Mikhalia the Picky wrote:
Mikhalia the Picky wrote:
BTW if there's anything I've learned from this thread is that I don't want to even try Rift, ever.
I also hate games with content and interesting stuff to do. I prefer slow, boring, and repetitive content.
There's only one thing about Rift that I don't like that will prevent me from ever even giving it a try, and it's not even the PvP, it's the UI. Looks too much like WoW's UI. If they had managed to come up with a UI that looked different, I'd love to give it a try, but if I wanted to play a game that looked and felt like WoW, I'd play WoW.
And I'm not even playing FFXIV yet until it's fun, and perhaps Rift very well is fun. But I can't get past the WoW-Xerox UI, from the
soul tree to the
whatever Rift calls them with 5 energy points in 5 little bubbles to the right of the enemy picture in a bubble to the right of yours, in the upper left of the screen...
Sorry. I liked the UI in WoW, it worked fine. But if I'm going to play another game (Eve, FFXI, FFXIV, DDO, RO) then come up with your own UI and at least try to make it LOOK like you didn't just copy every little detail as-is.
So yeah, even if the game is fun, I'll never know unless they can come up with an original UI.
There is really only so much you can do with a UI though. I look at FFXIV's UI and I see a strictly worse version of the wow/rift UI. I feel that rift failed to make the same mistake that FFXIV did, which was change things for the sake of changing them.
What are your thoughts of the UI in Ragnarok Online, Eve, or D&D Online? They look nothing like WoW and they're pretty functional and easy to use.
I'd argue that Ragnarok online and D&D online have the same basic UI as WOW does. Everythings just in a different color and font, and a few things are in different places. They're showing the same things. I guess I just don't understand how these are different enough that its ok, yet rift's is so similar its a gamebreaking flaw.
I'm not trying to give you a hard time or anything, its just such a non issue for me. It'd be like refusing to read a book because its in helvetica and not times new roman.
Honestly, it actually -is- all about placement and layout to me. To compare: Rift
Character portrait is in a circle with health + magic/energy/power bars to the right, character level is shown below portrait. Slightly redesigned. Chat Window looks almost exactly the same, pretty sure it -is- the same font but I could be wrong, same basic font color.
Minimap in upper right. Character buffs to the left of minimap. Quest progress listed on the right side, below minimap. Characters have individual bags, the basic backpack is 16 slots. Ability bar is at the bottom of the screen and can hold 12 abilities. Currency appears to be gold and silver.
(Not pictured: Rift's Rogue equivalent uses yellow for their energy bar, has combo points, five of them, that are displayed to the right of an enemy's portrait; they're not only stealing UI features, but stealing entire class mechanics)
Art is a slightly better looking version of WoW's art-style, there's a big red circle under the mob this person is attacking. I'm pretty sure the font of the mob's name is the same one WoW uses too, could be wrong.
Not sure what the icons in the lower left are, those are new. Rift's soul calculator
looks awfully similar to WoW's talent tree system.
DDO has the same basic elements, but they move them around a bit and they're redesigned enough that they don't look like a blatant rip-off to me.
RO also has some of the same basic elements, but again.. they redesign them and move them around a bit.
That's all I'm asking for really. Most UIs are going to still have the same basic elements (minimap, abilities, chat log, etc) but at least try to do SOMETHING with them to make them look a little different so that your game doesn't look exactly like every other game out there that all copy the same game to start with. That's the problem; so many games have copied WoW's UI look and feel almost exactly that there is virtually no difference from game to game.
We started with this:
And we got these as a result:
Aside from Allods not even having a minimap, they all look almost exactly the same.
I'm not saying people need to go overboard like SE did and try to make EVERYTHING "different for the sake of being different", but they could at least TRY to make the UI look like something that is instantly recognizable as "Oh, I know what game that is!"
To me, it's more like refusing to read "Joe the Wizard" because the book talks about Muggles and Horcruxes. Come up with something -original- ffs.
EDIT: As I've said before, I'm okay with FFXIV taking this, that and the other from other games if the feature fits well into the game, just so long as they leave the physical layout of the UI alone. I agree that the UI needs drag and drop, and needs some other improvements like remembering class abilities, etc. Just don't make the UI look like a copy and paste of another game (no, not FFXI either) and it's fine. If FFXIV looks like FFXI, it's going to make me want to play FFXI instead. If FFXIV looks like WoW, it's going to make me want to play WoW instead.
That's the problem I've had with each and every WoW clone I've played; Shaiya, Allods... I play for a bit and get to level 10, tops, before I ask myself "Why am I not just playing WoW?" and then I go back to WoW. I could easily see myself picking up Rift, playing it and having fun for about 10 or 15 levels before I say "***** it, if I want to play a game that looks and feels like WoW then I'll play WoW instead" and just go buy Cataclysm. Edited, Mar 16th 2011 3:14pm by Mikhalia