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Guild Leve Fix (official forum post)Follow

#1 Mar 24 2011 at 10:38 AM Rating: Decent
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http://forum.square-enix.com/ffxiv/threads/4642-Balancing-the-skill-point-rewards-of-the-Guildleve-System

I really thought this was a great suggestion post on how to fix guildleve's, helping take away some of the repetitiveness in them, by removing the temptation to redo/fail the same 8 each reset and actually get creative and explore some of the lesser known leve's. Basically useing a skill point pool for each leve so that people can't abuse them as the 50k/hour rates that you can get doing leve failing. The system has been gamed by the users to maximize sp, I do this myself but I wish I didn't even have the ability to do so. I think part of fixing the sp and party play system aside from adding some form of chain bonus for killing in party's and taking down harder IT type mobs is fixing this guild leve system.

Pic to explain what they are talking about: http://i55.tinypic.com/25txqow.jpg

Edited, Mar 24th 2011 12:39pm by aj7418
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#2 Mar 24 2011 at 10:56 AM Rating: Good
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I personally would stop doing guildleve's if they did that. The only reason for guildleve's is getting the SP and the leve's where you have to kill the same mobs repeatedly would no longer be worth doing if you don't get SP in proportion to how many you kill. It would also make party's for leve's pointless. Why get rid of a reason to party when there's not many reasons to party (for now)? The reply's in that original post have much better suggestions.

Edited, Mar 24th 2011 12:58pm by blueazaka
#3 Mar 24 2011 at 11:10 AM Rating: Excellent
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While it would **** a lot of people off that they can't get great sp anymore every 36 hours by failing the leve, there is no denying that something needs to be changed. Purposely failing something should not be the normal means by which people get rewarded (the reward in this case is sp). No one really cares about the rewards from the leves so this is just a problem of leve mobs being so much better sp wise than normal mobs. If they would close that gap maybe they could offer some sort of incentive to finish leves like aj is suggesting, and people could actually grind on mobs for reasonable sp.
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#4 Mar 24 2011 at 12:04 PM Rating: Excellent
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Many things combined make guild leve's FAIL and they all need addressing, hopefully the combat is really fixed up and skills are re-worked so that combat feels engaging with the battle patch. It is possible to group and get good sp, and if you had a chain bonus say:

chain#
1: +1.1%
2: +1.25%
3: +1.5%
4: +1.75%
5+: +2.0

then grouping would be much more entertaining, mix in some IT bonus and a decent search function (flag + comment) and party's would work great.

As far as the guild leve reward not being important: assuming yoshi follows his FFXI way's he will introduce plenty of gil sinks and the economy can start functioning properly. Right now gil is just constantly streaming into the system without anything to get rid of it the value of a leve on one day will always be less the next (same reward but more currency in the system). If gil had value and getting 100k for a leve reset was important for daily activity (maybe a limbus or dynamis styled pay to join system) then ppl would start caring about the rewards.
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#5 Mar 24 2011 at 12:35 PM Rating: Decent
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Until they find a way to make normal party grinding practical, I'm against changing the leve system to discourage fail leves.
I'm especially against the "reward SP at the end" suggestion. As anyone who has DC'd in the middle of a leve will tell you, not being able to jump back in with your links and GA active sucks, and if you're doing it to complete it for marks or rewards, it double sucks. You put the SP as an end reward, and you've totally wasted your time in
the event of a DC.

It's really one of those things that if you don't like it, don't do it. It doesn't affect you, unless you're in a fail leve group. Put together a non-fail group if you don't like the fail method. If you're in a static, and they are fail leve people, and you want marks or some type of reward, ask them if you can keep 1 or 2 slots open for that.

The real issue is not being able to grind in an efficient and practical way. Without fail leves grinding is just downright slow and painful. There aren't enough groupings of practical grinding mobs, 1 party killing say, efts- and that's about all the partying that's going to be going on in that area. And what's the alternative, if that run was taken? Nothing really. And you can't even search an area to see if there IS a party that rank already SPing. At the moment, the way the search system is (or isn't to be more precise), you can put a grind party together, and end up wasting anima porting all over the **** world, because you have no way of telling if someone is in the area you're thinking about SPing at. Choosing a camp is like playing poker, and not being able to see even your own cards, only you're all in - every bet you make.
It's very impractical to party grind outside of fail leves atm. It's not the fail leve method that created the problem, quite the opposite is true - the problem is what created the fail leve method. Given another efficient/fun means of SP grinding, you wouldn't have to change anything about leves, fail leves would still be there, just no one would do it that way anymore.


Edited, Mar 24th 2011 3:49pm by Restyoneck
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#6 Mar 24 2011 at 12:41 PM Rating: Good
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Isn't the main problem with leves and quests that the are all the same?

I'm quite happy with the way the current system tracks your progress but it's the stuff within the leve that needs work and variety.
#7 Mar 24 2011 at 12:48 PM Rating: Good
Restyoneck wrote:
Given another efficient/fun means of SP grinding, you wouldn't have to change anything about leves, fail leves would still be there, just no one would do it that way anymore.


Yes!

Your point about needing to be able to search for SP parties is also very important.
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