River75, Assassin Reject wrote:
I'm still for srcapping this system unless they make the npc prices reasonable with 100% fix and add jewelry.
adding jewelry to the list of repairable items via NPC would make it spot on perfect for me.
i was never against gear wear since MMOs need ways for virtual currency to dissapear and i dont believe this game has many ways for that to happen so far.
I don't understand why someone would wish to use a NPC when another PC can repair it for you much cheaper...(And sell you jewlery much cheaper also)
If you want your virtual currency to disappear, Might I suggest donation????
Disappear out of the economy smarty pants, so as to alleviate inflation (i.e., too much money in the economy will cause prices to go up).
HaHa, just having fun with ya.
Seriously, I think that the biggest gil sink will happen with the "turn on" of the chocobos and the airships. There has to be a better way to travel.
However, I do think that SE goofed when they made the crafting system. I think that they underestimated that it would take like 500 brass rings to move up levels, therby flood the market, thereby lower the price. I mean, seriously, the NPC sells the brass ring for what, 60k (probally not that much, but you get the idea) and I can barely sell them for 2500 on my server.
What I would like to see as a gil sink would be to be able to purchase those guild marks to use. I think that ppl would go for it, yes??
I know that buying anima has been raised before, so the only other option is the one that I mentioned before and that is the chocobos and airships.
5040 X 1050 with Matrox Triple Head 2 Go
480 in SLI
I-7 950 OC 3.68 Ghz, 12 GB DDR3 1600