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Sidequests: not very goodFollow

#52 Mar 03 2011 at 8:48 PM Rating: Good
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Kirutaru wrote:
Quote:
Enjoy playing this game with the same size population it has now (or more likely less), then.


I already enjoy it. I'm having a blast.

I have a social LS of about 50. An end-game (NM Hunting) LS of about 25.

I never want for anything (except more content! more story!).

Here's your cue: Tell me if the game doesn't get/keep more people I won't get more anything.

Here's my preemptive retort: You would know, because obviously you're SE's marketing adviser that they fired after XIV's launch. Oh, you aren't? Then your speculation is meaningless to me.

I like XIV. I enjoy it as it is now, as it was yesterday, as it's been since December.
I -know- I'm the minority. But you can't use it against me to make me feel like I'm having a bad time enjoying something I like. LOL. It doesn't work that way.

Edited, Mar 3rd 2011 9:46pm by Kirutaru


I'm glad you're happy with it. see if S-E is when the pops don't grow and they need that sub money. Might wanna take a look at the bigger picture there guy. The "minority" who like this game as it is aren't going to be keeping it afloat.
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#53 Mar 03 2011 at 8:54 PM Rating: Default
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Coyohma wrote:
Grand Master Alchemist StateAlchemist2 wrote:
I am fine with the aggro marker. Now I won't have to wonder if a mob will aggro me now.

Why not at least put it next to the colored con/check level, thus only have it display when you're targetting the mob? This is glaring and obtrusive to the game environment in my opinion, and what I've said would have been a fine way to have it in the game. I don't mean to get off track, but it kind of hit me in the face there while I was doing that quest.


Did you think before typing this? how would putting it next to the mob con icon help? the entire point is so it alerts you that there's a hostile mob nearby, if you have to target every single mob as you're walking it wouldn't really server its purpose since I'm going to assume that most people haven't gone insane yet and they run through a region without spamming TAB to toggle through mobs.
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#54 Mar 03 2011 at 8:54 PM Rating: Decent
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Zorvan wrote:
Kirutaru wrote:
Quote:
Enjoy playing this game with the same size population it has now (or more likely less), then.


I already enjoy it. I'm having a blast.

I have a social LS of about 50. An end-game (NM Hunting) LS of about 25.

I never want for anything (except more content! more story!).

Here's your cue: Tell me if the game doesn't get/keep more people I won't get more anything.

Here's my preemptive retort: You would know, because obviously you're SE's marketing adviser that they fired after XIV's launch. Oh, you aren't? Then your speculation is meaningless to me.

I like XIV. I enjoy it as it is now, as it was yesterday, as it's been since December.
I -know- I'm the minority. But you can't use it against me to make me feel like I'm having a bad time enjoying something I like. LOL. It doesn't work that way.

Edited, Mar 3rd 2011 9:46pm by Kirutaru


I'm glad you're happy with it. see if S-E is when the pops don't grow and they need that sub money. Might wanna take a look at the bigger picture there guy. The "minority" who like this game as it is aren't going to be keeping it afloat.


Funny enough it took them 2-3 years to begin making an actual profit on FFXI and they didn't end service once the populations went from near 2 million to 200k+, so...
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#55 Mar 03 2011 at 8:58 PM Rating: Excellent
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I actually have enjoyed the few quests I have done so far. I really would like to get exp/sp for the mobs I fight though. Not asking for the amount of exp/sp you get when doing leves. Just the normal amount, I would be really happy with that. I found two quests that I did in Gridania to be quite funny. What made it funny was that they actually tied in with each other. Helped this one person and it was actually causing the problem in the other quest that I'm now trying to fix lol. Yeah, they are pretty generic, but you are going to get that in an mmo. Later on I'm sure that they'll add better quests that have more depth.

I feel like they are doing a rather good job, considering how huge of an job this is. I'm liking the small steps. So far, I feel that it is working very well. Sorry to hear that some people are expecting major changes so soon. I thought it was rather obvious from the start that they had no plans on making huge changes as quick as possible. I hope that everyone sticks it out, until the game gets in better shape. But, if ya'll can't do that then go play something else. I don't mean that in a rude way. Just saying that I know that your time is precious and if this game is that unenjoyable, go play something that is enjoyable. Maybe ya'll can come back sometime down the road and try it out again. By all means, keep posting on here, because I think that the feedback is important.
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#56 Mar 03 2011 at 8:59 PM Rating: Decent
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Mistress Theonehio wrote:
Zorvan wrote:
Kirutaru wrote:
Quote:
Enjoy playing this game with the same size population it has now (or more likely less), then.


I already enjoy it. I'm having a blast.

I have a social LS of about 50. An end-game (NM Hunting) LS of about 25.

I never want for anything (except more content! more story!).

Here's your cue: Tell me if the game doesn't get/keep more people I won't get more anything.

Here's my preemptive retort: You would know, because obviously you're SE's marketing adviser that they fired after XIV's launch. Oh, you aren't? Then your speculation is meaningless to me.

I like XIV. I enjoy it as it is now, as it was yesterday, as it's been since December.
I -know- I'm the minority. But you can't use it against me to make me feel like I'm having a bad time enjoying something I like. LOL. It doesn't work that way.

Edited, Mar 3rd 2011 9:46pm by Kirutaru


I'm glad you're happy with it. see if S-E is when the pops don't grow and they need that sub money. Might wanna take a look at the bigger picture there guy. The "minority" who like this game as it is aren't going to be keeping it afloat.


Funny enough it took them 2-3 years to begin making an actual profit on FFXI and they didn't end service once the populations went from near 2 million to 200k+, so...


We get it. You're happy with mediocrity. Moving on now.
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#57 Mar 03 2011 at 9:00 PM Rating: Default
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Zorvan wrote:

We get it. You're happy with mediocrity. Moving on now.


We get it, you're happy telling everyone else their happy with what's present without actually knowing their satisfaction levels. Moving on.Smiley: grin
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#58 Mar 03 2011 at 9:01 PM Rating: Good
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Quote:
I'm glad you're happy with it. see if S-E is when the pops don't grow and they need that sub money. Might wanna take a look at the bigger picture there guy. The "minority" who like this game as it is aren't going to be keeping it afloat.


See my pre-emptive retort.

I don't understand the jump in logic that everyone here makes.

Company wants to make money. Launch fails. Company takes measures to stop subscription bleeding. Company fixes game.

(Now this is where the leap comes.)

Current subscriptions equal massive game failure. World ends.

(Here's what it should be.)

Company markets to lure players to their PS3 launch. Company makes decision based on subscriptions whether or not to keep the game alive.

^You can't possibly, definitely know how many people they need to keep the game going. They want to make MORE money (who doesn't) so they cover their bases to keep people interested & strung along. Some people stay. Some people go. Some come back. Some never do. This is normal. People told me XI was going to die. I didn't believe them either.

You know SE has had at least one (if not 2 or more) truly failed MMOs. They did not go through such extensive measures to keep them afloat as they have done with XIV. This indicates to me, they are confident they can grab enough subscriptions to turn a profit on it in the long run. Otherwise, why would they? Why would they run it into the ground? It doesn't make sense. No company would do this including SE. They'd sell the game to Korea or China by now and move on if they really didn't have such vested interest in the long-term profits of the game.

I'm not their accountant either so take my opinion with a grain of salt.
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#59 Mar 03 2011 at 9:02 PM Rating: Good
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This is exactly what I was expecting to happen and I am neither disappointed nor excited.

Honestly, it is unrealistic to expect amazing cutscenes and story from sidequests when they are nowhere near fleshing out the main story, introducing AF, or opening up Ishgard. Quality needs to be reserved for more momentous occasions.

Most of the people clamoring for additional quests cited lore as one of their main reasons. Well SE added some lore in these sidequests. Nothing amazing, but there are 16 quests in the three main cities and the stuff I've seen thus far does flesh things out a bit.

Unfortunately, it seems like everyone is complaining about the lack of sp/item rewards. Perhaps it would have been better if everyone asked for quests that give sp rewards WoW-style instead of pretending that lore matters.
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#60 Mar 03 2011 at 9:04 PM Rating: Good
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Kirutaru wrote:


You know SE has had at least one (if not 2 or more) truly failed MMOs. They did not go through such extensive measures to keep them afloat as they have done with XIV. This indicates to me, they are confident they can grab enough subscriptions to turn a profit on it in the long run. Otherwise, why would they? Why would they run it into the ground? It doesn't make sense. No company would do this including SE. They'd sell the game to Korea or China by now and move on if they really didn't have such vested interest in the long-term profits of the game.

I'm not their accountant either so take my opinion with a grain of salt.


The reason they're putting effort into this one, whent hey let those other piles of dung disintegrate, is that this is their "flagship" brand. Having an FF title completely fail and shut down would destroy their company image for good.

So in that light, I guess it's true this game won't die. S-E will keep it going even if there's only 2 people left in the graveyard, simply to save face.
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#61 Mar 03 2011 at 9:09 PM Rating: Good
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To be honest I'm sick of hearing "This is just the beginning! It will only get better! This, that, and everything else is coming!" Every patch has been met with disappointment. Every patch has been underwhelming. Every patch has been yet another "Wait til next time!" scenario.

I'm tired of waiting. I'm tired of being disappointed. I'm tired of being told in letter after letter that big cool things are coming and every patch bringing along a small portion of a watered down version of what I was lead to expect, if any of it at all.

When Yoshi first took over and for a while after with his letters I bought the hype. I bought the hope and I waited and waited to see what this new team would bring. Now I'm seeing it: A lot of words, a lot of promises, and little delivery. I know Rome wasn't built in a day but the game we got on launch was inexcusable given the game they had previously produced, and the amount of progress made since then is honestly appalling. We're not talking about a small indie studio or even a mid-tier major developer, no, we're talking about Square-Enix one of the largest producers of video games in the entire world. If they really wanted this game to succeed and if they really wanted to turn this around as quickly as they need to to have a chance of being competitive then they have the money and resources to do so in a timely fashion. If they are indeed doing this I have yet to see any evidence of it. This game is honestly barely better off than it was in beta.

I've played MMO's for over 14 years now, since before there were graphics involved. This game is beyond all others the worst major release MMO I have ever seen. I think of it sort of like the Titanic, supposedly impossible to sink yet failing disastrously on its first voyage. This titanic ship of a game is sinking and all the patching up the holes is only delaying the inevitable at this point.

I'm done waiting and being jerked around and told every time that it will be next time. Such a pity.
#62 Mar 03 2011 at 9:12 PM Rating: Good
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Yeah, no one has ever heard of Front Mission before.

It's mostly unheard of outside of small, minuscule groups of hardcore Japanese nerds.

-----

The bottom line is that you can't make me feel bad about enjoying a game. You can't prove to me that they don't have enough subscriptions now to keep the game running and updating.

I enjoy the game now. I'll enjoy it for the next 6 months. If the game shuts off after that I won't have lost anything. I will have gained 12 months of enjoying something. 6 of those months (so far) for free.

You can think I'll lose out on the 9+ years the game COULD have been on and running. That's partially true, but I'm not going to spend those 9+ years crying myself to sleep at night because something I liked came to an end. I'm sure I'll fill the void in my life within a month or two.

This is the beauty of enjoying something. It's great while it lasts. Everything ends.

Edited, Mar 3rd 2011 10:13pm by Kirutaru
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#63 Mar 03 2011 at 9:13 PM Rating: Good
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Zorvan wrote:

The reason they're putting effort into this one, whent hey let those other piles of dung disintegrate, is that this is their "flagship" brand. Having an FF title completely fail and shut down would destroy their company image for good.

So in that light, I guess it's true this game won't die. S-E will keep it going even if there's only 2 people left in the graveyard, simply to save face.


Found what you said to be quite funny. I really don't think that they want to drag their name further in the dirt than they already have. They are going to make sure that this game works and doesn't die a slow miserable death. Sure they'll do everything in their power to make sure that it never gets close to the point of only having only two players on the game.
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#64 Mar 03 2011 at 9:14 PM Rating: Default
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dusktwilight wrote:
To be honest I'm sick of hearing "This is just the beginning! It will only get better! This, that, and everything else is coming!" Every patch has been met with disappointment. Every patch has been underwhelming. Every patch has been yet another "Wait til next time!" scenario.

I'm tired of waiting. I'm tired of being disappointed. I'm tired of being told in letter after letter that big cool things are coming and every patch bringing along a small portion of a watered down version of what I was lead to expect, if any of it at all.

When Yoshi first took over and for a while after with his letters I bought the hype. I bought the hope and I waited and waited to see what this new team would bring. Now I'm seeing it: A lot of words, a lot of promises, and little delivery. I know Rome wasn't built in a day but the game we got on launch was inexcusable given the game they had previously produced, and the amount of progress made since then is honestly appalling. We're not talking about a small indie studio or even a mid-tier major developer, no, we're talking about Square-Enix one of the largest producers of video games in the entire world. If they really wanted this game to succeed and if they really wanted to turn this around as quickly as they need to to have a chance of being competitive then they have the money and resources to do so in a timely fashion. If they are indeed doing this I have yet to see any evidence of it. This game is honestly barely better off than it was in beta.

I've played MMO's for over 14 years now, since before there were graphics involved. This game is beyond all others the worst major release MMO I have ever seen. I think of it sort of like the Titanic, supposedly impossible to sink yet failing disastrously on its first voyage. This titanic ship of a game is sinking and all the patching up the holes is only delaying the inevitable at this point.

I'm done waiting and being jerked around and told every time that it will be next time. Such a pity.


Your opinion is duly noted.
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#65 Mar 03 2011 at 9:15 PM Rating: Good
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Grrr I'm refraining from responding to a few posts here. I'm closer and closer to abandoning the forums with the amount of flaming it contains. If you guys are going to argue and/or present your points, please keep it civil and stop being sarcastic.

*sigh* anyway, I'm still at work, so I can't download and play yet. From what I've been hearing, it's kinda what I expect, though no one mentioned cut scenes........so no interesting cutscenes then? Gah, was kinda hoping for it, but kinda knew they're not gonna get it done in the timeframe. :(

But as some people have said, maybe it changes everyday? Or for certain types of Disciples? Until we collect all of them into a database, we won't know the exact number of quests there are this patch.
#66 Mar 03 2011 at 9:18 PM Rating: Excellent
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Zorvan wrote:


The reason they're putting effort into this one, whent hey let those other piles of dung disintegrate, is that this is their "flagship" brand. Having an FF title completely fail and shut down would destroy their company image for good.

So in that light, I guess it's true this game won't die. S-E will keep it going even if there's only 2 people left in the graveyard, simply to save face.


the image is already damaged. The only people who are still watching the game are the people interested in if its ever playable again. The rest of the world has moved on.
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#68 Mar 03 2011 at 9:26 PM Rating: Excellent
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This game can only get better.




Unless they introduce a chocobo mini-pet store.

Then it might actually pass up FFX-2.
#70 Mar 03 2011 at 9:28 PM Rating: Good
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TheMoreYouKnow wrote:
mostly the only difference was that it was read out by an NPC instead of written in a box at the leve issuer. None of them gave any great insight into the world over leve text, and the actual objectives basically boiled down to the same "kill X of M" or "collect X of I from M" as leves...

Essentially, all the ones I picked up had about the same content as a leve, they just came from an NPC and gave no rewards.


Heh, just as I thought; well, I'll be checking back next month, I guess...
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#71 Mar 03 2011 at 9:31 PM Rating: Decent
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TheMoreYouKnow wrote:
In all of Gridania I found only four quests. All of them rewarded terrible items I'd be better off just buying or making myself, and definitely no better than ones gained from levequests. The "story" content was perhaps a bit longer than your average levequest, but mostly the only difference was that it was read out by an NPC instead of written in a box at the leve issuer. None of them gave any great insight into the world over leve text, and the actual objectives basically boiled down to the same "kill X of M" or "collect X of I from M" as leves. And then on top of it all nothing you kill can give SP or drop items.
Well, we did have a flood of people who were constantly finger-wagging over how this should never aim to be like WoW and give SP rewards and such.

That and as much as I'd love storyline quest chains with awesome rewards, I know that would probably devalue leves and "*****" crafters once people figure out a leveling path for certain gear and such. The only thing I can hope for is that they build on the system and start dishing out more detailed and complex quests/rewards.
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#72 Mar 03 2011 at 9:36 PM Rating: Decent
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Ruisu wrote:
The only thing I can hope for is that they build on the system and start dishing out more detailed and complex quests/rewards.


This has been true for pretty much all of their MMOs, so it will likely be true for here as well. Offering too good of a reward though will severely devalue said item if it's craftable. For example if a quest ends up offering a way to make a D. Vest, you can expect it to be "worthelss" very quickly. It happened in FFXI once Abyssea rolled around, even before 85+ cap.
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#73 Mar 03 2011 at 9:41 PM Rating: Excellent
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Ruisu wrote:
Well, we did have a flood of people who were constantly finger-wagging over how this should never aim to be like WoW and give SP rewards and such.


Thank God someone else said it, most of you people got what you wanted.
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#74 Mar 03 2011 at 9:42 PM Rating: Decent
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Mistress Theonehio wrote:
Zorvan wrote:
Kirutaru wrote:
Quote:
Enjoy playing this game with the same size population it has now (or more likely less), then.


I already enjoy it. I'm having a blast.

I have a social LS of about 50. An end-game (NM Hunting) LS of about 25.

I never want for anything (except more content! more story!).

Here's your cue: Tell me if the game doesn't get/keep more people I won't get more anything.

Here's my preemptive retort: You would know, because obviously you're SE's marketing adviser that they fired after XIV's launch. Oh, you aren't? Then your speculation is meaningless to me.

I like XIV. I enjoy it as it is now, as it was yesterday, as it's been since December.
I -know- I'm the minority. But you can't use it against me to make me feel like I'm having a bad time enjoying something I like. LOL. It doesn't work that way.

Edited, Mar 3rd 2011 9:46pm by Kirutaru


I'm glad you're happy with it. see if S-E is when the pops don't grow and they need that sub money. Might wanna take a look at the bigger picture there guy. The "minority" who like this game as it is aren't going to be keeping it afloat.


Funny enough it took them 2-3 years to begin making an actual profit on FFXI and they didn't end service once the populations went from near 2 million to 200k+, so...



I thought FFXI topped out around 750k accounts? I dont have any handy data on that but i just remember reading it somewhere.
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#75 Mar 03 2011 at 9:48 PM Rating: Default
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UncleRuckusForLife wrote:
Mistress Theonehio wrote:
Zorvan wrote:
Kirutaru wrote:
Quote:
Enjoy playing this game with the same size population it has now (or more likely less), then.


I already enjoy it. I'm having a blast.

I have a social LS of about 50. An end-game (NM Hunting) LS of about 25.

I never want for anything (except more content! more story!).

Here's your cue: Tell me if the game doesn't get/keep more people I won't get more anything.

Here's my preemptive retort: You would know, because obviously you're SE's marketing adviser that they fired after XIV's launch. Oh, you aren't? Then your speculation is meaningless to me.

I like XIV. I enjoy it as it is now, as it was yesterday, as it's been since December.
I -know- I'm the minority. But you can't use it against me to make me feel like I'm having a bad time enjoying something I like. LOL. It doesn't work that way.

Edited, Mar 3rd 2011 9:46pm by Kirutaru


I'm glad you're happy with it. see if S-E is when the pops don't grow and they need that sub money. Might wanna take a look at the bigger picture there guy. The "minority" who like this game as it is aren't going to be keeping it afloat.


Funny enough it took them 2-3 years to begin making an actual profit on FFXI and they didn't end service once the populations went from near 2 million to 200k+, so...



I thought FFXI topped out around 750k accounts? I dont have any handy data on that but i just remember reading it somewhere.


Yeah, which produced about 2mil characters, which every extra character was an extra buck for them.
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#76 Mar 03 2011 at 9:54 PM Rating: Good
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I will reserve judgement on the sidequests until I see how they are used in the future. All that I am pretty sure of, is that this is just the first stepping stone on their plan for these sidequests. And, I'm sure they expected a fair amount of frustration being expressed from players since we have been clamoring for content. The part that got me is they seemed to over sell it a little bit. They could have made clear that these were the beginning of a lore building system and definetly not meant to be an alternative or supplement to the leve system.
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#77 Mar 03 2011 at 9:54 PM Rating: Excellent
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Quote:
they're pretty much what your average vanilla MMO has in the way of quests.


Considering one of the things that people have always loved about FF is the story, and that for many people it was one of the main draws of FFXI in spite of less-than-stellar gameplay (which was generally quite a bit better than XIV's), I'd say they need to do a lot better than average. A whole lot.

When you're just doing average at one of your greatest strengths, and not even really improving in any other area, you're failing.
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#78 Mar 03 2011 at 10:00 PM Rating: Good
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TerraSonicX wrote:
Ruisu wrote:
Well, we did have a flood of people who were constantly finger-wagging over how this should never aim to be like WoW and give SP rewards and such.
Thank God someone else said it, most of you people got what you wanted.
What I'm hoping is that they come to their senses and start implementing quests in a way that they provide story and some useful rewards. Itemization might be tricky given how most gear is currently laid out in the game, but if anything would make questing worthwhile.

Admittedly, I was not expecting much. Mostly because questing as I've known it involves quest hubs (multiple per zone, with a designated level range), a ton of NPCs and emphasis on variety of quests and accessibility. The game does not have these things in place (yet?). It would take a ton of effort to populate places like Thanalan enough to support this, not to mention it would simply not work in the Black Shroud. It could work if they did a revamp of the camps as we know them, but you'd have to greatly expand them to turn those into hubs of any form. There's also the fact that certain locales are somewhat out of the way (the mills in the black shroud come to mind, but also applies to the gold and silver bazaars).

Edited, Mar 3rd 2011 11:02pm by Ruisu
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#79 Mar 03 2011 at 10:11 PM Rating: Decent
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I'm still playing...and haven't segued back to WOW, even tho I paid for the expansion and am still paying the monthly.
Must mean there is something fascinating about this game. SE should quit listening to all the little ******* who want a pseudo-WOW game-play. I'm playing FFXIV because it's NOT WOW. Give me visual stimulous and storyline immersion anyday. Perhaps 5 years wasn't enough development time, but I don't want to play another WOW. Quit jerking the developers around and let them develop the game as they intended.
#80 Mar 03 2011 at 10:14 PM Rating: Good
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I just can't resist this: It's a sad reality for the NPC, if your child happens to become Drake food soon and being a farmer you don't have that Excalibur as a family heirloom, the heroes will not lift a finger to help you. Just curious, how many people here have turned away quest reward in offline RPG to get that little bit of Light/Good/Paragon point?
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#81 Mar 03 2011 at 10:24 PM Rating: Excellent
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Khornette wrote:
I just can't resist this: It's a sad reality for the NPC, if your child happens to become Drake food soon and being a farmer you don't have that Excalibur as a family heirloom, the heroes will not lift a finger to help you.


Funny story, most of FFXI's low fame level quests (read; entry/starter quests) were fairly boring kill/fetch quests with only a little humor thrown in (sometimes).

People were expecting epic quests, but they got mostly just starter quests.
#82 Mar 03 2011 at 10:32 PM Rating: Excellent
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Wolfums wrote:
Khornette wrote:
I just can't resist this: It's a sad reality for the NPC, if your child happens to become Drake food soon and being a farmer you don't have that Excalibur as a family heirloom, the heroes will not lift a finger to help you.


Funny story, most of FFXI's low fame level quests (read; entry/starter quests) were fairly boring kill/fetch quests with only a little humor thrown in (sometimes).

People were expecting epic quests, but they got mostly just starter quests.


+1

Don't expect every quest to be of CoP quality. While this is not an excuse for all quests to be lackluster, you also cannot expect every quest to be epic.
#83 Mar 03 2011 at 10:50 PM Rating: Decent
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Mistress Theonehio wrote:
Zorvan wrote:
Kirutaru wrote:
Quote:
Enjoy playing this game with the same size population it has now (or more likely less), then.


I already enjoy it. I'm having a blast.

I have a social LS of about 50. An end-game (NM Hunting) LS of about 25.

I never want for anything (except more content! more story!).

Here's your cue: Tell me if the game doesn't get/keep more people I won't get more anything.

Here's my preemptive retort: You would know, because obviously you're SE's marketing adviser that they fired after XIV's launch. Oh, you aren't? Then your speculation is meaningless to me.

I like XIV. I enjoy it as it is now, as it was yesterday, as it's been since December.
I -know- I'm the minority. But you can't use it against me to make me feel like I'm having a bad time enjoying something I like. LOL. It doesn't work that way.

Edited, Mar 3rd 2011 9:46pm by Kirutaru


I'm glad you're happy with it. see if S-E is when the pops don't grow and they need that sub money. Might wanna take a look at the bigger picture there guy. The "minority" who like this game as it is aren't going to be keeping it afloat.


Funny enough it took them 2-3 years to begin making an actual profit on FFXI and they didn't end service once the populations went from near 2 million to 200k+, so...


You do know FFXI never broke past 1mil Subs right ?
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#84 Mar 03 2011 at 10:55 PM Rating: Good
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Khornette wrote:
I just can't resist this: It's a sad reality for the NPC, if your child happens to become Drake food soon and being a farmer you don't have that Excalibur as a family heirloom, the heroes will not lift a finger to help you. Just curious, how many people here have turned away quest reward in offline RPG to get that little bit of Light/Good/Paragon point?


I have to completely agree with you. What about the NPCs that don't get the much needed help? I think we may need to make this into a new thread.

Seriously though, I normally don't care about the normal quests in mmo's at all. I just speed through it and do the quest. But, I have always been interested about what every NPC has to say when they give me a quest when it comes to the FF mmo's. Can't explain it, but I get into FF mmo's more, even with their issues.
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#85 Mar 03 2011 at 11:01 PM Rating: Default
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So on topic, how many quest did they released ? 10-20? 30-50? 50+ ?
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#86 Mar 03 2011 at 11:05 PM Rating: Good
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5 in Grid, 5 in Ul'dah so LL must also have 5. No clue if they are chained, will be chained or never will be chained. The story mission r20 when you pick your companion, you do have to get out of Ul'dah for the quest to advance, so I'm not sure if these quests do actually stop here at this point or not. Quest involves killing critter/changing light bulb etc.
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#87 Mar 03 2011 at 11:09 PM Rating: Decent
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So from what i have gathered they released 15 subquest in total ? is this correct so far ?
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#88 Mar 03 2011 at 11:15 PM Rating: Decent
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I almost felt bad, and was quite sad today when I uninstalled FFXIV. Thanks for letting me know how horrible the quests are.

FFXIV - The biggest waste of time/money in my entire life. Including strip clubs.

Come 'holla in Rift. Mannyfresh Molinar server.
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#89 Mar 03 2011 at 11:15 PM Rating: Good
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I either missed the people in Gridania or I just don't meet the requirements to do two of them.
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#90 Mar 03 2011 at 11:19 PM Rating: Good
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AkumaOokami wrote:


The majority of the players hopped on for ten minutes, based their opinions of the update on that ten minutes, then came here to whine. IE the majority of the posts in this thread.
So don't hope to hear of any cut scenes or anything that actually takes some gameplay for a while.

Edited, Mar 3rd 2011 10:24pm by AkumaOokami


I would have to say your statement is without evidence. In my opinion it makes it seem as if you don't care what anyone says but that the game will always be good and anyone who disagrees is wrong.
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Carl - "That is what forgiveness sounds like, screaming and then silence."
#91 Mar 04 2011 at 12:10 AM Rating: Good
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Mistress Theonehio wrote:
Yep, look at FFXI. Compare the vanilla quests with WoTG quests, quality and etc will evolve overtime and he said the scope of adding quests was very large that he has to split them up and add them overtime.


So you're saying that the quests you got aren't any better than FFXI (8+ years old) and that they obviously haven't learned to make the questing any more interesting. That's a wonderful stance to take. Really, it is.

Lady Alynis wrote:
AtryxEtair wrote:
My attempt here isn't to introduce an opposing thought, only one from an alternate perspective. From how and what I've seen Yoshi-P claim, attempt, and follow through on, I've noticed he likes to take a lot of little baby steps in all needed directions. I think not making any ginormous foundational changes helps him not put himself in a dramatically negative position. He seems to want to make micro-corrections because they're easier to alter and adjust. A great plan in SE's current state IMO. However, even though less change at once = less risk, it also = less reward. This is where player's frustration comes from. But what's the alternative? The dev team puts months of hard work into quests that skew this already unbalanced foundation of a game. This M.O. is no different than the regular at the time being. I believe it to be a foundation, a testing of the waters so to speak. I also think the battle system revamp has been postponed for this reason, apprehension.

I'm not claiming this to be truth, I'm only attempting to support my opinion.


I actually agree with the baby steps approach at this point. Take a few moments and go back and read just about any op-ed piece you can find at launch. The community as a whole was ready to lynch Tanka. I’m not just talking pitch forks here it was down right nuclear on some fan sites.

Side quest as well as quest rewards can always be tweaks as they go through patches. The big thing is they are finally there. Its concrete, its solid, and by gosh it might just get good at some point! What I would really love to see is some sort of test server like atmos in ffxi. At the very least let some of the fan sites have there gurus have a crack at it. If they really are petrified at making mistakes then community testing is the way to go.


The time for baby steps is over. It's approaching nearly half a year since the game has released and they're still "taking baby steps."

Sorry, they're simply too slow and too behind the times to realize what people really want. If it's taken them this long *just* to half-*** fix/alter certain UI/gameplay elements and put in a scrap of content into the game then you better bunker down and get used to this pace.

You and others like you can keep chanting this "little bit at a time" all you want and you'll be lucky to get your artifact armor by the time the FFXI crew decides to launch another disc expansion for the PS2.

Mistress Theonehio wrote:
Zorvan wrote:
Kirutaru wrote:
Quote:
Enjoy playing this game with the same size population it has now (or more likely less), then.


I already enjoy it. I'm having a blast.

I have a social LS of about 50. An end-game (NM Hunting) LS of about 25.

I never want for anything (except more content! more story!).

Here's your cue: Tell me if the game doesn't get/keep more people I won't get more anything.

Here's my preemptive retort: You would know, because obviously you're SE's marketing adviser that they fired after XIV's launch. Oh, you aren't? Then your speculation is meaningless to me.

I like XIV. I enjoy it as it is now, as it was yesterday, as it's been since December.
I -know- I'm the minority. But you can't use it against me to make me feel like I'm having a bad time enjoying something I like. LOL. It doesn't work that way.

Edited, Mar 3rd 2011 9:46pm by Kirutaru


I'm glad you're happy with it. see if S-E is when the pops don't grow and they need that sub money. Might wanna take a look at the bigger picture there guy. The "minority" who like this game as it is aren't going to be keeping it afloat.


Funny enough it took them 2-3 years to begin making an actual profit on FFXI and they didn't end service once the populations went from near 2 million to 200k+, so...


Except you're pulling numbers out of your *** and Square-Enix has *NEVER* had 2 million concurrent subscribers on FFXI. You need to learn some reading comprehension and realize the different between a subscriber and a character.

Nice try.

Edited, Mar 4th 2011 1:13am by StrijderVechter
#92 Mar 04 2011 at 12:19 AM Rating: Good
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Ruisu wrote:
TheMoreYouKnow wrote:
In all of Gridania I found only four quests. All of them rewarded terrible items I'd be better off just buying or making myself, and definitely no better than ones gained from levequests. The "story" content was perhaps a bit longer than your average levequest, but mostly the only difference was that it was read out by an NPC instead of written in a box at the leve issuer. None of them gave any great insight into the world over leve text, and the actual objectives basically boiled down to the same "kill X of M" or "collect X of I from M" as leves. And then on top of it all nothing you kill can give SP or drop items.
Well, we did have a flood of people who were constantly finger-wagging over how this should never aim to be like WoW and give SP rewards and such.
Just because people didn't want WoW quests doesn't mean they wanted something that serves no purpose whatsoever. Leves cover the generic EXP quests from WoW just fine, but that's no excuse for wasting development time on sidequests that are basically leves without the rewards.

Think back to the quests available in FFXI. Some rewarded (useful) items, many gave more insight into the setting and local culture, several had event scenes (yes, even before Promathia), and prior to Aht Urhgan the vast majority gave fame which allowed access to more, better quests and changed prices in shops. That's several different ways to have rewarding quests without making them give EXP/SP just from one game made by the same developer. There are many others that other games have used or that they could have come up with by expanding on those ideas as well, but they chose to do the bare minimum required to check "add non-leve quests" off their list.

Sure, this system could eventually turn into something good. Maybe there's fame at work and no use for it yet, or maybe they have much better quests planned. But it's very little for an update we expected to finally add some new content to the game. At this rate, how long until there are actually rewarding quests in the game? And how long from then until we see actual content additions like areas, bosses, and more story?

Everyone seems to be so happy with Yoshida's plans, and I admit the lists of planned additions sound great in the letters and the communication is great. But when those great-sounding plans end up being just about the worst possible implementation short of being buggy it's hard not to lose confidence.

Edited, Mar 3rd 2011 10:31pm by TheMoreYouKnow
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#93 Mar 04 2011 at 12:35 AM Rating: Decent
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291 posts
Quote:
Funny enough it took them 2-3 years to begin making an actual profit on FFXI and they didn't end service once the populations went from near 2 million to 200k+, so...


Population = Character = $1 per (minimum)
950K = Max Subscription (allegedly) = $12 per

It's not WoW where you can spam alts as many times as you push 11111 to fight a Marmot in XIV.
Every character was money and every character counted toward profit.

Quote:
Except you're pulling numbers out of your *** and Square-Enix has *NEVER* had 2 million concurrent subscribers on FFXI. You need to learn some reading comprehension and realize the different between a subscriber and a character.


You should learn to read.

Nice try.

PS: Teach Ostia while you're at it.
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#94 Mar 04 2011 at 12:47 AM Rating: Good
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131 posts
TheMoreYouKnow wrote:
Ruisu wrote:
TheMoreYouKnow wrote:
In all of Gridania I found only four quests. All of them rewarded terrible items I'd be better off just buying or making myself, and definitely no better than ones gained from levequests. The "story" content was perhaps a bit longer than your average levequest, but mostly the only difference was that it was read out by an NPC instead of written in a box at the leve issuer. None of them gave any great insight into the world over leve text, and the actual objectives basically boiled down to the same "kill X of M" or "collect X of I from M" as leves. And then on top of it all nothing you kill can give SP or drop items.
Well, we did have a flood of people who were constantly finger-wagging over how this should never aim to be like WoW and give SP rewards and such.
Just because people didn't want WoW quests doesn't mean they wanted something that serves no purpose whatsoever. Leves cover the generic EXP quests from WoW just fine, but that's no excuse for wasting development time on sidequests that are basically leves without the rewards.

Think back to the quests available in FFXI. Some rewarded (useful) items, many gave more insight into the setting and local culture, several had event scenes (yes, even before Promathia), and prior to Aht Urhgan the vast majority gave fame which allowed access to more, better quests and changed prices in shops. That's several different ways to have rewarding quests without making them give EXP/SP just from one game made by the same developer. There are many others that other games have used or that they could have come up with by expanding on those ideas as well, but they chose to do the bare minimum required to check "add non-leve quests" off their list.

Sure, this system could eventually turn into something good. Maybe there's fame at work and no use for it yet, or maybe they have much better quests planned. But it's very little for an update we expected to finally add some new content to the game. At this rate, how long until there are actually rewarding quests in the game? And how long from then until we see actual content additions like areas, bosses, and more story?

Everyone seems to be so happy with Yoshida's plans, and I admit the lists of planned additions sound great in the letters and the communication is great. But when those great-sounding plans end up being just about the worst possible implementation short of being buggy it's hard not to lose confidence.

Edited, Mar 3rd 2011 10:31pm by TheMoreYouKnow


The current side quests do give useful items for the required rank for the quest. Of course you dont get something nice if you do a rank 10 or 15 quest at rank 27+. If you are a rank 15, beat a quest and are rewarded a cotton tabard for doing so, you'd be happy, since it has decent stats for a rank 15 player.

Also most of the quests do give insight into the local going ons within the citystates. A couple are mundane, but most do give more info on the world than your average levequest. I'd really like to know what other discussed features were implemented in the worst possible way though.

Targetting works great now, normal parties against strong enemies work great now, and you can even cut your way through a dungeon gaining decent exp/sp. The enlargement of enemies went a long way towards enhancing the Final Fantasy feel, making the current monsters seem more like actual monsters...causing them to look similar to previous FF monsters in size and letting players really see the detail in the models.
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#95 Mar 04 2011 at 12:57 AM Rating: Excellent
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Wolfums wrote:
Khornette wrote:
I just can't resist this: It's a sad reality for the NPC, if your child happens to become Drake food soon and being a farmer you don't have that Excalibur as a family heirloom, the heroes will not lift a finger to help you.


Funny story, most of FFXI's low fame level quests (read; entry/starter quests) were fairly boring kill/fetch quests with only a little humor thrown in (sometimes).

People were expecting epic quests, but they got mostly just starter quests.


People aren't going to flock back to FFXIV to play something that's good enough. Half-assed offerings are what got FFXIV into trouble in the first place, and I see the tradition continues even now. I mean, did they really need to add yet one more system that will have to get better, "someday?"
#96 Mar 04 2011 at 1:13 AM Rating: Good
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ForceOfMeh wrote:
Wolfums wrote:
Khornette wrote:
I just can't resist this: It's a sad reality for the NPC, if your child happens to become Drake food soon and being a farmer you don't have that Excalibur as a family heirloom, the heroes will not lift a finger to help you.


Funny story, most of FFXI's low fame level quests (read; entry/starter quests) were fairly boring kill/fetch quests with only a little humor thrown in (sometimes).

People were expecting epic quests, but they got mostly just starter quests.


People aren't going to flock back to FFXIV to play something that's good enough. Half-assed offerings are what got FFXIV into trouble in the first place, and I see the tradition continues even now. I mean, did they really need to add yet one more system that will have to get better, "someday?"


Well seeing as how they had no normal side quests whatsoever, dont you think adding normal starter side quests would be an obvious first? Not to mention a patch every two weeks adding more quests. Yoshi stated he wanted to add quests bit by bit to see how it went, and then ramp things up.
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#97 Mar 04 2011 at 1:16 AM Rating: Good
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Mistress Theonehio wrote:
Zorvan wrote:
Kirutaru wrote:
Quote:
Enjoy playing this game with the same size population it has now (or more likely less), then.


I already enjoy it. I'm having a blast.

I have a social LS of about 50. An end-game (NM Hunting) LS of about 25.

I never want for anything (except more content! more story!).

Here's your cue: Tell me if the game doesn't get/keep more people I won't get more anything.

Here's my preemptive retort: You would know, because obviously you're SE's marketing adviser that they fired after XIV's launch. Oh, you aren't? Then your speculation is meaningless to me.

I like XIV. I enjoy it as it is now, as it was yesterday, as it's been since December.
I -know- I'm the minority. But you can't use it against me to make me feel like I'm having a bad time enjoying something I like. LOL. It doesn't work that way.

Edited, Mar 3rd 2011 9:46pm by Kirutaru


I'm glad you're happy with it. see if S-E is when the pops don't grow and they need that sub money. Might wanna take a look at the bigger picture there guy. The "minority" who like this game as it is aren't going to be keeping it afloat.


Funny enough it took them 2-3 years to begin making an actual profit on FFXI and they didn't end service once the populations went from near 2 million to 200k+, so...


I want some of what you are drinking. really 2-3 years in on ffxi before they made a profit? you do know you are full of sh*t don't you?

Edited, Mar 4th 2011 2:25am by Sethern79
#98 Mar 04 2011 at 1:48 AM Rating: Decent
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Sethern79 wrote:
Mistress Theonehio wrote:
Funny enough it took them 2-3 years to begin making an actual profit on FFXI and they didn't end service once the populations went from near 2 million to 200k+, so...


I want some of what you are drinking. really 2-3 years in on ffxi before they made a profit? you do know you are full of sh*t don't you?

Edited, Mar 4th 2011 2:25am by Sethern79


According to an interview with IGN circa 2002, Wada stated that the break-even point for FFXI was 200,000 subscribers and that they expected to hit 400,000 by the end of fiscal 2003 (i.e. March 2004). They actually hit a half-million subs by January 2004, exceeding expectations.

http://ps2.ign.com/articles/368/368959p1.html
http://pc.ign.com/articles/449/449458p1.html
#99 Mar 04 2011 at 2:05 AM Rating: Decent
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ForceOfMeh wrote:
Sethern79 wrote:
Mistress Theonehio wrote:
Funny enough it took them 2-3 years to begin making an actual profit on FFXI and they didn't end service once the populations went from near 2 million to 200k+, so...


I want some of what you are drinking. really 2-3 years in on ffxi before they made a profit? you do know you are full of sh*t don't you?

Edited, Mar 4th 2011 2:25am by Sethern79


According to an interview with IGN circa 2002, Wada stated that the break-even point for FFXI was 200,000 subscribers and that they expected to hit 400,000 by the end of fiscal 2003 (i.e. March 2004). They actually hit a half-million subs by January 2004, exceeding expectations.

http://ps2.ign.com/articles/368/368959p1.html
http://pc.ign.com/articles/449/449458p1.html



standards back then are not standards now
several games are claiming profits with sub bass of 50k, so how is this possible?

granted every factor needs to be taken into account, but i dont think the costs went up over time, except for development

Edited, Mar 4th 2011 12:05am by Vedis
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#100 Mar 04 2011 at 2:28 AM Rating: Good
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Why are people acting like this game is some kind of massive commitment? You're not even paying a subscription fee right now. Go get your fix from Rift or something, then come back when it's more to your liking.

It really is just that simple.
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