FFXI was a grind fest. But even it was better than what we have here. We were encouraged to be as efficient as possible to gain maximum EXP/Hour. ****, we all remember what amazing SP/Hour a Bard+Red Mage Party was like.
The main thing I hate about SP as of now, (which I know most people don't seem to care about), is the fatigue system. It seems that efficiency is punished. It's just too backwards for me to wrap my mind around. Obviously, anyone who is really stubborn can power through it, and level at a reduced rate. But why would anyone want to work harder for less reward? It's just not practical.
For now, SP is alright. We get a fixed amount of it at the end of a fight, just like we're supposed to. The faster you kill, the faster you level up. That's how it should be. As far as EXP chains, I do miss them. I don't feel that they broke the game, but they could make a really efficient party feel more rewarding. And ultimately, this game lacks a lot of reward for the amount of effort players put into playing it.
although the FFXI system had its flaws, it also pushed people to play better which isn't really what's going on at the moment.
back in those days i had to farm my *** off to get enough cash to build my sets of gear. i was a whitebox ***** but whatever. the point is, if people had lowered their standards and let my noob *** in for parties i wouldn't have pushed myself to get the things i worked for, which was rewarding in the end.
was also nice that people also remembered me for being a good player and invited me to merit parties, even when i wasn't seeking. which wasn't the case for mister dragoon showin off his shiney af set and BLING BLING fire rings.