Forum Settings
       
This Forum is Read Only

Maimed Vana'dielian limping towards Eorzea.Follow

#1 Mar 17 2011 at 7:07 PM Rating: Good
20 posts
Hi guys,

I've been interested in FFXIV since the initial whispers were floating about, but when I got my closed Beta invite, it wouldn't even install on my PC, so I've put it to one side of my mind for a good while.

For the past year Uni and other r/l commitments have had me away from MMOs altogether, but I've a bit more free time now and have a hankering for some magic.

Unforeseen circumstances led to a complete system upgrade a few weeks ago, and I thought I'd give Rift a go 'cos last I heard FFXIV was struggling.
Mistake. I tried Rift 'cos I liked the "You can change your class without making a new character!" idea. Not realising it was a glorified WoW clone where a casual player could max their character in two weeks, and consequently there's an unending stream of 9-year-old level 50s running around thwacking everyone with n00bHammerz -.-

I quickly became reminiscent of FFXI, and so XIV resurfaced in my mind. I found a new pre-order bonus copy for £4.80 so thought I'd give it a go, considering Rift won't be used after my 30 days are up.




Reading up on stuff initially projects the following impression: "FFXIV sux, bai guyz lol"
Thread-trawling to find something verging on sense suggests otherwise - I understand FFXIV's in its infancy and there's been a developmental overhaul, but the horizon looks promising.

So, I'd like to clarify a few of the things I've taken from what information I could find, and also ask a question or two.

History: FFXI player from 2005-2010. 4-event-a-week endgame 2008-2010. I've dabbled in other MMOs but not much took my fancy.





Firstly, my findings (to be clarified):

*There's no auto-attack as yet. Spamfest for melees and too complicated for mages, or are the internets exaggerating?

*Lack of <stpc> and <stnpc> implemenetation.

*Unable to simply type "/ja [Any currently learnt ability] <t>" due to Blue-Magic-like "setting" required in Action Bar.

*Seemingly idiotic physical switch between battle and running, "active" and "passive" modes.

*No real story as yet.

*Lack of low-level NMs.

*Terrible market system.

*Epic music score.

*Beautifully designed textures, in a copy-pasta world.





Can some of you FFXI vets give me a run-down of what similarities/differences to expect, what aspects you love and those you don't enjoy so much?



A final question - is anyone on a server with a decent EU population? Obviously if I'm starting when the servers go back up I won't be looking for a high level LS (it seems Fabul has a few), but friends are always good!

Thanks.



tl;dr: What should I expect coming fresh to FFXIV from FFXI?
Any servers with a decent-sized EU population?
____________________________
Syco [Remora]
#2 Mar 17 2011 at 8:03 PM Rating: Good
***
1,566 posts
CommandoJack wrote:

*There's no auto-attack as yet. Spamfest for melees and too complicated for mages, or are the internets exaggerating?


If you fight nothing but green or blue mobs, then yes; all you need to do is spam one attack and check out mentally. It's no different for mages. If people start dying, use one AoE cure and go back to spamming attack. The game is as simple or as complicated as you care to make it.

Among numerous other things, auto-attack is something the dev team has said they're exploring.

CommandoJack wrote:

*Lack of <stpc> and <stnpc> implemenetation.


They just recently added the ability to use the arrow keys (or D-Pad, I believe, if you're on a controller) to scroll through specifically players, foes or everyone.

CommandoJack wrote:

*Unable to simply type "/ja [Any currently learnt ability] <t>" due to Blue-Magic-like "setting" required in Action Bar.


No need for this. Once you set an ability you just have to press the corresponding key that you set it to. Typing out /ja Phalanx <t> would take a heck of a lot longer than simply pressing 4.

Though if you're feeling nostalgic and want to operate out of your macros I believe /action Phalanx would work just the same.

CommandoJack wrote:

*Seemingly idiotic physical switch between battle and running, "active" and "passive" modes.


"Idiotic" seems like a biased personal opinion that won't be changed no matter what anyone says. There's reasons for the modes, lag has been improved and there's significantly less delay in commands than when the game was released.

CommandoJack wrote:

*No real story as yet.


There's a lot of story, it's just spaced out and slow to start. Plus SE recently released sidequests and will continue to add more of them with every update.

CommandoJack wrote:

*Lack of low-level NMs.


Some want them, some don't. Again, a personal matter. Low level NMs are another thing that Yoshi-P has said are on the way.

CommandoJack wrote:

*Terrible market system.


It's significantly better than release. You can now search for items, mark which retainers have them and see how much they are being sold for all ever before stepping foot into a ward.

CommandoJack wrote:

*Epic music score.


It's a Final Fantasy game, this is a given. Mr. Uematsu did a wonderful job. My favorite is the Coerthas theme.

CommandoJack wrote:

*Beautifully designed textures, in a copy-pasta copy and pasted world.


The game is pretty, and there is some copy and pasting. Though, after Dragon Age II received such glowing reviews, I don't ever want to hear anyone gripe about copy and pasted environments in a game again.

CommandoJack wrote:

Can some of you FFXI vets give me a run-down of what similarities/differences to expect, what aspects you love and those you don't enjoy so much?


The races are the same. That's about it. XIV was designed to be intentionally different from XI in every way, and that's what hurt the game the most, that they abandoned what worked to start on fresh ground.

The biggest thing in coming from XI to XIV is to bear in mind that this is a new game. Granted, it should have some content outside of leveling, which thanks to the sidequests it does now, but XI has **** near a decade on it. Going from a game where many people juggled a schedule filled with Sky/Sea/Einherjar/Abyssea/HNMs/Nyzul/Assault/Salvage/Nation Missions/Zilart/CoP/ToAU/WotG and much more to a game still in development leaves a sense of vacancy.

The crafting system is what surprised me the most about XIV. I despised crafting in XI. I hated watching my character on autopilot with no control in the outcome hoping for a 0.1 to pop up as I did the same synth for the hundredth time. In the later levels in XIV, there can be some grinding, but Disciples of the Hand and Land feel much more a part of the world rather than some chore I needed to complete in order to get some insanely priced piece of gear.

Which brings me to another point: gil. Do your guildleves regularly and you won't have to worry too much about gil.


Edited, Mar 18th 2011 8:36am by Sephrick
#3 Mar 17 2011 at 8:06 PM Rating: Decent
*
213 posts
Hello, I'll try my best to give you a pretty good rundown so far, I'm also a longtime fan and vet of ffxi doing endgame events for several years.


****There's no auto-attack as yet.
It is not a spam fest, and many people like myself enjoy the new battle system. It could
use a couple tweaks to please the whiners, but I like it. Most people that 'say' you just spam 1 1 1 1 1 1 1 are not doing their job if that's all they're doing.

*****Lack of <stpc> and <stnpc> implemenetation.
yah, these aren't in the game as of yet as far as I know, not sure we really need them atm, but I'd bet SE will add it sooner or later just like everything else.


******Unable to simply type "/ja [Any currently learnt ability] <t>"
You can make macros basically the same was as FFXI, /ja has just been turned into /action "Provoke" <t>. Unless you were talking about executing it through the chat log alone, I don't believe you can do that.

*****Seemingly idiotic physical switch between battle and running, "active" and "passive" modes.
No... anyone complaining about this just likes to complain for the sake of complaining, It's fine. You will run at a reduced speed while in active mode with your weapon drawn. You can not regen MP or HP while in this mode also. Lancer has a trait you can unlock at rank 20 that lets you run at full speed while weapon is drawn in active mode. You can also get to rank 20 fairly quickly.


*****No real story as yet.
Again, this is just opinion, most people have said that the vanilla quests in 14 are on par, if not better than vanilla missions on FFXI. I can't speak too much on it, I'm not much of a storyline guy.

*****Lack of low-level NMs.
yes, there are only 3 =\

*****Terrible market system.
This is horribly false now, It is a completely viable working system now that they've added the search feature. You can go to the wards, search for item, and see the cheapest 20 people selling it. Works great.

*****Epic music score.
Idk about this, I don't care for most of the music thus far.


******Beautifully designed textures, in a copy-pasta world.
This one's tricky. While there ARE a lot of copied Rocks, caves, tunnels, and intersections that get redundant outside, the overall graphics of this game are nothing short of breathtaking. And the amount of detail that went into the design of the cities and our gear is AMAZING. Words can't really describe how good the gear looks in game. You'll have to see it for yourself.

We're a small sever on Fabul, but it has a lot of EU and NA players. I prefer a smaller server, so it's perfect for me.

if you have anymore questions lemme know ^^ Welcome to Eorzea

EDIT: I forgot to mention the crafting. It's a very innovative and fun alternative to most games' crafting. It's interactive, and you can equip different skills you've learned from various other crafting jobs.


Edited, Mar 17th 2011 10:12pm by BadJoRed
____________________________


#4 Mar 17 2011 at 8:09 PM Rating: Excellent
I've been playing XIV since Alpha, but haven't touched the game since early February since I recently went back to XI. The game's been improving steadily since release, but it seems to be small things at a time, and I think it'll be awhile before this game sees a complete major overhaul from all of these small updates. Personally, there's very little similarities between this and XI, which is where I think a lot of things went so wrong. Rather then keep things that worked so well from XI in XIV, they went for a whole new idea which overall, didn't work out so well.

The UI is much quicker now, but still cumbersome for no reason with a lack of good functionality, simple things like dragging skill icons from one window to another doesn't work, and I don't know why. Much of what you pointed out is pretty accurate, though I must say there is some story there, it's quite good, but takes a while to get through. The market system is arguably much better than launch, but still not 100% imo. The game definitely needs an AH, but I don't think it needs to get rid of the retainer system either.

The battle system is where this game is just so different from XI, I feel as though it's mindless, there's no timing anything, no team cooperation, no coordination, just mash mash mash atk and heal and whatever special atk of your choice to bring the enemy down. Along with the ability to equip just about any skill from any job, there's no uniqueness to most jobs, so it's a giant mish-mash of everything regardless of the jobs participating. These for me are my two biggest gripes with the game, and evidently, some people like it this way, as might you. One more thing, the copy-paste really only effects Gridania which was stated that they'd change quite a bit in an upcoming update because it bar none the most ridiculous, boring zone if all of Vana'Diel + Eorza combined.

As for EU populated server, I know some members of our shell on Besaid had left for another shell suiting their EU times, so there's definitely some around on Besaid. I'm sure though, any server you choose will have some people from Europe on them. Either way though, whatever people tell you, the game's free, give it a go. It's a beautiful game that's catering quite nicely to the casual crowd, leveling has been improved to be faster, and the updates are coming at a pretty rapid pace (barring all the events in Japan right now). So give it a try, and just be ready to accept that content is limited and that playing less is probably better at this point unless the game is 100% what you want out of an MMO.
____________________________

#5 Mar 17 2011 at 8:16 PM Rating: Good
Sephrick wrote:

The game is pretty, and there is some copy and pasting. Though, after Dragon Age II received such glowing reviews, I don't ever want to hear anyone gripe about copy and pasted environments in a game again.


This is off topic, but I got Dragon Age II for PS3 the other day. I'm enjoying the game, but I did notice quickly that every cave is exactly the same, just different events and enemies.

A brief word to the OP:

Without speaking to any issue in particular, it's my opinion that despite a rough start, this game has amazing potential. I played FFXI for 7 years and I can assure you, FFXIV is a different ball game. I'm a Final Fantasy fan first, and FFXI is the only reason I ever got into MMOs. If you like both, I think this game deserves a fair chance. If you can get the client for cheap, or free, there are no monthly service charges as yet. I don't see that you have anything to lose, except time.
____________________________

I started this character at the CE launch, and played for about 2 months. Haven't touched it since.
#6 Mar 17 2011 at 8:59 PM Rating: Good
*
236 posts
I agree with what most of the replies have said, but I am still a big time supporter of implementing auto-attack. I think that the game still IS a spam-fest. I understand that if you're just hitting 1-1-1-1-1-1-1 you're not doing your job, but even solo and against fairly weak mobs, I TRY to make the battles more enjoyable and still feel like there's just too much button mashing. To me the difference between 1-1-1-1-1-1-1-1-1-1-1-1 and 1-1-2-1-3-2-1-4-1-5-3-1-1-1-3 is... nothing. I'd rather have an auto-attack system that simply takes the ones out of the sequence for you so that you can pay more attention to timing the other abilities, coordinating battle regimens, socializing, etc. X-X-2-X-3-2-X-4-X-5-3-X-X-X-3 where the x's are down time just is way more ideal to me.
____________________________

#7 Mar 17 2011 at 9:19 PM Rating: Excellent
**
465 posts
Sephric wrote:
The game is pretty, and there is some copy and pasting. Though, after Dragon Age II received such glowing reviews, I don't ever want to hear anyone gripe about copy and pasted environments in a game again.

So we should try to find the most damning example of copy/paste in a critically well-received game, and base our expectations off of that? That's the exact opposite of how people think, and for good reason. Regression is not something people want to try to achieve.

Saying there is "some" is putting it as nicely as one possibly could. I've gotten every Aetherial Gate in the game, and I've done my best to explore each zone fully.. It's difficult to do when you keep seeing the same thing over, and over, and over, and over. Truly, the main thing that comes to mind after exploring Eorzea (aside from the copy/paste) is how ridiculous the mob choice/placement is. Whether it's a random something placed in a.. no, the cave that we've all seen, or a slew of large mobs in narrow passages of The Black Shroud, it doesn't jell with logic.

Oh it's pretty, but to me these negatives overshadow the fact that what is on the screen does look great; I really have no desire to go back to all the places I've been. It's just all sterile...

Edited, Mar 18th 2011 8:41pm by Coyohma
____________________________
Lodestone
#8 Mar 17 2011 at 11:49 PM Rating: Decent
***
1,004 posts
Sephrick wrote:

CommandoJack wrote:

*There's no auto-attack as yet. Spamfest for melees and too complicated for mages, or are the internets exaggerating?


If you fight nothing but green or blue mobs, then yes; all you need to do is spam one attack and check out mentally. It's no different for mages. If people start dying, use one AoE cure and go back to spamming attack. The game is as simple or as complicated as you care to make it.

Among numerous other things, auto-attack is something the dev team has said their exploring.


i don't know about anyone else, but i don't see why this even needs extensive exploring. i can easily code some C++ to generate random numbers every 30 seconds so what's the problem with the dev team?
#9 Mar 18 2011 at 1:18 AM Rating: Decent
Scholar
**
844 posts
It should be obvious that adding an autoattack function has major implications on the current stamina system. How often should autoattack go off? Which of the basic attacks should be used? Why do players feel that an autoattack function is needed? Should they wait until the announced major battle system changes before revisiting this issue?

The fact that everyone who has ever coded a hello world thinks they can fix the game reminds me of "Kids are kids because they don't realize they are"

Quote:
i don't know about anyone else, but i don't see why this even needs extensive exploring. i can easily code some C++ to generate random numbers every 30 seconds so what's the problem with the dev team?


Edited, Mar 18th 2011 2:19am by Ilean
____________________________
See your face upon the clear water. How dirty! Come! Wash your face!
#10 Mar 18 2011 at 1:41 AM Rating: Decent
Scholar
**
351 posts
Ilean wrote:
The fact that everyone who has ever coded a hello world thinks they can fix the game reminds me of "Kids are kids because they don't realize they are"


Ironically, the code is really the easy part. The design is where the true genius lies.

As for auto-attack, I think asking the community if they're okay with it is a fair question (most having experienced both with and without). It's likely to influence the design choices of the "major battle system overhaul" they are working on in earnest. It would (obviously) be too late to ask that question after they finish their changes.
#11 Mar 18 2011 at 2:02 AM Rating: Good
20 posts
Thanks for all the replies!

I was expecting a bit of a flaming for the huge, obviously noobish post. That I got nothing but sensible replies speaks volumes about the player base, and I'd be more than happy to join that community.

I'm definitely going to give XIV a go - your responses have solidified that resolve, particularly as it seems consensus is that Yoshi-P and crew will be improving the game pretty much constantly. I've been involved in a few games since release so can live with the feeling of vacancy and incompleteness - the reward is seeing something (hopefully) wonderful grow up around you.

Again, thanks for the information and opinions and hopefully I'll see some of you in-game soon!

Edited, Mar 18th 2011 4:03am by CommandoJack
____________________________
Syco [Remora]
#12 Mar 18 2011 at 2:52 AM Rating: Excellent
**
568 posts
Seems like you got it just about right. You get used to the active passive stances after a while but the "no-story" aspect of the game is kinda hard to forget. Let's hope the future side-quests can revive at least a bit of that XI magic since the main missions are a bit messy when it comes to writing and pacing.
#13 Mar 18 2011 at 3:38 AM Rating: Excellent
Scholar
*
106 posts
This game holds nothing to FFXI. FFXI had a soul, this game lacks one. Starting right now isn't really worth it. If you wanted to play I'd say wait for PS3.
#14 Mar 18 2011 at 6:59 AM Rating: Decent
Avatar
***
2,045 posts
According to Zam WORLD OF TANKS! is the way to go, go try that. Your limping is no hinderance in a TANK!
____________________________
BANNED
#15thejones, Posted: Mar 18 2011 at 12:22 PM, Rating: Sub-Default, (Expand Post) I'm suprised you didn't get flamed either, you come off pretty douchey in your OP. Maybe most of our best trolls moved to official forums or moved on to different games during the downtime. Don't worry though, I'm still here under the ZAM bridge.
#16 Mar 18 2011 at 12:26 PM Rating: Good
thejones wrote:

Quote:
Any servers with a decent-sized EU population?

Not sure, let me know though when you find out, I hate people that aren't from America.


I think this is a paradox. Should someone be offended? I'm just... confused.

One way to take it: "I don't know of any servers with a majority of EU players. By the way, I hate everyone who isn't American."

Is that what you meant?

Edited, Mar 18th 2011 2:29pm by mattkujata
____________________________

I started this character at the CE launch, and played for about 2 months. Haven't touched it since.
#17 Mar 18 2011 at 4:04 PM Rating: Excellent
*
68 posts
"The races are the same. That's about it. XIV was designed to be intentionally different from XI in every way, and that's what hurt the game the most, that they abandoned what worked to start on fresh ground."

This.

The game was advertised, (not designed), as being the same general style of FFXI, (being that it is a Final Fantasy game, and should therefor have Final Fantasy Mechanic). The idea behind the marketing strategy seemed to be that it was for people who had less time to play, but that still wanted to raw appeal that FFXI has.

That's exactly why it bombed. Out of all the players that left, I promise you that at least 80% of them had played FFXI before, and were expecting a system that was similar. SE chose a target audience that is there, (who wouldn't go back to playing FFXI if they had more time to play / they hadn't already done most of the things in game to do?), but they gave the wrong product.

On a personal level, this is exactly why I was disappointed. I felt like SE had blatantly cheated me out of money, because they promised the game to fix all of the flaws that FFXI had, namely how long it took for everything and anything to happen. You had to have a group of six players in the same level range, (back in the day), and most MMO's today have the casual player-base of being able to solo.

Most of the problems in FFXIV stem from how much the game tried to be different from its predecessor.

Let's face it. The people who would/will play the game have already decided this. I don't think SE is going to get too many new players, even if/when they "fix" the problems. The game will either get better, or it won't. I'm sure that the next major patch, (or whenever class/map overhaul is implemented), it will put a definition to the game. And it might work well, or it might not.

Currently there is a big controversy over what "ought" to be done about the problem. There seems to be a limited amount of sides. There are players who want the game to go back to its Final Fantasy roots, (as again, it's a Final Fantasy Title). There are a few who seem to like the game as is, and just want very minor tweaks to make it run smoother, and some content to do. And then there are the very few who seem to want it to be like every other generic MMO that comes from the EQ2 school of thought.

Personally, (I'm sure others will disagree), I like that the game has some uniqueness in it's characteristics. But I truly do believe that if the game wants to succeed, they need to make it a Final Fantasy game. That's what will attract all the people who left. That's what will turn the game into something that can be subscription based. Then the game will take off.

Sorry for the semi-rant. But that's from the perspective of someone who has played many, many MMOs. Out of all of them, I feel that Final Fantasy XI was the most memorable. It had a certain quality that just made it stand out in the crowd. If they could figure out what it was (maybe the immersion, or overall set up of playing an Online FF game?), then XIV would benefit from adopting a structure that already works very well.
#18 Mar 18 2011 at 4:07 PM Rating: Decent
20 posts
mattkujata wrote:
thejones wrote:

Quote:
Any servers with a decent-sized EU population?

Not sure, let me know though when you find out, I hate people that aren't from America.


I think this is a paradox. Should someone be offended? I'm just... confused.

One way to take it: "I don't know of any servers with a majority of EU players. By the way, I hate everyone who isn't American."

Is that what you meant?

Edited, Mar 18th 2011 2:29pm by mattkujata


Maybe he wants to perform extravagant acts of murder unto us Europeans?
____________________________
Syco [Remora]
#19 Mar 18 2011 at 4:14 PM Rating: Good
*
230 posts
Just a little side note here.. While the game is great in its own way. The quests that were added have not 1 drop of water? droplet? drop to do with the story. They are ... and I hate to say it but, just random kill quests.

The game is definately moving in the right direction, but seems like people love to live in optimism even when content is released that has no affect on story.. Or even progression of your character ^_^

100% support for FFXIV team, but this is 2011, so "Oh it's ok they'll get it in time" does not apply as well anymore ^_^

I am putting happy faces i.e :) :D <.< in hopes I do not get raged upon. Thus i am a fragile player with sensitivity issues :)


^_^
#20 Mar 18 2011 at 10:59 PM Rating: Decent
Scholar
****
9,997 posts
Quote:
*Epic music score.


/disagree

I'm going to the Distant World's concert this summer, and let's just say I'm not hoping to hear any FFXIV music there.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#21 Mar 19 2011 at 11:57 AM Rating: Good
Scholar
**
513 posts
I agree with most posters in this thread in that on most fronts there has been considerable regression from FFXI. The graphics are the best you'll find in an MMO but everything else is lacking. Whether you advocate an old school immersion based approach or a post-WoW level blitz, chances are you don't find the game design in FFXIV very good, nor do you have much interesting content to do.

Kachi wrote:
Quote:
*Epic music score.


/disagree

I'm going to the Distant World's concert this summer, and let's just say I'm not hoping to hear any FFXIV music there.

Well, Coerthas theme is pretty good, no? And Answers is quite good even if you don't actually ever hear it in-game...



Edited, Mar 19th 2011 1:59pm by Omena
____________________________
#22 Mar 20 2011 at 1:21 AM Rating: Good
Scholar
*
62 posts
Well, I personally love it, with caveats. I think the game has a very long road to hoe. The battle system is OK, but could certainly be better. Battle Regimens (the FFXIV skill chain thingies) are... awesome, but the implementation is overly complicated and buggy. The game world is overly barren and monotonous at times. There is very little in the way of gear to lust after, or epic content to complete. I'm quite sure I could list a veritable cornucopia of other complaints if I was half as eager to trash this game as a lot of the Zam community is, but I'm not.

I'm not sure why I love this game "warts and all", but I have a few suspicions, and perhaps sharing them can help you decide if it's the right game for you.

I think the single largest contributor to my infatuation is the fact that I play together with my wife. Ya see, we have 4 kids and 2 foster kids (nephew and niece), and... ya know that song, "Escape" (the Pina Colada song)? Well, that's Eorzea for us. It's our escape from the draining, hectic life that we live. We meet there most nights and enjoy our time together, and we like meeting the other interesting people that vacation there as well.

Another big reason would have to be the linkshell that we've fallen into. I will admit that the game is rather lackluster without the other people, and we found the best group on the entire server (Shi Ryu LS of Figaro). It's a mix of good folks; some shy, some loud, some downright obnoxious. Most of them are funny and they're all helpful and easy to get along with. There are a few other married couples in the LS, and I think that makes it even easier for my wife and I to get along. It's a social LS with an endgame component that isn't too hung up on itself.

The other big factor for me is my character. I play a Lalafell, and I feel a deep connection to my character. I think that aside from the social factors that I've listed, enjoying and feeling connected to my character is the single strongest motivator to play. If you do play, I suggest that you really spend some time creating your character. Get it just right, then go out and enjoy Eorzea to the fullest as the new you.

One last thing: if you are easily discouraged by the disparaging comments made by others then you will probably not enjoy this game. There isn't a whole lot of it in-game anymore (most of the haters no longer play), but if you spend any amount of time reading what people have to say about it on any forums, then you will see a lot of bile spewed. If you can make up your own mind despite what others say, then I'd say you have a good shot at carving out a little spot for yourself in Eorzea. Then again, I might just have exceptionally low standards. If so, then thank god! I'm glad that I can enjoy things for what they are without pickin' nits and ruining experiences for myself by being overly critical.
#23 Mar 20 2011 at 6:17 PM Rating: Decent
20 posts
@bunsisbuns

I think you've hit the nail on the head there. I'm fairly ****** off with the immaturity in other MMOs I've dabbled in, and bad as FFXI was it wasn't quite so bad as others.

I enjoyed the other-peopleness of FFXI most out of everything, and it seems that the remaining XIV playerbase is dedicated, mature and helpful - I know at least the whiney 11-year-olds of WoW fame wouldn't stick around long in a game as inaccessable as FFXIV seems to be to most people.

I'm totally up for getting to grips with a new game, and waiting for content's no problem. I can't wait until the servers are back up and I get to give Eorzea a go - broken as the world is it seems the closest to what I'm looking for out of the MMOs out there, and of course it's FF, so there's that aspect too.

I'll be married come August, and my fianceé's up for giving gaming a go, so if it's fun to play together and duoing is a definite workable prospect, even better!




One more question for anyone who knows - on the physical level and class rank thing:

Which affects how mobs rate to you? For instance, if your physical level is 40 and you're on rank 10 Pugilist, would a level 20 mob be Incredibly Tough, or Too Weak? Is it some combination of the two?

Thanks again for your replies and time!
____________________________
Syco [Remora]
#24 Mar 20 2011 at 6:56 PM Rating: Good
CommandoJack wrote:
@bunsisbuns
I enjoyed the other-peopleness of FFXI most out of everything, and it seems that the remaining XIV playerbase is dedicated, mature and helpful - I know at least the whiney 11-year-olds of WoW fame wouldn't stick around long in a game as inaccessable as FFXIV seems to be to most people.-


I've always liked the FFXI community, and I'm sure a huge majority of FFXIV players are FFXI veterans. I'm not sure what you mean about "inaccessible", but I'm glad the demography that chooses to access it is typically in the 24+ age group. Of course, that doesn't exclude immature boobs, but it certainly helps.


CommandoJack wrote:

One more question for anyone who knows - on the physical level and class rank thing:

Which affects how mobs rate to you? For instance, if your physical level is 40 and you're on rank 10 Pugilist, would a level 20 mob be Incredibly Tough, or Too Weak? Is it some combination of the two?


The mobs con based on your class level. For instance, at level 1 Pugilist, the starter mobs outside town will con between green and orange whether you're physical level 1 or 50.

The nice thing about physical level is you are much stronger at a lower class rank. I was physical level 30 before I ever touched a DoW/M class. I had a much easier time leveling because at rank 1 conjurer, I had way more HP and MP than my girlfriend would have on the same class at physical level 1.
____________________________

I started this character at the CE launch, and played for about 2 months. Haven't touched it since.
This forum is read only
This Forum is Read Only!
Recent Visitors: 15 All times are in CST
Anonymous Guests (15)