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Devs playing both sides of the fieldFollow

#1 Mar 04 2011 at 12:58 PM Rating: Good
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I'm noticing a slight inclination from the developers towards increasing the difficulty of the game. While they are also introducing small things the make the game easier. I'm wondering if they are doing this on purpose to see what aspects are better received. Or they are just trying to round out the game a little more.

What are your thoughts on this? And what would you prefer? SEPARATE QUESTIONS
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#2 Mar 04 2011 at 1:03 PM Rating: Good
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They'll have hard content, and they'll have easy content. Not too hard to understand. It will be just like every other online game's content (unless they do something drastic again).
#3 Mar 04 2011 at 1:06 PM Rating: Good
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I was speaking the overall difficulty of the game. FFXI was a far more difficult game than most MMOs despite some easy aspects. FFXIV seems to be an extremely easy MMO with some difficult aspects. I'm wondering what people are more interested in and what direction they think the game will take. There is obviously going to be easy and hard content, that's not even worth discussing.
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#4 Mar 04 2011 at 1:12 PM Rating: Excellent
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AtryxEtair wrote:
I'm noticing a slight inclination from the developers towards increasing the difficulty of the game. While they are also introducing small things the make the game easier. I'm wondering if they are doing this on purpose to see what aspects are better received. Or they are just trying to round out the game a little more.

What are your thoughts on this? And what would you prefer? SEPARATE QUESTIONS


This is a good point.

I think you need to ask yourself this: where does the difficulty in the game come from?

Is it actually the enemies, or is it the controls? The camera? The combat system?

Right now, I feel like I fight the interface far more than enemies. I'd rather fight the enemies, react appropriately to their actions and as such feel satisfied in winning a battle.

The job of the interface should be to get out of the way so I can enjoy the game. It's still too much in the forefront.

My hope is that Yoshi-P is working toward this goal.

Edited, Mar 4th 2011 2:12pm by TheRealDestian
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#5 Mar 04 2011 at 1:19 PM Rating: Good
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IMO they are trying to make the game more convenient for a more casual audience with things like hostile/quest designation markers, repeatable leves, hourly behests, and (hopefully soon) in-game mini-tutorials and tooltips (the game was definitely in need of explanatory tooltips from the very beginning... having to play the game in windowed mode just so you can be able to alt-tab to look up on online database sites what attributes actually do is not good!)

Things like these make it not only easier for more people to jump right into the action, but also less of a hassle to actually play the game.

That being said, I hope they at least invest more in increasing the general difficulty (as well as the more "hardcore" difficulty) in more dynamic ways once they get enough subscribers to start actually generating revenue. Right now, fights feel very stationary and dull. Behest encounters aren't uniquely tuned. Monsters are getting mowed down. Notorious (Boss?) Monsters need interesting mechanics. Behests need bosses! Etc.
#6 Mar 04 2011 at 1:20 PM Rating: Excellent
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AtryxEtair wrote:
I was speaking the overall difficulty of the game. FFXI was a far more difficult game than most MMOs despite some easy aspects. FFXIV seems to be an extremely easy MMO with some difficult aspects. I'm wondering what people are more interested in and what direction they think the game will take. There is obviously going to be easy and hard content, that's not even worth discussing.

What difficult aspect exists in this game? Cranking up a leve to the point where doing so is not even helping SP anymore?

The only thing that looks even mildly challenging (fun!) are some NM solos.
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#7 Mar 04 2011 at 1:24 PM Rating: Excellent
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Coyohma wrote:
AtryxEtair wrote:
I was speaking the overall difficulty of the game. FFXI was a far more difficult game than most MMOs despite some easy aspects. FFXIV seems to be an extremely easy MMO with some difficult aspects. I'm wondering what people are more interested in and what direction they think the game will take. There is obviously going to be easy and hard content, that's not even worth discussing.

What difficult aspect exists in this game? Cranking up a leve to the point where doing so is not even helping SP anymore?

The only thing that looks even mildly challenging (fun!) are some NM solos.


Ummmmm....to be honest I got more caught up in contrasting it and didn't think about that haha. I guess there isn't anything really. Unless someone wants to identify time-sinks as difficult.

Apologies for the brain ****.
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#8 Mar 04 2011 at 4:19 PM Rating: Good
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MP management is a big thing you have to balance right in any mmo and greatly effects difficulty. I personally don't see how they can balance this out with such a HUGE mp refresh tick. I don't mind a refresh but jeez, gettin in over 1k mp in 20-25 secs is crazy... can even refresh my mp to full easy in between heals in most pt's WHILE they're fighting haha needs some major balancing imo Even with hard dungeons and stuff if they ever get released, keeping mp refresh where it is will seriously hurt balancing the game... as for right now, things got even easier xD *sigh*
#9 Mar 04 2011 at 5:33 PM Rating: Excellent
I would say that balance is nearly always an ongoing process, except in games where balance simply never occurs after release.

When they reduced cratfting EXP, that seemed like a decent balance. Increasing coblyn HP is likely helpful, although I'd guess they are still a fairly fun enemy to kill. When thay took away the ability to change to THM for one second and use Exaltation to refill MP, that was balance, further balanced by the addition of MP regen. Same goes for PUG and Second Wind. Punsihing Barbs was reduced, still kicks **** though. Reduced SP on Local Leves (barely noticable) right along side a HUGE improvement to Local Leve crafting speed (repeat synth).

AtryxEtair wrote:
just trying to round out the game a little more.

Indeed.

Still needed:
Impish Incantions should not wipe a party on 3 Star difficulty when the mobs give ~200 SP. Where's the Risk vs. Reward there? Can't Silence, can't Shield Bash. It's TP based so maybe (Siphon TP) would be helpful.

The Raiders on "Securing Horizon". A bit overpowered for the same SP reward as every other leve mob.

I don't want them easier, I want a sufficient reward for the higher risk. I would prefer to have some extra-challenging things remain as-is, stuff that kills you the first time because you just didn't know. If I figure out how to safely tank and kill Imps (Siphon TP?) then I want a decent reward. 200 -> 250 please. Just a tad more.

BTW, Where is my (Stun) move for tanking? Hmm, I just thouhgt of something, surely some class has one.
*Runs off to the Ability database*

EDIT: Not a one. Pug can stun after a parry, won't do for a GLD though. Shock Spikes is probably the best bet. Imagine the stun-lock that could be accomplished if (Stun) was a normal spell, considering the Armoury system.



Edited, Mar 4th 2011 6:45pm by SmashingtonWho
#10 Mar 04 2011 at 5:47 PM Rating: Good
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I also understand the game never being perfectly balanced due to new jobs, areas, abilities, gear coming out. But all the things Smashington pointed out are only a fraction of the things that aren't balanced. Not trying to flame but I'd expect a little bit more from a company who already has one successful MMO under their belt.
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#11 Mar 04 2011 at 6:37 PM Rating: Excellent
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SmashingtonWho wrote:
BTW, Where is my (Stun) move for tanking? Hmm, I just thouhgt of something, surely some class has one.
*Runs off to the Ability database*

EDIT: Not a one. Pug can stun after a parry, won't do for a GLD though. Shock Spikes is probably the best bet. Imagine the stun-lock that could be accomplished if (Stun) was a normal spell, considering the Armoury system.


Lancer has Leg Sweep, a frontal AoE stun. The mob has to have legs though. It'll always miss on flying/floating mobs.
#12 Mar 04 2011 at 6:54 PM Rating: Excellent
Hydragyrum wrote:
SmashingtonWho wrote:
BTW, Where is my (Stun) move for tanking? Hmm, I just thouhgt of something, surely some class has one.
*Runs off to the Ability database*

EDIT: Not a one. Pug can stun after a parry, won't do for a GLD though. Shock Spikes is probably the best bet. Imagine the stun-lock that could be accomplished if (Stun) was a normal spell, considering the Armoury system.


Lancer has Leg Sweep, a frontal AoE stun. The mob has to have legs though. It'll always miss on flying/floating mobs.


Thank you, Hydragyrum! That's perfe-

Oh dangit, Imps fly. ><
#13 Mar 04 2011 at 7:55 PM Rating: Decent
35 posts
AtryxEtair wrote:
I'm noticing a slight inclination from the developers towards increasing the difficulty of the game. While they are also introducing small things the make the game easier. I'm wondering if they are doing this on purpose to see what aspects are better received. Or they are just trying to round out the game a little more.

What are your thoughts on this? And what would you prefer? SEPARATE QUESTIONS


My thoughts:
Sadly i am of the oppinon they are dumbing down the game,
I know it is to make it less of a time investment for players who dont have much,
Now i do see the purpose of this we all have rl to tend to ( i work, i commute i don't have mega time to sink either),
But there is a limit - we are all intelligent ppls - i play SE games over others because they are aimed and an olded more experianced audience. I have no desire to be hand held through the game, it wont keep me playing for years to come: (

My preferance:
To have a challenging involving game that i rush home to play! and sneak 5 mins at lunch time to look up what my next amour goal is!


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#14 Mar 04 2011 at 9:44 PM Rating: Good
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SmashingtonWho wrote:
Hydragyrum wrote:
SmashingtonWho wrote:
BTW, Where is my (Stun) move for tanking? Hmm, I just thouhgt of something, surely some class has one.
*Runs off to the Ability database*

EDIT: Not a one. Pug can stun after a parry, won't do for a GLD though. Shock Spikes is probably the best bet. Imagine the stun-lock that could be accomplished if (Stun) was a normal spell, considering the Armoury system.


Lancer has Leg Sweep, a frontal AoE stun. The mob has to have legs though. It'll always miss on flying/floating mobs.


Thank you, Hydragyrum! That's perfe-

Oh dangit, Imps fly. ><


I know! At first I was kinda upset by it, but then I realized how realistic it was and got pretty pumped. It's the little things that make me happy. :)
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