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Plz don't fail ffxiv!Follow

#1 Mar 10 2011 at 2:25 PM Rating: Good
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I don't have time to wait for a full party or full alliance to happen anymore. I got a real job now, and (holy ****) a girlfriend.

Everyone knows what is wrong with this game, but there is one thing that is SO right about it.

I can play for as little as one half hour and get something done. I'm gonna say it..... I LOVE LEVES! Easy things to go do when you don't have much time, love it. Not that involved, not shiny, but somethin to do that requires little time. Get a party if you want. Nobody around? Solo it, adjustable difficulty ftw.

No more waiting for a party, wiping a few times, party disbanding, 2 hours wasted.

What I want is actually more leves and more types of leves. If I got more time on my hands I'd like to go pick one that takes 3 hours and 6 people with just a slight possibility of epic rewards.

Quests are just leves with dialogue and more running around anyways.

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#2 Mar 10 2011 at 2:44 PM Rating: Default
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klooste8 wrote:
I don't have time to wait for a full party or full alliance to happen anymore. I got a real job now, and (holy sh*t) a girlfriend.

Everyone knows what is wrong with this game, but there is one thing that is SO right about it.

I can play for as little as one half hour and get something done. I'm gonna say it..... I LOVE LEVES! Easy things to go do when you don't have much time, love it. Not that involved, not shiny, but somethin to do that requires little time. Get a party if you want. Nobody around? Solo it, adjustable difficulty ftw.

No more waiting for a party, wiping a few times, party disbanding, 2 hours wasted.

What I want is actually more leves and more types of leves. If I got more time on my hands I'd like to go pick one that takes 3 hours and 6 people with just a slight possibility of epic rewards.

Quests are just leves with dialogue and more running around anyways.



You're playing Final Fantasy XIV, you're already wasting time.
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#3 Mar 10 2011 at 2:44 PM Rating: Good
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I do recall they made the leves for people who had little to no time to really play the game, so it's good you enjoy it. Smiley: grin Long as we get party based content too all is well Smiley: nod
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#4 Mar 10 2011 at 3:04 PM Rating: Default
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Sorry to burst your bubble but FFXIV did already fail, weather or not will it stay alive, that's another story
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#5 Mar 10 2011 at 3:49 PM Rating: Excellent
I think most agree, Leves are a part of the game, and great for short play times. The problem is, there's next to nothing to do beyond them.
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#6 Mar 10 2011 at 4:26 PM Rating: Excellent
Yoshida seems to get that casual play is just as important to their business as grinding/grouping/hardcore. I wouldn't worry about the casual aspect of XIV going away.
#7 Mar 10 2011 at 4:53 PM Rating: Decent
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You think they might kill FFXIV. But that's the problem. It's already dead.

Maybe a White Mage will come along with a Raise spell before the timer runs out... but it that won't change the fact it de-leveled.

Okay. I'm going to stop now.


#8 Mar 10 2011 at 4:57 PM Rating: Excellent
klooste8 wrote:
I don't have time to wait for a full party or full alliance to happen anymore. I got a real job now, and (holy sh*t) a girlfriend.

Everyone knows what is wrong with this game, but there is one thing that is SO right about it.

I can play for as little as one half hour and get something done. I'm gonna say it..... I LOVE LEVES! Easy things to go do when you don't have much time, love it. Not that involved, not shiny, but somethin to do that requires little time. Get a party if you want. Nobody around? Solo it, adjustable difficulty ftw.

No more waiting for a party, wiping a few times, party disbanding, 2 hours wasted.

What I want is actually more leves and more types of leves. If I got more time on my hands I'd like to go pick one that takes 3 hours and 6 people with just a slight possibility of epic rewards.

Quests are just leves with dialogue and more running around anyways.


Yes, this is exactly what this game has to offer for me as well.

A variety of new Leves will be most welcome.
#9 Mar 10 2011 at 6:22 PM Rating: Good
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One thing I'd like is for leves to reset on a daily basis, not every 36 hours... This is only one of the things I would like to see implemented.

Edited, Mar 10th 2011 7:30pm by HamtarotheHam
#10 Mar 10 2011 at 6:47 PM Rating: Decent
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HamtarotheHam wrote:
One thing I'd like is for leves to reset on a daily basis, not every 36 hours... This is only one of the things I would like to see implemented.

Edited, Mar 10th 2011 7:30pm by HamtarotheHam



Yes, the RMT Train's would absolutely love this. they could make billions in a single 24 hour period.
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#11 Mar 10 2011 at 6:51 PM Rating: Excellent
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klooste8 wrote:
I don't have time to wait for a full party or full alliance to happen anymore. I got a real job now, and (holy sh*t) a girlfriend.

Everyone knows what is wrong with this game, but there is one thing that is SO right about it.

I can play for as little as one half hour and get something done. I'm gonna say it..... I LOVE LEVES! Easy things to go do when you don't have much time, love it. Not that involved, not shiny, but somethin to do that requires little time. Get a party if you want. Nobody around? Solo it, adjustable difficulty ftw.

No more waiting for a party, wiping a few times, party disbanding, 2 hours wasted.

What I want is actually more leves and more types of leves. If I got more time on my hands I'd like to go pick one that takes 3 hours and 6 people with just a slight possibility of epic rewards.

Quests are just leves with dialogue and more running around anyways.


Leves are pretty much the only form of content anyway after everyone finishes that *huge list of side quests we got* and personally i hate them. They take generic questing to a whole new level. Go to hub, pick up 8 leves, finish them in an hour or so. Content completed. What now? But i can agree they are a good thing to have for people short on time to play, there just needs to be more then leves, and leve-like-quests-that are nearly identical to leves anyway.

**** Leves!
* = sarcasm
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#12 Mar 10 2011 at 8:25 PM Rating: Excellent
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klooste8 wrote:
I can play for as little as one half hour and get something done. I'm gonna say it..... I LOVE LEVES! Easy things to go do when you don't have much time, love it. Not that involved, not shiny, but somethin to do that requires little time. Get a party if you want. Nobody around? Solo it, adjustable difficulty ftw.

As you rank up, soloing leves for SP becomes less and less viable. I've been between Ul'dah and BW for a couple hours now, just waiting to rank a DoM via leves (or regular SP party).. But no luck. While they can be nice, the lack of a reasonable search function and a tiny playerbase has me sitting around for hours just like in XI.

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#13 Mar 10 2011 at 9:32 PM Rating: Excellent
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FelixValmont wrote:
HamtarotheHam wrote:
One thing I'd like is for leves to reset on a daily basis, not every 36 hours... This is only one of the things I would like to see implemented.

Edited, Mar 10th 2011 7:30pm by HamtarotheHam



Yes, the RMT Train's would absolutely love this. they could make billions in a single 24 hour period.


Being afraid of what RMT might do in a game with most likely less than 50k players should not stop SE from making changes that benifit non RMT players. I saw some RMT activity(spams and such) back when the game was new and had hundreds of thousands of players but most of the RMT is gone because who is left to sell to? Move past RMT being a viable excuse to keep the game sucking.
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#14 Mar 10 2011 at 11:02 PM Rating: Excellent
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FelixValmont wrote:
HamtarotheHam wrote:
One thing I'd like is for leves to reset on a daily basis, not every 36 hours... This is only one of the things I would like to see implemented.

Edited, Mar 10th 2011 7:30pm by HamtarotheHam



Yes, the RMT Train's would absolutely love this. they could make billions in a single 24 hour period.


so lower gil per levequest. I care way more about my own enjoyment than what RMT may do.
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#16 Mar 11 2011 at 4:43 AM Rating: Good
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I feel sorry for people who've come accustomed to the leve-quality of quests in most MMOs. It's like people forgive bad quality just because it's an MMO even though there are prime examples like XI that have showed that well made quests rival the storytelling elements of main storyline missions.
#17 Mar 11 2011 at 6:22 AM Rating: Decent
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seiferdincht wrote:
I feel sorry for people who've come accustomed to the leve-quality of quests in most MMOs. It's like people forgive bad quality just because it's an MMO even though there are prime examples like XI that have showed that well made quests rival the storytelling elements of main storyline missions.

I think it's meant as a means to gain SP outside of the traditional grinding of open world mobs.. And it's definitely succeeding in that. I criticize the game all the time, but I won't do so for the lack of "quality" in levequests because that's not really the focus.

Edit (typo)

Edited, Mar 16th 2011 3:26am by Coyohma
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#18 Mar 11 2011 at 8:02 AM Rating: Excellent
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Quote:
Yes, the RMT Train's would absolutely love this. they could make billions in a single 24 hour period.


If they can make billions I can too?
#19 Mar 11 2011 at 1:36 PM Rating: Excellent
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klooste8 wrote:

I can play for as little as one half hour and get something done. I'm gonna say it..... I LOVE LEVES! Easy things to go do when you don't have much time, love it. Not that involved, not shiny, but somethin to do that requires little time.



Welcome to every other MMO in the universe now. Did you ever play anything after EQ or FFXI?
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#20 Mar 11 2011 at 1:50 PM Rating: Good
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FelixValmont wrote:
HamtarotheHam wrote:
One thing I'd like is for leves to reset on a daily basis, not every 36 hours... This is only one of the things I would like to see implemented.

Edited, Mar 10th 2011 7:30pm by HamtarotheHam



Yes, the RMT Train's would absolutely love this. they could make billions in a single 24 hour period.

Except that they don't seem to have figured out how to make their bots run leves yet. My LS saw a group trying last night, they stood at Cedarwood for 30 minutes while the timer ran out. Their mobs were right across the road from the party and never did get attacked.
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#21 Mar 12 2011 at 3:15 AM Rating: Good
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Jefro420 wrote:
FelixValmont wrote:
HamtarotheHam wrote:
One thing I'd like is for leves to reset on a daily basis, not every 36 hours... This is only one of the things I would like to see implemented.

Edited, Mar 10th 2011 7:30pm by HamtarotheHam



Yes, the RMT Train's would absolutely love this. they could make billions in a single 24 hour period.

Except that they don't seem to have figured out how to make their bots run leves yet. My LS saw a group trying last night, they stood at Cedarwood for 30 minutes while the timer ran out. Their mobs were right across the road from the party and never did get attacked.

They won't be able to bot leves. Unlike sticking a bot in the middle of a mob spawning area, there are no mobs in the camp within target range, so they won't move from the crystal. Also, since leves spawn mobs "on demand", there'd have to be a lot of special packet sniffing and deeper access to game code going on for a bot to "home in" on a leve target, which would be a bright red flag to S-E's task force.
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#22 Mar 12 2011 at 3:38 AM Rating: Decent
FelixValmont wrote:
HamtarotheHam wrote:
One thing I'd like is for leves to reset on a daily basis, not every 36 hours... This is only one of the things I would like to see implemented.




Yes, the RMT Train's would absolutely love this. they could make billions in a single 24 hour period.


I agree with some of the other posters on the subject of RMT's. But, then again, there is a ton of GIL in FFXIV now, and it's not that hard to aquire atm.

Otherwise, as far as RMT's go, if there is no supply (that is ppl wanting to buy their way in) then there is no RMT's. But ppl always want something for nothing (no work), and therefore there will always be RMT's.
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#23 Mar 13 2011 at 12:04 AM Rating: Decent
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nonameoflevi wrote:
Quote:
Yes, the RMT Train's would absolutely love this. they could make billions in a single 24 hour period.


If they can make billions I can too?


Jefro420 wrote:
FelixValmont wrote:
HamtarotheHam wrote:
One thing I'd like is for leves to reset on a daily basis, not every 36 hours... This is only one of the things I would like to see implemented.

Edited, Mar 10th 2011 7:30pm by HamtarotheHam



Yes, the RMT Train's would absolutely love this. they could make billions in a single 24 hour period.

Except that they don't seem to have figured out how to make their bots run leves yet. My LS saw a group trying last night, they stood at Cedarwood for 30 minutes while the timer ran out. Their mobs were right across the road from the party and never did get attacked.


Yea, I saw a group of tarus with the same names more or less in Camp Horizon activating levequests and standing there for the duration. How something this obvious isn't dealt with is beyond me...
#24 Mar 15 2011 at 10:46 PM Rating: Decent
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Buttsniffa wrote:
nonameoflevi wrote:
Quote:
Yes, the RMT Train's would absolutely love this. they could make billions in a single 24 hour period.


If they can make billions I can too?


Jefro420 wrote:
FelixValmont wrote:
HamtarotheHam wrote:
One thing I'd like is for leves to reset on a daily basis, not every 36 hours... This is only one of the things I would like to see implemented.

Edited, Mar 10th 2011 7:30pm by HamtarotheHam



Yes, the RMT Train's would absolutely love this. they could make billions in a single 24 hour period.

Except that they don't seem to have figured out how to make their bots run leves yet. My LS saw a group trying last night, they stood at Cedarwood for 30 minutes while the timer ran out. Their mobs were right across the road from the party and never did get attacked.


Yea, I saw a group of tarus with the same names more or less in Camp Horizon activating levequests and standing there for the duration. How something this obvious isn't dealt with is beyond me...


only one character is used to complete the leve's....the rest simply leve link or activate the quests. Ive reported this activity more than i like and still every day the same RMT's with different Trains... its all lalafells, sometimes Elezen and miqo'te. for whatever reason they tend to shy away from highlanders and Roegadyn's
as trains
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#25 Mar 16 2011 at 1:22 AM Rating: Good
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Transmigration wrote:
klooste8 wrote:

I can play for as little as one half hour and get something done. I'm gonna say it..... I LOVE LEVES! Easy things to go do when you don't have much time, love it. Not that involved, not shiny, but somethin to do that requires little time.


Welcome to every other MMO in the universe now. Did you ever play anything after EQ or FFXI?


And did you even play recent FFXI, or are you comparing 2011 FFXIV to the solo content of 2006 FFXI? FFXI has had a major increase in solo and very small group content just in the past year - including the very Leve-like Dominion Ops and improved Fields of Valor (no daily limit, increased exp from kills).

Waiting around for experience parties, wiping, then disbanding is very much a thing of the past in FFXI.

Edited, Mar 16th 2011 3:23am by Anza
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#26 Mar 16 2011 at 1:37 AM Rating: Decent
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Anza wrote:
Transmigration wrote:
klooste8 wrote:

I can play for as little as one half hour and get something done. I'm gonna say it..... I LOVE LEVES! Easy things to go do when you don't have much time, love it. Not that involved, not shiny, but somethin to do that requires little time.


Welcome to every other MMO in the universe now. Did you ever play anything after EQ or FFXI?


And did you even play recent FFXI, or are you comparing 2011 FFXIV to the solo content of 2006 FFXI? FFXI has had a major increase in solo and very small group content just in the past year - including the very Leve-like Dominion Ops and improved Fields of Valor (no daily limit, increased exp from kills).

Waiting around for experience parties, wiping, then disbanding is very much a thing of the past in FFXI.

Edited, Mar 16th 2011 3:23am by Anza


It kills a lot of arguments which is why anytime anything XI related is brought up in regards to XIV people quote "Well I had to wait for 4-8 hours just to party!"

Or

"You can't do anything without a full alliance, I don't want that!"


****, I think in XI currently you hit cap faster than any MMO to date.

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#27 Mar 16 2011 at 8:48 AM Rating: Excellent
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Mistress Theonehio wrote:
****, I think in XI currently you hit cap faster than any MMO to date.


To be fair, that only applies on your second job (after all limit breaks are open) and if you leech Abyssea for 60 levels. Your first job to 90 still has to go through 8 limit breaks (I think it's 8, right?)
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#28 Mar 16 2011 at 10:58 AM Rating: Good
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Mikhalia the Picky wrote:
Mistress Theonehio wrote:
****, I think in XI currently you hit cap faster than any MMO to date.


To be fair, that only applies on your second job (after all limit breaks are open) and if you leech Abyssea for 60 levels. Your first job to 90 still has to go through 8 limit breaks (I think it's 8, right?)


Yeah, but half of those limit breaks are the turn in a few Kindred Seals/Crests/Merit Points variety. And like you said, it's only once for all jobs you even have to do that.

And even if you aren't leeching Abyssea it's far, far faster to level than what many people remember of the old FFXI. For example, I took my Monk from level 75-90 in the span of two parties of about 3 hours each and I was actually contributing the whole time - no leeching at all. Even if I hadn't done any of three limit breaks in that range, that would have added maybe an hour or two to that total. You don't even really need to look very hard for parties, people regularly SHOUT to invite YOU to their parties, no matter what job you're on.

That's a MASSIVE difference from the old FFXI where that much time might have gotten me two or three levels in the mid-level range, and people were extremely picky about party composition leaving you out in the cold if you weren't on a highly desired job.

I'm not saying FFXI is perfect or inherently better than FFXIV. I AM saying it's disingenuous to compare FFXIV to FFXI when your "FFXI" in that argument is the 5 years ago version and not the game people have access to today. Both FFXIV AND today's FFXI have built on S-E's knowledge from years of FFXI, and both games have some features that evolved through that knowledge. Levequests in themselves are very much an extension of what S-E did with the Fields of Valor system in FFXI (and for those who haven't seen FFXI in the past year, even FoV has been significantly improved recently).

Perfectly fine if your game of choice is FFXIV for whatever reason - graphics, crafting, lack of party focus, no monthly fees. But people who say that one of XIV's advantages over XI is that XIV doesn't require you to sit around doing nothing and waiting for parties? That just shows a person who really doesn't know what's up with FFXI these days, because that really doesn't happen in the current FFXI.
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#29 Mar 16 2011 at 11:09 AM Rating: Excellent
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Yeah, while I do have a bit of nostalgia for "the old days" and I do occasionally get into "you **** kids and your [thing they changed in XI to make it easier and less time consuming]" mode, I do like that new players can pick up the game and get into the action relatively quickly. It's not the "6 months before you should even hope to be level 75" it used to be, and in the end, that's a good thing.
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#30 Mar 16 2011 at 11:12 AM Rating: Good
The game had a rough start, and saw a sharp decline in player-ship after the initial launch. I was one of the ones that left it by the wayside for a couple of months. Upon returning a few days ago and giving it a fair try, I was very pleased with the changes that have been made so far. I'm looking forward to a swift recovery in Japan and for the servers to be re-opened. I hyped this game up to a lot of my FFXI LS mates before the release, and a few of them joined me in the open beta, and then the CE release. Most of them left disappointed. Now, if I'm asked about the experience, I tell people that it's a lot better than it was, has potential to be a great game, and its success depends almost as heavily on its player base as it does the developers.
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