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Gear Restrictions ='s GilFollow

#1 Mar 03 2011 at 11:55 AM Rating: Good
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Very excited for the upcoming gear requirements. If more people will be wearing gear that is suited to their rank, then more crafters will be making money off lower level gears. Which hopefully means that some of the higher Ranked gear will come down in price.


Edited:
dyvidd wrote:
I just hope they just add rank resticition but leave in the ability equip any gear. I like the idea of having your own unique gear style without having to do .dat swaps. Case in point the Lalafel Mage from Grid's storyline who is a robe and metal arms guards.


Rate up. Definately a great idea.

Don't take my Tanking Thaum away. He likes his plate armor.

Edited, Mar 3rd 2011 2:18pm by SlayerXero
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#2 Mar 03 2011 at 11:56 AM Rating: Decent
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Yes agreed. Yoshi-P is saying all the right things so far and it seems they're concentrating on the important stuff...this game will definitely live on.

Edited, Mar 3rd 2011 12:56pm by SolidMack
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#3 Mar 03 2011 at 12:15 PM Rating: Excellent
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I just hope they just add rank resticition but leave in the ability equip any gear. I like the idea of having your own unique gear style without having to do .dat swaps. Case in point the Lalafel Mage from Grid's storyline who is a robe and metal arms guards.
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#4 Mar 03 2011 at 4:00 PM Rating: Decent
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couldn't happen fast enough, I'm tired of seeing people wear rank 48-50 gear at rank 30 because it looks "badass." Earn the right to wear it.

And I don't really want to see mages wearing plate armor either... =\
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#5 Mar 03 2011 at 4:10 PM Rating: Decent
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I don't think we should be able to equip gear higher rank then us or equip gear that does not favor our class.
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#6 Mar 03 2011 at 4:20 PM Rating: Good
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I'd like to be able to wear just about anything i'd like. It's not like because i change from a mage to a warrior, i suddenly dont remember how i can get a robe on or something, or how to put a helmet on my head when i change back into a mage. And why wouldnt i be able to wear my favorite pair of boots regardless of what i'm currently leveling on?

If you REALLY want to implement some form of punishment, make wearing something not for your class "less ideal", which the game does already, not prevent it's use entirely. That's going to cost a TON of gil, especially for new players.

You hit the SP/EXP cap, and then what? Level another class naked? We certainly dont have the storage options to keep X amount of pieces of gear for every class on us. The only people who would be in favor of this would be people with either all the classes leveled they were interested in, or having a crapload of gil on them already.

Really pointless and stupid change.
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#7 Mar 03 2011 at 4:48 PM Rating: Decent
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^ Gil is not hard to come by at all in this game. For the amount that gear costs, you should have more then enough to buy gear for all your jobs that favor your class.

I just don't get it. Why should anyone be able to equip gear that is not for their class?

Edited, Mar 3rd 2011 5:50pm by Scape13
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#8 Mar 03 2011 at 4:52 PM Rating: Decent
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I wouldn't mind the requirement if they were to either give us more inventory space, or have separate inventory just for gear. Right now both my retainers are full, and when I start out fresh for each leve I still have about 48slots used just with main gear, sub gear, primary craft, and items used to repair gear with.
#9 Mar 03 2011 at 4:56 PM Rating: Good
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thats a pretty good idea, having a separate inventory for gear. Kinda like they do with the Crystals/shards.
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#10 Mar 03 2011 at 5:09 PM Rating: Good
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Semi-related, but it's always bugged me that Archer is on the mitts as a favored class, yet they aren't favored for the fingerless gloves Smiley: facepalm
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#11 Mar 03 2011 at 5:18 PM Rating: Decent
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It blows my mind how everyone goes on and on about how easy Gil is to make, yet when it comes time to pay for gear, they complain about things with prices anywhere near the millions range, or they refuse to buy xxx mat for more than xxx Gil in the wards because it would cost too much to level their craft. So wait a second, what is everyone's idea of "a lot of Gil"?

I know I just blew over 100M leveling every craft, and not "power" leveling any of them. Granted this was over the span of 2 months or so, but the same Gil idea irks me when people want me to make them stuff, they bring me all the mats (and sometimes enough mats for 5-8 synths) and then "tip" me around 40-50-100k... I just tell them I don't need money and to enjoy whatever I just made them, because they clearly don't understand that I do value my time. ****, if it's one synth I often do it for free, because I like to spread good around, but if I'm spending any more than 5 minutes of my time on you, you better be paying out the wazoo, or next time, please just go to the wards. And putting "^^" at the end of everything doesn't make you less annoying.
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#12 Mar 03 2011 at 5:33 PM Rating: Decent
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The real problem is that making that gil isnt easy till later on. Nothing early on gives any good amount of gil, and those are exactly the times where you'll be changing classes a lot.

That people can make 100 mil a day at R50 isnt really helping solve the problem. It's only making it worse because people adjust the prices to those incomes. Amplify that by how you can barely scrape together 50k early on when even a basic piece of gear ranges anywhere from 50k to atleast 200k, and you got a problem when people expect you to be fully geared in diffirent things everytime you change classes.

And lets not forget the gear you'll get pigeonholed into. What if it doesnt have the stats another piece you could have worn before has. Or what if it looks absolutely retarded and not as cool as your spiffy whatever?

Basicly, if you can repair it, you should be able to wear it. And if you wear it regardless, it'll soon lose it's function anyhow. Everyone happy, everyone equipping level appropriate gear, everyone buying gear for the rank they need. Lets not make a problem out of the system we now have.
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#13 Mar 03 2011 at 6:10 PM Rating: Decent
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KojiroSoma wrote:
The real problem is that making that gil isnt easy till later on. Nothing early on gives any good amount of gil, and those are exactly the times where you'll be changing classes a lot.

That people can make 100 mil a day at R50 isnt really helping solve the problem. It's only making it worse because people adjust the prices to those incomes. Amplify that by how you can barely scrape together 50k early on when even a basic piece of gear ranges anywhere from 50k to atleast 200k, and you got a problem when people expect you to be fully geared in diffirent things everytime you change classes.

And lets not forget the gear you'll get pigeonholed into. What if it doesnt have the stats another piece you could have worn before has. Or what if it looks absolutely retarded and not as cool as your spiffy whatever?

Basicly, if you can repair it, you should be able to wear it. And if you wear it regardless, it'll soon lose it's function anyhow. Everyone happy, everyone equipping level appropriate gear, everyone buying gear for the rank they need. Lets not make a problem out of the system we now have.


I promise you no one is making anywhere near that much. Right now, it's be and one other person who I'm certain are the 2 richest players (not to /brag) and we're lucky if we make 1-2m a day. Mind we're also on the most populated, most active server, where one would /think/ people would be buying things left and right.
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#14 Mar 04 2011 at 3:20 PM Rating: Good
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BadJoRed wrote:
couldn't happen fast enough, I'm tired of seeing people wear rank 48-50 gear at rank 30 because it looks "badass." Earn the right to wear it.

And I don't really want to see mages wearing plate armor either... =\



What!!!! No mages with plate armor? But how will I take the hits?

I'm starting to see the economy change already on Rabanastre. With slower damage to gears, people aren't having to carry around so many repair mats, which means more room for their Optimal Gear for the other classes they play. Also for the casual players, they are having to repair less which mean they can afford the optimal gear they need. It's a great thing. Amazing what 1 little change can do.

Also. Cheers to Late Registation. Holy Crap Balls. That is all...
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#15 Mar 04 2011 at 11:35 PM Rating: Good
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dyvidd wrote:
I just hope they just add rank resticition but leave in the ability equip any gear. I like the idea of having your own unique gear style without having to do .dat swaps. Case in point the Lalafel Mage from Grid's storyline who is a robe and metal arms guards.


I'm all for something such as this. Except I'd say not rank restrictions on everything. The new gear they release designed for certain classes definitely should have restrictions. But leave the rest of it as it is. Now, I'm not saying there shouldn't be penalties to this. Cut stats/defense in half, make equipment wear faster. For someone wearing nothing but equipment 10-15 over their ranks, or not the correct class, implement a penalty to stamina regeneration or movement speed. For example, a mage toting around plate armor might have their stamina regeneration lowered or performing attacks/skills may have a small percentage increase to their required amount for stamina.

EDIT: Fixed a typo.

Edited, Mar 4th 2011 9:35pm by SamusKnight
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#16 Mar 04 2011 at 11:48 PM Rating: Default
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KojiroSoma wrote:
I'd like to be able to wear just about anything i'd like. It's not like because i change from a mage to a warrior, i suddenly dont remember how i can get a robe on or something, or how to put a helmet on my head when i change back into a mage. And why wouldnt i be able to wear my favorite pair of boots regardless of what i'm currently leveling on?

If you REALLY want to implement some form of punishment, make wearing something not for your class "less ideal", which the game does already, not prevent it's use entirely. That's going to cost a TON of gil, especially for new players.

You hit the SP/EXP cap, and then what? Level another class naked? We certainly dont have the storage options to keep X amount of pieces of gear for every class on us. The only people who would be in favor of this would be people with either all the classes leveled they were interested in, or having a crapload of gil on them already.

Really pointless and stupid change.


AGREED 100%.
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#17 Mar 04 2011 at 11:50 PM Rating: Default
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Scape13 wrote:


I just don't get it. Why should anyone be able to equip gear that is not for their class?

Edited, Mar 3rd 2011 5:50pm by Scape13


For enhancement of the game's dynamic freedom and flexibility.
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#18 Mar 04 2011 at 11:50 PM Rating: Excellent
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I think it would be ideal if A: gear stats were restricted by rank, and B: ability to equip was level or stat point based. I say let the battlemage wear his plate armour if he has enough Vit and Str to don it. This kind of a system would make a highly valuable low level item more rewarding. Imagine for example, if your "theif gloves" only accessed the "steal" ability if the adventurer had 100 Dex. That way a rank 1 job 'could' still use the ability given that the adventurer had developed enough to weild them.
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#19 Mar 04 2011 at 11:55 PM Rating: Good
WolfOak wrote:
I think it would be ideal if A: gear stats were restricted by rank, and B: ability to equip was level or stat point based. I say let the battlemage wear his plate armour if he has enough Vit and Str to don it. This kind of a system would make a highly valuable low level item more rewarding. Imagine for example, if your "theif gloves" only accessed the "steal" ability if the adventurer had 100 Dex. That way a rank 1 job 'could' still use the ability given that the adventurer had developed enough to weild them.



I like this idea.
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#20 Mar 05 2011 at 12:44 AM Rating: Decent
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SamusKnight wrote:
dyvidd wrote:
I just hope they just add rank resticition but leave in the ability equip any gear. I like the idea of having your own unique gear style without having to do .dat swaps. Case in point the Lalafel Mage from Grid's storyline who is a robe and metal arms guards.


I'm all for something such as this. Except I'd say not rank restrictions on everything. The new gear they release designed for certain classes definitely should have restrictions. But leave the rest of it as it is. Now, I'm not saying there shouldn't be penalties to this. Cut stats/defense in half, make equipment wear faster. For someone wearing nothing but equipment 10-15 over their ranks, or not the correct class, implement a penalty to stamina regeneration or movement speed. For example, a mage toting around plate armor might have their stamina regeneration lowered or performing attacks/skills may have a small percentage increase to their required amount for stamina.

EDIT: Fixed a typo.

Edited, Mar 4th 2011 9:35pm by SamusKnight


I don't understand why you would like to keep the current gear wearable at any rank/class if they would impose your suggested penalty of stamina regeneration or movement speed. I'm pretty sure even the dumbest players would not wear the gear if it did this. And if nobody is going to wear it, why not just remove the option completely?

To everyone that wants rank/class specific gear imposed; they get it. Others do not, and never will.
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