Forum Settings
       
This Forum is Read Only

Major Q'sFollow

#1 Mar 04 2011 at 4:20 AM Rating: Decent
6 posts
Hello everyone,

So I just got the game and before I jumped in I had a couple Q's. It would be nice to get some replies from experienced players.

Is it better to start in a heavily populated server or low populated server? Im thinking of starting in Fabul or Figaro any suggestions?

Is there an Auction House?

Is it still F2P?

Classes... I want to be a Marauder or Archer, but I also want to be useful in endgame. From my experience in ffxi, warrior's didnt do much... it was all ranger this, black mage that... My question is. from your experience in the game, which class is useful? which class is rare to find?

Is that 8 hr ban on xp gone?

Thats all the Q's for now.... Thank yalls for you time.


#2 Mar 04 2011 at 4:27 AM Rating: Good
as far as I can tell there is no fees still. It says next billing period "Free Trial" still. There isn't an auction house at all, or at least none that I have found. You will have to use the market search function to find goods. I am curious if we get any kind of expanded storage like the mog houses in XI?

As for the EXP ban, I wasn't aware they had one. However, I usually just log in do all the leve's that I can and logout.
____________________________
The majority always wins!

Quote:
Sacris solemnis juncta sint gaudia,
et ex praecordiis sonent praeconia;
recedant vetera, nova sint omnia,
corda, voces, et opera.


#3 Mar 04 2011 at 4:31 AM Rating: Decent
6 posts
I didn't play the game at the start so I don't know anything about Ban, but there is Surplus and if you don't know what that is, here is a little nice youtube video of it that explains all you need to know about it. Surplus relates to your Exp/SP gain.

http://www.youtube.com/watch?v=abE09-tqhoM
#4 Mar 04 2011 at 4:45 AM Rating: Decent
6 posts
hmmm so the fatigue system is still in play?
#5 Mar 04 2011 at 4:54 AM Rating: Decent
**
589 posts
AryanNirvana wrote:
hmmm so the fatigue system is still in play?


Yes, and now SP is gained at a faster rate it's much easier to hit the fatigue threshold.
____________________________
Solomon Grundy | Born on a Monday | Excalibur Server | Abyss: Welcome to a Higher Quality of Nerding™
#6 Mar 04 2011 at 5:16 AM Rating: Decent
6 posts
ok... so you hit fatigue on physical, but you can keep going on weapon skill... how long does it take for the fatigue to wear off completely if you hit it faster?
#7 Mar 04 2011 at 5:27 AM Rating: Decent
Scholar
****
4,506 posts
Quote:
Is it better to start in a heavily populated server or low populated server? Im thinking of starting in Fabul or Figaro any suggestions?

At this point, the diffirence between "heavily populated" and "low populated" means either seeing 400 people online at a time, or only around 100. The only diffirence is in the prices of things. On a heavily populated server, there's so much gil going around that prices of even the most basic gear (any single piece level 10-21) is already in the 200,000 gil range. But the good news is that your raw materials sell for a LOT more gil too.

Quote:
Is there an Auction House?
.
There's a market ward with a search function, to scavenge through people's retainer bazaars. It's basicly the exact same thing, but without a price history. Which makes it very unfair at times, of makes for some cheap purchases another day

Quote:
Is it still F2P?

Probably indefinately as things are looking.

Quote:
Classes... I want to be a Marauder or Archer, but I also want to be useful in endgame. From my experience in ffxi, warrior's didnt do much... it was all ranger this, black mage that... My question is. from your experience in the game, which class is useful? which class is rare to find?

There's no real diffirence between classes at the moment. Every "weaponskill" does pretty much the exact same thing, the only diffirence is what your prefered attack distance is. Delay isn't a factor due to yourself controlling how much Stamina you want to throw at attacks. And even the attack value isn't half as important as level diffirence for damage.

Quote:
Is that 8 hr ban on xp gone?

If you mean that once you've obtained a large portion of EXP, it will drop in increments of 20% till you have no exp gain what so ever? no. There's no such thing about an 8 hour exp restriction. It's how fast you gain it that makes things troublesome or not.
____________________________
[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#8 Mar 04 2011 at 6:23 AM Rating: Decent
I love how people think that once they hit fatigue they have to stop leveling!

I have hit fatigue many times, and kept leveling. The reduction in gains is barely noticeable and unless you grind literally 24/7 your never going to get the point where you get 0 SP or 0 XP. I created another character just to test out how fast I could get SP/XP after the 1.15b patch...After a solid 3 day grind (20+ Hours a day) I had got from Rank 1 - 30 on one job, and gotten Rank 10+ on every other DoW/M class. Starting from Rank 1 you hit fatigue at Rank 19~20, after a while (getting close to Rank 30) the sp drop gets more noticable, but for any real "hardcore" player, not enough to deter grinding through it.

But basically what I am saying is that you could grind out 1,000,000 SP each week (with a good amount of that being in fatigue) and get to Rank 50 in about 1 month.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#9 Mar 04 2011 at 7:02 AM Rating: Decent
Scholar
**
353 posts
Grand Master Alchemist StateAlchemist2 wrote:
After a solid 3 day grind (20+ Hours a day)


o_o;

Wish I had that kind of stamina, grinding bores the **** out of me so I mainly level via leves. I've never hit fatigue yet, got all bar 1 class to 15 and thaumaturge to 25 (Been playing a couple of months fairly casually, it would be very easy to push much higher much more quickly but there really is no rush right now)

#10 Mar 04 2011 at 7:20 AM Rating: Good
Scholar
***
1,948 posts
Quote:
At this point, the diffirence between "heavily populated" and "low populated" means either seeing 400 people online at a time, or only around 100. The only diffirence is in the prices of things. On a heavily populated server, there's so much gil going around that prices of even the most basic gear (any single piece level 10-21) is already in the 200,000 gil range. But the good news is that your raw materials sell for a LOT more gil too.


They took away the ability to see "parties count" in Party Search, so any number you throw here for server population is made up out of thin air. Not saying what they did is right, just saying you do not have anything to back up your claim any more.

200,000 gil for a piece of r10-21? That gotta make me lol, because most of the stuff the NPC sell for that rank range doesn't even cost as much. Stuff you get from Market Ward (player trade) is definitely cheaper than what the NPC is selling.

Quote:
There's no real diffirence between classes at the moment. Every "weaponskill" does pretty much the exact same thing, the only diffirence is what your prefered attack distance is. Delay isn't a factor due to yourself controlling how much Stamina you want to throw at attacks. And even the attack value isn't half as important as level diffirence for damage.


Not saying that the distinction between classes is that great, but not every "weaponskill" does the same thing because that's basically bs, and Archer play very differently from Melee if you want to maximise your damage. When can people stop saying that there is only two colour in life, black or white? Everything has to be 100% the same or 0% similarity?

Quote:
If you mean that once you've obtained a large portion of EXP, it will drop in increments of 20% till you have no exp gain what so ever? no. There's no such thing about an 8 hour exp restriction. It's how fast you gain it that makes things troublesome or not.


The drop is incremental of 10% and not 20%.
____________________________




#11 Mar 04 2011 at 7:44 AM Rating: Decent
Sage
*
82 posts
Kojiro is the type of response that you will get from someone who has played very little in game, and probably has not logged in several weeks maybe months. I'd disregard everything he said.

There is a fatigue system: After starting a brand new job if you exp and gain over 90k sp in a 24hour period you will hit fatigue T1. This is noted by the message in the log "Your Lancer skill bonus increases" when killing monsters and the color of your current rank sp will change to a yellow color. This T1 is a 10% reduction in SP. If you continue sp'ing and grind out another 90k sp in another day then you could reach T2 fatigue which is another 10% reduction.

90k sp is the equivalent of going from rank 1-19. or going from rank 47 to rank 48. As soon as you stop sp'ing the counter decreases. And it is fully reset each 7 days. I have 3 jobs 40+ and have been playing pretty hard core 3+ hours per day at least every day since launch with no breaks and I have only seen T2 fatigue 1 time for about 2 days before it was reset. It makes almost no difference in the overall scheme.

F2P: probably gonna have to pay around early summer when the battle system is ironed out.

Auction House: yes we have market search with price and retainer location. Its exactly the same thing minus price history.

Job Choice: Each class has its benefits and certainly they are not all equal. ARC is the DPS king able to unload monster damage with really good gear and skills and arrows. LNC probably is 2nd. Although pug is less dmg it can tank fairly well and has really good access to incapacitation WS's which force the NM's to drop special Lewtz. They all serve a roll in endgame right now. THM is needed for dots, CON for healing, and most important all classes right now have skills usefull for all the other classes. Best bet is to work on getting several jobs to 30 then picking your favorite to main up to 50.

Server Size: probably won't matter, rabanastre is plenty busy to me. I always see ppl shouting for leve linking pt and raptor pt etc. I expect more party shouts now that coblyn HP is raised and ppl probably can't solo them 24/7 to 50.

Edited, Mar 4th 2011 8:48am by aj7418
____________________________
http://goblinbombtoss.guildwork.com/
#12 Mar 04 2011 at 1:20 PM Rating: Good
**
291 posts
Gear in the 10-25 range certianly does not sell for 200,000 gil on Lindblum. On my march to r30 there were only 3 items I paid over 100k for. Blackened Scale Mail, Ripped Haubergeon, and Dented Celata, all of which have a separate value that is increased because of their value for crafting higher level gear.

I bought/had mates craft for me every single piece of r20-30 gear that was an upgrade for me, so I've seen quite a bit of crafting/mage/lnc gear. I remember when I hit 27 and I bought a full set of gear - bronze hauby, helm, arms, legs, sollerets, everything and spent less than a 150k in the market wards (although I do feel that I got a better than usual deal on the hauby since it was an off color).

Edited, Mar 4th 2011 2:24pm by NayliaMR
____________________________

#13 Mar 04 2011 at 11:13 PM Rating: Good
What about some sort of extended item storage? like a house or a bank? I am constantly selling off stuff because I am running out of room.
____________________________
The majority always wins!

Quote:
Sacris solemnis juncta sint gaudia,
et ex praecordiis sonent praeconia;
recedant vetera, nova sint omnia,
corda, voces, et opera.


#14 Mar 04 2011 at 11:31 PM Rating: Decent
Scholar
*
241 posts
Right now you get 2 free retainers for storage, plus your own inventory giving you 300 slots. Hopefully SE doesn't take our 2 retainers away now that we are dependant on them :S

For jobs, you will likely want all jobs to at least r10-20ish for some ability or another. I would work on that before you decide on a main job. This game is really more geared towards leveling many/all jobs instead of takig one job straight to 50. People experiencing fatigue are grinding one job straight through. If you change jobs frequently, you avoid the effects.

Also, in regards of fatigue. Check out my levels. I have been playing pretty steadily, and I have never noiced the effects of fatigue. To me, it is just a myth - like dryland.
____________________________


This forum is read only
This Forum is Read Only!
Recent Visitors: 23 All times are in CST
Anonymous Guests (23)