The new targeting system is still pretty annoying. It's difficult as a DoM to be healing the group, and then try to attack. For example, I had my tank targeted during a heal, and I got hit by the mob, giving me enough TP to use Flash-freeze. When I tried to use it, I had to target the mob first. That's fine. But as I was tab-targeting, it scrolled past every single thing except for the mob I wanted to target.... I still don't understand how the targeting system can be this buggy when SE's other MMO, as well as its competition, both have a decent targeting system.
The quests are lack luster for me. I enjoy having something to do, but I feel like they aren't quests. They're just glorified Leve Quests that give you gear instead of SP/Money. It's arguable whether the very shallow mini-stories are worth the time it takes to complete each quest. Ultimately, if a player really wanted the piece of gear the quest offered, they could just take a leve quest, do it in the same amount of time, get SP for doing it, and then buy the piece. The only real use for quests is when the player hits fatigue, and is looking for something to do while waiting for the timer to go down so they can continue to play.
Durability, I like. Honestly, I think we'd be better off without durability all together. In FFXI, we didn't have it, and the system worked great. If they really want to keep durability, I feel like the NPC should give 100% durability, and that it shouldn't cost just as much to repair a broken piece of gear, as it does to just go out and buy a brand new one. It's simply wasteful. There is no reason to invest in repairing the same set of gear when I can simply buy a new one for even cheaper. I imagine once Rare/Ex gear is in the game, this would change. But I still feel that the expense to repair is far too high. Maybe with the durability, I will repair less often. I still feel like it is an obvious time sink that has no real effect on the game. (Or at least as a magic user. It really doesn't bother the group if I'm in red gear, because I can still heal just as well. It's gimp, but ****. Having full gear doesn't do crap for my heals. I'll just save up and buy a better looking robe).
As far as crafting goes, I feel it is a lot better. But I still try to avoid crafting all together. It's too time consuming. I'd rather be trying to level my actual class, and not do a craft. I'm still just under the impression that crafting is a side-chore in MMOs, and shouldn't be taken as a serious class. Obviously it is important to have the best gear possible, and crafting helps us achieve this. But I never thought I'd want to really play as a blacksmith. I'd rather be a warrior with blacksmithing as a craft. Just an opinion.
I'm glad they are making progress, but I feel like this update was ultimately disappointing. Between getting content that is paper-thin, and the targeting system still being pretty weird. I can't help but feel like this is just a hello-kitty band aid that is being put over a very serious stab wound.
So yes, I'm happy there was a patch. But I feel like we need higher quality in the patches. I wouldn't have minded waiting another week or so for some quests that weren't horrible. I usually like to end my posts saying that I want to see the game succeed, and I still do. But this patch was the biggest let-down since finding out the Easter Bunny/Tooth Fairy wasn't real. Maybe by X-mas, Santa will do something about it.