Forum Settings
       
This Forum is Read Only

Remember when SP was based on how much damage you didFollow

#1 Mar 20 2011 at 1:56 PM Rating: Decent
*
144 posts
Good times... good times.

Are you guys happy with how SP is awarded now?
I feel like getting 50 is just a stroll in the park now...

Edited, Mar 20th 2011 3:58pm by levelxplane

Edited, Mar 20th 2011 3:59pm by levelxplane
____________________________
Sir Littlej wrote:
i think i said goodbye, but i might have told him to go die, im not sure


Tera Kalinathon wrote:
i do like... wood o.o



#2 Mar 20 2011 at 2:26 PM Rating: Good
*
176 posts
levelxplane wrote:
Good times... good times.

Are you guys happy with how SP is awarded now?
I feel like getting 50 is just a stroll in the park now...

Edited, Mar 20th 2011 3:58pm by levelxplane

Edited, Mar 20th 2011 3:59pm by levelxplane


No, I'd like SP chains, thanks.

As for 50 being easy, I guess it depends on your play style. I've been playing since Christmas and my highest rank is only 30. I think anything they do to make the grind less grindy would be welcome.
____________________________


#3 Mar 20 2011 at 2:31 PM Rating: Good
Before they implemented the SP changes, you had to rely on luck as well as put in a lot of time to level DoM/W classes. Now all it takes is time, and I'm not worried about not gaining anything when I nuke as a conjurer. The only class I played after they fixed the SP gain was thaumaturge, the rest were raised in the first 2 months of the game. It was very frustrating to not only spam spirit dart as a conjurer for fear I wouldn't get any SP if I nuked, then to get nothing or **** near nothing after a fight. Again, now all it will take is time.
____________________________

I started this character at the CE launch, and played for about 2 months. Haven't touched it since.
#4 Mar 20 2011 at 2:42 PM Rating: Decent
Scholar
***
1,523 posts
Guess you didn't get the memo about healing being the way to go to get sp in those days :T
____________________________
____(>°°)D_->__(O°°)>-_<(;,,;)>_C-(°°Q)__O~~_t(°°<)_(;o0)___<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_____

#5 Mar 20 2011 at 2:50 PM Rating: Good
I played the open beta, so I knew what SP gain was like. I intentionally ignored DoW/M classes at the CE launch for two reasons. One was the funky SP system, the other was avoiding the masses of players fighting over wharf rats the first week of the game. When I did decide to level Conjurer, the game had been out a month and I leveled to 20 solo. I heard about some gain from healing, but what comes to mind is the guildleve exploit where players would just spam heals for infinite SP.

I'm glad now that it's a set amount of SP for beating a mob, and the amount you get is based on the mobs relative level to yours. That's reminiscent of FFXI. I also like the fact that I can be in my 20's and it's not an epic battle to defeat a green or yellow mob for a moderate amount of SP. I would like to see some aspects of the game that rely on grouping effectively, but I love having the solo option.

Edited, Mar 20th 2011 4:54pm by mattkujata
____________________________

I started this character at the CE launch, and played for about 2 months. Haven't touched it since.
#6 Mar 20 2011 at 3:04 PM Rating: Excellent
*
176 posts
Oh, yeah, just to clarify: I played the OB, too. Canceled pre-order of CE. Picked up $30 SE with Christmas money. The market wards and the lag were what killed me. Once I read about the MW search patch, I was ready to give it another go. SP gain is better now than it was before the February patch, but it could still be improved. As for the healing exploit, I'm kind of glad I missed that. I'd rather have 50 the legit way instead of by abusing (admittedly not well-thought out) game mechanics.
____________________________


#7 Mar 20 2011 at 3:07 PM Rating: Decent
Scholar
**
257 posts
Quote:
No, I'd like SP chains, thanks.


This
____________________________

#8 Mar 20 2011 at 3:11 PM Rating: Good
Scholar
*
135 posts
Could anyone clarify this? I have no idea what you guys are talking about :P
#9 Mar 20 2011 at 3:18 PM Rating: Decent
*
176 posts
Riathy wrote:
Could anyone clarify this? I have no idea what you guys are talking about :P


Correct me if I'm wrong, but when the game first came out, you received SP for every action you performed for that class. Back then, Spirit Dart didn't miss, so you had mages spamming dart to get SP instead of casting magic, and you could stand in a party spamming cure to gain a lot of SP very quickly.

Edited, Mar 20th 2011 3:20pm by superdupernuker
____________________________


#10 Mar 20 2011 at 3:28 PM Rating: Good
Scholar
*
135 posts
superdupernuker wrote:
Riathy wrote:
Could anyone clarify this? I have no idea what you guys are talking about :P


Correct me if I'm wrong, but when the game first came out, you received SP for every action you performed for that class. Back then, Spirit Dart didn't miss, so you had mages spamming dart to get SP instead of casting magic, and you could stand in a party spamming cure to gain a lot of SP very quickly.

Edited, Mar 20th 2011 3:20pm by superdupernuker


Ah, I remember spamming spirit dart yea. Thanks a lot :)
#11 Mar 20 2011 at 3:30 PM Rating: Excellent
superdupernuker wrote:
Riathy wrote:
Could anyone clarify this? I have no idea what you guys are talking about :P


Correct me if I'm wrong, but when the game first came out, you received SP for every action you performed for that class. Back then, Spirit Dart didn't miss, so you had mages spamming dart to get SP instead of casting magic, and you could stand in a party spamming cure to gain a lot of SP very quickly.

Edited, Mar 20th 2011 3:20pm by superdupernuker


Spirit dart didn't have much to do with it really. Was all about spamming AoE cure in large groups.
#12 Mar 20 2011 at 4:30 PM Rating: Good
*
68 posts
FFXI was a grind fest. But even it was better than what we have here. We were encouraged to be as efficient as possible to gain maximum EXP/Hour. ****, we all remember what amazing SP/Hour a Bard+Red Mage Party was like.

The main thing I hate about SP as of now, (which I know most people don't seem to care about), is the fatigue system. It seems that efficiency is punished. It's just too backwards for me to wrap my mind around. Obviously, anyone who is really stubborn can power through it, and level at a reduced rate. But why would anyone want to work harder for less reward? It's just not practical.

For now, SP is alright. We get a fixed amount of it at the end of a fight, just like we're supposed to. The faster you kill, the faster you level up. That's how it should be. As far as EXP chains, I do miss them. I don't feel that they broke the game, but they could make a really efficient party feel more rewarding. And ultimately, this game lacks a lot of reward for the amount of effort players put into playing it.
#13 Mar 20 2011 at 4:58 PM Rating: Decent
*
107 posts
levelxplane wrote:
Good times... good times.

Are you guys happy with how SP is awarded now?
I feel like getting 50 is just a stroll in the park now...

Edited, Mar 20th 2011 3:58pm by levelxplane

Edited, Mar 20th 2011 3:59pm by levelxplane


Not good times. Random SP was beyond retarded. I felt like I had to use worthless abilities as a mage just to "proc" a skillup fast enough to get something decent.
____________________________
If Square Ran ****...

<<<<Welcome to ****!>>>>
<Noob63> ...
<Devil666> LFG STN67/LAW25
<Hitler> lvlsubunubkthxbye
We seem to be experiencing **** Freezing Over. Emergency Maintenence is scheduled to start in 15 mins so tough luck to all you trying to enjoy Dynamis Heaven!
#14 Mar 20 2011 at 5:24 PM Rating: Good
***
3,530 posts
Heartflame wrote:
The main thing I hate about SP as of now, (which I know most people don't seem to care about), is the fatigue system. It seems that efficiency is punished. It's just too backwards for me to wrap my mind around. Obviously, anyone who is really stubborn can power through it, and level at a reduced rate. But why would anyone want to work harder for less reward? It's just not practical.


This; it really makes no sense. It's like SE forgot even how to correctly give experience for beating monsters when they programmed FFXIV... it's mind boggling, really, that one of the founders of the video role-playing game is going to need more than six or seven years (design time + post-release time) to figure out things that are essentially the default option. XD

In short: it makes no sense to punish efficient leveling, and I think that it is something SE is going to have to examine before FFXIV is "ready for PS3 release," or whatever they said.
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#15 Mar 20 2011 at 7:55 PM Rating: Good
*
213 posts
great times, in the beginning, my GLA was getting mega shafted... had to split SP with shield, and also, spent most of my time using abilities to hold hate(which did not yield SP)

that was one of the better things they changed.
____________________________


#16 Mar 20 2011 at 8:35 PM Rating: Decent
7 posts
Random SP was the worst thing this game had going for it, maybe we get a bit much right now at times but consistency is a must.
____________________________


#17 Mar 20 2011 at 9:57 PM Rating: Good
Avatar
*
235 posts
SP was horribly random when the game first started and it promoted selfish play. I think its fine now and the SP reward matches the difficulty of the mob the way it should. What really boost SP gain is the linking of leves with Guardians Aspect.
____________________________


#18 Mar 21 2011 at 12:10 AM Rating: Decent
Scholar
***
1,523 posts
The procrate of the sp was kind of random and there was a cap of 500 sp (talking about normal group grinding here).

The preferred grind targets were Efts and Raptors. They both had aoe damage moves which the healers preferred, because they then got to heal more people. The Efts had more health, which melee preferred because it gave them more time to skill up.

A lot of melee, besides the tank, would spamm provoke/taunt/disorient etc, because the skill up from these abilties was very high. Those skills weren't based on how much damage you actually did (so you wouldn't get less sp if you used them on hard/high level mobs). The annoying part of this was that the monster wouldn't actually lose health if everyone healed or used these non damage abilities (-__-;)

Skull Sunder, Trammel and Feint type weaponskills were used a lot, because they were all cheap in tp, Skull Sunder and Trammel had 2 chances proccing sp (oone for damage, one of effect) and Feint just never missed.
____________________________
____(>°°)D_->__(O°°)>-_<(;,,;)>_C-(°°Q)__O~~_t(°°<)_(;o0)___<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_____

#19 Mar 21 2011 at 12:43 AM Rating: Decent
***
1,004 posts
Heartflame wrote:
FFXI was a grind fest. But even it was better than what we have here. We were encouraged to be as efficient as possible to gain maximum EXP/Hour. ****, we all remember what amazing SP/Hour a Bard+Red Mage Party was like.

The main thing I hate about SP as of now, (which I know most people don't seem to care about), is the fatigue system. It seems that efficiency is punished. It's just too backwards for me to wrap my mind around. Obviously, anyone who is really stubborn can power through it, and level at a reduced rate. But why would anyone want to work harder for less reward? It's just not practical.

For now, SP is alright. We get a fixed amount of it at the end of a fight, just like we're supposed to. The faster you kill, the faster you level up. That's how it should be. As far as EXP chains, I do miss them. I don't feel that they broke the game, but they could make a really efficient party feel more rewarding. And ultimately, this game lacks a lot of reward for the amount of effort players put into playing it.


although the FFXI system had its flaws, it also pushed people to play better which isn't really what's going on at the moment.

back in those days i had to farm my *** off to get enough cash to build my sets of gear. i was a whitebox ***** but whatever. the point is, if people had lowered their standards and let my noob *** in for parties i wouldn't have pushed myself to get the things i worked for, which was rewarding in the end.

was also nice that people also remembered me for being a good player and invited me to merit parties, even when i wasn't seeking. which wasn't the case for mister dragoon showin off his shiney af set and BLING BLING fire rings.
#20 Mar 21 2011 at 1:00 AM Rating: Good
**
568 posts
SP chains would be great but maybe with better effects when you rank up the combo like in some action adventure games? Having it just as a text to scroll in the info-bar is pretty boring.

I have to say that I like that SP is awarded for killing the enemy not torturing it. It's one of the few features in the game that makes me feel like I'm not awarded for failing. Also the fact that harder mobs yield more sp is good too.
#21 Mar 21 2011 at 2:42 AM Rating: Good
Scholar
**
351 posts
Scape13 wrote:
SP was horribly random when the game first started and it promoted selfish play. I think its fine now and the SP reward matches the difficulty of the mob the way it should. What really boost SP gain is the linking of leves with Guardians Aspect.


Personally, I thought the behavior of players under the old SP system was similar to how they acted in FFXI's Campaign for XP (particularly when it was at its worst). Instead of fighting, people would sub bard and stand around singing to themselves. And, of course, cure spam FTW! Given their little experiment in FFXI, it's surprising they didn't see it coming for FFXIV.
#22 Mar 21 2011 at 3:53 AM Rating: Decent
Scholar
*
176 posts
Good times...

Back when people used to play in 15 player leve-parties, I used to hate how ppl would join and just stand there casting nothing but Cure I every 10 seconds, or putting other party members on auto-follow and mopping up free SP. It's alot less noticable now that 8 players is the optimal party size but it still happens.

At least with the old system if you didn't attack/heal you didn't get any SP, but the problem then was enemies not lasting long enough to actually get any SP off of them.
____________________________

TERA looks tasty...
#23 Mar 21 2011 at 5:50 AM Rating: Decent
**
370 posts
Ya good times. Using a level one weapon at lvl 30 was preferred. Killing fast and efficiently was frowned upon. Casting protect would get you kicked from a party. Ya good times....
____________________________
Thaumaturge/Archer/Marauder
http://xivpads.viion.co.uk/?id=1847776
Moogle Inc linkshell
http://www.moogleinc.com
Stand in front of me fool...I am a Thaumaturge
#24 Mar 21 2011 at 11:11 AM Rating: Good
Scholar
**
812 posts
I shudder when I think back to the days of random sp, as a GLA at the time, it sucked very very badly. Not only did I have to rely on luck to get SP, but then when I got SP half of it went to my shield, or sometimes none at all to my shield and all to my sword or vice versa. Because of that my shield is still not to 50, in fact it was at r48 when my GLA hit 50.

Edited, Mar 21st 2011 1:12pm by Jefro420
____________________________
Abaddon Active Player Roster
- All your Fabul Sever are belong to us! -


This forum is read only
This Forum is Read Only!
Recent Visitors: 18 All times are in CST
Anonymous Guests (18)