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What was the deal-breaker?Follow

#1 Mar 22 2011 at 11:41 PM Rating: Excellent
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Alright, I have broken my 2 posts per evening rule. I blame the beer. But I was sitting here, and it occurred to me...there's plenty of others who aren't currently playing the game (Not because the servers are still down...stop thinking like that!) for one reason or another that still lurk and post amongst these hallowed halls for whatever reason...

...So what was the deal-breaker? And what will entice you to get back to logging in?

I want specifics. Nitty-gritty. Teh Dirt.

For me, it was one thing: Parties. And now for my diatribe:

I started playing XIV way back in the wee weeks of october. (Thank **** I didn't pick up a CE >.>) And at first I was happy. It was a beautiful terrain, etc etc. But most of you would share my sentiments that it got kind've old. Quick.

And yet, I could sense the potential of XIV. If I had to compare it, it would be a smell...a smell of bacon. A sense that something was sizzling on the horizon. Some as-yet-untapped potential. And so I lingered.

But as weeks lingered into months, and as the flaws in LS functionality became more apparent, I hit my deal-breaker.

Outside of behest, I couldn't get a party. To save my life.

Now, a little background. I am an American player, but I play on very non-standard American hours. Specifically, German high-time. Now while I have nothing against Germans per-se, I don't actually speak it. And, as there's no easy way to throw up a seeking flag with a language tag and a nice little search comment that says "Willing to kill it with FIRE" I found myself soloing.

Constantly.

This was my deal breaker. Oh, sure, I log in to look around (when I can), maybe do a couple of local leves...but when I see so many of you on here with the multiple ranks at 50...I grow green with envy.

And nobody likes green bacon.

Aight. Show me yours.
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#2 Mar 23 2011 at 12:01 AM Rating: Excellent
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Thats easy for me. Content. or the lack of said content. And when they did add quest they fuged it up so bad that I don't know if they can ever fix this game. 4 days after the quest patch I uninstalled FFXIV. I will as always keep an eye on whats going on but untill they really do something to turn this game around I will not waste my time playing it.
#3 Mar 23 2011 at 12:04 AM Rating: Default
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Wintersage wrote:
And yet, I could sense the potential of XIV. If I had to compare it, it would be a smell...a smell of bacon. A sense that something was sizzling on the horizon. Some as-yet-untapped potential. And so I lingered.

But as weeks lingered into months, and as the flaws in LS functionality became more apparent, I hit my deal-breaker.


Oh! Oh! I know this one. You discovered you were really the child of Semitic parents and got mixed up at the hospital you were born at... and then you realized this means that bacon is actually forbidden for you!

That's what you were going to say, right?
#4 Mar 23 2011 at 12:10 AM Rating: Good
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ForceOfMeh wrote:
Oh! Oh! I know this one. You discovered you were really the child of Semitic parents and got mixed up at the hospital you were born at...

I wasn't born. I was forged in the laws of diminishing returns.
ForceOfMeh wrote:
and then you realized this means that bacon is actually forbidden for you!

Wait...what? Bacon is forbidden some people?! Those poor souls. :(
ForceOfMeh wrote:
That's what you were going to say, right?

You are so asking the wrong guy. I never find out what I'm going to say until the next morning. And then, it's usually followed with some form of "I apologize...".
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#5 Mar 23 2011 at 12:11 AM Rating: Excellent
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My deal breaker was similar, in some ways. I still hold a lot of hope for the game and log in from time to time, but I rarely play for sustained periods.

Like you, I started up and found everything beautiful. I was feeling the magic and I was psyched. Unfortunately it faded quickly; I explored every corner of Ul'Dah and spoke to every single NPC in the town. The lack of quests and things to do contributed to the magic fading. I did the story line quests as far as I could for my level; I actually really enjoyed them, but they went by too quick and than there was nothing to do in between until you could unlock the next set. Well, except for grind. And grind I did. Now, I'm not complaining about the grind itself, because I think we level ridiculously fast in FFXIV, but it's just the monotony. I've soloed every bit of the way, save for maybe 6 behests. There's just not really a need for a party and I wouldn't know how to get one if I wanted one.

Ultimately, all the solo play became boring and repetitive. My actions don't feel like they carry much wait and I personally find the combat system leads to an excess of button mashing. I understand how to play with different strategies and I don't find the combat entirely boring or repetitive, but the different skills are very interchangeable for me and the abilities don't carry as much weight. The interchangeability of the skills and the need to keep hitting the basic attack button make me feel like I'm just spamming a lot of skills over and over.

There isn't anything that feels the same as using Berserk than using Soul Eater than using a WS, for example, or like using Sneak Attack, using Trick Attack and than timing the WS to fire before the effect is wasted on a regular attack. There's nothing that feels like timing Utsusemi or even as important as using meditate (even though there are ways to boost TP). The abilities just feel empty, which means that the combat is less exciting, and when you're doing a lot of soloing and not coordinating/socializing in a party, there's nothing to supplement that empty feeling either.

This, on top of other systems that just aren't up to snuff - I'm not saying horrible, just not what they should be. For example, the new market wards aren't too bad, but I still like the old AH system SO MUCH better. I used to just sort everything by level and shopping was a breeze. The search feature is another example, and contributes to why I wouldn't know how to find a party if I wanted to. I don't want to sit in town and try to find people who are looking to group; I want to put my flag up, make a search comment and go out and solo while I look for an invite. Yes, we level faster in FFXIV, but getting to level 20 on a couple of combat classes without ever joining a party just feels odd to me; by this time in XI I'd have been in several.

Another thing that really doesn't work for me is the lack of new zones to explore. In FFXI I started in Gustaberg. By level 10 I was in Konstacht Highlands, assuming I hadn't errantly wandered into Dangruf Wadi or Palborough Mines. By level 13 or so I was getting my first invites to Valkurm Dunes, and there was a possibility that I'd accidentally wandered into Gusgen Mines or Pashow Marshland. And all of these places were distinct and different and it made the game exciting. And they all had different monsters. Where's the mob variety? Everywhere I go the name of the rats just changes (hyperbole, yes I've seen a decent variety of mobs, but nowhere near as varied and exciting as FFXI was). Also, the roaming NMs like Valkurm Emperor and Leaping Lizzy, for low levels.

Overall, the story is, I was impressed to start, but the magic fades quickly and once it does, there's not enough substance to ... sustain. I still have high hopes that they'll improve the game, so I'm patiently waiting and still log in every once in a while when I'm bored. Right now though, the game just doesn't have that pull I'm looking for.
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#6 Mar 23 2011 at 12:19 AM Rating: Good
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Quote:
Now, a little background. I am an American player, but I play on very non-standard American hours. Specifically, German high-time. Now while I have nothing against Germans per-se, I don't actually speak it. And, as there's no easy way to throw up a seeking flag with a language tag and a nice little search comment that says "Willing to kill it with FIRE" I found myself soloing.

Constantly


This is kind of odd. Not sure what server you're on, but "German high-time" = European high-time. The majority Europeans understand English and most of those use it as their main gaming language as well.

Most people in my first linkshell left because there was nothing to do after reaching 50. And half of my current linkshell has left already too for the same reason.
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#7 Mar 23 2011 at 12:24 AM Rating: Good
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Okay, I confess. Despite my many claims early on about how I loved the game it just feels like the same relentless grind for SP over and over. It's not as though its even like FFXI where you can get a change of scenery at certain levels (ranks) and different enemies to fight. Instead, the only real way to level a character is to grind the same levequests ad-infinitum to get your ranks. Teaming up to fight randoms (ala FFXI) is all well and good, but the mob placement is still not up to snuff for such things and the community still seems very solo centric to get a decent team anyway.

Deep in my heart, I don't only want FFXIV to survive but to succeed. But the world needs a lot more diversity and a lot more opportunity to get SP without having to repeat the same levequests. It's feeling a lot less Fantasy and a lot more Final.

I suppose its more disappointing because I had such high hopes for the game. I figured more solo content would be a great benefit, allowing people to play more casually than FFXI. In my opinion they just overdid it a bit so that the focus was almost ENTIRELY on solo content purely because levequests are so much more convenient for getting SP.

So, I suppose my main reason is lack of real team content and having so few unique environments. Thanalan is a big place, but its all the same rocks and small shrubs. By contrast Altepa, even though it was a large desert area, had a lot of unique ravines, mountains and even a dungeon tracked across the sands. There are some genuinely nice places, but they're few largely because of the repeated terrain that plagues the starter areas.

My head wants to love this game, but my heart is just not in it right now. I really hope they can turn it into something special.
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#8 Mar 23 2011 at 12:27 AM Rating: Good
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RedGalka wrote:
Quote:
Now, a little background. I am an American player, but I play on very non-standard American hours. Specifically, German high-time. Now while I have nothing against Germans per-se, I don't actually speak it. And, as there's no easy way to throw up a seeking flag with a language tag and a nice little search comment that says "Willing to kill it with FIRE" I found myself soloing.

Constantly


This is kind of odd. Not sure what server you're on, but "German high-time" = European high-time. The majority Europeans understand English and most of those use it as their main gaming language as well.

We'll have to agree to disagree then, because we're on the same server. But the majority of shouts I've seen whilst I'm playing seem to be in german. At least I'm assuming it's german. I very well could be wrong, but I don't think so.

This isn't helped by the fact that the leve quests aren't auto-translated either. But aren't they working on that?

Either way, I had assumed "lack of "end-game" content" would figure highly in a deal-breaker thread, given how highly it scored on Yoshi-P's poll.
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#9 Mar 23 2011 at 12:38 AM Rating: Good
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Glitterhands wrote:
Okay, I confess. Despite my many claims early on about how I loved the game it just feels like the same relentless grind for SP over and over. It's not as though its even like FFXI where you can get a change of scenery at certain levels (ranks) and different enemies to fight. Instead, the only real way to level a character is to grind the same levequests ad-infinitum to get your ranks. Teaming up to fight randoms (ala FFXI) is all well and good, but the mob placement is still not up to snuff for such things and the community still seems very solo centric to get a decent team anyway.

Deep in my heart, I don't only want FFXIV to survive but to succeed. But the world needs a lot more diversity and a lot more opportunity to get SP without having to repeat the same levequests. It's feeling a lot less Fantasy and a lot more Final.

I suppose its more disappointing because I had such high hopes for the game. I figured more solo content would be a great benefit, allowing people to play more casually than FFXI. In my opinion they just overdid it a bit so that the focus was almost ENTIRELY on solo content purely because levequests are so much more convenient for getting SP.

So, I suppose my main reason is lack of real team content and having so few unique environments. Thanalan is a big place, but its all the same rocks and small shrubs. By contrast Altepa, even though it was a large desert area, had a lot of unique ravines, mountains and even a dungeon tracked across the sands. There are some genuinely nice places, but they're few largely because of the repeated terrain that plagues the starter areas.

My head wants to love this game, but my heart is just not in it right now. I really hope they can turn it into something special.


This, I feel ties in to/reflects how I feel in my post. Definitely agree, especially with the bold.
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#10 Mar 23 2011 at 3:15 AM Rating: Good
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Wintersage wrote:
And nobody likes green bacon.

No, but apparently some people like Green Eggs and Ham, just ask Sam I am.

The level cap, lack of a Merit Point system or similar. They keep making it easier to rank up with each additional update but once you hit level cap it's like hitting a solid wall, I only intended to play Conjurer and Thaumaturge when I first started and I strayed badly. Kept hoping that the next skill I got would be something awesome with a unique animation but they all turn out to be Soughspeak IIish...

Edit: Forgot to add with the same squatting animation for each and every single one of them!

Edited, Mar 23rd 2011 5:16am by Riniaru
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#11 Mar 23 2011 at 4:29 AM Rating: Excellent
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Story and depth. I mean the LACK of either. A great story can carry bad gameplay or vice versa but when both are missing you have this situation.

Edited, Mar 23rd 2011 2:02pm by seiferdincht
#12 Mar 23 2011 at 5:22 AM Rating: Decent
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copy and paste/enviroment in general, spell animations and sound, everything about leve quest.
#13DoctorMog, Posted: Mar 23 2011 at 6:13 AM, Rating: Sub-Default, (Expand Post) Oh, I get it. You posted in such a way that you assume people aren't logging back in.
#14 Mar 23 2011 at 6:53 AM Rating: Good
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Lack of engaging content, lack of direction & Goal in the game, it seemed like i was leveling just to get another level watch a CS and then level some more, there was no "I wanna get to R25 to do this awesome dungeon or istance" it was more of, great im R35 more dodos <.<
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#15 Mar 23 2011 at 8:42 AM Rating: Excellent
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For me, it was more of a downward spiral that started with going into the market wards looking for a new weapon for my level 11 Pugilist and leaving an hour later, not having found any weapon for any job at any level. Up until this point, I was okay, but it was after this point that every little thing began to aggravate me.

First it was the lack of desire to keep repeating levequests and a wish that I could just grab a couple people and just go grind mobs, but building a party was so cumbersome.

Then there was the fact that socializing in a party was made difficult by the fact that you can't attack and talk.

Then there was the aggravation of having over 120 members in the LS, most of whom were not playing anymore, and yet we couldn't boot inactive players.

Over time, the button mashy solo combat started to grate at me... eventually I just didn't want to fight any more if I couldn't get a group so I only leveled if I could level with LS friends, otherwise I didn't even bother logging on at all.

Eventually, I didn't log on at all.
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#16 Mar 23 2011 at 9:39 AM Rating: Good
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my friend bought be my DC Universe, which I was very skeptical to play (a bunch of nerds running around pretending to be super heroes in a comical environment), but when i joined... there was tons of content right from the start. 3 cities full of missions (you don't ever really grind per say), lots of costumes and different looks, pvp, awesome flying/superspeed/acrobatics/interact with environment (while ppl in ffxiv are going crazy over OMG jump XD), the maps are huge (not recycled) the graphics are okay, its fast action... blah blah blah (i still love ffxiv lore too much to completely switch)

it breaks my heart to see DC make a better mmorpg than SE... although NO ONE plays DCU lmao, all the servers are empty.

i think the deal breaker is going to be the lack of direction and content.
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#17 Mar 23 2011 at 9:41 AM Rating: Excellent
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TempLoop wrote:
(a bunch of nerds running around pretending to be super heroes in a comical environment)
All the cool kids and jocks run around pretending to be catgirls and midgets that throw fire out of thin air, of course.
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#18 Mar 23 2011 at 9:59 AM Rating: Excellent
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The dealbreaker for me was waiting and checking the game out faithfully once every couple of weeks to see what the new patch brought, only to be disappointed and leaving again. Every now and again I see a post by someone talking about the "great changes" and how it's "so much better now" - but I just don't see it. Running back and forth against a wall and navigating through menus and floors to buy 1 item is not fun for me, nor is grinding the same levequest for the umpteenth time to get maybe a little SP.

The LFG system is ridiculous. The quests they added are a joke. They focused too much on crafting. All the jobs feel the same. My linkshell is a sea of gray and there's nothing we can do about it. The equipment system doesn't work in practice. The armory system is too limiting to certain jobs that traditionally could use multiple weapon types. The menus are ridiculous. The maps are written in some sort of greek lettering and are unreadable.

I don't even trust their payment methods - when everyone else in the world is using Paypal they manage to dig up some obscure clickbuy whatever.... I really think that there is a department at SE with a team of people whose only job is to seek out the most difficult and inconvenient ways to accomplish a task. Everything that makes MMOs good and Final Fantasy games great was thrown out the window so that they could say they were being "different"


The game's only saving grace is its "potential" and honestly if I hear that word one more time I really think I may vomit.

It's "potential" is fading, and despite what some folks may think - the Ps3 isn't going to save this game.
#19 Mar 23 2011 at 10:20 AM Rating: Excellent
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deal-breaker?

I would say lack of worms and Rift.

they add worms and Rift starts to suck...I may come back.
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#20 Mar 23 2011 at 10:33 AM Rating: Good
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I do the miss the sound of popping worms :'(
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#21 Mar 23 2011 at 11:13 AM Rating: Good
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There was really no one single deal breaker for me. The whole experience felt bland. Classes were bland, content was bland, the combat felt slow and clunky. So much of the game felt like a chore, from leveling to managing my inventory.

Right now I can't think of anything that FFXIV does as good or better than any other "major" MMO on the market. The one thing that could have set the game apart, the armory system and merging of classes, even felt held back by the limited classes.
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#22 Mar 23 2011 at 11:28 AM Rating: Good
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It's hard for me to believe, I don't think I've really hit that deal-breaker moment. I feel like if I had, I wouldn't be here now. It's not to say it hasn't come close. SE's maneuver to extend the free trial has averted deal-breaker status (a couple of times). And so I languish, unable to let FFXIV die, but unable to really let it live either. I'm a zombie player. :P

The deal-breaker for me is if the PS3 release flops. If that goes down in flames, I'm done. I'm quite positive I couldn't possibly stomach another moment after that.
#23 Mar 23 2011 at 11:50 AM Rating: Excellent
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Uncertainty about the direction of the game was a big one. There were things I really liked about it and not knowing whether those things would all get wrenched away was a big one for me.

Other things were the lack epic feeling quests, the weird way they scale enemies so that they are either faceroll easy or they one-shot you, the lack of NMs other than lvl 50 ones, the crappy itemization (not really any neat equipment), the boring pointless grind.

I dunno. I was a big defender of the game for awhile but then I just started to feel like the devs were spitting in my face (! over the head of quest npcs, giant red bake sale label aggro markers)... I mean no one I ever saw asked for these things yet THAT is what they added?!? The vast majority of the player base came from XI, and enjoyed XI so they, what, do as much as they can to ignore all the little touches that make XI what it is? I fail to understand what planet they are living on.

Once I lost faith in the devs I decided it was time to take an extended break from XIV. I'm having a great time in XI. In fact, as soon as I got back it became glaringly apparent that I hadn't actually had fun in XIV for a long time. I realized that as soon as I started having real fun playing XI again.

And I got my beastmaster back

Smiley: grin
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#24 Mar 23 2011 at 11:52 AM Rating: Excellent
Lack of content and a horrible battle system that leaves you feeling as though no battles are epic. You spam the same things over and over, no need to time anything, it's just blah. Also, the lack of uniqueness from the classes, it's just a jumbled mess of jobs using way too many abilities. To actually come back on a permanent basis? The game needs to drastically change, add content all you want with the system in place and it will still seem blah. We'll see what happens, I have the game, it's easy to pick up again, I'm more then willing to check it out again come ps3 release to see how much it's changed.

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#25 Mar 23 2011 at 12:27 PM Rating: Decent
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Not having a combat class I can enjoy KILLED the game for me. Lack of ninja, thief, or any other fast dual 1 handed weapon user is silly. (hand to hand does not count)... In every MMO I've ever played I've dual wielded, there isn't even an option here.
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#26 Mar 23 2011 at 1:32 PM Rating: Default
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There's really no deal breaker for me. I'm weird in the sense that I don't really enjoy the game, but I do enjoy meaningless grinding for whatever reason. Plus me and Solaris up there play with onry jaypeez, so a lot of the leve PT headaches that we'd have to deal with otherwise are relieved entirely. I honestly just want some cool armor, abilities, and more NMs to fight. I don't mind waiting for more story missions/expansion... just gimme some armor to tie me over. Oh, and wtb rank 75 cap.
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#27 Mar 23 2011 at 2:57 PM Rating: Excellent
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TempLoop wrote:
a bunch of nerds


I'm pretty sure there's some unwritten rule that a gamer is not allowed to call other gamers "a bunch of nerds"; it's like a physicist using the term "centrifugal force".
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#28 Mar 23 2011 at 2:57 PM Rating: Excellent
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its absolutely baffeling to me the delevopers didnt take into consideration the lack of scenery.
first off SE said FFXIV would be an open world environment, but it isnt, then on top of them using old fashioned zones, they zones they did use have zero aesthetic diversity, its the same scene for miiiiiles.

so far, that and the horrible UI bugs and design flaws such as action bar deselecting itself anytime you move the camera during combat (it hasnt even been addressed as far as i know), the action bar now making target mode switching a pain in the ***, not being able to lock or turn off the AOE feature (god how i miss just hitting number 2 and my mage instantly starts casting) are the deal breakers for me.

i can honestly wait for extra content cuz id rather have dozens of much smaller zones (in comparison to what we have now) that look different from eachother and an awesome battle UI than having to do storyline missions and alt. class levels, which is what i remember SE stating to be some of their versions of "content".

Yoshi-p early on "there is content, the game just doesnt lead you to it"
interview guy "so players have been complaining about the lack of content..."
SE "we encourage players to try all of the classes out including DOH/DOL once theyve reached the level cap on one class..."
(not word for word quotes but what was meant)
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#29 Mar 23 2011 at 5:32 PM Rating: Excellent
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I hit the deal-breaker back in October and didn't log in at all for rest of that month and November. But then Yoshi took over and I've been playing somewhat regularly since. However, if the PS3 release doesn't save the game, that will be my second deal-breaker.

I'm all for second-chances, but the situation they're in is a tough one. Honesty, hope, and trust were lost when the game was rushed out in September by most players, so not only they have to fix the mess, but they have to fix it quickly, which is not easy. Go quickly and you get rushed content (like those quests for example), take too long and you get players who get fatigued and give up.

Edited, Mar 23rd 2011 4:36pm by UltKnightGrover
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#30 Mar 23 2011 at 5:41 PM Rating: Decent
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I'd have to say that 95% of the people I played with quiting was half for me, the other half was not being able to search the wards.
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#31 Mar 23 2011 at 5:46 PM Rating: Good
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There were a few issues that made me get up and leave. The magic system doesn't have that "Final Fantasy" feel to it. All the distinct magic jobs are crammed into two jobs. You're pretty much stuck being an AoE healbot. When you do get to nuke, there are looooong induction times with little !!!KA-BOOM!!! at the end. After you come back from a few leve and grind a little for crystals & mats, you job's weapon is at 50% or less which is just the spoiled icing on this miserable cake.

You also have to suffer through using the EQ1 style player auctions. Also I'm just not a big fan of their overall GUI interfaces and sub-menu systems. The interface feels very slow and clumsy.
#32 Mar 23 2011 at 6:19 PM Rating: Decent
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rubina wrote:
Also I'm just not a big fan of their overall GUI interfaces and sub-menu systems. The interface feels very slow and clumsy.

Aye, the current 10 action slots + macros is just retarded, and they need to get rid of combo boxes (leve type selection in journal window) and scroll bars (craft menu when craft abilities pop up). You just can't justify their use on a modal dialog that uses < 25% of screen space.
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#33 Mar 23 2011 at 6:40 PM Rating: Excellent
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Copy-Past-0-rama. i understood the need with XI,its official limiting capacity was after all of 20GB. with XIV the need to copy-past is not there, the PS3's XRAM is more than adequate to handle the Texture loading needs..then some. the only reason they'd use Copy-past materiel is for a thought of release on the X360...and Ive seen what Games that are ported from PC to the 360 look like...Eye melting horror is what.

not that they look much better on the PS3 mind you, but at least the PS3 has AA and Ambient Occlusion going for it.

Logical Reasoning behind helping other, there is no incentive, absolutely zero reason Why i should go heal that dude that getting his *** kicked by a dodo, nor raise him, buff him, or help him in anyway...why should i I'm not getting anything out of it(except maybe for a laugh)...this is the way 99.9 percent of the modern human population thinks. if your not 200 malms away and you don't keep running away like a tard when i try to heal you..then i'm you favorite guy(why i stopped leveling my mages).

lack of Ways to organize Party based content, i belong to a very Populated LS(lucky Me huh.?) so the people are there to do party based content. the party based content is also there albeit not 8 different flavors of it(yet). however once you start doing Group based events you'll find your self flustering Days in advance to get a group going....thats not supposed to happen...not trying to be Debbie Downer but even if you did get a static party you would find it difficult to keep tabs on what your guys are doing, how to plan for a group Based event(besides from a external post it site), and then manage it...its a bloody nightmare.

if it wasn't for my LS buds(and the fact i played that other nightmare they called CE) this game would be in the microwave, or my character would be make'n gil in a train.

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#34 Mar 23 2011 at 7:49 PM Rating: Decent
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deal breaker ... simple...

yoshi group releases content of quests that are nothing more than kill quests..

pretty much showed that they aren't on the right track in my eyes for content >.<

Looks like alot of time will be needed for content to do with quests...
#35 Mar 23 2011 at 10:00 PM Rating: Good
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I quit playing in the final beta test and didn't buy the game. I still pop in these forums from time to time to read about the game. For me, lack of grind PTs, the lame leve quest crap that is just like wow kill 10 snakes style chores, and clumsy controls & UI were the main factors in me not buying this game. Also, the game is missing the sense of exploration FFXI had. The copy/paste landscape really kills any feeling of adventure for me. FFXI had hundreds of special somethings tucked away in the world if you paid attention.
#36 Mar 23 2011 at 10:10 PM Rating: Good
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xXMalevolenceXx wrote:
I quit playing in the final beta test and didn't buy the game. I still pop in these forums from time to time to read about the game. For me, lack of grind PTs, the lame leve quest crap that is just like wow kill 10 snakes style chores, and clumsy controls & UI were the main factors in me not buying this game. Also, the game is missing the sense of exploration FFXI had. The copy/paste landscape really kills any feeling of adventure for me. FFXI had hundreds of special somethings tucked away in the world if you paid attention.

Like that place full of mushrooms (not the enemies) in Jugner Forest!
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#37 Mar 23 2011 at 11:13 PM Rating: Good
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Oh yeah, (adding to original grievances) the repair concept is... okay (I could definitely do without it) but you have to repair way too often and it just becomes obnoxious and cumbersome. Also, absolutely, the simplicity and repetitiveness of leve-quests being kill x number of y, regardless of level/location - when the long awaited quests arrived and were more of the same, I stopped logging in almost altogether.
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#38 Mar 23 2011 at 11:19 PM Rating: Good
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93 posts
It's evening now, and I thought I would chime in again. If only to say I appreciate all the personal responses.

Granted, some of the responses were broad generalizations which are easy to make, given the state of the game. But the others are personal, which was my goal. Those specifics. Those things that drove us away, and yet we hope will be solved by upcoming work on the part of the XIV team.

And to address something I've read in a few posts in this thread, all at once:

We, the ones who linger, still linger because of the (at the risk of making a few people sick) potential XIV has. And while player polls are all well and good to get the generalities aired out, sometimes it's the specific that gets answered.

Gah. That came off a bit more negative than I'd intended. Consider me too lazy to edit.

However, there is one bright spot:
lolgaxe wrote:
All the cool kids and jocks run around pretending to be catgirls and midgets that throw fire out of thin air, of course.

o.O
I thought you were gone! This feeds hope. And by hope, I mean witticisms I can giggle to and maybe newer users can grab taglines from. That said, there is nothing wrong with throwing fire around as a scantily-clad catgirl. As your avatars can no doubt attest.
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lolgaxe wrote:
Dread Lörd Kaolian wrote:
As a forum admin, you... see things. Things that you can never unseen.

I can only apologize so many times for that.
#39 Mar 24 2011 at 4:34 AM Rating: Excellent
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Really I haven't been around at all since quitting, but started lurking a bit recently because of the earthquake/tsunami news & such. And that got me a little bit sucked back into wondering about how the game was doing. So that's what this is. Me waking up way too early and checking Zam for the **** of it. And this sounds like a good thread to give my non-drunk take on it...

I disappeared mid-January after making a strange "I Quit" thread that made no sense because I was drunk. Apparently it made sense to me though = D And I was reminded of it while reading your "I'm blaming the beer" comment. Somethin' about Metallica's Nothing Else Matters. Especially the "So close, no matter how far" parts. In my drunken genius(or craziness) I was relating that to the potential of the game. It always felt like the game was WAY off from where it needed to be. Yet I stuck with it and held on as if it were so close...

With lots of time to think about it since then, once in a while glancing at my nice CE box that now makes me shake my head, I think the deal-breaker really happened at the start. It was sold as one thing(an amazing new game) and released as something else. The CE items came up well short of what you would expect. And even the official game site pretty much lied about what was in the game(last I looked some of that crap was still on there). From the webpage to the "making of" videos it had all the signs of a much anticipated, blockbuster release. But unfortunately most of that was b.s. to help sell a bad game. They put a whole lot of effort into selling the game and presenting it as good, but little effort into the game itself.

That seems to be standard practice these days for most entertainment. Of course they're gonna promote their product as awesome whether it's good or not, but I didn't expect SE to do that with XIV. And especially not to that extent. For them to release the game we ended up with as a quality game makes me feel like the plan all along was to rip us off. If not that, then they were totally oblivious about what would make a quality game. It's still confusing to me as to what they were thinking.

Though I felt that way, I was in denial. Obviously the freeplay helped keep me around. I focused on some of the things I did like about the game and the friends I made to get me through for a bit. Ignoring that feeling that I had been cheated and relying on the "potential". It was easier early on, but as time went by the balance in me shifted. No longer could I ignore the flaws. I saw the potential less & less.

I started playing drunk more and making a bunch of new characters on various servers for the **** of it. Looking for something, anything that would give me a fresh perspective that could see the silver lining again. But while playing late one night in January, highly intoxicated, I couldn't do it any longer. I sent a buddy a /tell to meet me in the wards to collect his stuff. Then simply said "I'm deleting this character, take care!" /goodbye

And that was the end of Leeloo Digitalis = (

****, that was pretty negative, sorry. But rather than trolling these forums, I usually just read(If I'm around at all) because there's not much for me to add besides the negative now. This was the right thread to say my peace about it I think.







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#40 Mar 24 2011 at 5:11 AM Rating: Decent
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I left because partying took too long to fix.

I could've dealt with the lack of content, but the fact the main thing I played FFXIV for was gone/broken killed it for me.

The only thing seperating this game from other MMOS for me was the fact you had to party to gain good SP. Grind a few levels out over hours... shoot the **** with the party members... make some friends.

That was gone, with the Cobyln grind.

Now even if it is fixed, its too long and too late. I have a feeling though that you can grind it out with 2 people or 10 people which totally kills it for me.
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#41 Mar 24 2011 at 8:01 AM Rating: Excellent
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Quote:
We, the ones who linger, still linger because of the (at the risk of making a few people sick) potential XIV has. And while player polls are all well and good to get the generalities aired out, sometimes it's the specific that gets answered.


Oh lord you jut had to :p

Look, I agree that the game has potential. So does Pac man. The difference is that this game has been running on potential for too long at this point, and while I don't agree with Olo that quest NPC markers are a bad thing, I DO agree that it was the least of their worries and is NOT what makes other MMOs draw millions of subs. They are focusing on the wrong things, and every single issue that I mentioned was an issue at beta, and still an issue today almost a year later.

They are so out of touch with what needs to be done it's not even funny at this point. That's what *really* killed it for me - not necessarily that the game has issues but that it has the same issues it's had at beta.

They insist on cramming systems down our throats that we have told them we don't want, and that just don't work.

#42 Mar 24 2011 at 9:40 AM Rating: Decent
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Torrence wrote:
They are focusing on the wrong things, and every single issue that I mentioned was an issue at beta, and still an issue today almost a year later.

They are so out of touch with what needs to be done it's not even funny at this point. That's what *really* killed it for me - not necessarily that the game has issues but that it has the same issues it's had at beta.

They insist on cramming systems down our throats that we have told them we don't want, and that just don't work.


I agree that a few of the things they have dumped out in the latest updates have been a bit on the pathetic side. Reusing the same bell mechanic for the last four holidays is a prime example. It just grates on the nerves of those who already feel let down.

The most important thing is combat. How players approach it with classes and abilities, what equipment they use to win, how they organize to prepare for it, and who they decide to fight and for what reason. Everything hinges on combat. It sounds like this is the thing that Yoshida is working on the most, and you're not going to see that change for some time. It's going to take a lot of work, and if they really want the PS3 version to work out, it better have been worth the wait.

In the meantime, they can (and need to) do small things, and they have. Not all of those things are going to be "winners" but since they're small, they're easy enough to change once the inevitable outcry is made.
#43 Mar 24 2011 at 10:05 AM Rating: Good
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MCraine wrote:
when the long awaited quests arrived and were more of the same


they weren't the same! you didn't get exp for doing them! Isn't that different?
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#44 Mar 24 2011 at 11:14 AM Rating: Decent
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Well, i started playing it eventually. Only have been for a month before the servers went down, but still.

The deal-breaker before i started playing was pretty much the rediculous names for the current Races when they're exactly the same in every way as XI's. Why not call them Mithra anyhow instead of Miquote, everyone playing the game calls them Mithra anyhow. Everyone knows what you mean when you say Mithra, and heck, the current names dont fit them anyhow.

Second, the current classes seemed weird. I mean, just what the heck is a Thaumaturge anyhow? Couldnt they have just called it Black Mage or so?
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[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#45 Mar 24 2011 at 11:16 AM Rating: Good
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KojiroSoma wrote:

Second, the current classes seemed weird. I mean, just what the heck is a Thaumaturge anyhow? Couldnt they have just called it Black Mage or so?


Nope, maybe RDM, much like they could have called Conjurer SCH. This is why they're going the route of changing it, because the original design from the old management was just...too generic.
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#46 Mar 24 2011 at 11:40 AM Rating: Good
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Mistress Theonehio wrote:
KojiroSoma wrote:

Second, the current classes seemed weird. I mean, just what the heck is a Thaumaturge anyhow? Couldnt they have just called it Black Mage or so?


Nope, maybe RDM, much like they could have called Conjurer SCH. This is why they're going the route of changing it, because the original design from the old management was just...too generic.

Well, i understand their reasoning for it, sure. But that whole losing it's touch with more familiar final fantasy things is what originally turned me off greatly from playing this game. Not to mention it simply feels they got a little lazy on some of them and just decided to slap a name on it after they put together a skillset first.
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[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#47 Mar 24 2011 at 12:03 PM Rating: Excellent
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I don't get why they felt the need to change either. I mean classes like Black Mage and Paladin and Dark Knight aren't just jobs, they are iconic from the entire history of the series.

Miqo'te Lalafell I can live with (maybe even Elezen), but if they were going to make them identical in every way with no "new" playable races, there was no need to change the names. A rose by any other name and all that....

I also wish they would have thrown this gender-bias out the window instead of continuing it into this game (and worse, exacerbating it by adding it to OTHER races than just the original 2). Everyone clamored for Male Mithra for so many years, so they thought it would be a good idea to.... Not change it from XI?

This is why I say they are completely out of touch with what the players want. Something that people had been asking for, for a decade and they actually had a chance to make right from the start they ignore. This is not a sign of a developer who is *really* listening to the players.
#48 Mar 24 2011 at 1:02 PM Rating: Decent
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Torrence wrote:
I don't get why they felt the need to change either. I mean classes like Black Mage and Paladin and Dark Knight aren't just jobs, they are iconic from the entire history of the series.

Miqo'te Lalafell I can live with (maybe even Elezen), but if they were going to make them identical in every way with no "new" playable races, there was no need to change the names. A rose by any other name and all that....

I also wish they would have thrown this gender-bias out the window instead of continuing it into this game (and worse, exacerbating it by adding it to OTHER races than just the original 2). Everyone clamored for Male Mithra for so many years, so they thought it would be a good idea to.... Not change it from XI?

This is why I say they are completely out of touch with what the players want. Something that people had been asking for, for a decade and they actually had a chance to make right from the start they ignore. This is not a sign of a developer who is *really* listening to the players.


I do believe that they were saving the classic job names for some form of advanced class implementation later on, also, I don't think this would have been much of a problem if the game hadn't crapped out so badly at release... But yeah, I have hope that any change that Yoshi brings will be better than what the old team would have done, since he seems more in touch with what we want.
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#49 Mar 24 2011 at 1:13 PM Rating: Good
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Torrence wrote:
I don't get why they felt the need to change either. I mean classes like Black Mage and Paladin and Dark Knight aren't just jobs, they are iconic from the entire history of the series.

Miqo'te Lalafell I can live with (maybe even Elezen), but if they were going to make them identical in every way with no "new" playable races, there was no need to change the names. A rose by any other name and all that....

I also wish they would have thrown this gender-bias out the window instead of continuing it into this game (and worse, exacerbating it by adding it to OTHER races than just the original 2). Everyone clamored for Male Mithra for so many years, so they thought it would be a good idea to.... Not change it from XI?

This is why I say they are completely out of touch with what the players want. Something that people had been asking for, for a decade and they actually had a chance to make right from the start they ignore. This is not a sign of a developer who is *really* listening to the players.


I figured it was all part of being different for the sake of being different.

then again, trying to put myself in their shoes, I guess it had to do with the silly weapon/class system. We're not Dragoons, we're spear users. It could basically be the same thing, but they didn't realize that players didn't want to just be spear users, they wanted to be Dragoons.

More so when it came to gladiator. I remember all through open beta and the beginning of the game, nobody cared about gladiator at all, only how they could mold it into RDM or PLD.

Unfortunately, its too hard to fix cleanly, because the caster classes won't 1:1 transfer like we'd want them too. They're either going to have to implement some unintended and overly complex advanced job system, or they're going to just remake the classes, and if you're THM/CON, you just pick your levels for the new one. I'd bet it'll probably go the advanced job way.
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#50 Mar 24 2011 at 5:50 PM Rating: Excellent
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The deal breaker for me was at release. I participated in closed and open beta so when nothing changed at release, I simply decided not to buy the game. It's been apparent since closed beta that there is a huge disconnect between SE and what the rest of the MMO world has progressed with in the past 8 years.

I've been checking these forums for awhile to see if there is any progress. So far, everything I've read regarding content updates have fallen below expectations. Sure, the die-hard fans who have been sticking with the game no matter what will be sated by these updates, but I've yet to read anything to help bring in enough new players to keep the server populations sustainable. People can say that Yoshi-P can turn things around, but to someone like me who has been on the outside looking in, he's been all talk so far.
#51 Mar 24 2011 at 6:17 PM Rating: Good
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The LFG system is ridiculous. The quests they added are a joke. They focused too much on crafting. All the jobs feel the same. My linkshell is a sea of gray and there's nothing we can do about it. The equipment system doesn't work in practice. The armory system is too limiting to certain jobs that traditionally could use multiple weapon types. The menus are ridiculous. The maps are written in some sort of greek lettering and are unreadable.

I don't even trust their payment methods - when everyone else in the world is using Paypal they manage to dig up some obscure clickbuy whatever.... I really think that there is a department at SE with a team of people whose only job is to seek out the most difficult and inconvenient ways to accomplish a task. Everything that makes MMOs good and Final Fantasy games great was thrown out the window so that they could say they were being "different"


This.

I've already made tons of posts about this. But this....

I keep playing because I'm hoping that SE will recognize their mistakes for what they are. All of the problems that came out of this game were from how "innovative" it was. I use that term, because that's what they thought they were doing. And to a point, maybe they were. But all they did was just remove everything that was cool about their original MMO, and added the god-awful crafting system. Everything they advertised was about making the game interesting. But they failed. They just need to admit that this system doesn't work. Then they can try to correct the problems by analyzing what specifically works and what doesn't.

To be honest, the main reason I even still play is for my friends. If I had to pay monthly for this, I'd leave before they even finished saying the word "subscription."

I still can't believe that the people who made one of the most memorable and fun online games are having such a horrible time doing it again.
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