On the topic of Tanaka, I recognize the guy's involvement in some of the best games Square ever produced. At the same time, I recognize that he nor game design as a whole are what they used to be. Things change and people age, you know.
Sad but true. Every great designer has at least one steaming **** in his/her resume. Yatsuda, for example, has FFXII. Sakaguchi has The Spirits Within (not technically a game, I know... but it was Sakaguchi's brainchild nontheless). Miyamoto has Mario Paint. Garriot has Tabula Rasa. Romero has Diakatana. Molyneoux has Black & White 2.
Pegigree and past experience does not preclude a game designer from fouling things up from time to time. However, pedigree and past experience does tend to determine just how long said foul up is remembered. Most people wouldn't consider Molyneoux a bad designer just because Black & White 2 was a flop... anymore than Miyamoto for the travesty that was Mario Paint.
I'm sure Tanaka will weather the storm just fine. He may take a back seat for a year or two, or perhaps share directorial duties with another designer on his next game... but I'm sure he'll be back in the drivers seat in no time at all.
Final Fantasy XII Was great, it had tons of things to do other than go kill X and have a cutscene, i spent 200 hours in my first play, just killing everything, doing every quest etc etc, and i can put the disc back in and still do it all over again, now i do agree that the game lacked a lot of story based missions or content so to say, the story itself went to quick, but it is my opinion that FFXII was meant to have a sequel, i mean they gave us this huge known world, and only let us play in 2 country's <.<
Oh I'm right there with you. I devoured XII when I got it and still have fond memories of fighting Yazmat. However, I acknowledge that there are opinions and viewpoints other than my own. I'm not going to sit there and take the stance that because I got so much enjoyment out of XII, then everyone who didn't have the same experience must be doing something wrong.
I also enjoyed XIII for pretty much the same reason. I got a real kick out of Gran Pulse (which is when the game really opens up, similar to how X opened up after you beat Yunalesca in Zanarkand). Neither XII or XIII are without their flaws, but I was still able to have an enjoyable experience.
Whereas with XIV, I just don't seem to have much fun playing it. I acknowledge that there are people who do genuinely have fun playing FFXIV. I don't pretend to understand it... but I do acknowledge it. It's a shame that more people cannot respect the viewpoints of others.
EDIT: Forgot to point out the main reason why I enjoyed XII was the Gambit system. It allowed a great degree of customization and flexibility in regards to NPC behavior. As for XIII, I enjoyed the battle system and the Crystarium. :) Edited, Mar 7th 2011 3:36pm by oberonqa