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Sidequests: not very goodFollow

#1 Mar 03 2011 at 5:38 PM Rating: Good
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So far I'm completely underwhelmed. Maybe it's just because I'm not high rank or because they had to work a lot on getting the system itself implemented before they work hard on the content itself, but I'm not impressed.

In all of Gridania I found only four quests. All of them rewarded terrible items I'd be better off just buying or making myself, and definitely no better than ones gained from levequests. The "story" content was perhaps a bit longer than your average levequest, but mostly the only difference was that it was read out by an NPC instead of written in a box at the leve issuer. None of them gave any great insight into the world over leve text, and the actual objectives basically boiled down to the same "kill X of M" or "collect X of I from M" as leves. And then on top of it all nothing you kill can give SP or drop items.

Essentially, all the ones I picked up had about the same content as a leve, they just came from an NPC and gave no rewards.
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#2 Mar 03 2011 at 5:46 PM Rating: Default
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Come have some fun in RIFT :)

Don't join a PVP server though, you have been warned :D
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#3 Mar 03 2011 at 5:47 PM Rating: Good
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Unfortunately, this is what I expected.
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#4 Mar 03 2011 at 5:48 PM Rating: Good
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this was my exact assumption/fear. im very saddened by their version of quests. i guess if your a hardcore quester than go for it, but it seems to be excessively shallow and a waste of time.
everything else in the udpate seems awesomesauce though.
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#5 Mar 03 2011 at 5:49 PM Rating: Good
Well I only did one quest, but it gave me a little inside of the World.
I did one in Ul'dah and got told that Thanalan was a Forest in the Past.
That are the little details I wana know about the world. And I bet the quests will get better.
Its only the beginning.
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#6 Mar 03 2011 at 5:52 PM Rating: Decent
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Moxley wrote:
Come have some fun in RIFT :)

Don't join a PVP server though, you have been warned :D
Feel free to read all about my love for RIFT here. Also, way to be on topic.
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#7 Mar 03 2011 at 5:54 PM Rating: Decent
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I would say it's a decent start. The quests aren't super interesting or amazing, but they've probably not had much time to create these.

Just make sure once the official forums open up, that you tell them you want quests to be more FFXI-like, and not WOW-like.
#8 Mar 03 2011 at 5:54 PM Rating: Good
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Not at all surprising. I'm thinking SE are so far behind the pack they'll never catch up.

Edited, Mar 3rd 2011 6:54pm by KujaKoF
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#9 Mar 03 2011 at 6:01 PM Rating: Decent
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That's too bad.

Smiley: frown
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#10 Mar 03 2011 at 6:03 PM Rating: Excellent
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My attempt here isn't to introduce an opposing thought, only one from an alternate perspective. From how and what I've seen Yoshi-P claim, attempt, and follow through on, I've noticed he likes to take a lot of little baby steps in all needed directions. I think not making any ginormous foundational changes helps him not put himself in a dramatically negative position. He seems to want to make micro-corrections because they're easier to alter and adjust. A great plan in SE's current state IMO. However, even though less change at once = less risk, it also = less reward. This is where player's frustration comes from. But what's the alternative? The dev team puts months of hard work into quests that skew this already unbalanced foundation of a game. This M.O. is no different than the regular at the time being. I believe it to be a foundation, a testing of the waters so to speak. I also think the battle system revamp has been postponed for this reason, apprehension.

I'm not claiming this to be truth, I'm only attempting to support my opinion.
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#11 Mar 03 2011 at 6:07 PM Rating: Decent
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AtryxEtair wrote:
My attempt here isn't to introduce an opposing thought, only one from an alternate perspective. From how and what I've seen Yoshi-P claim, attempt, and follow through on, I've noticed he likes to take a lot of little baby steps in all needed directions. I think not making any ginormous foundational changes helps him not put himself in a dramatically negative position. He seems to want to make micro-corrections because they're easier to alter and adjust. A great plan in SE's current state IMO. However, even though less change at once = less risk, it also = less reward. This is where player's frustration comes from. But what's the alternative? The dev team puts months of hard work into quests that skew this already unbalanced foundation of a game. This M.O. is no different than the regular at the time being. I believe it to be a foundation, a testing of the waters so to speak. I also think the battle system revamp has been postponed for this reason, apprehension.

I'm not claiming this to be truth, I'm only attempting to support my opinion.


I came here to post but noticed that this man already said everything i wanted to say :p
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#12 Mar 03 2011 at 6:09 PM Rating: Good
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Any guess why they stripped exp/SP/loot from quest monsters? I have no idea why they would do that.
#13 Mar 03 2011 at 6:13 PM Rating: Good
To prevent any possible bugs or exploits, I imagine.
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#14 Mar 03 2011 at 6:14 PM Rating: Decent
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AtryxEtair wrote:
My attempt here isn't to introduce an opposing thought, only one from an alternate perspective. From how and what I've seen Yoshi-P claim, attempt, and follow through on, I've noticed he likes to take a lot of little baby steps in all needed directions. I think not making any ginormous foundational changes helps him not put himself in a dramatically negative position. He seems to want to make micro-corrections because they're easier to alter and adjust. A great plan in SE's current state IMO. However, even though less change at once = less risk, it also = less reward. This is where player's frustration comes from. But what's the alternative? The dev team puts months of hard work into quests that skew this already unbalanced foundation of a game. This M.O. is no different than the regular at the time being. I believe it to be a foundation, a testing of the waters so to speak. I also think the battle system revamp has been postponed for this reason, apprehension.

I'm not claiming this to be truth, I'm only attempting to support my opinion.


I agree with you. The quest system is going to evolve over time, I mean look at Yoshi's list, eventually we're going to choose between the rewards we want.
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#15 Mar 03 2011 at 6:15 PM Rating: Good
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Borkachev wrote:
Any guess why they stripped exp/SP/loot from quest monsters? I have no idea why they would do that.


Having not done any quests myself, I can only make a guess here ... but if the quest monsters are of the free roaming variety, then perhaps it is to ensure that people do not simply hog all the quest-related monsters for reasons other than the quests themselves.

If they are of the spawning variety, however, like how levequest monsters are, then your guess is as good as mine. Not so much expecting "phat lewts" from killing quest monsters, inasmuch as just expecting standard drops from them in the form of crystals and mob family-related drops, as well as XP/SP equal to the mob's level in comparison to yours.
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#16 Mar 03 2011 at 6:16 PM Rating: Decent
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Yep, look at FFXI. Compare the vanilla quests with WoTG quests, quality and etc will evolve overtime and he said the scope of adding quests was very large that he has to split them up and add them overtime.
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#17 Mar 03 2011 at 6:16 PM Rating: Good
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I said before that I expected that what we meant when we said quests and what we would get when they gave us quests would not be the same thing.

I was, sadly, correct.
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#18 Mar 03 2011 at 6:17 PM Rating: Excellent
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my issue hasnt been the quests its the jerks who steal all the quest mobs cause they are an archer 30 levels above the quest
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#19 Mar 03 2011 at 6:18 PM Rating: Decent
AtryxEtair wrote:
My attempt here isn't to introduce an opposing thought, only one from an alternate perspective. From how and what I've seen Yoshi-P claim, attempt, and follow through on, I've noticed he likes to take a lot of little baby steps in all needed directions. I think not making any ginormous foundational changes helps him not put himself in a dramatically negative position. He seems to want to make micro-corrections because they're easier to alter and adjust. A great plan in SE's current state IMO. However, even though less change at once = less risk, it also = less reward. This is where player's frustration comes from. But what's the alternative? The dev team puts months of hard work into quests that skew this already unbalanced foundation of a game. This M.O. is no different than the regular at the time being. I believe it to be a foundation, a testing of the waters so to speak. I also think the battle system revamp has been postponed for this reason, apprehension.

I'm not claiming this to be truth, I'm only attempting to support my opinion.


I actually agree with the baby steps approach at this point. Take a few moments and go back and read just about any op-ed piece you can find at launch. The community as a whole was ready to lynch Tanka. I’m not just talking pitch forks here it was down right nuclear on some fan sites.

Side quest as well as quest rewards can always be tweaks as they go through patches. The big thing is they are finally there. Its concrete, its solid, and by gosh it might just get good at some point! What I would really love to see is some sort of test server like atmos in ffxi. At the very least let some of the fan sites have there gurus have a crack at it. If they really are petrified at making mistakes then community testing is the way to go.
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#20 Mar 03 2011 at 6:20 PM Rating: Good
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Sounds like it's perhaps even worse than I expected, which wasn't much to begin with.

Ultimately, for the umpteenth time, nothing they do will make this game fun until they make battle fun. We'll see how that goes when they do it, I guess. There's just not a lot of room for innovation outside of that. The environment isn't anything more than a pretty plane to run on with monsters and harvest points on it-- with only that most basic level of depth, they've basically got a pretty game that could run off a Playstation 1 if it were stripped down graphically.

I don't really have any more optimism for this game. They could pull it off, but a this point I have to wonder how long before it goes to a F2P model. The battle system and balances are going to have to be a major turnaround to avoid that.
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#21 Mar 03 2011 at 6:21 PM Rating: Decent
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Well during the quest I did, the quest mobs were many and were respawning fast. And the quest doesn't end when you have the items you need, so I could definitely see that getting exploited for SP/EXP. From what I've gathered, you also share the mobs with other people doing the same quest, so I'm guessing it's to prevent the mobs from getting camped, preventing people from getting their quests done.
#22 Mar 03 2011 at 6:27 PM Rating: Good
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Do the quests all spawn their own monsters like leves? Or are there some of the "Just bring me five rabbit skins, I don't care where you get them" variety?

I personally like having a nice selection of the latter... it gives you one more reason to go to a particular area or fight particular mobs, and gives you something to do with crappy loot that isn't worth selling.

Another bonus is that this type of quest is extremely easy to make. There's no reason they couldn't come out with 30 or 40 of them in a matter of weeks.
#23 Mar 03 2011 at 6:33 PM Rating: Good
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sigh....

Limsa Lominsa

Rank 37,and there is only 1 quest avaible...

Rank 10,kill 8 puks...reward....a cotton coif.


c'mon...
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#24 Mar 03 2011 at 7:04 PM Rating: Good
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I went and picked up a lvl. 10 quest in Uldah. Proceeded to 1 shot everything on 50 MRD. Went back to town to turn in on my lvl 1 ARC and, nothing. That is precisely why quests will not give sp and is the fundamental difference between this game and all others where you only can level one class at a time.
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#25 Mar 03 2011 at 7:07 PM Rating: Good
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Well i gave this game a fair chance. A guy can only take so much. Uninstalling until beta is finished if that ever happens.
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#26 Mar 03 2011 at 7:22 PM Rating: Decent
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I hate to say this, but i've been waiting to see the "content" entered into the game before i continued playing again. From the overwhelming negative responses, it seems that my last hope for this game has been dashed quite easily. I made it to r33, did a few NM's, and more than a fair share of leves and behests, and honestly, i don't believe that this game is entertaining enough for anyone to play (although, i can't speak for what other people find to be fun). I know that you, nor SE cares about my individual departure from the game, but i think that this should not bode well for the future of the game. I believe i have been more than patient with the game, and so i must say that FFXIV in 6 months-1 year down the road will not look any better than it does now. I hate to say this, cause i really hoped this game would be good. Oh well, i'm gonna go play Rift now, and i would advise you to check it out at the least if you are underwhelmed by the current state of the game.
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#27 Mar 03 2011 at 7:29 PM Rating: Good
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Borkachev wrote:
Do the quests all spawn their own monsters like leves? Or are there some of the "Just bring me five rabbit skins, I don't care where you get them" variety?

I can't speak for every quest so soon after the update, but what I've experienced is what I expected - I recieved a message about the quest items in the normal "objective met" fashion, and it was updated in the quest log.

Here's a shot from the first I did - I'm really not liking all the red markers at all, for all the exclamation point talk, I have more of a problem with this... http://i46.photobucket.com/albums/f105/SnoopySS22/aggressive.jpg
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#28 Mar 03 2011 at 7:34 PM Rating: Good
Coyohma wrote:
Borkachev wrote:
Do the quests all spawn their own monsters like leves? Or are there some of the "Just bring me five rabbit skins, I don't care where you get them" variety?

I can't speak for every quest so soon after the update, but what I've experienced is what I expected - I recieved a message about the quest items in the normal "objective met" fashion, and it was updated in the quest log.

Here's a shot from the first I did - I'm really not liking all the red markers at all, for all the exclamation point talk, I have more of a problem with this... http://i46.photobucket.com/albums/f105/SnoopySS22/aggressive.jpg


I am fine with the aggro marker. Now I won't have to wonder if a mob will aggro me now.
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#29 Mar 03 2011 at 7:39 PM Rating: Good
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Grand Master Alchemist StateAlchemist2 wrote:
I am fine with the aggro marker. Now I won't have to wonder if a mob will aggro me now.

Why not at least put it next to the colored con/check level, thus only have it display when you're targetting the mob? This is glaring and obtrusive to the game environment in my opinion, and what I've said would have been a fine way to have it in the game. I don't mean to get off track, but it kind of hit me in the face there while I was doing that quest.
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#30 Mar 03 2011 at 7:43 PM Rating: Decent
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Coyohma wrote:
Grand Master Alchemist StateAlchemist2 wrote:
I am fine with the aggro marker. Now I won't have to wonder if a mob will aggro me now.

Why not at least put it next to the colored con/check level, thus only have it display when you're targetting the mob? This is glaring and obtrusive to the game environment in my opinion, and what I've said would have been a fine way to have it in the game. I don't mean to get off track, but it kind of hit me in the face there while I was doing that quest.


You do know you can just type '/names' and it will get rid of the overheard names/markers, right?
#31 Mar 03 2011 at 7:46 PM Rating: Good
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SilkWyrm wrote:
You do know you can just type '/names' and it will get rid of the overheard names/markers, right?

It's pretty necessary to have the mob's name displayed.. Both for locating them, and determining what kind of mob it is (leve/behest vs normal, etc).

Edit - not to mention everyone else's name, PCs.

Edited, Mar 3rd 2011 8:48pm by Coyohma
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#32 Mar 03 2011 at 7:47 PM Rating: Good
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Bottom line is that they worked on the game for like 5 years and that got them to where they were at release last September.

So now all of a sudden we are expecting them to make it so much better in a few months? I'm guilty of it myself. Its so very frustrating.

For the record, I tried Rift and thought I was going to like it. Really though, it sucked pretty bad.



#33 Mar 03 2011 at 7:51 PM Rating: Good
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While I'm on a roll, I'm totally against the aggro markers as well. The was one of the defining things about FFXI was that experienced players knew everything about all type of mobs - if they aggrod, how they aggrod, if they linked, what elements they were weak to. It took lots of experience to learn these things, but those are the little things that made you want to keep coming back. You felt like you meshed with the game so well over time because you had learned so much about the intricacies of it over time.
#34 Mar 03 2011 at 8:03 PM Rating: Good
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Quote:
It's pretty necessary to have the mob's name displayed.. Both for locating them, and determining what kind of mob it is (leve/behest vs normal, etc).

Edit - not to mention everyone else's name, PCs.


I never play with names on. It's completely optional.

The only part of this game that literally requires it (in order to not be a jackass) is when you are doing Behest so you don't target the wrong mobs and kill people's SP.

You will get used to recognizing people just based on their appearance - just like real life! and I've never had a problem finding mobs simply because I don't know their name until I click on them.

If it's easier for you to have names on, that's cool. It's not necessary, much less "pretty" necessary outside Behest (and god I wish they'd fix that).
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#35 Mar 03 2011 at 8:07 PM Rating: Good
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Mithsavvy wrote:
While I'm on a roll, I'm totally against the aggro markers as well. The was one of the defining things about FFXI was that experienced players knew everything about all type of mobs - if they aggrod, how they aggrod, if they linked, what elements they were weak to. It took lots of experience to learn these things, but those are the little things that made you want to keep coming back. You felt like you meshed with the game so well over time because you had learned so much about the intricacies of it over time.


It didn't take lots of experience to learn these things at all... It took dying once to determine if something was sight, sound, or true sight/hearing, or aggro by job ability/magic... you make it sound like you needed to be a seasoned veteran to learn something that took 10 seconds. I remember the first day playing FFXI and dying to a goblin outside Bastok. I was level 3 maybe, and I learned that they aggroed to sight!

A bit of skill is still required to metal gear around the mobs in order to avoid detection, they didn't remove that.
#36 Mar 03 2011 at 8:10 PM Rating: Good
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I really just have to say what the **** were they thinking. I can't believe their excuse for not releasing these poor excuses for "quests" sooner is that they didn't want to just have a few available when they first came out. I did my first quest and it was absolutely a waste of my time. The reward for killing x of these mobs was not worth my time, and they through in a sentence of backstory that probably took them a minute to write up. It's honestly an insult to even call these "wow" like quests, because at least in WoW you get xp for doing them lol. I don't even really want to talk about the aggro markers, because well, everyone who hates them has said what I thought. MP regen was completely unneccessary but I was willing to overlook the dumb changes if they did side quests right. They haven't, and I'm just done wasting time checking lodestone for the game I wish was FFXIV.

All I have to say is I'm happy I went back to FFXI with people from this forum, because it's the only thing left I like from SE.
#37 Mar 03 2011 at 8:12 PM Rating: Good
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Kirutaru wrote:
I never play with names on. It's completely optional.

The only part of this game that literally requires it (in order to not be a jackass) is when you are doing Behest so you don't target the wrong mobs and kill people's SP.

You will get used to recognizing people just based on their appearance - just like real life! and I've never had a problem finding mobs simply because I don't know their name until I click on them.

If it's easier for you to have names on, that's cool. It's not necessary, much less "pretty" necessary outside Behest (and god I wish they'd fix that).

I shouldn't have to turn everything's name off to rid my screen of all these markers. Just my opinion, they could have gone about it a different way (the way I've gone over), or at least given us the option to keep the names but not the gigantic red markers.

If you feel the way it is is fine, or even good, I respectfully disagree. I'm annoyed because to me it shows a complete lack of logic on their part.. Either they don't know how to make sound decisions, or they're just lazy. It's incomplete work.. At this stage? Gotta be kidding me. It's not even like this was rushed, nobody was crying out for these aggro markers.

Edited, Mar 3rd 2011 9:17pm by Coyohma
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#38 Mar 03 2011 at 8:21 PM Rating: Good
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Coyohma wrote:
Kirutaru wrote:
I never play with names on. It's completely optional.

The only part of this game that literally requires it (in order to not be a jackass) is when you are doing Behest so you don't target the wrong mobs and kill people's SP.

You will get used to recognizing people just based on their appearance - just like real life! and I've never had a problem finding mobs simply because I don't know their name until I click on them.

If it's easier for you to have names on, that's cool. It's not necessary, much less "pretty" necessary outside Behest (and god I wish they'd fix that).

I shouldn't have to turn everything's name off to rid my screen of all these markers. Just my opinion, they could have gone about it a different way (the way I've gone over), or at least given us the option to keep the names but not the gigantic red markers.

If you feel the way it is is fine, or even good, I respectfully disagree. I'm annoyed because to me it shows a complete lack of logic on their part.. Either they don't know how to make sound decisions, or they're just lazy. It's incomplete work.. At this stage? Gotta be kidding me.

Edited, Mar 3rd 2011 9:16pm by Coyohma


Did my summary of factual information hurt your feelings or what?
You said it was a necessary part of the game. I'm saying it is completely optional.

You choose to play with names on - good for you. I choose not to. Hence: Optional.

It doesn't hinder my gameplay any to have names off and it adds to the immersion. If immersion is your concern it's hypocritical to play with names on anyway. Nothing less realistic than people and animals running around with their names floating above them like halos.

If you don't care about immersion and think it's "easy mode" then turn names off anyway and play in "hard mode." As it was mentioned, it's a matter of 10 seconds to know if something aggros or not. It's not like knowing or not knowing makes you part of some elite club of game experts.

Frankly, I don't care how you play. You shouldn't care how I play.
Just don't try to say things like "You need names on to play" which is false.
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#39 Mar 03 2011 at 8:23 PM Rating: Excellent
The quests are on par with your basic, run of the mill MMO quest. We know there's more coming. We know there's larger scale PvE coming. We know this is just the introduction of quests in general. We know there will be different types coming, and we also know the game is still in the "being fixed" stage.

These guys under Yoshida have got to be juggling so many balls right now it isn't even funny. I don't know what you guys were expecting, but these sorts of things were what I figured we'd get - for the first infusion of mini/side-quests - Yeah, they're not great at all. But they're pretty much what your average vanilla MMO has in the way of quests.
#40 Mar 03 2011 at 8:31 PM Rating: Good
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Key term here is "Side Quests"

Maybe you were expecting a bit much.

Edited, Mar 3rd 2011 9:31pm by DoctorMog
#41 Mar 03 2011 at 8:32 PM Rating: Good
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It is exactly what I expected, also.

And I'm happy to have something to do for a couple days - even if it is "busy work" mostly.
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#42 Mar 03 2011 at 8:33 PM Rating: Decent
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Kirutaru wrote:
Frankly, I don't care how you play. You shouldn't care how I play.
Just don't try to say things like "You need names on to play" which is false.

We've already gone over how it is necessary in Behest, and for some people that's a significant part of their SPing. In my experiance, having names does help with spotting mobs - sometimes they can be small (though I suppose not so small, now), but they can still blend into the environment.

Also, when I'm curing players I've just met, I may not have memorized them.. It's very helpful to see who is who. Even with players that I know well, they may look similar, especially from a distance.

However, what I really want to say is that I'm considering how everyone plays. I do care if someone is unhappy with something, including in this case, myself.
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#43 Mar 03 2011 at 8:33 PM Rating: Decent
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Mikesama wrote:
Well I only did one quest, but it gave me a little inside of the World.
I did one in Ul'dah and got told that Thanalan was a Forest in the Past.
That are the little details I wana know about the world. And I bet the quests will get better.
Its only the beginning.


If all I wanted was story, I could read a book or play a Bioware game. This patch and these "quests" that it brought are a joke.

Osarion, Goblin in Disguise wrote:
The quests are on par with your basic, run of the mill MMO quest. We know there's more coming. We know there's larger scale PvE coming. We know this is just the introduction of quests in general. We know there will be different types coming, and we also know the game is still in the "being fixed" stage.

These guys under Yoshida have got to be juggling so many balls right now it isn't even funny. I don't know what you guys were expecting, but these sorts of things were what I figured we'd get - for the first infusion of mini/side-quests - Yeah, they're not great at all. But they're pretty much what your average vanilla MMO has in the way of quests.


No, you're "average, vanilla mmo" quest includes experience to help you level as a reward, on top of experience you get from killing the mobs to fulfill said quest. These "quests" aren't even worthy of the "average, vanilla mmo".

Edited, Mar 3rd 2011 9:36pm by Zorvan

Edited, Mar 3rd 2011 9:37pm by Zorvan
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#44 Mar 03 2011 at 8:36 PM Rating: Excellent
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If all I wanted was story with some grinding involved, I'd play a Final Fantasy game.

Oh wait - That is what I'm playing. Cool.
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#45 Mar 03 2011 at 8:37 PM Rating: Good
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Has anyone thought that these quests are like "tier 1" and tomorrow after a real life day (when servers roll over) the new set will pop? Much like FFXI was for questing? You need to wait a "day" to do the next part,

Edited, Mar 3rd 2011 9:39pm by DoctorMog

Edited, Mar 3rd 2011 9:43pm by DoctorMog
#48 Mar 03 2011 at 8:41 PM Rating: Decent
17 posts
Zorvan wrote:
Mikesama wrote:
Well I only did one quest, but it gave me a little inside of the World.
I did one in Ul'dah and got told that Thanalan was a Forest in the Past.
That are the little details I wana know about the world. And I bet the quests will get better.
Its only the beginning.


If all I wanted was story, I could read a book or play a Bioware game. This patch and these "quests" that it brought are a joke.

Osarion, Goblin in Disguise wrote:
The quests are on par with your basic, run of the mill MMO quest. We know there's more coming. We know there's larger scale PvE coming. We know this is just the introduction of quests in general. We know there will be different types coming, and we also know the game is still in the "being fixed" stage.

These guys under Yoshida have got to be juggling so many balls right now it isn't even funny. I don't know what you guys were expecting, but these sorts of things were what I figured we'd get - for the first infusion of mini/side-quests - Yeah, they're not great at all. But they're pretty much what your average vanilla MMO has in the way of quests.


No, you're "average, vanilla mmo" quest includes experience to help you level as a reward, on top of experience you get from killing the mobs to fulfill said quest. These "quests" aren't even worthy of the "average, vanilla mmo".


^^This +100000
#49 Mar 03 2011 at 8:45 PM Rating: Decent
Scholar
46 posts
DoctorMog wrote:
Has anyone thought that these quests are like "tier 1" and tomorrow after a real life day the new set will pop? Much like FFXI was for questing?


Based on their current track record, do you truly think this is going to happen?

Yoshi-P needs to sing a cover of Wilson Phillips tune 'Hold on For One more day'.

Don't you know things can change
Things'll go your way
If you hold on for one more day

I apologize in advance for getting this song stuck in anyone's head...
#50 Mar 03 2011 at 8:45 PM Rating: Good
**
291 posts
Quote:
Enjoy playing this game with the same size population it has now (or more likely less), then.


I already enjoy it. I'm having a blast.

I have a social LS of about 50. An end-game (NM Hunting) LS of about 25.

I never want for anything (except more content! more story!).

Here's your cue: Tell me if the game doesn't get/keep more people I won't get more anything.

Here's my preemptive retort: You would know, because obviously you're SE's marketing adviser that they fired after XIV's launch. Oh, you aren't? Then your speculation is meaningless to me.

I like XIV. I enjoy it as it is now, as it was yesterday, as it's been since December.
I -know- I'm the minority. But you can't use it against me to make me feel like I'm having a bad time enjoying something I like. LOL. It doesn't work that way.

Edited, Mar 3rd 2011 9:46pm by Kirutaru
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