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No Cut-Scenes.... Follow

#1 Mar 03 2011 at 10:58 PM Rating: Decent
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No CS... FF Quests without CS ?

Monster size is great, Targeting is great, local leves are great.
Most of the Patch is nice... no CS.... w t f (>_<)

Quests give no XP/SP/Loot... that i dont mind... (Reward is bad).. that i dont mind....

NO CS !? ... why ? What the **** ? I'm amazingly ****** off !
PPl will say, oh, they didn't have the time... @#%^ me. Put some people in charge of the CS when a quest is written and give it life and movement ? SMALL LITTLE CS... but no!!!!
NO FN CS!

I'm out for a @#%^ing long time! Be back in ~1year !

(Best part of FFXI was the CS... rewards were 60% of the time crap but still the CS were immersive) !!!
Bolt !!!

Edited, Mar 4th 2011 12:06am by BoltSavior

Edited, Mar 4th 2011 12:49am by Osarion Lock Thread: dupe topic...rage quit...complaints sticky..blah blah
#2 Mar 03 2011 at 11:03 PM Rating: Decent
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They only have 2 people working on this game, so what do you expect ?
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#3 Mar 03 2011 at 11:04 PM Rating: Decent
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I like how you have been a "FF Fanbolt" for all 27 of your prvious posts then one thing happens that you dont like and you go out in a cursing flame. Flip flop much?
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#4 Mar 03 2011 at 11:04 PM Rating: Good
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While this may be a joke thread... you do realize that most "side" quests in FFXI as well as every other MMO on the market do not have cutscenes, right? The amount of time it would take to program a cutscene for every quest would be mind boggling. Cutscenes are almost always reserved for the main story quests, which we have, and which include quite extensive cutscenes.

I don't get the expectation that every side quest needs to be of the epic-saving-the-world quality.
#5 Mar 03 2011 at 11:08 PM Rating: Default
34 posts
UncleRuckusForLife wrote:
I like how you have been a "FF Fanbolt" for all 27 of your prvious posts then one thing happens that you dont like and you go out in a cursing flame. Flip flop much?


Hydragyrum wrote:
While this may be a joke thread... you do realize that most "side" quests in FFXI as well as every other MMO on the market do not have cutscenes, right? The amount of time it would take to program a cutscene for every quest would be mind boggling. Cutscenes are almost always reserved for the main story quests, which we have, and which include quite extensive cutscenes.

I don't get the expectation that every side quest needs to be of the epic-saving-the-world quality.


Yes to both~ (^_~)

When im happy i... s t f u, when im angry i scream! (^_~)
(and yes FFXI 90% of the quests had CS)


Edited, Mar 4th 2011 12:14am by BoltSavior
#6 Mar 03 2011 at 11:08 PM Rating: Good
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Hydragyrum wrote:
I don't get the expectation that every side quest needs to be of the epic-saving-the-world quality.


Sometimes I'm wondering, why not? It's not like there aren't also 1234567890 other heroes who save the world 1,000,000 times a day? And best of all the world won't be destroyed when you failed saving the world.
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#7 Mar 03 2011 at 11:17 PM Rating: Excellent
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Hydragyrum wrote:
While this may be a joke thread... you do realize that most "side" quests in FFXI as well as every other MMO on the market do not have cutscenes, right? The amount of time it would take to program a cutscene for every quest would be mind boggling. Cutscenes are almost always reserved for the main story quests, which we have, and which include quite extensive cutscenes.

I don't get the expectation that every side quest needs to be of the epic-saving-the-world quality.

Actually, technically, almost all Quests of any type had at least one CS in FFXI. In fact, it was the best way to know you had stumbled upon one. Your screen would fade to black and a CS would start. Only the most mundane repeatable quests did not have cutscenes if memory serves me well. Not that it's really pertinent to this debate, as you are correct that cutscenes take a more than decent chunk of time to create and the development team is no doubt scrambling to keep up as it is.
#8 Mar 03 2011 at 11:18 PM Rating: Decent
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BoltSavior wrote:
No CS... FF Quests without CS ?

Monster size is great, Targeting is great, local leves are great.
Most of the Patch is nice... no CS.... w t f (>_<)

Quests give no XP/SP/Loot... that i dont mind... (Reward is bad).. that i dont mind....

NO CS !? ... why ? What the **** ? I'm amazingly ****** off !
PPl will say, oh, they didn't have the time... @#%^ me. Put some people in charge of the CS when a quest is written and give it life and movement ? SMALL LITTLE CS... but no!!!!
NO FN CS!

I'm out for a @#%^ing long time! Be back in ~1year !

(Best part of FFXI was the CS... rewards were 60% of the time crap but still the CS were immersive) !!!
Bolt !!!

Edited, Mar 4th 2011 12:06am by BoltSavior


What CS in FFXI? seriously these are side quests, you expected them to make 50, 100, 1000, quests with full blown cutscenes? FFXI only had cut scenes in story driven quests...these are side quests.
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#9 Mar 03 2011 at 11:20 PM Rating: Good
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BoltSavior wrote:

When im happy i... s t f u, when im angry i scream! (^_~)
(and yes FFXI 90% of the quests had CS)


Did you know that 87% of all statistics are made up on the spot? Look at the quest database on ZAM for FFXI, unless you have some strange criteria for what a "quest" is, the majority of FFXI quests do NOT have a cutscene. You just don't remember or didn't do the run-of-the-mill quests.

Edited, Mar 3rd 2011 11:20pm by Hydragyrum
#10 Mar 03 2011 at 11:23 PM Rating: Good
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Hulan wrote:
Hydragyrum wrote:
While this may be a joke thread... you do realize that most "side" quests in FFXI as well as every other MMO on the market do not have cutscenes, right? The amount of time it would take to program a cutscene for every quest would be mind boggling. Cutscenes are almost always reserved for the main story quests, which we have, and which include quite extensive cutscenes.

I don't get the expectation that every side quest needs to be of the epic-saving-the-world quality.

Actually, technically, almost all Quests of any type had at least one CS in FFXI. In fact, it was the best way to know you had stumbled upon one. Your screen would fade to black and a CS would start. Only the most mundane repeatable quests did not have cutscenes if memory serves me well. Not that it's really pertinent to this debate, as you are correct that cutscenes take a more than decent chunk of time to create and the development team is no doubt scrambling to keep up as it is.


Well, then I guess we're calling "cutscenes" different things. I guess I don't consider a fade to black and returning to the original environment graphics engine (animations, characters, etc.) a cutscene. If you really need to pan your camera to feel worthwhile, then try the J or L keys.
#11 Mar 03 2011 at 11:24 PM Rating: Default
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SolidMack wrote:
BoltSavior wrote:
No CS... FF Quests without CS ?

Monster size is great, Targeting is great, local leves are great.
Most of the Patch is nice... no CS.... w t f (>_<)

Quests give no XP/SP/Loot... that i dont mind... (Reward is bad).. that i dont mind....

NO CS !? ... why ? What the **** ? I'm amazingly ****** off !
PPl will say, oh, they didn't have the time... @#%^ me. Put some people in charge of the CS when a quest is written and give it life and movement ? SMALL LITTLE CS... but no!!!!
NO FN CS!

I'm out for a @#%^ing long time! Be back in ~1year !

(Best part of FFXI was the CS... rewards were 60% of the time crap but still the CS were immersive) !!!
Bolt !!!

Edited, Mar 4th 2011 12:06am by BoltSavior


What CS in FFXI? seriously these are side quests, you expected them to make 50, 100, 1000, quests with full blown cutscenes? FFXI only had cut scenes in story driven quests...these are side quests.


So whats your excuse for them to release 15 subquest only ? come on man, lets be realistic 15 subquest is NOTHING
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#12 Mar 03 2011 at 11:28 PM Rating: Good
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Ostia wrote:

So whats your excuse for them to release 15 subquest only ? come on man, lets be realistic 15 subquest is NOTHING


Where did you get 15 from?
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#13 Mar 03 2011 at 11:29 PM Rating: Good
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to be honest, given that they already have whatever machinima/animation setup they had for the other cutscenes, they could have had a couple guys come up with 15 short cutscenes. It seems as these aren't going to be in depth lore filled quests like some people had wanted
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#14 Mar 03 2011 at 11:36 PM Rating: Default
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TerraSonicX wrote:
Ostia wrote:

So whats your excuse for them to release 15 subquest only ? come on man, lets be realistic 15 subquest is NOTHING


Where did you get 15 from?


http://ffxiv.zam.com/forum.html?forum=152&mid=1299195522228063&page=2
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#15 Mar 03 2011 at 11:51 PM Rating: Decent
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Ostia wrote:
SolidMack wrote:
BoltSavior wrote:
No CS... FF Quests without CS ?

Monster size is great, Targeting is great, local leves are great.
Most of the Patch is nice... no CS.... w t f (>_<)

Quests give no XP/SP/Loot... that i dont mind... (Reward is bad).. that i dont mind....

NO CS !? ... why ? What the **** ? I'm amazingly ****** off !
PPl will say, oh, they didn't have the time... @#%^ me. Put some people in charge of the CS when a quest is written and give it life and movement ? SMALL LITTLE CS... but no!!!!
NO FN CS!

I'm out for a @#%^ing long time! Be back in ~1year !

(Best part of FFXI was the CS... rewards were 60% of the time crap but still the CS were immersive) !!!
Bolt !!!

Edited, Mar 4th 2011 12:06am by BoltSavior


What CS in FFXI? seriously these are side quests, you expected them to make 50, 100, 1000, quests with full blown cutscenes? FFXI only had cut scenes in story driven quests...these are side quests.


So whats your excuse for them to release 15 subquest only ? come on man, lets be realistic 15 subquest is NOTHING


I don't have to come up with an excuse nor do I care nor am I defending anything to do with the quests put into the game, I'm arguing TC's point. And again, I don't have to come up with an excuse because if you've been following the producer, he said he can hold onto all the quests and release them all in a large content patch OR release them in small patches little by little and give everyone something new to do aside from the usual. Considering they're putting out patches faster than most mobs re-spawn in FFXIV I'd say its a pretty good deal for anyone interested in side quests. Plus, most people knew this is what they'll be getting, and if anyone seriously assumed they'd get full blown cut scenes akin to Promathia or Zilart (because they're the only ones I know) scenes from XI they were only kidding themselves. In the future, maybe, but not right now...however, they confirmed there's more story quests and class quests coming and those in themselves and by their nature are already story driven and will most definitely have more cut scenes. Since when did side quests ever have cut scenes other than maybe some lip movement and hand gestures which looped and looked identical for most NPCs.
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#16 Mar 03 2011 at 11:53 PM Rating: Decent
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Ostia wrote:
TerraSonicX wrote:
Ostia wrote:

So whats your excuse for them to release 15 subquest only ? come on man, lets be realistic 15 subquest is NOTHING


Where did you get 15 from?


http://ffxiv.zam.com/forum.html?forum=152&mid=1299195522228063&page=2


...and you took someone's word as your source? you do know side quests are split up by rank right? so the person who found 5 in each city state could've simply not met requirements for other quests.
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#17 Mar 03 2011 at 11:56 PM Rating: Excellent
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Hydragyrum wrote:
Hulan wrote:
Actually, technically, almost all Quests of any type had at least one CS in FFXI. In fact, it was the best way to know you had stumbled upon one. Your screen would fade to black and a CS would start. Only the most mundane repeatable quests did not have cutscenes if memory serves me well. Not that it's really pertinent to this debate, as you are correct that cutscenes take a more than decent chunk of time to create and the development team is no doubt scrambling to keep up as it is.


Well, then I guess we're calling "cutscenes" different things. I guess I don't consider a fade to black and returning to the original environment graphics engine (animations, characters, etc.) a cutscene. If you really need to pan your camera to feel worthwhile, then try the J or L keys.

Quality camera work can go a very long way toward making a good story great, and a great story spectacular. That being said, the advantage of the FFXI cutscenes were not that they took your camera controls away and changed the view on you, it was that because there were... well, I suppose technically you could call them instanced... you could have important NPCs show up in the cutscenes without mucking around with them actually moving around. A cutscene is a scene where there is a cut, what you are thinking of would be more of a pre-rendered cinematic.
#18 Mar 03 2011 at 11:59 PM Rating: Good
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SolidMack wrote:
Ostia wrote:
TerraSonicX wrote:
Ostia wrote:

So whats your excuse for them to release 15 subquest only ? come on man, lets be realistic 15 subquest is NOTHING


Where did you get 15 from?


http://ffxiv.zam.com/forum.html?forum=152&mid=1299195522228063&page=2


...and you took someone's word as your source? you do know side quests are split up by rank right? so the person who found 5 in each city state could've simply not met requirements for other quests.


Doubt so, I should be meeting all requirement for DoW/DoH. Also all the quest clearly state DoW/DoM, which I should be meeting already. Fact is, I already stated, I have no idea if the quest can be continue at this stage, will be continued, or will end as this is.
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#19 Mar 04 2011 at 12:05 AM Rating: Good
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Hulan wrote:
Hydragyrum wrote:
Hulan wrote:
Actually, technically, almost all Quests of any type had at least one CS in FFXI. In fact, it was the best way to know you had stumbled upon one. Your screen would fade to black and a CS would start. Only the most mundane repeatable quests did not have cutscenes if memory serves me well. Not that it's really pertinent to this debate, as you are correct that cutscenes take a more than decent chunk of time to create and the development team is no doubt scrambling to keep up as it is.


Well, then I guess we're calling "cutscenes" different things. I guess I don't consider a fade to black and returning to the original environment graphics engine (animations, characters, etc.) a cutscene. If you really need to pan your camera to feel worthwhile, then try the J or L keys.

Quality camera work can go a very long way toward making a good story great, and a great story spectacular. That being said, the advantage of the FFXI cutscenes were not that they took your camera controls away and changed the view on you, it was that because there were... well, I suppose technically you could call them instanced... you could have important NPCs show up in the cutscenes without mucking around with them actually moving around. A cutscene is a scene where there is a cut, what you are thinking of would be more of a pre-rendered cinematic.


Exactly. How many quests in FFXI had cutscenes in which entered new NPCs, or flashbacks, or flybys, etc.? How many simply faded to black, then reappeared with the NPC doing some custom animation in an instance which included just the NPC and the player in the exact same environment? Be careful about answering based on memory, as you'll tend to remember the memorable quests, aka, the story driven CS heavy quests rather than the "go bring me 2 bat wings" quests.

When you talk to NPCs in FFXIV they do their custom animation without the fade to black or private instance. Is the instance what makes a cutscene a "cutscene"? I thought the removal of load screens a good thing. Maybe that's just me.
#20 Mar 04 2011 at 12:14 AM Rating: Excellent
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Hydragyrum wrote:
Is the instance what makes a cutscene a "cutscene"? I thought the removal of load screens a good thing. Maybe that's just me.

Removing load times is never a bad thing, but to answer your question: Technically? Yes. A "cutscene" derives it's meaning from the film term a "cut" or switching from one perspective to another (or more often from one scene to another). Therefore, if we're being absurdly technical here, yes, the fade to black is exactly what makes it a "cutscene". That being said, if they can find a way to follow the spirit of a cutscene without the actual cutting, more power to them.
#21 Mar 04 2011 at 12:16 AM Rating: Good
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UncleRuckusForLife wrote:
I like how you have been a "FF Fanbolt" for all 27 of your prvious posts then one thing happens that you dont like and you go out in a cursing flame. Flip flop much?


I chuckled at this bit too.
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#22 Mar 04 2011 at 12:18 AM Rating: Default
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http://ffxi.allakhazam.com/db/quests.html?fqtype=General

more then 80% of those have a CS ! (and yes they are non-mission quests)

#23 Mar 04 2011 at 12:31 AM Rating: Good
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BoltSavior wrote:
http://ffxi.allakhazam.com/db/quests.html?fqtype=General

more then 80% of those have a CS ! (and yes they are non-mission quests)



First of all, you went from 90% to 80%. See a trend? Secondly, there's no database field for "cutscene", so are you saying 80% of those have cutscenes from memory? There have to be hundreds of entries there, how in the world did you come up with 80%?!
#24 Mar 04 2011 at 12:43 AM Rating: Default
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You know what i mean dude and if your happy with crappy quests then fine.
I was hoping for some Cut-scenes/lil movies/more life out of the world (even in "hamlets"). I'm not the only one.
Ok, its fill-up quests for having something do to, but wall of text sucks and they already have the engine to do the CS. Disappointed because i know they could of done it.

I'll have to accept the fact that like many ppl say, its still in "beta" phase.



#25 Mar 04 2011 at 1:11 AM Rating: Good
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I can see how some people might not like cutscenes, but you can't make a serious argument that they aren't a distinct experience from a stationary NPC spouting a few lines of dialogue.

The camera cuts, letting you know you're in an instanced world. In this world, the NPC can move around and gesture, the camera can cut to highlight points of interest, and other NPCs can join the scene. It tells a story, something almost impossible with straight dialogue. It accomplishes a **** of a lot without any major investment of time or money for the developer.
#26 Mar 04 2011 at 1:26 AM Rating: Good
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Borkachev wrote:
I can see how some people might not like cutscenes, but you can't make a serious argument that they aren't a distinct experience from a stationary NPC spouting a few lines of dialogue.


Nobody is arguing against having a distinct experience from NPCs.

Borkachev wrote:
The camera cuts, letting you know you're in an instanced world. In this world, the NPC can move around and gesture, the camera can cut to highlight points of interest, and other NPCs can join the scene.


Why does the camera have to cut? Why do we need a loading screen? If you haven't noticed, FFXIV NPCs will gesture to you without cutting the camera. They tell a story without a loading screen. Many of the FFXI "cutscene" style quests are included in FFXIV without the "cut".

Borkachev wrote:
It tells a story, something almost impossible with straight dialogue. It accomplishes a **** of a lot without any major investment of time or money for the developer.


Do you know exactly how much time or money it takes for the developers to program in a true cutscene? I'm curious to know this value since I myself do not know it. You clearly do, so I'd appreciate it if you could share for us.

Edited, Mar 4th 2011 1:27am by Hydragyrum
#27 Mar 04 2011 at 1:32 AM Rating: Good
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I wish sidequests were scaled to our level >_>
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#28 Mar 04 2011 at 1:36 AM Rating: Decent
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Lol

I find it hilarious how people say that 90% of the MMO games I've played don't have cutscenes or involving story. =D

Really?

Honestly I feel sorry for you, I do. Saying that implies that you've played 3 eternities of MMOs without any other goal than to make your stat numbers grow.

The truth is that FF-players have gotten used to better. We expect better. Almost all the quests in XI do have CSs and yes it does make a BIG difference. What's more some of them have situation-specific amazingly beautiful music. Someone said that the CSs are the biggest reward in XI and I agree. That's why I quest so **** much in Vana'diel especially since so much of it is soloable these days. I think I've only scratched the surface of the quest pool in XI but I already know how the city of Windurst works and what the facilities are built for and what kind of people work there. I can spot who of the NPCs are foreigners just by looking at them because I know the identity and the race homelands by appearance alone.

In XI storyline quests are called "missions" but many of the quests are just as interesting and involving.

I just completed the great quest series that unlocks PUP. It included several CSs gathering of items and a terrifying trip through Caderva's Mire. For me it took real life DAYS TO PLAN and 2 days to complete all of the quests. I don't remember experiencing that level of immersion in a videogame ever before.

Have I used PUP? Once. But that's besides the point the quest itself was so fun that the reward is meaningless. (PUPs look cool though!)
#29 Mar 04 2011 at 1:38 AM Rating: Decent
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I'm sure some quests will get them, but these are all mindless tasks with mid level loot.

The thing is, in FFXI when you had a cutscene, there was a break at each line of text, and a presentation with it. Gestures, and everything. in FFXIV its just wall of text spams and the NPCs do nothing. It's just like WoW where you get a quest box almost.

Unfortunately its hard not to just spam enter in FFXIV on them because of the way they are presented.

Later quests I'm sure will have cutscenes, as they get more important. Right now they are trying to get them to exist, not make them the best.


Also as far as the other changes, most of us in my LS seem to dislike it, because they made it more lame to heal.
Also as a controller player, you can no longer hit Up and Down on the D-Pad to cycle party members, it now changes your targeting type. That's quite lame. For healing you cant just target the player and heal anymore theres an extra enter press now. Didn't cause any wipes on NMs or anything, just some agitated healers.

Either way im glad i can zoom the camera from a controller now :D and some of the new mobs are friggen huge!
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#30 Mar 04 2011 at 1:47 AM Rating: Default
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Quote:
BoltSavior Gear doesn't have to be the only reward, the story for me is the reward. Man did we have the most awsome fun ever doing Chains of Promathia (expansion). Learning about its lore was the greatest reward ever, the CS were just amazing and the depth of emotions was at its peek.
I embrace SE for making FFXI the best MMO i have ever played and i sure hope they make FFXIV just like FFXI !


Just like the CS are in XI.
I posted that few weeks ago~
#31 Mar 04 2011 at 1:47 AM Rating: Good
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seiferdincht wrote:
Lol

I find it hilarious how people say that 90% of the MMO games I've played don't have cutscenes or involving story. =D

Really?

Honestly I feel sorry for you, I do. Saying that implies that you've played 3 eternities of MMOs without any other goal than to make your stat numbers grow.

The truth is that FF-players have gotten used to better. We expect better. Almost all the quests in XI do have CSs and yes it does make a BIG difference. What's more some of them have situation-specific amazingly beautiful music. Someone said that the CSs are the biggest reward in XI and I agree. That's why I quest so **** much in Vana'diel especially since so much of it is soloable these days. I think I've only scratched the surface of the quest pool in XI but I already know how the city of Windurst works and what the facilities are built for and what kind of people work there. I can spot who of the NPCs are foreigners just by looking at them because I know the identity and the race homelands by appearance alone.

In XI storyline quests are called "missions" but many of the quests are just as interesting and involving.

I just completed the great quest series that unlocks PUP. It included several CSs gathering of items and a terrifying trip through Caderva's Mire. For me it took real life DAYS TO PLAN and 2 days to complete all of the quests. I don't remember experiencing that level of immersion in a videogame ever before.

Have I used PUP? Once. But that's besides the point the quest itself was so fun that the reward is meaningless. (PUPs look cool though!)


Class quests and mission quests aren't side quests. That's my whole point. People are comparing story/class/epic quests from other MMOs to the side quests of FFXIV. I played LoTRO for over a year, and I can't even imagine how many poor hogs I killed in the name of questing. Every area in every expansion pack had many "Kill X mobs for Y gold and Z exp reward" quests. FFXI had tons of "Fetch me X number of Y items for Z gil (and some hidden fame)" reward. Why is it that those side quests of other MMOs are forgotten when FFXIV releases it's own version of "Kill X mobs for Y rewards" quests?

Edited, Mar 4th 2011 1:48am by Hydragyrum
#32 Mar 04 2011 at 1:51 AM Rating: Default
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Hydragyrum wrote:
seiferdincht wrote:
Lol

I find it hilarious how people say that 90% of the MMO games I've played don't have cutscenes or involving story. =D

Really?

Honestly I feel sorry for you, I do. Saying that implies that you've played 3 eternities of MMOs without any other goal than to make your stat numbers grow.

The truth is that FF-players have gotten used to better. We expect better. Almost all the quests in XI do have CSs and yes it does make a BIG difference. What's more some of them have situation-specific amazingly beautiful music. Someone said that the CSs are the biggest reward in XI and I agree. That's why I quest so **** much in Vana'diel especially since so much of it is soloable these days. I think I've only scratched the surface of the quest pool in XI but I already know how the city of Windurst works and what the facilities are built for and what kind of people work there. I can spot who of the NPCs are foreigners just by looking at them because I know the identity and the race homelands by appearance alone.

In XI storyline quests are called "missions" but many of the quests are just as interesting and involving.

I just completed the great quest series that unlocks PUP. It included several CSs gathering of items and a terrifying trip through Caderva's Mire. For me it took real life DAYS TO PLAN and 2 days to complete all of the quests. I don't remember experiencing that level of immersion in a videogame ever before.

Have I used PUP? Once. But that's besides the point the quest itself was so fun that the reward is meaningless. (PUPs look cool though!)


Class quests and mission quests aren't side quests. That's my whole point. People are comparing story/class/epic quests from other MMOs to the side quests of FFXIV. I played LoTRO for over a year, and I can't even imagine how many poor hogs I killed in the name of questing. Every area in every expansion pack had many "Kill X mobs for Y gold and Z exp reward" quests. FFXI had tons of "Fetch me X number of Y items for Z gil (and some hidden fame)" reward. Why is it that those side quests of other MMOs are forgotten when FFXIV releases it's own version of "Kill X mobs for Y rewards" quests?

Edited, Mar 4th 2011 1:48am by Hydragyrum


So... at least there was a CS with that kill X, get Y item, touch the ???. Immersion !
#33 Mar 04 2011 at 1:53 AM Rating: Good
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BoltSavior wrote:
Hydragyrum wrote:
seiferdincht wrote:
Lol

I find it hilarious how people say that 90% of the MMO games I've played don't have cutscenes or involving story. =D

Really?

Honestly I feel sorry for you, I do. Saying that implies that you've played 3 eternities of MMOs without any other goal than to make your stat numbers grow.

The truth is that FF-players have gotten used to better. We expect better. Almost all the quests in XI do have CSs and yes it does make a BIG difference. What's more some of them have situation-specific amazingly beautiful music. Someone said that the CSs are the biggest reward in XI and I agree. That's why I quest so **** much in Vana'diel especially since so much of it is soloable these days. I think I've only scratched the surface of the quest pool in XI but I already know how the city of Windurst works and what the facilities are built for and what kind of people work there. I can spot who of the NPCs are foreigners just by looking at them because I know the identity and the race homelands by appearance alone.

In XI storyline quests are called "missions" but many of the quests are just as interesting and involving.

I just completed the great quest series that unlocks PUP. It included several CSs gathering of items and a terrifying trip through Caderva's Mire. For me it took real life DAYS TO PLAN and 2 days to complete all of the quests. I don't remember experiencing that level of immersion in a videogame ever before.

Have I used PUP? Once. But that's besides the point the quest itself was so fun that the reward is meaningless. (PUPs look cool though!)


Class quests and mission quests aren't side quests. That's my whole point. People are comparing story/class/epic quests from other MMOs to the side quests of FFXIV. I played LoTRO for over a year, and I can't even imagine how many poor hogs I killed in the name of questing. Every area in every expansion pack had many "Kill X mobs for Y gold and Z exp reward" quests. FFXI had tons of "Fetch me X number of Y items for Z gil (and some hidden fame)" reward. Why is it that those side quests of other MMOs are forgotten when FFXIV releases it's own version of "Kill X mobs for Y rewards" quests?

Edited, Mar 4th 2011 1:48am by Hydragyrum


So... at least there was a CS with that kill X, get Y item, touch the ???. Immersion !


I'm sorry, I don't call loading screens "immersion". I guess I'm old fashioned or something.
#34 Mar 04 2011 at 2:14 AM Rating: Decent
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568 posts
http://www.youtube.com/watch?v=qkxKcbpWyhU


Here you go here's just one bit of the events.

Take it with a grain of salt though:

I always say at work that watching a youtube video of a game to learn about the experience is like describing a painting with words. It's useless.



Btw when I found that ??? and SLOWLY edged closer and closer to activate it without aggroing the skeles after getting that far after 2 days of wondering around in the dangerous Caderva's Mire without a map my pulse must have been at least 200. I was making one-man waves on my couch during the cutscene that's as complex as showing a doll while the camera pans closer for a few seconds. That moment was a reward for days of map memorization and saving up for the proper gear.

=D

Seriously just thinking about it made my heart race. It's such a great quest I hear some people solo it with a low lvl character to avoid exp loss. I relied on my sub whm re-raises to save my **** several times.

What's interesting here is that this experience didn't make me hate Caderva's Mire but made me think it's one of the most beautiful mysterious places I've yet seen in that game. The way the skeles appear during night but it's really hard to tell the time of the day because of the thick mist; priceless.
#35 Mar 04 2011 at 2:24 AM Rating: Decent
You could have either got 1 or 2 quests with nice cut scene's or 20 quests without, takes a long time to program/design/draw new cut scenes and with everybody screaming for content SE took the hit and just gave us what the majority wanted which was content, I think I can live without a 30 second cut scene until they have enough time to implement them properly.

As I said in a previous post your expecting too much and therefore hard to please.
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