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Let's talk about Auto-AttackFollow

#1 Mar 04 2011 at 6:55 PM Rating: Decent
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Do you like and why do you want it in FFXIV?
Do you dislike and why do you not want it in FFXIV?
What kind of system would you like to see?
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#2 Mar 04 2011 at 7:03 PM Rating: Good
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let's not please.
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#3 Mar 04 2011 at 7:28 PM Rating: Decent
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Do you wanna talk about Auto Attack?
Yes :46 (38.0%)
No :50 (41.3%)
Maybe so.. :10 (8.3%)
I don't know. :15 (12.4%)
Total:121




Edited, Mar 4th 2011 8:29pm by SolidMack
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#4 Mar 04 2011 at 7:29 PM Rating: Decent
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Poll Removed: No more than one per thread, please!
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#5 Mar 04 2011 at 7:29 PM Rating: Good
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You can only have one poll per thread.

And I picked "No.", lol.
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#6 Mar 04 2011 at 7:30 PM Rating: Decent
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lol yea i noticed >.< doh stupid me.
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#7 Mar 04 2011 at 7:35 PM Rating: Good
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I'm all for an auto-attack. Spamming white attacks is monotonous and ridiculous.

It amazes me how people will get upset if they go though a console game doing mostly nothing but pressing the "X" button 50 million times, but think it's perfect for an mmo.
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#8 Mar 04 2011 at 7:41 PM Rating: Default
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If I felt like talking about auto attack, I would visit the 2 other threads about it. Sorry. ;;
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#9 Mar 04 2011 at 7:43 PM Rating: Good
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Zorvan wrote:
I'm all for an auto-attack. Spamming white attacks is monotonous and ridiculous.

It amazes me how people will get upset if they go though a console game doing mostly nothing but pressing the "X" button 50 million times, but think it's perfect for an mmo.


I think most people who want an auto attack want it so there's more emphasis put on other abilities which is a good point and I'd have to agree with whoever thinks like this but I hope people don't want slow monotonous combat where you sit there and watch your character beat the crap out of a mob without your input at all. Although I loved FFXI I don't I want that anymore. I do however want good party play and tactical party play akin to XI so if auto attack will help that end, count me in.
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#10 Mar 04 2011 at 7:51 PM Rating: Excellent
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SolidMack wrote:
Zorvan wrote:
I'm all for an auto-attack. Spamming white attacks is monotonous and ridiculous.

It amazes me how people will get upset if they go though a console game doing mostly nothing but pressing the "X" button 50 million times, but think it's perfect for an mmo.


I think most people who want an auto attack want it so there's more emphasis put on other abilities which is a good point and I'd have to agree with whoever thinks like this but I hope people don't want slow monotonous combat where you sit there and watch your character beat the crap out of a mob without your input at all. Although I loved FFXI I don't I want that anymore. I do however want good party play and tactical party play akin to XI so if auto attack will help that end, count me in.


Wouldn't be any slower than it is now. Without having to constantly spam that white attack, you can concentrate on maneuvering while hitting specials when they pop. To me, the constant click-click-click just makes me think of fights as nothing but a game of whack-a-mole.

Edited, Mar 4th 2011 8:52pm by Zorvan
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#11 Mar 04 2011 at 8:13 PM Rating: Excellent
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Zorvan wrote:
SolidMack wrote:
Zorvan wrote:
I'm all for an auto-attack. Spamming white attacks is monotonous and ridiculous.

It amazes me how people will get upset if they go though a console game doing mostly nothing but pressing the "X" button 50 million times, but think it's perfect for an mmo.


I think most people who want an auto attack want it so there's more emphasis put on other abilities which is a good point and I'd have to agree with whoever thinks like this but I hope people don't want slow monotonous combat where you sit there and watch your character beat the crap out of a mob without your input at all. Although I loved FFXI I don't I want that anymore. I do however want good party play and tactical party play akin to XI so if auto attack will help that end, count me in.


Wouldn't be any slower than it is now. Without having to constantly spam that white attack, you can concentrate on maneuvering while hitting specials when they pop. To me, the constant click-click-click just makes me think of fights as nothing but a game of whack-a-mole.

Edited, Mar 4th 2011 8:52pm by Zorvan


I pretty much agree with their needing to be an auto-attack. Another reason for it that I didn't see is to increase community and communication. Making it harder to chat discourages people from communicating, whether its idle chit-chat or strategic orders. That lack of communication is reflected in the lack of community I see in the game all the time.
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#12 Mar 04 2011 at 8:15 PM Rating: Decent
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Polls show people don't want to spam actions. Does this translate into Auto Attack (A-A) or do people want something else? If you don't discuss it you my find yourselft with something you didn't want.

Personally I don't like it because I found it boring in FFXI and just a crutch in games like WoW. In either case it was just a little damage why waiting for ability to become available. I honestly I fell asleep while playing a DD in FFXI waiting for my TP gauge to fill.

Maybe we need a way to stack abilities in a row while the action gauge is filling up then when it's full the commands are executed. Hitting the cancel button would removed the last command enter so you can change thing out depending on the situation.
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#13 Mar 04 2011 at 8:46 PM Rating: Good
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No typical Auto-Attack please. I didn't mind it at times on FFXI when I wanted to talk a lot, all I had to do was play my dragoon lol. But, can get boring after a while, just waiting for timers. I found Auto-Attack to not be all that bad on WoW really. It just spams the normal attack while you use your abilities. Gives me just the right amount of breathing room.

If it was like that or where you could stack up your moves would be really nice. I'd be able to be very active when I want to and also be able to talk more. Think that would give me the best of both worlds ^_^

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#14 Mar 04 2011 at 10:33 PM Rating: Excellent
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I thought the poll was "Do You Want Auto-Attack?"........jeeze I'm dumb.

I am seeing a whole lot of people saying they want neither A-A or current system, or a blend. What is that supposed to mean, because not many are clarifying? You want the devs to read the ambiguous thoughts in your minds and then implement it? I apologize to the people who were specific, but I couldn't help but point and laugh and this pattern............wait for it.........../point.../laugh.

Edited, Mar 5th 2011 3:55pm by AtryxEtair
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#15 Mar 04 2011 at 10:34 PM Rating: Good
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My edit turned into DBL-Post...wth?

Edited, Mar 4th 2011 11:34pm by AtryxEtair
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#16 Mar 04 2011 at 10:35 PM Rating: Decent
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I am in favor of auto attack. I would like to see it implimented as a loop of abilities. The number of ability slots in the loop could be expanded through questing (like the gobbie bag). This system would satisfy all jobs instead of only melee classes (i.e. cure and fire could be placed in auto attack slots.) Those who do not want autoattack are then not forced to use the option the same as people who didn't care about inventory did not need to do gobbie quest (but really come on - who wasn't a greedilocks?)
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#17 Mar 04 2011 at 10:45 PM Rating: Decent
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Auto Attack, no auto attack, either way its mundane aspect of any game and shouldn't even be talked about tbh. Auto attack doesn't make the game any less fun and lack of it doesn't make it any more appealing, they are working on revamping the battle system, I guess we wait and see what's in store for us.
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#18 Mar 04 2011 at 10:49 PM Rating: Default
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auto atk means no pvp

no auto atk means yes pvp
#19 Mar 04 2011 at 11:04 PM Rating: Excellent
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Archmage Skmm wrote:
auto atk means no pvp

no auto atk means yes pvp


That works for me.

I've had more than enough whining and crying over PvP in Age of Conan to last me a lifetime.

Edited, Mar 5th 2011 12:06am by Zorvan
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#20 Mar 05 2011 at 6:50 AM Rating: Decent
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I don't want key spam or an auto-attack, but I'll let more creative people find the middle ground.
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#21 Mar 05 2011 at 8:48 AM Rating: Good
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Must say that although I do want auto attack, I actually mainly want a fun and enjoyable battle system.

I am really hoping we can get some combo attacks, for example FF9 mage could cast fire on a melee users sword. Areintroduction of this and other elements would possibly not go amiss either
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#22 Mar 05 2011 at 3:07 PM Rating: Default
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i want auto-attack, i want it with a toggle on/off function thoug. Aint that middle enough? ^^ That way you can fight normal in most battles, and if you have to leave one second you wont die, you can speak while fighting NM's and we cn keep pretty much the same battle system :D
#23 Mar 05 2011 at 4:37 PM Rating: Excellent
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We need auto attack.

The way the battle system is built it makes no sense not having this function.

There's no point in not having auto attack as things such as evading and blocking are done automatically by the system.
Its not like you have a dodge or block button you could be choosing to press instead. At the most you hit guard and sit back.

Take a game like demon's souls or phantasy star online. Games like this in which they don't have auto attack the enemies have significantly less HP (that or the basic attack is pretty strong). That way you don't have to click it a million times. Also in these games you can physically evade yoru enemies attacks, and it isn't a roll of the dice. So you are given a choice: either attack or dodge.

Edited, Mar 5th 2011 5:58pm by MajidahSihaam
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#24 Mar 06 2011 at 5:29 PM Rating: Good
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Well i've been goofing around with Rift and notice how A-A works with Rogues. If feels like nothing more than a engagment holder with minor DoT. You're still spamming 1-9 when energy/cooldown allows, which is about the pace of FFXIV if not slower. I assume when people say A-A they want it along the lines of FFXI, delay based on weapon type and abilities with longer cooldown to avoid spamming buttons. Anyway I think the options for a poll would be...

1) Auto-Attack with delays based on weapon type and abilities have cooldown longer than 30 seconds.

2) Command stacking that allows a user to select up to 5 commands at once to be place in action bar queue to be execute when guage reaches each command.

3) System is fine as is.
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#25 Mar 07 2011 at 12:31 AM Rating: Good
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It is a bit odd that someone with a great axe can swing just as fast as someone with a dagger/sword.
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#26 Mar 07 2011 at 8:21 AM Rating: Good
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Scape13 wrote:
It is a bit odd that someone with a great axe can swing just as fast as someone with a dagger/sword.

And that's why you have Stamina. Either you deplete it in seconds, or you pace your attack so you can save some for a quick bunch of special attacks in a row. Auto-Attack would make it so that you cannot do that any longer. Which would suck.
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#27 May 01 2011 at 3:21 PM Rating: Decent
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no auto-attack for the love of all that's wholey crap!

there is much more to fighting than just spamming a button. i mean...if you play games period...you are going to be PRESSING BUTTONS. lol. to say pressing buttons is monotonous or redundant is like saying every game you've ever played is the same way. all games have 1 typical play style in which you basically hit the same buttons over and over again to get the same results. pressing... square, is no different than pressing triangle (lol). with PC you can click if you want! or buy a gamepad, there are many ways to play games, particularly on a PC. to take away the instinct or the...ability to choose what you're going to do next is going to make the fighting monotonous and redundant.

yet to be fair, i'll say ok, i get it, it's button spamming. but in comparison to staring at the screen.... is there really that much to picking what ability to use next that you need 5-10 seconds of staring in order to figure out what you want to do next? that's what the stamina bar does...it depletes, so when you're out of stamina, you have time which is not being wasted - to plan your next move as the bar replenishes. there is more than enough time to plan your abilities...

if you want to move around the enemy then move around it...if anything, auto-attack is not going to let you stop attacking and move around it unless you...turn if off (if that is given as an option while engaged) like moving around a cockatrice in order to avoid it's cone moves...at least you can stop attacking.

plus, when i fight i'm doing so much more than pressing buttons, there's healing yourself, and buffs, then choosing which ... skill move to use next. maybe for the first 4 or 5 round you're only attacking in order to get TP and afterwards to get more, but to want auto-attack...? i want to actually play my games not just stare at the screen.

the worst thing about FFXI was the auto-attack. waiting for your 100tp and then hitting your ws is the definition of redundant, and 'button-spammer'. if you take away the ability to choose what move to do next and the stamina bar and put in auto-attack, all the melees are ever going to ever be doing is button spamming. i don't follow the logic behind what people are saying...

not having auto-attack was the first thing i loved about this game, it makes it engaging, and not just another boring stare at the screen.... oh i have tp now...(press button).....wait..............tp again! (press button).....wait........................................................

i'm going to be sorely disappointed once the change this. it better be good, else i'm going to become very bored with a game i already love
#28 May 01 2011 at 3:48 PM Rating: Decent
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Archmage Skmm wrote:
auto atk means no pvp

no auto atk means yes pvp


bullocks, there are many PvP games that utilize auto attack.

the way there talking about it. its not going to be on a per weapon timer, so yes there can still be PvP.
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#29 May 01 2011 at 3:53 PM Rating: Good
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FelixValmont wrote:
Archmage Skmm wrote:
auto atk means no pvp

no auto atk means yes pvp


bullocks, there are many PvP games that utilize auto attack.

the way there talking about it. its not going to be on a per weapon timer, so yes there can still be PvP.

Yeah lol. Doesn't WoW have auto-attack? It's like purely based on PvP, so I'm told.

Edited, May 1st 2011 5:53pm by XenoKrates
#30 May 01 2011 at 4:13 PM Rating: Decent
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Zorvan wrote:
SolidMack wrote:
Zorvan wrote:
I'm all for an auto-attack. Spamming white attacks is monotonous and ridiculous.

It amazes me how people will get upset if they go though a console game doing mostly nothing but pressing the "X" button 50 million times, but think it's perfect for an mmo.


I think most people who want an auto attack want it so there's more emphasis put on other abilities which is a good point and I'd have to agree with whoever thinks like this but I hope people don't want slow monotonous combat where you sit there and watch your character beat the crap out of a mob without your input at all. Although I loved FFXI I don't I want that anymore. I do however want good party play and tactical party play akin to XI so if auto attack will help that end, count me in.


Wouldn't be any slower than it is now. Without having to constantly spam that white attack, you can concentrate on maneuvering while hitting specials when they pop. To me, the constant click-click-click just makes me think of fights as nothing but a game of whack-a-mole.

Edited, Mar 4th 2011 8:52pm by Zorvan

if im not mistaken, the developers said themselves sorta recently that auto-attack is for sure going to be implimented dispite some concern on the official forums and that the attacks will be faster than FFXI for sure, and ended with a "please understand and bare with us" or something along those lines. anyone know what im talking about?
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#31 May 01 2011 at 4:34 PM Rating: Good
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pixelpop wrote:

if im not mistaken, the developers said themselves sorta recently that auto-attack is for sure going to be implimented dispite some concern on the official forums and that the attacks will be faster than FFXI for sure, and ended with a "please understand and bare with us" or something along those lines. anyone know what im talking about?


Hello adventurers of FFXIV! This is battle lead Akihiko Matsui.

I would like to take this moment to explain the current plans we have in place.

First off, once the future battle balance and battle system adjustments take place, we feel that the implementation of auto-attack is quite necessary. Please embrace this as just one of the many necessary revamps needed to create more interesting and strategy rich battles as well as solve the tediousness of having to spam a button.

With this said, I do not feel that the implementation of auto-attack will solve everything. In other threads there have been many topics coming up about what is going to happen to the stamina gauge and claim system, how classes should have unique qualities and stats, what’s going to happen with monsters, raid dungeons, equipment, etc. I have looked over all of the great number of elements and at the current stage feel that without implementing auto-attack that the future battle system would be impossible.

Compared to the FFXI auto-attack system, we are thinking about making the auto-attack system for FFXIV have a shorter attack delay. (This has been a heated debate on the forum, and having been lead of FFXI please forgive me for bringing it up as a point of comparison. There is no "better" or "worse" system.)

The objective here is not to lower the battle difficulty. The main objective here, when thinking about battles rich in strategy, pace, and exhilaration, is instead of having to time regular attacks, we will be preparing situations that require proper timing of abilities, magic, and weapon skills. Following this, weaker enemies are a different story, but we will make sure it’s balanced so you can’t win a fight just by using auto-attack.

Due to the fact we still have a lot of elements that need to be tested and looked into, it is difficult for me to tell you any more info in great detail, but if you give me some time I will do my best to share the information with you. Thank you!
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#32 May 01 2011 at 4:41 PM Rating: Excellent
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KojiroSoma wrote:
Scape13 wrote:
It is a bit odd that someone with a great axe can swing just as fast as someone with a dagger/sword.

And that's why you have Stamina. Either you deplete it in seconds, or you pace your attack so you can save some for a quick bunch of special attacks in a row. Auto-Attack would make it so that you cannot do that any longer. Which would suck.

The stamina cost for a MRD Light Swing and the stamina cost for a GLD Light Stab are the same. Since they both have an equal maximum stamina and neither MRD nor GLD have Speed Surge, they can swing their weapons the same number of times in the same period. Managing stamina has nothing to do with it.

Not that it matters, though: every weapon has approximately equal ATK values regardless of weapon type.

If a dagger could indeed attack faster than a great axe under the current FFXIV system, GLDs (and PGLs too, I guess) would find themselves hitting 1 way more than anyone else. Dragon Age II (console) had a problem in which a hasted rogue (to say nothing of double haste) was almost impossible to keep up on attack inputs--the player simply couldn't press the button often enough to make use of the high attack speed. For those who haven't played DA2, imagine trying to make efficient use of Hundred Fists Kraken Club with manual inputs. Silly!

But then DA2 got a patch which adds auto-attack, and now that small piece of the Dragon Age 2 trainwreck is neatly swept away.

Point is, a basic attack in a real-time RPG should be as uninhibitive to the player as possible. Even Diablo lets you hold the mouse button rather than hammer it repeatedly. Auto-attack is the way to go.

Edited, May 1st 2011 6:45pm by Almalexia
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#33 May 01 2011 at 5:16 PM Rating: Good
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Almalexia wrote:
KojiroSoma wrote:
Scape13 wrote:
It is a bit odd that someone with a great axe can swing just as fast as someone with a dagger/sword.

And that's why you have Stamina. Either you deplete it in seconds, or you pace your attack so you can save some for a quick bunch of special attacks in a row. Auto-Attack would make it so that you cannot do that any longer. Which would suck.

The stamina cost for a MRD Light Swing and the stamina cost for a GLD Light Stab are the same. Since they both have an equal maximum stamina and neither MRD nor GLD have Speed Surge, they can swing their weapons the same number of times in the same period. Managing stamina has nothing to do with it.

Not that it matters, though: every weapon has approximately equal ATK values regardless of weapon type.

If a dagger could indeed attack faster than a great axe under the current FFXIV system, GLDs (and PGLs too, I guess) would find themselves hitting 1 way more than anyone else. Dragon Age II (console) had a problem in which a hasted rogue (to say nothing of double haste) was almost impossible to keep up on attack inputs--the player simply couldn't press the button often enough to make use of the high attack speed. For those who haven't played DA2, imagine trying to make efficient use of Hundred Fists Kraken Club with manual inputs. Silly!

But then DA2 got a patch which adds auto-attack, and now that small piece of the Dragon Age 2 trainwreck is neatly swept away.

Point is, a basic attack in a real-time RPG should be as uninhibitive to the player as possible. Even Diablo lets you hold the mouse button rather than hammer it repeatedly. Auto-attack is the way to go.

Edited, May 1st 2011 6:45pm by Almalexia

I have had multiple level 90+ characters on Diablo II and I have never noticed that LOL I fail. But yeah auto-attack for just a standard attack is the best way to go. If we didn't have a basic attack then the system we have now would be better, but I personally don't want a spam-happy game.
#34 May 01 2011 at 5:55 PM Rating: Good
I don't care that much, but I don't think it's needed. They shouldn't have a simulated auto attack that you push the button to do either though, each attack should have a reason. If there is a light attack, change it to a setup attack. I.e. it doesn't do much damage but it lowers the evasion of the enemy. You use a couple of those and follow up with your heavy swing. The more evasive an enemy the more setup attacks you need to land your heavy attack. There, it has a reason. And get rid of spirit dart. Mages should cast spells, not spam attack.
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#35 May 01 2011 at 8:06 PM Rating: Good
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I'm fine with auto attack and meaningful abilities with moderate cooldowns (5-30 seconds depending on how much impact), or, I want a game with fast paced button combat where buttons do things when I push them unlike the mini queue system we have now (such as DCUO, a few other games work this way but I haven't played them).

What we have now is slow and monotonous, yet requires constant inputs and monitoring. for me its the worst of both systems and I find it unplayable.

The huge plus I see with auto attack is varying weapon speeds. Marauder can hit hard and slow, gladiator and pugilist light and fast. helps differentiate play styles a bit. Plus we can go back to having classes with low auto attack damage and huge weapon skills, or classes with good auto attack and more support weapon skills with only slight damage boosts (though the armory system obviously couldn't allow for the second group to use the first's weapon skills)
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#36 May 01 2011 at 9:20 PM Rating: Good
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KujaKoF wrote:
The huge plus I see with auto attack is varying weapon speeds. Marauder can hit hard and slow, gladiator and pugilist light and fast. helps differentiate play styles a bit. Plus we can go back to having classes with low auto attack damage and huge weapon skills, or classes with good auto attack and more support weapon skills with only slight damage boosts (though the armory system obviously couldn't allow for the second group to use the first's weapon skills)


Allods Online has varying weapon speeds with No Auto Attack, which should have worked perfectly with FFXIV (They are basically, the same!). 2H hit hard but cost a big chunk of Stamina, 1H + Shield hit less but cost less Stamina and you got a shield to block, Dual-wield hit a little more than 1H but cost less Stamina to represent the furious speed you're hitting two weapons at once at. The beauty of this is that, Skills Stamina usage and damage modifier also based on the weapon type as well, so it creates different play-style for different weapon types, not just the normal attack. What I don't understand is why nobody bother to try for a system going that way, instead most just opt for either the current system or same-old Auto-Attack and skill cooldown.
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#37 May 01 2011 at 11:10 PM Rating: Good
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Khornette wrote:
KujaKoF wrote:
The huge plus I see with auto attack is varying weapon speeds. Marauder can hit hard and slow, gladiator and pugilist light and fast. helps differentiate play styles a bit. Plus we can go back to having classes with low auto attack damage and huge weapon skills, or classes with good auto attack and more support weapon skills with only slight damage boosts (though the armory system obviously couldn't allow for the second group to use the first's weapon skills)


Allods Online has varying weapon speeds with No Auto Attack, which should have worked perfectly with FFXIV (They are basically, the same!). 2H hit hard but cost a big chunk of Stamina, 1H + Shield hit less but cost less Stamina and you got a shield to block, Dual-wield hit a little more than 1H but cost less Stamina to represent the furious speed you're hitting two weapons at once at. The beauty of this is that, Skills Stamina usage and damage modifier also based on the weapon type as well, so it creates different play-style for different weapon types, not just the normal attack. What I don't understand is why nobody bother to try for a system going that way, instead most just opt for either the current system or same-old Auto-Attack and skill cooldown.


Yeah, I didn't mean to imply that they couldn't do it with a stamina system, because I know they could, but they also didn't. I mean there are some basic attacks that take more stamina and do more damage or another fancy effect, but its largely ignored. Maybe they were worried about balance, maybe it just didn't occur to them that people would like it that way, maybe they just couldn't get it to work right. But I figured that if they go back to auto attack, its a feature that they could pull in from FFXI in addition to what will hopefully lead to more meaningful ability usage.
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#38 May 02 2011 at 12:10 AM Rating: Decent
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I like the options pugilist has available after the basic Heavy Strike. When soloing/tanking more challenging mobs you can go with Light Strike, increasing defense & evasion. You have Flurry which is pretty nice, but can only be executed after a successful Flurry or Heavy Strike so ya gotta keep up with that. Then Pummel is awesome for TP building, in exchange for taking a lot more stamina.

Makes me wonder how much of that will be changed with auto-attack being implemented.
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#39 May 02 2011 at 2:15 AM Rating: Decent
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the stamina regain is actually alot slower on marauder, than it is for glad. archer and pug have the faster regain. while lancer sets in between until you activate speed surge which puts it right up there with pug an archer.
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#41 May 03 2011 at 2:36 PM Rating: Decent
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Chatting in a MMO is so pre-9/11.
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#42 May 03 2011 at 4:32 PM Rating: Decent
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Dumptruck00 wrote:
Adding Auto-attack will not improve the fun of battles. Some say that you could chat, but a good party doesn't really need to chat during battle at all. This just seems like the wrong direction to focus on.


then to good luck to you with trying to pull off a regiment. letting other less computer hardware gifted folks know that when the imps eye's turn red. some people cant see fine details like that and others most absolutely know while parting mind you, that i just ate chicken for supper after picking my nose...a necessity for any well organized party.
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#43 May 03 2011 at 5:25 PM Rating: Good
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Dumptruck00 wrote:
Adding Auto-attack will not improve the fun of battles. Some say that you could chat, but a good party doesn't really need to chat during battle at all. This just seems like the wrong direction to focus on.


Auto attacking alone won't make combat fun. FFXI's combat wasn't particularly fun while sitting at the keyboard hitting 1-2 macros every minute. But Auto attack means hopefully I won't be hitting my basic attack every 2.5 seconds or so, which will hopefully leave the developers some space to insert something fun into combat.
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#44 May 03 2011 at 5:56 PM Rating: Good
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451 posts
Honestly, party play reminds me more of Dragon Age Origins than FFXI. Abilities are of course FF but party dynamics and each job's capabilities aren't so much. There is a lot more positioning, use for a DD off tank and so on. Thinking about it more like an encounter in DA:O makes me want auto attack really. If it doesn't ***** with stamina too much it should help players focus moreso on what their character brings to the group.

It could also make battles boring for MRD only types, but I'm not one of those so I can't really be sure what they are after.
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Yash Nahain - Keeper of the Moon Miqo'te, DoM / Goldsmith
Ghostface Spidercarpet - Highland Hyur, Gladiator / Armorer
Don't know which one to keep yet.....
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