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#1 Mar 04 2011 at 12:21 AM Rating: Good
11,539 posts
Overall, what is your opinion on the additions in Patch 1.16?
I like all of it. No complaints about a single part of it.:20 (11.2%)
I like almost all of it; There are a few things I don't care for, though.:73 (40.8%)
I like about half and dislike about half.:26 (14.5%)
I dislike most of it, there are a few things I admit I like.:25 (14.0%)
There is nothing about it that I like at all.:17 (9.5%)
I neither like nor dislike anything in the patch. I'm totally ambivalent.:18 (10.1%)

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#2 Mar 04 2011 at 12:24 AM Rating: Decent
26 posts
No complaints here, as a gamepad user, THANK YOU!
#3 Mar 04 2011 at 12:43 AM Rating: Good
1,948 posts
Where's Godzilla option?

#4 Mar 04 2011 at 1:21 AM Rating: Excellent
568 posts
While I think almost all of the changes are good I kind of wished for another option which is that I'm pretty disappointed about how little they added. I've seen smaller companies pull of much bigger things in much shorter time period. Some great downloadable titles are developed in under a year with tons of more content than the entire XIV has at this point.
#5 Mar 04 2011 at 2:07 AM Rating: Excellent

I love the changes to the crafting leve interface. Much, much better!

I love the new targeting feature. Slightly buggy, but a nice step up.

Reduced item wear-and-tear... score! And I love that it was tied with optimal item rank/class.


I'm only really disappointed about the markers on mobs that agro. Really, that's not needed... and if we must have them, couldn't the icons be about half the size, and not in such a bright color? Perhaps something earth-toned?

Mixed Bag:

I expected a few more quests (maybe 20), but not so much more that I'm let down. Like everyone else, I really want quests with rich CS, but I figured that wouldn't happen this early on. Even if the quests aren't stellar, I'm happy that they're finally in the game, and Yoshi-P indicated recently more would be added each month.

I also wish they would not have made the monsters quite so big. Maybe 50-75 percent of their new size would have been good. Although, if I had to choose, I like them big better than small.

Overall, I'd give this patch a B. As I said before, I'm glad we finally are getting quests in the game. They'll only get better from here. But please, Yoshi-P, get rid of the mob agro markers!
Thayos Redblade
#6 Mar 04 2011 at 7:22 AM Rating: Good
1,609 posts
I neither like nor dislike anything in the patch. I'm totally ambivalent.

I wish I could say if I like the changes or not. The thing is I do not have the chance to play as often as many do. The past two nights were the first times in two weeks since I was able to log in. So I really do not notice as much as someone who is able to play more frequently.

The size of the mobs did catch me off guard. I do not mind so much the markers for agressives, and the new targeting thing is going to take some time to adjust to it.

As far as side quests and such go, I have a feeling that they will not put the good stuff in until it is release worthy. They need, IMO, a way to draw in subscribers. So, if it were me, I would so totally wait until PS3 release to put in the good stuff and an expansion.

"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#7 Mar 04 2011 at 7:29 AM Rating: Decent
1,449 posts
The only thing I have experienced so far that I haven't liked is the markers on agressive mobs but that doesn't mean I dislike it (I just don't care enough about it to form an opinios).

As there was no option on the Poll that reflected my fellings (must be a first, a Mikhalia poll with shortage of options) I just went with the like everything.

this experience is from about an hour's gameplay only btw.


#8 Mar 04 2011 at 7:30 AM Rating: Excellent
1,636 posts
disliked more than I liked. If that's what quests are going to be, no thanks. The targeting thing is a neat idea though. The rest of the patch I honestly couldn't care about, so its a non issue, I would have put ambivalent if I wasn't so disappointed in how low SE has set their bar for what they consider improvements.

#9 Mar 04 2011 at 9:47 AM Rating: Good
401 posts
I really like the patch overall. Quests are a little ho-hum, but a couple I did in gridania last night had a little bit of interesting dialogue from the NPC, one of which might be a slight hint at an NM but I could be looking more into that than whats there. While I am ok with mob marking, the way they marked them is a bit...overwhelming, they can definitely reduce the size of it by quite a bit.

The rest of the patch I really enjoy, the changes to crafting are by far my favorite thing from this patch. The crafting process seems much more streamlined, and the recipes work now how I thought they would when they were first going to be introduced. I like how the guildleves are organized by rank now, but I still don't have many that fall around the level of my TAN so that is a bit disappointing.

The increase in mob size while a small insignificant change, really made me smile when I logged in last night. For some reason I just really like it, things certainly look much more intimidating. The decrease in loss of durability on gear is a godsend. I can't wait to give my PUG a full on leve/behest day with the LS and see how long we can go without having to switch weapons or get repairs. The targeting system is really nice as well, took a bit to get adjusted to last night, but feels really good.

All in all a good patch that will be completely dismissed because of the lackluster quests, there is a lot of good in this patch, but not many will see it because they only see the quest issue.

Edited, Mar 4th 2011 9:50am by Ipwnrice
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#10 Mar 04 2011 at 10:01 AM Rating: Excellent
1,571 posts
Targeting system got me killed and quests did not give me SP.


I was so underwhelmed with the waste of time doing a couple quests I logged off before playing with crafting or figuring out why that target icon changes colour for no reason and locks me on to players while trying to target the mob hitting me.


Just going to continue grinding my other jobs I guess, I mean !LFG since I can't grind on cob/dobs. It's a shame.

#11 Mar 04 2011 at 10:12 AM Rating: Good
130 posts
Just checked quickly what the quests were like before going to work, triggered one, no CS and no SP/XP reward for the mobs killed is: >.>a. I really got disappointed by this side of the update. The rest sounds good.
yfaithfully wrote:
To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#12 Mar 04 2011 at 10:48 AM Rating: Decent
I've only seen the Battle side of "the Patch"... all I can say is..

PLEASEEEE PLEASEEEE.. fix the bug/revert to old way/whatever it is. That makes the target name and hp bar disappear when I cast a spell...

Uber pain in the *** when behest, or more than one mob and you dont know which one you casted on.

#13 Mar 05 2011 at 6:48 PM Rating: Excellent
465 posts
I feel similar to Thayos, though I would not give it a B. The a) shockingly awful aggro markers, b) oversized LS flags, and c) oversized mobs truly ruined it for me. I would have preferred this patch not even happen; I was enjoying it more before.

A side note to the new targetting system, we need a way to 'lock' what our current selection is. Too many times do you change it without meaning to. Also, it would allow for a better range of targetting within that selection (would work just as the old targetting did, but of course would only target what the selection designates). Again they release something that isn't fully complete/optimized..

And a side note to that.. That option to lock needs to be fluid, easily (quickly) changed.. but not easily hit by mistake.

Edit - I forgot to mention, simply making the "Rank Up" animation oversized is also lame. Everything is now @#%^ing oversized and with glaring markers, I wonder if SE realizes their demographic is actually between the ages of 8 and 80. We can see, and our brains are neither undeveloped nor fried.

Edited, Mar 5th 2011 8:33pm by Coyohma
#14 Mar 05 2011 at 7:00 PM Rating: Excellent
34 posts
The urge to select choice 3 was very high for some reason. /shrug

I like pretty much everything that's been added.
Granted I'm a fairly casual player, but having a lot of fun with the new additions that I've seen so far!

I'm pretty glad I've stuck through with this game since launch. Seeing the game evolve is awesome.

#15 Mar 05 2011 at 7:30 PM Rating: Good
852 posts
Zzzzzzzzzzzzzzzzzz. Every patch has been meh. There's nothing attention-grabbing in the game. There's nothing GEE WHIZ! in the any of the patches ever. It's all one big meh and that's why it seems like it's the same game. Because really, it is. It's just not exciting or even interesting.
#16 Mar 05 2011 at 8:06 PM Rating: Excellent
68 posts
The new targeting system is still pretty annoying. It's difficult as a DoM to be healing the group, and then try to attack. For example, I had my tank targeted during a heal, and I got hit by the mob, giving me enough TP to use Flash-freeze. When I tried to use it, I had to target the mob first. That's fine. But as I was tab-targeting, it scrolled past every single thing except for the mob I wanted to target.... I still don't understand how the targeting system can be this buggy when SE's other MMO, as well as its competition, both have a decent targeting system.

The quests are lack luster for me. I enjoy having something to do, but I feel like they aren't quests. They're just glorified Leve Quests that give you gear instead of SP/Money. It's arguable whether the very shallow mini-stories are worth the time it takes to complete each quest. Ultimately, if a player really wanted the piece of gear the quest offered, they could just take a leve quest, do it in the same amount of time, get SP for doing it, and then buy the piece. The only real use for quests is when the player hits fatigue, and is looking for something to do while waiting for the timer to go down so they can continue to play.

Durability, I like. Honestly, I think we'd be better off without durability all together. In FFXI, we didn't have it, and the system worked great. If they really want to keep durability, I feel like the NPC should give 100% durability, and that it shouldn't cost just as much to repair a broken piece of gear, as it does to just go out and buy a brand new one. It's simply wasteful. There is no reason to invest in repairing the same set of gear when I can simply buy a new one for even cheaper. I imagine once Rare/Ex gear is in the game, this would change. But I still feel that the expense to repair is far too high. Maybe with the durability, I will repair less often. I still feel like it is an obvious time sink that has no real effect on the game. (Or at least as a magic user. It really doesn't bother the group if I'm in red gear, because I can still heal just as well. It's gimp, but ****. Having full gear doesn't do crap for my heals. I'll just save up and buy a better looking robe).

As far as crafting goes, I feel it is a lot better. But I still try to avoid crafting all together. It's too time consuming. I'd rather be trying to level my actual class, and not do a craft. I'm still just under the impression that crafting is a side-chore in MMOs, and shouldn't be taken as a serious class. Obviously it is important to have the best gear possible, and crafting helps us achieve this. But I never thought I'd want to really play as a blacksmith. I'd rather be a warrior with blacksmithing as a craft. Just an opinion.

I'm glad they are making progress, but I feel like this update was ultimately disappointing. Between getting content that is paper-thin, and the targeting system still being pretty weird. I can't help but feel like this is just a hello-kitty band aid that is being put over a very serious stab wound.

So yes, I'm happy there was a patch. But I feel like we need higher quality in the patches. I wouldn't have minded waiting another week or so for some quests that weren't horrible. I usually like to end my posts saying that I want to see the game succeed, and I still do. But this patch was the biggest let-down since finding out the Easter Bunny/Tooth Fairy wasn't real. Maybe by X-mas, Santa will do something about it.
#17 Mar 05 2011 at 10:03 PM Rating: Good
200 posts
I like almost all of it; There are a few things I don't care for, though.:

I could do without the Aggro Icons and the Quest NPC icons. It could be much worse and the improvements that they made outdo the negatives so I am a happy man.
#18 Mar 06 2011 at 1:09 AM Rating: Decent
845 posts
So going by the pole results around 2/3 of people like atleast half the changes, thats a win in my book.
#19 Mar 06 2011 at 2:39 AM Rating: Excellent
322 posts
Too little too late

#20 Mar 07 2011 at 2:47 AM Rating: Default
42 posts
i liked this patch, nothing bad to set the finger on, ok i didnt like no sp/xp on quests, but hey, no problem, it gives items at least, lets just hope for better ones after a while to :P

about the targetting system "i cycled through all couldnt find the enemy" well, thats cause you choose friendly! as a Conjurer this targetting system really rules, i click down-tab heal all friends, then down-tab again (or something like that) and attack enemy. Its extremely easy, so how come you dont understand it? or is it that people rather troll than try the game before posting?
#21 Mar 07 2011 at 10:19 AM Rating: Good
291 posts
Gnollmar wrote:
about the targetting system "i cycled through all couldnt find the enemy" well, thats cause you choose friendly! as a Conjurer this targetting system really rules, i click down-tab heal all friends, then down-tab again (or something like that) and attack enemy. Its extremely easy, so how come you dont understand it? or is it that people rather troll than try the game before posting?

People complain because the approach taken is unnecessarily complex on a gamepad.

It should look something like this when using a D-Pad on a controller:
Up/Down => Cycle through friendlies
Left/Right => Cycle through enemies

While the implementation is an improvement over the old system, having to swap modes and then go back to cycling is just unnecessary extra button presses that add no value.
#22 Mar 07 2011 at 1:27 PM Rating: Good
64 posts
Most thinks i dislike, even so much that i quit this game. i played it from the start but they made changes i just dont understand. Doing sidequest without earning exp or sp and most mobs are now twice as big. I really liked the game, but now i am totaly lost.
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