First, I love how the armoury system is setup. Reminds me of FFV and FF:Tactics. If gives players a lot of freedom in terms of choices. Having said that I do agree the classes lack uniqueness and the lack of iconic FF classes is disheartening. Sure we can change names from Marauder > Warrior but that doesn't fix the mechanics of it.
1) Classes need more unique ability avaliable via guild marks. These would be the abilities that would define their role in Eorzea. Current classes are rather vanilla in that almost all of them play the same. If Devs focus on the points that made them unique and tailored abilities to suit that then we have something that stands out.
2) Players need a way to define they're classes and how they want to play them. Let's take conjurer for example. You have both offensive and defensive magic. Giving players way to improve those stats would let them better create that icon they are going for like Black Mage or White Mage.
3) FF Iconic Armor. This is the kinda of milestone player go for. They want to be that class. How you make that armor work in FFXIV is a different story. You don't want a Black Mage as your healers, you want them to nuke. My feelings is instead of Class specific you make them role specific. Black Mage armor should focus on offensive magics and buff the player as such. I would add potency and lethality to elemental magic were as a White Mage armor would focus the DoM healing and defense. Paladin Armor would focus on defense while Warrior Armor would be offensive.
Edited, Mar 3rd 2011 10:16am by dyvidd