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Yoshi-P begins posting on official forumFollow

#1 Mar 10 2011 at 11:58 AM Rating: Excellent
33 posts
Hello all NA friends,

It's late night in Japan but it seems our Yoshi-P is not sleep yet.
1 hr ago he begins posting comments directly on official forum, Japanese parts.

Here is a list of his post: http://goo.gl/BoM9z
[EDIT] the quick link seems broken due to some address translation on official forum, you can try this address
http://forum.square-enix.com/ffxiv/members/54-Naoki_Yoshida
and click the link of "すべての投稿を表示"

Here is some simple abstraction:
1. Thanks for your opinion.

2. The map WILL be totally redesigned especially for BLACK SHROUD. But before redesign, map team will try to relief the moving stress by tuning map collision rules.

3. About jump, his thinking is about to make characters "do not have to bound on earth so much". The considered implementation are: emotion, additional action during moving, and (as a result) passing some little obstacle. He also noticed that many people does not like WoW style "Jump Spamming" and complains about the Jump should belong to DRG for the sake of FinalFantasy tradition. He will take this opinion into consideration.

4. PvP. After the combat system being fixed he will begin to consider how to bring a PvP that matches the FF14 world. BUT THERE WILL BE NO PK.

5. Target circling system: Very more PAD user complains about it, he will make additional modification on next patch.

[EDIT]
Sorry for my hype to add some feeling not very exactly. About the item2, Yoshi-P actually says:
"Thanks you all to discuss the problem of the map. I feel its a crisis as you all. I can promise you it is going the way toward redesign, although its a heavy working load. Since you all know it costs many times to completely fix that, please give me some time. For the sake, the map collision relief will run in parallel with totally fix."

Since the thread title he replied is: "WHAT DO YOU THINK ABOUT THE USELESSLY WIDE COPY-PASTE MAP?" and almost everyone complaint about Black Shroud, that made me believe Yoshi-P is speaking toward copy-paste map issue and Black Shroud issue.

Edited, Mar 10th 2011 1:02pm by KiichiGotou

Edited, Mar 10th 2011 1:04pm by KiichiGotou

Edited, Mar 10th 2011 7:10pm by KiichiGotou

Edited, Mar 10th 2011 7:15pm by KiichiGotou
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#2 Mar 10 2011 at 12:10 PM Rating: Good
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Awsomesause!
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#3 Mar 10 2011 at 12:18 PM Rating: Excellent
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I wonder how they're going to implement the change in Black Shroud. Perhaps a storyline? :)
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#4 Mar 10 2011 at 12:21 PM Rating: Excellent
Nothing like a quick fire from taking out that forest...
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#5 Mar 10 2011 at 12:22 PM Rating: Excellent
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I wonder if he waited till other Square people went to sleep to start posting Smiley: grin
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#6 Mar 10 2011 at 12:27 PM Rating: Decent
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I know what PK means but how can you have PVP without player kill? anyone know what they are talking about?
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#7 Mar 10 2011 at 12:29 PM Rating: Excellent
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Mistress Theonehio wrote:
I wonder if he waited till other Square people went to sleep to start posting Smiley: grin


So that SageSundi can't stop him? I agree. (lol)

It's JST 03:24 and Yoshi-P says goodnight after his short speech in many "hot" thread.

He also refutes some JP newspaper report saying SQEX is in a chaos and SONY is angry at the indefinite delay of PS3 version. Saying the motivation of FFXIV team are in a great status. If not, they can't deliver patch like a crazy :p

So I should go to bed now. Hoping my friend living in NC will have luck to grab an iPad2 for me.
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それではよい旅を。

#8 Mar 10 2011 at 12:32 PM Rating: Excellent
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pixelpop wrote:
I know what PK means but how can you have PVP without player kill? anyone know what they are talking about?


In FFXI the PvP is more like football game.
It has rule, has limited place, has open time and close time.
And you will have some temporary buffing items for beating your enemy team, and shoot the ball into gate.
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#9 Mar 10 2011 at 12:37 PM Rating: Good
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pixelpop wrote:
I know what PK means but how can you have PVP without player kill? anyone know what they are talking about?

basically you wont be able to go zerg some random noobs and kill them. it will be clearly defined small space closed environment pvp
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#10 Mar 10 2011 at 12:44 PM Rating: Good
Edited by bsphil
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I hope by "totally redesigning maps" he means that he's addressing the massive copy-paste job across every map, and by adjusting the black shroud he wants to turn it into an actual forest rather than a series of dirt trenches in a forest setting.

A man can dream.
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#11 Mar 10 2011 at 12:45 PM Rating: Excellent
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Quote:
2. The map WILL be totally redesigned especially for BLACK SHROUD. But before redesign, map team will try to relief the moving stress by tuning map collision rules.

Amazing. This is one of my big complaints with the game, but something I didn't seriously expect them to tackle.

It's too bad that the translation makes it hard to know what he's talking about. Are they completely redesigning the outdoor maps to address the copy-pasted terrain, the awkward navigation, and the redundant spaces? That would be (literally) a game-changer, and a **** of a good symbol of their dedication to completely reworking this release.
#12 Mar 10 2011 at 12:47 PM Rating: Good
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KiichiGotou wrote:
pixelpop wrote:
I know what PK means but how can you have PVP without player kill? anyone know what they are talking about?


In FFXI the PvP is more like football game.
It has rule, has limited place, has open time and close time.
And you will have some temporary buffing items for beating your enemy team, and shoot the ball into gate.


Metin wrote:

basically you wont be able to go zerg some random noobs and kill them. it will be clearly defined small space closed environment pvp


Pretty much what these two said. You don't need open world player killing capability to have Player vs. Player functionality in an MMO. And, at least when it comes to fans of XI, that has always been something the majority seems to prefer.

Given, as time went on Ballista grew less and less popular, and Brennar never really even took off at all, so it would be in their best interest to try and implement not just group-oriented PvP, but solo PvP as well. The obvious answer to the latter hopefully coming in the form of Ul'dah's supposedly "great" arena. Seems a horrible waste to merely use that for story and cutscene instances, when it could be put to great use to just let people smack one another around all in good fun.
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#13 Mar 10 2011 at 1:01 PM Rating: Decent
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pixelpop wrote:
I know what PK means but how can you have PVP without player kill? anyone know what they are talking about?

i.e., no open world PvP is what I got from that.
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#14 Mar 10 2011 at 1:05 PM Rating: Decent
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levelxplane wrote:
I wonder how they're going to implement the change in Black Shroud. Perhaps a storyline? :)

They're most likely going to implement it via a patch...I'm sure they're not going to build a storyline around how all the maps (most likely) will change in the game.
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#15 Mar 10 2011 at 1:06 PM Rating: Excellent
A new, more open Black Shroud? Amazing! Smiley: nod
#16 Mar 10 2011 at 1:08 PM Rating: Good
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Osarion, Goblin in Disguise wrote:
A new, more open Black Shroud? Amazing! Smiley: nod


Personally I hope its smaller zones and variety. Lots and lots of variety...or big zones and variety...but variety nonetheless. *That* would be winning!
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#17 Mar 10 2011 at 1:13 PM Rating: Good
Edited by bsphil
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Looks like Yoshi-P is at least making public his desire to address some of these more basic problems. The more I hear about him the more I trust him to make solid improvements in the game. I'm still not completely sold, I've been let down by SE MMOs way too many times over the last few years, but maybe he'll actually be the person to turn that around? Curious to see how this progresses, but I like what I hear.
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#18 Mar 10 2011 at 1:18 PM Rating: Excellent
/cheer Yohsi-P

This man is taking his role very seriously. If he pulls this off he will become the most epic name in FF history.
#19 Mar 10 2011 at 1:26 PM Rating: Default
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Woohooo Better maps so we can all GRIND!!! YES!! FFXIV is saved.....

Seriously yoshi, go get me some content noob
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#20 Mar 10 2011 at 1:26 PM Rating: Good
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Ostia wrote:
Woohooo Better maps so we can all GRIND!!! YES!! FFXIV is saved.....

Seriously yoshi, go get me some content noob


Fix their game for them then he'll give you the content.
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#21 Mar 10 2011 at 1:31 PM Rating: Good
Ostia wrote:
Woohooo Better maps so we can all GRIND!!! YES!! FFXIV is saved.....

Seriously yoshi, go get me some content noob


I get where you are coming from. I hope those high-end dungeons are at least announced shortly. It would be nice to have some actual content on the horizon.
#22Ostia, Posted: Mar 10 2011 at 1:33 PM, Rating: Sub-Default, (Expand Post) How long are you gonna ride the "Fix the game" pony?
#23 Mar 10 2011 at 1:36 PM Rating: Default
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SmashingtonWho wrote:
Ostia wrote:
Woohooo Better maps so we can all GRIND!!! YES!! FFXIV is saved.....

Seriously yoshi, go get me some content noob


I get where you are coming from. I hope those high-end dungeons are at least announced shortly. It would be nice to have some actual content on the horizon.


See i can agree with fixing some maps, some of the copy pasting etc etc. But no content ? SERIOUSLY ? If content is not their main focus, then they are really out of touch with reality.

It does not meter if the UI is smooth as a baby's *** if at the end of the day, there is nothing to do :)
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#24 Mar 10 2011 at 1:38 PM Rating: Excellent
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Good talk is better than no talk. Still, we need more action. The changes have been coming in painfully slow. I think they will speed up - but I have little base that on other than gut feeling.

#25 Mar 10 2011 at 1:39 PM Rating: Excellent
Ostia wrote:
How long are you gonna ride the "Fix the game" pony?


If I had a pony, I would ride it everday.
#26 Mar 10 2011 at 1:43 PM Rating: Decent
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Ostia wrote:
Mistress Theonehio wrote:
Ostia wrote:
Woohooo Better maps so we can all GRIND!!! YES!! FFXIV is saved.....

Seriously yoshi, go get me some content noob


Fix their game for them then he'll give you the content.


How long are you gonna ride the "Fix the game" pony?


Till the game is fixed? Pretty clear there's still a ton of issues with playability that doesn't revolve around lack of content.
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#27 Mar 10 2011 at 1:45 PM Rating: Excellent
Edited by bsphil
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Until it's fixed?

By the way, why imply that content can't be developed in tandem with core gameplay fixes/adjustments?
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#28 Mar 10 2011 at 2:08 PM Rating: Good
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bsphil wrote:
Until it's fixed?

By the way, why imply that content can't be developed in tandem with core gameplay fixes/adjustments?

Off hand I'd say because if you do both, neither gets done as quickly; which is exactly what they have been doing. This, in turn, causes the primordial ooze of the internet community to float up a hodgepodge of comments about how they "Only made 15 quests". Sure, Square Enix can compromise, but I'm becoming less and less convinced that everyone has the same understanding of the word.

More to the point, thank you very much KiichiGotou, this is great to hear, and I'm glad that Yoshi-P is keeping in contact with the community.

Edited, Mar 10th 2011 3:12pm by Hulan
#29 Mar 10 2011 at 2:37 PM Rating: Decent
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It makes sense to fix the Black Shroud. I'm sure they can easily see that there aren't that many people that go there.
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#30 Mar 10 2011 at 2:42 PM Rating: Default
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Checked sauce.. it doesn't exist...
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WoW: we want to give players a more fun time with less grinding and generic quests
GW2: we want the player to feel like they are leveling while doing something fun
Final Fantasy XIV: we want less fun and more grinding
#31 Mar 10 2011 at 2:46 PM Rating: Decent
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nick2412 wrote:
Checked sauce.. it doesn't exist...


Hmm

Naoki_Yoshida wrote:
プロデューサ/ディレクタの吉田です。

皆さん、MAPについての問題提起ありがとうございます。
皆さん同様に吉田もMAPの仕様について、強く危機意識があり、
莫大な作業量ではありますが、しっかり再設計に向けた計画を進めています。
ただし、既にご指摘いただいている通り、根本からの修正のためには、
お時間を頂いてしまうことになります。

そのため、現MAPのコリジョン緩和(段差/引っ掛かりの緩和)は地道に続け、
根本改修も長期的に計画という並行策で進めています。


Looks like it exists to me.
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#32 Mar 10 2011 at 2:51 PM Rating: Default
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Mistress Theonehio wrote:
nick2412 wrote:
Checked sauce.. it doesn't exist...


Hmm

Naoki_Yoshida wrote:
プロデューサ/ディレクタの吉田です。

皆さん、MAPについての問題提起ありがとうございます。
皆さん同様に吉田もMAPの仕様について、強く危機意識があり、
莫大な作業量ではありますが、しっかり再設計に向けた計画を進めています。
ただし、既にご指摘いただいている通り、根本からの修正のためには、
お時間を頂いてしまうことになります。

そのため、現MAPのコリジョン緩和(段差/引っ掛かりの緩和)は地道に続け、
根本改修も長期的に計画という並行策で進めています。


Looks like it exists to me.


All I see is this ... Sorry - no matches. Please try some different terms.
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#33 Mar 10 2011 at 2:53 PM Rating: Default
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Awesome! He answered some questions on ONLY the Japanese forum that the majority of the playerbase (guessing most can't read Japanese but I could be wrong) would never have even known about if a fellow player didn't link AND translate what he said...

I'm sure he is way more comfortable posting on a message board in his native language, but the rest of us deserve some communication too!

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#34 Mar 10 2011 at 2:55 PM Rating: Excellent
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Hiroku wrote:
Awesome! He answered some questions on ONLY the Japanese forum that the majority of the playerbase (guessing most can't read Japanese but I could be wrong) would never have even known about if a fellow player didn't link AND translate what he said...

I'm sure he is way more comfortable posting on a message board in his native language, but the rest of us deserve some communication too!



Naoki_Yoshida

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Quote 引用元:Prestige 投稿を閲覧
Hello Yoshi-P. Can you please post this in the English forums? あなたは英語のフォーラムにご返信くださいできません。

Hi! The Rep team will translate my comment soon, and it contribute to other language forums.

thanks!


Patience...


Edited, Mar 10th 2011 1:57pm by superdupernuker

Edited, Mar 10th 2011 2:00pm by superdupernuker
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#35 Mar 10 2011 at 2:58 PM Rating: Good
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Yoshi just posted a broken english message that said all his posts will be translated by the community reps soon lol.

Edit: **** beaten.

Edited, Mar 10th 2011 3:58pm by croythegreat
#36 Mar 10 2011 at 3:04 PM Rating: Good
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Ok, I take back my complaint then if it is being translated.

I wonder how many of our (non-JP) comments/suggestions get translated for the dev team to read?
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#37 Mar 10 2011 at 3:10 PM Rating: Default
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croythegreat wrote:
Yoshi just posted a broken english message that said all his posts will be translated by the community reps soon lol.

Edit: **** beaten.

Edited, Mar 10th 2011 3:58pm by croythegreat



He said soon, so in a month we will get a poll on what font we would prefer the message to be written in.
Then by July we will get the translation.




Edited, Mar 10th 2011 4:11pm by ElFrereDeLautre
#38 Mar 10 2011 at 3:10 PM Rating: Good
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Hiroku wrote:
Ok, I take back my complaint then if it is being translated.

I wonder how many of our (non-JP) comments/suggestions get translated for the dev team to read?

I would guess that one of two things happens. Either the foreign speaking staff compile all of the weekly discussions in their respective language and compile it into a Clift's Notes style report, or anything with a [Dev xxxx] tag gets translated and is otherwise ignored.
#39 Mar 10 2011 at 3:20 PM Rating: Decent
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they have a game without much to do, crappy systems of how to go about what little there is to do. If they want to actually succeed here, they're going to need to focus on both. Just adding content is still going to lose the people who feel the battle system and such are crap. Just fixing the battle system is going to leave people enjoying what they do more, and running out of crap to do.
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#40 Mar 10 2011 at 4:59 PM Rating: Good
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bsphil wrote:
I hope by "totally redesigning maps" he means that he's addressing the massive copy-paste job across every map, and by adjusting the black shroud he wants to turn it into an actual forest rather than a series of dirt trenches in a forest setting.

A man can dream.


Apparently that's the #1 complaint of the Japanese on the official forums so far. It's top 20 on the English boards too.

There's an "apocalyptic" expansion pack in the works, so it ought to be pretty simple to work that in.
#41 Mar 10 2011 at 5:11 PM Rating: Default
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FFXIV: Catacl---- I mean, APOCALYPSE!!!!!!!!!!!!!
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#42 Mar 10 2011 at 6:02 PM Rating: Excellent
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nick2412 wrote:
Naoki_Yoshida wrote:
プロデューサ/ディレクタの吉田です。

皆さん、MAPについての問題提起ありがとうございます。
皆さん同様に吉田もMAPの仕様について、強く危機意識があり、
莫大な作業量ではありますが、しっかり再設計に向けた計画を進めています。
ただし、既にご指摘いただいている通り、根本からの修正のためには、
お時間を頂いてしまうことになります。

そのため、現MAPのコリジョン緩和(段差/引っ掛かりの緩和)は地道に続け、
根本改修も長期的に計画という並行策で進めています。


All I see is this ... Sorry - no matches. Please try some different terms.


Translate word-to-word, it will be:

"Thanks you all to discuss the problem of the map. I feel its a crisis as you all. I can promise you it is going the way toward redesign, although its a heavy working load. Since you all know it costs many times to completely fix that, please give me some time. For the sake, the map collision relief will run in parallel with totally fix."

No he didn't say "especially for Black Shroud" directly, my bad.

But since the thread title is: "WHAT DO YOU THINK ABOUT THE USELESSLY WIDE COPY-PASTE MAP?" and almost everybody in that thread complaining about Black Shroud, I have sufficient reason to believe that he is going to redesign it.

As Yoshi-P said the rep team will translate his words formally soon, you can verify it later on official English forum.

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#43 Mar 10 2011 at 6:41 PM Rating: Good
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t hey can retool Gridania all they want, **** it could be a ancient city on the bottom of the ocean for all i care. the fact is Gridania like Limsa Lominsa(albeit more popular) is empty deserted of course you may have a whooping 15 people zoned in on good days. in short you are ultimately forced to go to Uldah for gear, a party, to do storyline quests(after 20),to get great grinding spots(even after Doblyn Gimp), to do behest in more than a multilingual nightmare 3 man goup...

Why remap and retool at all, there's no incentive to go back none..other than for crafting buff...give me a reason to go to gridania before you give another gridania. i got a better idea why not just scrap Grid and LL and replace it with arid dry desert maps add some Gimped Coblyns put all the Crystals on the best mob grind points and call it Uldah NorthEast and Uldah SouthWest.

there's not a dame thing wrong with Gridania, there's nothing wrong with LL, the issue is with the **** pore city state placement, lack of Areas Between Uldah and the city states. you think Jeuno was easy to get to from Anywhere. they made a main trade hub much to easy an accessible that is the problem and it will/cant never be changed.

instead maybe Dev Team B should stop fixing **** that isn't broken and fix the stuff that is, instead.

Ranting and raving aside, i think uldah is as ugly an unappealing as ****, id much rather gri.. I mean level in Gridania or LL...but im forced out by the lack of people, the lack of content, and the lack of easily accessible gear.
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#44 Mar 10 2011 at 7:15 PM Rating: Good
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RAAAAAAAAAGE!


No, but seriously, I actually do feel your pain, Felix. I started in Gridania, largely because I was excited to kick things off in a forest setting. Pirates never did a thing for me, and I was never a fan of the hustling, bustling city sort of environment that Ul'dah is (ironically I started and still love Bastok over all other cities in FFXI, connections to having a navy and it being very city-like aside!).

I know some people have responded to complaints about Ul'dah being the player hub as that just being natural for any MMO. And it's true, there is always a place that players will migrate to. But there is just something that, well ... something that bugs the freaking crap out of me that it is a starter city that is that hub, and not another city entirely (eg. Jeuno), such as Ishgard, which we basically know nothing about outside of potentially tyrannic leaders who demand soldiers from nearby hamlets, and are fighting dragons day in and day out.

But even then, like you actually pointed out, the placement of everything wouldn't even make Ishgard a good central city hub either, even if that was potentially the developer's plans down the line. Unless you start in Gridania, you either have a very long, very arduous trip to make across Thanalan, The Black Shroud, and Coerthas, or you can try and shortcut through very aggressive, OHKO-capable monsters through Mor Dhona and the central south region of Coerthas.

Not the most convenient of trips, is it? Not to say it should be a cakewalk or anything, either.
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#45SolidMack, Posted: Mar 10 2011 at 7:29 PM, Rating: Sub-Default, (Expand Post) He's trolling that's why.
#46 Mar 10 2011 at 7:30 PM Rating: Default
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KiichiGotou wrote:
nick2412 wrote:
Naoki_Yoshida wrote:
プロデューサ/ディレクタの吉田です。

皆さん、MAPについての問題提起ありがとうございます。
皆さん同様に吉田もMAPの仕様について、強く危機意識があり、
莫大な作業量ではありますが、しっかり再設計に向けた計画を進めています。
ただし、既にご指摘いただいている通り、根本からの修正のためには、
お時間を頂いてしまうことになります。

そのため、現MAPのコリジョン緩和(段差/引っ掛かりの緩和)は地道に続け、
根本改修も長期的に計画という並行策で進めています。


All I see is this ... Sorry - no matches. Please try some different terms.


Translate word-to-word, it will be:

"Thanks you all to discuss the problem of the map. I feel its a crisis as you all. I can promise you it is going the way toward redesign, although its a heavy working load. Since you all know it costs many times to completely fix that, please give me some time. For the sake, the map collision relief will run in parallel with totally fix."

No he didn't say "especially for Black Shroud" directly, my bad.

But since the thread title is: "WHAT DO YOU THINK ABOUT THE USELESSLY WIDE COPY-PASTE MAP?" and almost everybody in that thread complaining about Black Shroud, I have sufficient reason to believe that he is going to redesign it.

As Yoshi-P said the rep team will translate his words formally soon, you can verify it later on official English forum.



What do you think "map collision relief" means?
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#47 Mar 10 2011 at 7:42 PM Rating: Good
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SolidMack wrote:
What do you think "map collision relief" means?


Likely, it has to do with characters being too finicky about either small drop-offs or equally small obstacles obstructing a character from getting to higher ground. A good case in point would be the streams all around Gridania, and how unless you go to one of the actual 'shores', your character won't be able to cross from one side to the other.

Sort of sad that such heroic adventurers are terrified of a two foot drop-off at worst, huh?
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Name: Satisiun
Server: Carbuncle (RIP Gilgamesh)
Jobs: 99DRG, 99PLD, 99RDM, 99WHM | Everything else: 50-60
~Retired.~

Final Fantasy XIV Character(s)
Name: Satisiun Desain
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#48 Mar 10 2011 at 7:45 PM Rating: Good
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495 posts
Quote:

What do you think "map collision relief" means?


Map Relief tends to mean the depiction of various elevations in some fashion. Could be a 3D map or 2D map with those lines that designate specific elevation intervals. With that in mind, my guess is they are re-evaluating player collision based on terrain height and how your character is either stopped or not stopped by them.

Edit: Beaten somewhat.

Edited, Mar 10th 2011 8:46pm by croythegreat
#49 Mar 10 2011 at 7:46 PM Rating: Decent
SolidMack wrote:
KiichiGotou wrote:
nick2412 wrote:
Naoki_Yoshida wrote:
プロデューサ/ディレクタの吉田です。

皆さん、MAPについての問題提起ありがとうございます。
皆さん同様に吉田もMAPの仕様について、強く危機意識があり、
莫大な作業量ではありますが、しっかり再設計に向けた計画を進めています。
ただし、既にご指摘いただいている通り、根本からの修正のためには、
お時間を頂いてしまうことになります。

そのため、現MAPのコリジョン緩和(段差/引っ掛かりの緩和)は地道に続け、
根本改修も長期的に計画という並行策で進めています。


All I see is this ... Sorry - no matches. Please try some different terms.


Translate word-to-word, it will be:

"Thanks you all to discuss the problem of the map. I feel its a crisis as you all. I can promise you it is going the way toward redesign, although its a heavy working load. Since you all know it costs many times to completely fix that, please give me some time. For the sake, the map collision relief will run in parallel with totally fix."

No he didn't say "especially for Black Shroud" directly, my bad.

But since the thread title is: "WHAT DO YOU THINK ABOUT THE USELESSLY WIDE COPY-PASTE MAP?" and almost everybody in that thread complaining about Black Shroud, I have sufficient reason to believe that he is going to redesign it.

As Yoshi-P said the rep team will translate his words formally soon, you can verify it later on official English forum.



What do you think "map collision relief" means?

I would guess it means fixing some of the little rocks, small ledges, etc that blocks your path when you into it, so that you just run right over them. Which is at least half the reason people are asking for jump.

It'll be interesting to see how the jump opinions change if a lot of the little obstacles are removed/fixed.
#50 Mar 10 2011 at 8:03 PM Rating: Excellent
33 posts
SolidMack wrote:

What do you think "map collision relief" means?


The key concept in his word is "段差/引っ掛かりの緩和", which means the terrain elevation and some obstacles (in my interpret, small enough says 1 feet high) will not block you anymore in the future patch. You may just walk over little rocks or some ledges, but you can't pass through fences.


Edited, Mar 10th 2011 9:05pm by KiichiGotou
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それではよい旅を。

#51 Mar 10 2011 at 8:47 PM Rating: Decent
20 posts
ForceOfMeh wrote:
There's an "apocalyptic" expansion pack in the works, so it ought to be pretty simple to work that in.


Whoa whoa whoa what? I'm not doubting you or anything, but where did you find this? Or perhaps, was this sarcasm that I severely missed?

Edited, Mar 10th 2011 9:48pm by CyanRebirth
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