Ideas from other games. (Part One.)
By ViKtoricus Fergoozo.
I've always been fascinated by the social aspects of MMORPGs. Be it guild (or linkshell) management, party dynamics, or simply making friends while in game. Since I have used my own methods to give me success in terms of getting players to join me on my adventures, I figured why shouldn't the developers of Square Enix do the same thing?
And no. I'm not asking them to create an end-game GM avatar and roam around Eorzea to solo whatever Notorious Monsters they come across while letting a whole legion of regular players join them to loot silver tricornes. I am talking about having a good relationship with the MMORPG industry.
Preach the need for change, but never reform too much at once. -Robert Greene
One of the biggest distinguishing features of successful "innovative" MMORPGs is that they actually SEPARATE themselves from MMORPGs in general. For example, a lot of people do not consider Guild Wars as an MMORPG, and yet Guild Wars is considered as one of the best MMORPGs of all time. It's the same with EVE online. The developers took the "RP" out of MMORPG and labeled their game as an MMOG. There are action MMORPGs that requires you to be quick and have decent reflexes in order for you to survive the game. Are they MMORPGs too? Of course, but adding the word "action" in MMORPG adds enough separation to make the game known as unique. There are hack-and-slash games like Diablo and Mytheon (which is basically a Diablo clone), sandbox games, and even MMORPGs on first person shooter view.
Them being "different" makes them look very innovative and people appreciate it. These are the type of games that start a huge trend of clones that are about as plagueristic as they can get.
Okay now, what about FFXIV? You can't say it's a clone. Can you say it's "innovative"? Of course. Then why exactly does it need alot of work? This is a whole entire discussion of its own and I'm better off leaving that to the people who knows better. This particular trend of threads will be focused not necessarily on "stealing" or "copying" other MMOs, but merely implementing the useful things from other MMOs and making it work for FFXIV. (Because let's face it. The best WoW clone is WoW itself.)
Having that in mind, I would like to talk about possible additions to the game that would make it more immersive.
Let's make a list shall we?
(Please note that this is about increasing game immersion. Anything else is off topic and is reserved for a part two.)
-My third favorite single-player adventure game of all time is Divinity II: Ego Draconis. Much like Fable, it provides the type of choices and deeds that not only changes the environment of the game itself, but also the kind of rewards you get, the allies you make, and the side-stories.
As an example to this, there is a soldier early in the game (whom I forgot the name of) who supposedly scammed a merchant. This particular merchant will ask you a favor to take back the money that he lost from the transaction. You accept it (or you don't). Assume you accepted it, you walk up to the soldier and he tells you that the merchant is actually the scammer! It is the truth indeed. The merchant cheats and blackmails people and hides behind other soldiers to save his ***. YOU HAVE A CHOICE. It's either you pursue the soldier and tell him you will attack him if he doesn't give you the money, or you talk to the merchant and not submit to his BS... (I will give out no further information because that would just be a spoiler. Buy the game.)
Wouldn't it be cool if FFXIV do the same concept? Take a look at City of Heroes/Villains. The fact that the game actually gives you options to choose which side you are going to be on creates enough "space" to make us feel that we are actually worth something. We're not just an avatar roaming the place looking for ways to max out on our levels, but we are influential creatures who have the power to change the course of history. THAT is immersion.
I've been hearing things about the upcoming, Grand Companies of Eorzea (which I am very excited about) and I believe it would be a great idea to make it more "faction-like" resembling what alot of other PvP-based games do. Features like linkshell halls, the ability to "invade" Ul'Dah and be able to rise in a political hierarchy would be wonderful. It's just my suggestion and by all means, share yours. I would love to hear it.
Also, how about having multiple alternative storyline quests that changes based on our own decisions? That'd be cool.
Ridiculously deep lore.
-Deep inside every Final Fantasy fanboy/fangirl is a hidden belief that his/her favorite FF character will be on the next FF game. Apparently, in FFXIV, there are no chocoboes that you can ride, no Ifrit you can summon, no sword-wielding Cloud Strifes, no moogle pets, no Black Mages (which should arrive soon, and MUST INCLUDE REAL BLACK MAGE GEAR)...
And worst of all, no Catwoman Tifa Lockheart with her black short-shorts running around Ul'Dah looking seksy.
There must be backstories to the main things and alot of them should be tied together. If this is something that is perfected by Square-Enix, all they really have to do is keep playing that FFXIV music and everyone in the game would have an ******.
I am no screen writer so I can't really give out any legit suggestions for this... How about SE hire a novel writer?
Interesting cutscenes for certain quests (main storyline or not).
-I am not expecting Square-Enix to drown us with these. I just want something interesting and fun to watch. Maybe after polishing quests and creating deeper storylines, we should get cutscenes that we would actually care to watch.
Is it just me or there seems to be a special scene of a chocobo in every FF game ever made? How about Odin? They make it all grand and symbolic to obtain Odin on your side. Making bland things seem grand and special can make quite a difference.
(I am honestly too tired and exhausted to potentionally come up with more, so I'm asking for everyone to make this a quality thread by adding in their own ideas. And to those of you who don't flame me, I appreciate it.)
Edited, Mar 23rd 2011 12:33pm by Osarion Lock Thread: