats if the gear or weapon if I equipped it onto a class or rank that was not optimal so I could see how bad the stats of the gear was effected.

• Player search function - I know the game launched with one and it was removed after but I would still like to know what area my friends and linkshell buddies are in if possible.

• Checking Bazaar's - I would like to be able to check bazaar's while on the move, as it is now if I am running by somebody and decide to have a look at what they are selling I come to a complete stop.

• Bot's and RMT - They are running rampant and unchecked, could you please get the Special Task Force to look into these suspicious activities.

As for the bit Deathly809 commented on about the game saving your move setup for your classes automatically, can anyone verify that. I was lucky enough to be selected for the Alpha, Closed Beta and Open Beta and I am sure that they implemented it by the Closed Beta, but not 100% sure it was so long ago ; ;

Picomaan I will check that out and try and get this typed up in Japanese if I can, thanks for the tip ^^

After doing all the quests in Gridania and The Black Shroud area I was ready to write a bit about that as that whole area is such a mess and it takes so long to get anywhere without any form of transport apart from your own two feet. I swear I did all the Limsa and Ul'dah quests combined in the same amount of time it took me just to do the Gridania ones purely because of all the running around you have to do in that area because it is so enclosed. I decided to leave it out though because I am pretty sure they aren't going to change it now so not sure if it's even worth mentioning. One of my LS friend who was accompanying me on these quests even joked as we were talking about what Yoshi P. had meant about the impending doom that is coming to Eorzea, he hoped it was an meteor that wipes the whole zone out so they can rebuild it. I thought that may be a bit extreme but you never know ^^

Anyway, thanks for your replies and keep the suggestions coming ^^


Edited, Mar 5th 2011 11:09pm by AlexiaKidd
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#31 Mar 06 2011 at 12:02 AM Rating: Decent
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Amazing letter, I agree with basically everything, and would love to see the game morph into those things. I don't mind a mish mash of XI-2 and new concepts at all!
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#32 Mar 06 2011 at 1:25 PM Rating: Decent
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Continuous Behests - I would like Behests to be more frequent and more challenging, maybe every 30 mins or so. Also add a rank cap as it is very annoying when a rank 35 joins a rank 20 Behest and kill's everyone's SP. Also there are no rank 50 camps, so at rank 40 camps you have people who are ranged from rank 33 to 50. This is something level sync would solve ^^ Also add more of them by using other camps which have no use yet, so parties could go there and use them as a nice way to grind SP.


I bolded that part. A 35 joining the party only kills his/her sp. Unless there's only two of you. Then you each get experience based on if you had killed the monster solo, which means no party bonus. If you had 10 people within 5 levels of each other and added that level 35, you and those other 9 people would get bonus for a 10man party.

Regarding the rest, for the most part I like the letter. The game does need some significant changes but it doesn't need to be FFXI all over again and I hope it doesn't go that direction.

From what I can see in update's it's not going to. Still a very thought out letter though ^^ Thank you for posting it.
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Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#33 Mar 06 2011 at 5:44 PM Rating: Decent
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AlexiaKidd wrote:
• AOE ON/OFF - Allow easier control for people using controllers to switch between AOE spells with mages.


Just to point out to those who are not aware, there already is a function for controllers to toggle between AOE on and off. In the gamepad config, whichever button is assigned to emote list and stack battle commands will toggle AOE just after the spell is selected but before target is selected.
I only discovered this recently and it has helped significantly playing THM and CON.

Aside from this I thought this a well written letter with many points that need to be addressed to put this game where it deserves to be. Not that i'm not enjoying my time in Eorzea though!
#34 Mar 07 2011 at 3:43 AM Rating: Decent
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The only thing I'd disagree with (strongly) is merit points. 11 started with a 50 cap and a year later (basically) it got raised to 75 where it stayed at for years. No need for them now whatsoever till the cap gets raised.
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#35 Mar 07 2011 at 5:09 PM Rating: Excellent
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Theron - OMG Thank you so much for telling me this, I have been scrambling for the mouse for so long to hit the AOE button while playing with my controller, this makes things much easier. As such i have removed it from my post too ^^

Vackashken - I fully agree merit points aren't needed at this point as everyone know's R50 is not the final cap for this game so there is no point in them yet, but I do hope they add them when the final cap is unlocked. As for me adding it in my letter I did say that I wanted them purely so I could help my R47/48 friends get to Rank 50 and still get something in return for my MRD for the hours I put into helping them. I said that a better solution would be level sync so I could jump on one of my other classes and they could sync down so we could still play together and everyone would benefit.

Getting ready to post this in the official forums tomorrow I just hope it doesn't get lost in the sea of posts. I am still unsure about a few of my idea's especially the physical level one as it does have flaws in it so not really sure what to do with that maybe just scrape that section ; ;

Anyway as always thanks for the feedback, and if you have any more then let me know. You have all been a huge help ^^
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#36 Mar 08 2011 at 5:32 AM Rating: Excellent
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Well I have posted it on the Official Forums, had to break to down to 3 separate posts but hopefully someone will see it.

Link is HERE if anyone wants to check it out
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