Forum Settings
       
This Forum is Read Only

New target systemFollow

#1 Mar 20 2011 at 9:35 AM Rating: Decent
*
67 posts
Sorry if a thread like this has already been posted, however I have been away for awhile and didn't see anything.

The new system for people who use controllers and the arrow keys to target mobs and npcs has been changed I'm sure you all know this.

However I don't feel happy with it. I can't see why they just dont have a system like FFXI. If you press down it goes to first member of your party, left or right and it goes to a mob or npc then continues to a pc.

But now to do all that you need to press down then left or right dependsing which category you are looking for.

I just feel this is pretty backwards and wondering if there is an easier way?

Tbh I prefered the old system in 14 for targeting even though it wasn't great, I would of took that over the current system.

So, any insight would be great.

Thanks
#2 Mar 20 2011 at 11:21 AM Rating: Decent
Scholar
****
4,506 posts
Well, the real trouble with the whole system is that they put both switching between active targets as well as browsing macro bar's on the up and down keys. Which is absolutely dreadful. Never seems to work as intended.

It would all easily be solved if they were to... you know... require a Ctrl or an Alt + any key to open inventory (i), equipment (e), etc. That way you would actually free up keys and not put double inputs on a single key, with the only different feature being if you have something targeted actively or pasively.

And maybe, god forbid, free up the Arrow keys to be used for the Camera?
____________________________
[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#3 Mar 20 2011 at 12:15 PM Rating: Decent
Scholar
**
844 posts
Like you said, it just doesn't work.

I'd go:
up/down = cycle thru friendlies
left/right = cycle thru enemies
some other (configurable) key = toggle party filter which makes the above keys only target party members and party claimed mobs

also...

god! please give us at least 20 slots in the action bar...


Aivacarbuncel wrote:
Sorry if a thread like this has already been posted, however I have been away for awhile and didn't see anything.

The new system for people who use controllers and the arrow keys to target mobs and npcs has been changed I'm sure you all know this.

However I don't feel happy with it. I can't see why they just dont have a system like FFXI. If you press down it goes to first member of your party, left or right and it goes to a mob or npc then continues to a pc.

But now to do all that you need to press down then left or right dependsing which category you are looking for.

I just feel this is pretty backwards and wondering if there is an easier way?

Tbh I prefered the old system in 14 for targeting even though it wasn't great, I would of took that over the current system.

So, any insight would be great.

Thanks

____________________________
See your face upon the clear water. How dirty! Come! Wash your face!
#4 Mar 20 2011 at 12:32 PM Rating: Decent
**
370 posts
The new control scheme is great compared to what it was before. Now I do not "need" the keyboard to target effectively. FFXI's system was the best, but you know SE doesn't want to repeat anything, despite how good it was.
____________________________
Thaumaturge/Archer/Marauder
http://xivpads.viion.co.uk/?id=1847776
Moogle Inc linkshell
http://www.moogleinc.com
Stand in front of me fool...I am a Thaumaturge
#5 Mar 20 2011 at 12:39 PM Rating: Decent
*
120 posts
There is nothing wrong copying a target system. I mean, SE pretty much is using emotes and the /linkshell,/party,/say commands again. Why cant they copy the target and Auction houses?
#6 Mar 20 2011 at 12:40 PM Rating: Decent
***
3,416 posts
I wouldn't judge it completely before we see just what exactly they are planning to do. If the combat system ends up being vastly different from XI in the end the same target systme just may not work, even if in the battle system's+UI's current incarnation it would.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#7 Mar 20 2011 at 12:45 PM Rating: Decent
Scholar
****
4,506 posts
Obiar wrote:
The new control scheme is great compared to what it was before. Now I do not "need" the keyboard to target effectively. FFXI's system was the best, but you know SE doesn't want to repeat anything, despite how good it was.

Well, thats all nice and well and all, but for us that do not use controllers...

Now we "cannot" use the keyboard to target effectively. When we end up switching darn modes at the worst possible times, and then be locked into gangrape-mode unknowingly, you basicly lose, unless you realize the modes changed, arent mashing buttons, and can put the mode back to All so you can actually defend yourself from attack before your HP hits 0.

As much as anyone would hate to repeat FFXI, they did get the controls down perfectly, without ruining it for either controller users or ******** over keyboard users. What SE did here was ***** over keyboard users so people with a controller can target stuff. Which is good, dont get me wrong. But i'm sure there would have been an option where both sides were happy.

I'm glad we can atleast adjust most of the controlls to diffirent keys atleast. But why cant we have our own key bindings for everything? We just have a select few things that are next to useless anyhow. Cant even put anything on the arrow keys.
____________________________
[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#8 Mar 20 2011 at 12:47 PM Rating: Decent
Scholar
**
844 posts
I think 14 has more battles where you are supposed to fight several mobs at the same time. Also when you have 3 groups doing the same leve at the same time you end up with 15 leve mobs on screen, plus the regular ones. They should just make leve mobs keyboard untargetable for people outside the group, that would be a good start for the targeting mess.
____________________________
See your face upon the clear water. How dirty! Come! Wash your face!
#9 Mar 20 2011 at 12:53 PM Rating: Good
Avatar
*
235 posts
yep, its a bit of a problem for me considering I always used up/down on controller to target myself for buffs/healing. It's not too bad once I get use to it, it is kinda nice only being able to cycle through enemies. But, sometimes I still accidently fumble things up then it gets all confusing on what's going on lol.
____________________________


#10 Mar 20 2011 at 1:15 PM Rating: Good
**
568 posts
It's a real hassle because I tend to swap the targeting mode without even knowing it all the time.

One area where it actually does work is behests because now I sometimes get one hit in before the mob dies (yay interactive entertainment).

The console gamer in me has to say that I really dislike the fact that controller issues are being addressed by constant on-screen hud-elements. This is starting to look like a western PC game soon =(
#11 Mar 20 2011 at 1:26 PM Rating: Good
Perhaps they can implement a way to lock your desired target mode, as I have inadvertently changed modes during or between battles.
____________________________

I started this character at the CE launch, and played for about 2 months. Haven't touched it since.
#12 Mar 20 2011 at 1:34 PM Rating: Decent
Scholar
**
844 posts
mattkujata wrote:
Perhaps they can implement a way to lock your desired target mode, as I have inadvertently changed modes during or between battles.

Moving the switch away from the hot keyboard zone would help a bit, I think the whole targeting schema is broken for keyboard tho.


Edited, Mar 20th 2011 2:57pm by Ilean
____________________________
See your face upon the clear water. How dirty! Come! Wash your face!
#13 Mar 20 2011 at 1:54 PM Rating: Good
***
3,530 posts
VitaminD2112 wrote:
There is nothing wrong copying a target system. I mean, SE pretty much is using emotes and the /linkshell,/party,/say commands again. Why cant they copy the target and Auction houses?


And races... and the whole three-town theme... and tons of NPC/place names... and spells...

But we must remember: their desire is to copy where there should be change, and to change what should be copied!
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#14 Mar 20 2011 at 1:58 PM Rating: Decent
Scholar
**
844 posts
Quote:
The console gamer in me has to say that I really dislike the fact that controller issues are being addressed by constant on-screen hud-elements. This is starting to look like a western PC game soon =(

Really? But where do you draw the line? It's really stupid IMO, ie:

SE doesn't want 14 to look like other MMORPGs so they only give us 10 action bar slots, of course showing recast cooloff time by having the slot 'fill up' would be too mainstream!, so they instead place a too-small timer at the bottom of each slot that we have to go read.
Now, since we only have 10 action slots visible at a given time (not even gonna bother with switching action bars here...) we have to use macros, effectively tripling our available action slots, except that only the first 4 letters of a macro show up in the name, and you lose even the uncomfortable tiny recast timer at the bottom. So you go and stick a /recast in the macro (basically 'are we there yet?') and spam it, so the game tells you all the way in the already cluttered battle log how long until you can use that ability again.

Please don't linger on the fact that with practice you can indeed master this awkward system, multiple action bars and all, the point here is that, jesus!, how far do they have to go just to look different? <insert hipster cat pic here>

Just put in a config option called: "I am too mainstream and lack hardcore hardcoreness so enable WoW/rif/tera style GUI for me" I will enable it and people who hate the western MMORPG clone GUI can leave it off.

Convergent evolution <- hint

Edited, Mar 20th 2011 2:57pm by Ilean

Edited, Mar 20th 2011 2:59pm by Ilean
____________________________
See your face upon the clear water. How dirty! Come! Wash your face!
#15 Mar 20 2011 at 2:21 PM Rating: Decent
**
773 posts
The main problem with this game (as well as FFXI) has always been the clunky controller interface, which of course is used because this is supposed to be a PS3 game as well. They can't even do windowing properly



What they should do is to use standard wow, aion, lotro, etc. interface for the PC client and reserve the controller for the PS3. That may not be entirely equitable, but I would really love to play FFXIV without the tageting problems that every other MMO seems to do without.




Edited, Mar 20th 2011 4:38pm by Addyyuna
____________________________
"We apologize for the inconvenience"
- SE Cruciatus Curse




#16 Mar 21 2011 at 12:22 AM Rating: Decent
Scholar
**
844 posts
Addyyuna wrote:
What they should do is to use standard wow, aion, lotro, etc. interface for the PC client and reserve the controller for the PS3. That may not be entirely equitable, but I would really love to play FFXIV without the tageting problems that every other MMO seems to do without.

Well said. And if they ever find a really better way to do it (the GUI) they can update it, if not, at least we are not stuck with a sub-par implementation.
____________________________
See your face upon the clear water. How dirty! Come! Wash your face!
#17 Mar 21 2011 at 12:55 AM Rating: Decent
Scholar
**
626 posts
Quote:
The new control scheme is great compared to what it was before. Now I do not "need" the keyboard to target effectively. FFXI's system was the best, but you know SE doesn't want to repeat anything, despite how good it was.


i wasnt around for FFXI launch but i read in multiple places that FFXIs UI including targeting was "clunky and inferior" to use exact quoted words.
i did play FFXI for 4 years and when i tried out WoW i was blown away by how childish (just not my cup of tea) yet awesomely massively superior their UI was compared to FFXI.

Do i have to press more than one key to cast a spell (aoe this time sir?.... no for the thousandth time? ok.)? nope. do i have to hold CTRL or ALT just to cast a spell? nope, i just hit the designated number and BAM, it was beutiful...
needless to say i quit WoW after a few months with only one character leveled, but i cannot deny how awesome the UI is,

Edited, Mar 21st 2011 3:03am by pixelpop
____________________________

#18 Mar 21 2011 at 1:32 AM Rating: Decent
Scholar
**
844 posts
pixelpop wrote:

Do i have to press more than one key to cast a spell (aoe this time sir?.... no for the thousandth time? ok.)?

That's why they need to get rid of macros and give us more action slots. Then they can do stuff like "for spells pressing the action key is single target, shift + action key is AoE".

SE really need some KISS lessons.

"Everything should be made as simple as possible, but no simpler" Albert Einstein
"Simplicity is the ultimate sophistication" Leonardo Da Vinci
"It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away" Antoine de Saint Exupéry

Edited, Mar 21st 2011 2:35am by Ilean
____________________________
See your face upon the clear water. How dirty! Come! Wash your face!
This forum is read only
This Forum is Read Only!
Recent Visitors: 15 All times are in CST
Anonymous Guests (15)