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Improvements since release?Follow

#1 Mar 24 2011 at 4:57 PM Rating: Decent
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Hi All,
I purchased FFXIV the day it came out and uninstalled it less than a week later because of how horrid it was to play and was very disappointed because it has such huge potential, and now I am wondering how many of the issues since release have been fixed or addressed.

Here is a small list of why I couldn't play it, worst offenders listed first-

Clunky UI- Time consuming and laggy when doing anything, why do I need to cycle through menus for EVERYTHING? This made simply doing anything (except running) very frustrating; combat, crafting, buying, selling, communication, equipping....

Lack of Auction house- or any kind of user friendly, player controlled economy system. Going "door to door" in the market searching 21653412865412 different retainers for an hour+ for just ONE item only to find it's ridiculously overpriced, if you find it at all. No guidance to find vendors that sell items you want.

Quests- I like the quests and don't really mind that they repeat...I just want to be able to do them more than once by myself, or at least put more of them in there, I just felt so limited/ confined. I understand that grouping allows you to do it more often, but what if people aren't doing quests at that time or I don't want to group up right then?

Map- I should be able to right click or scroll or SOMETHING on the map I have open, to make it change to a different map rather than having to manually select every map I want to look at

Thats really it, but combined, it just felt like the game had way too many stupid issues with fundamental parts of the game for it to be worth suffering through.

How have some of these things been addressed or fixed? I've looked into it a little bit but could really only fin the one that talk about the search function for the market...which is good, is there anything else?

Thanks!
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#2 Mar 24 2011 at 5:10 PM Rating: Good
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The UI is still pretty bad (especially if you are a KB+M user) but they have eliminated some menu redundancies which makes crafting a bit quicker. They also added a new targeting scheme that lets you cycle between Friendly, Enemies, All and Party. Some people like it, some don't.

They have improved map response times and made it so you can scroll with the gamepad, but you still have to select another map if you want to look at somewhere else.

Quests. They added new quests, but they're pretty formulaic. Go here and kill 8 of this monster. Unlike guildleves, they don't award SP or XP for the monsters you kill. If you're speaking primarily about guildleves, your options open up once you hit rank 23 and can select from the different rank 30 camps.

The Market Wards have had the biggest improvements (next to SP gain). The search function searches for items (you select the item from a list) and stars the NPCs which are selling whatever your searching for. Besides that, it also gives you the top twenty prices and what ward the NPCs are located in.
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#3 Mar 24 2011 at 5:19 PM Rating: Good
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superdupernuker wrote:
The UI is still pretty bad (especially if you are a KB+M user) but they have eliminated some menu redundancies which makes crafting a bit quicker. They also added a new targeting scheme that lets you cycle between Friendly, Enemies, All and Party. Some people like it, some don't.


dude, "The UI is still pretty bad" ?

The UI is 1000x better than it was on release day. There is virtually no lag, and they have changed many things. Equipment with color coded boarders relating to durability and gear durability displayed as a % have made anything regarding gear simple and easily understood.


The retainer system is a perfectly viable system now. You can search via a menu now. The list displays the 20cheapest retainers selling the item. It even puts a red star above their heads pertaining to the items you seek.

There are many fixes and changes to the game since launch. Way too many to list, check out the loadstone.
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#4 Mar 24 2011 at 5:21 PM Rating: Excellent
I'm going to try to be very honest and critical here:

Clunky UI - The UI is now 4x faster, it could still be described as clunky

Lack of Auction house - There is now a ward search + price list that makes this function at a minimum acceptable level. The search places an icon above the heads of retainers that are holding your item, and the search window allows you to head to the retainer that is selling for the lowest price.

Quests - The newest quests are underwhelming. Most players do a Behest and then fall into a Leve-Link party. It is very rare to find an SP grind party except at high levels.

Map - I don't have any map scrolling problems with a controller. I hear that they added mouse scroll to the map for keyboard users. They have also added party members to the map, which helps.

There have been vast improvement to the crafting system UI, making Local Leves a breeze. SP rates have nearly doubled for fighting orange and red mobs. Behest is now a fairly popular event, which can easily lead to a Leve party.

There are still a number of minor annoyances such as missed button presses, the targeting is still wonky (they added a filter for trageting - you can choose to set it to Party, Enemy or All while trageting, but it is awkward), and there is not any new content added to really impress players who may want to give it a second shot.

In summary: It is 4x better, but still only half of what it could/should/will be.

Edited, Mar 24th 2011 7:24pm by SmashingtonWho
#5 Mar 24 2011 at 5:25 PM Rating: Good
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Actually a good portion of the things you listed have been addressed. As the poster above said, the UI could still use some work, but I feel its quite a bit better than launch in terms of response and menu minimizing. The biggest things that people quit over now, are content (which there isn't too much to do atm) and the battle system.

Overall it has gotten much better than what we had at launch, and its still free to play so you have nothing to lose to install it and try it out again. So if you can overlook the current lack of content (we are supposed to be getting more quests every month) and the battle system that is scheduled for an overhaul this spring, then you might be able to find some enjoyment out of whats there right now.
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#6 Mar 24 2011 at 5:25 PM Rating: Good
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BadJoRed wrote:
superdupernuker wrote:
The UI is still pretty bad (especially if you are a KB+M user) but they have eliminated some menu redundancies which makes crafting a bit quicker. They also added a new targeting scheme that lets you cycle between Friendly, Enemies, All and Party. Some people like it, some don't.


dude, "The UI is still pretty bad" ?



To clarify, it's better than it was, but still rather unintuitive compared to most games on the market. There's a reason they hired Minagawa to revise it.
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#7 Mar 24 2011 at 5:32 PM Rating: Good
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One important thing since you only played a week that I want to add is they greatly improved monster spawns. They added favorite destination where you get to choose 3 camps to teleport to at half the anima. The greatly improved gear damage and they made it easier to spot which gear is damaged by highlighting them.

Edited, Mar 24th 2011 7:40pm by dooglee
#8 Mar 24 2011 at 5:52 PM Rating: Good
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If those are your complaints, I'd say the game has got a little better in every one of those areas, but you probably still will not like it.
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#9 Mar 24 2011 at 7:29 PM Rating: Good
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Thanks for the honest and quick responses.

To be honest the main reason I am asking about it is because I know it's still free and I won't get charged for it if I start up my account. I'd like to check it out again but only if it's really worth it because account management is a pain in the ****.

I really wanted this game to be good (good enough for me anyway) and was really disappointed that it wasn't at launch, considering how much time they spent on it and how good FFXI was. I still want it to be good.

I'll probably just go ahead and start up my account and reinstall it and then go in and check it out now and see how I like it....if I don't I'll leave it be and go back when I hear about changes and updates...no harm done if it's free right?

Thanks again!
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#10 Mar 24 2011 at 9:31 PM Rating: Decent
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There is one comment I do want to address, mainly about SP grinding parties aka traditional XI-esque grind parties only at the higher levels. They are definitely viable and work at all ranges. The main difference is that it isn't camp a spot and pull an enemy. It's like merit parties in a sense where you gotta run around with your party which imo, is more exciting and less monotonous. Main reason why you don't see too many of them is because no one really knows where the **** to grind since they are so used to leves.

A good organized set of players can pretty much knock out some leves in 1-2 hrs then grind party it out for more or just party it up on off leve days. The world is massive and there are lots of spots to grind at, just a matter of people going out there to experiment and re-explore. The recent changes to weapon and armor durability also help out. Before, my weapon would be at around 60% after a full round of leves, now it's barely below 90% doing the same thing. Besides, cool people bring 2 weapons. :D
#11 Mar 24 2011 at 10:23 PM Rating: Excellent
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SmashingtonWho wrote:
I'm going to try to be very honest and critical here:

Clunky UI - The UI is now 4x faster, it could still be described as clunky

Lack of Auction house - There is now a ward search + price list that makes this function at a minimum acceptable level. The search places an icon above the heads of retainers that are holding your item, and the search window allows you to head to the retainer that is selling for the lowest price.

Quests - The newest quests are underwhelming. Most players do a Behest and then fall into a Leve-Link party. It is very rare to find an SP grind party except at high levels.

Map - I don't have any map scrolling problems with a controller. I hear that they added mouse scroll to the map for keyboard users. They have also added party members to the map, which helps.

There have been vast improvement to the crafting system UI, making Local Leves a breeze. SP rates have nearly doubled for fighting orange and red mobs. Behest is now a fairly popular event, which can easily lead to a Leve party.

There are still a number of minor annoyances such as missed button presses, the targeting is still wonky (they added a filter for trageting - you can choose to set it to Party, Enemy or All while trageting, but it is awkward), and there is not any new content added to really impress players who may want to give it a second shot.

In summary: It is 4x better, but still only half of what it could/should/will be.

Edited, Mar 24th 2011 7:24pm by SmashingtonWho


I agree and yes they've been "addressed" but all the mentioned bits are still lacking or just not there. Just try navigating the equipment screen with a d-pad for example.
#12 Mar 24 2011 at 10:49 PM Rating: Decent
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I tried playing with a KB+M setup and almost clawed my eyes out.....luckily I still had my PS2/USB adapter from when I played FFXI which made it a lot easier to move around and the game more fun to navigate.....but anything is more fun than clawing your eyes out I guess <shrug>

I re-installed the game, patched it and reactivated my account (which was surprisingly simple) only to remember seeing a little blurb about servers being down until tomorrow after multiple time out failures....lol.

Oh well, guess I have something to look forward to tomorrow.

Thanks again guys!
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#13 Mar 24 2011 at 11:42 PM Rating: Excellent
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SmashingtonWho wrote:
Lack of Auction house - There is now a ward search + price list that makes this function at a minimum acceptable level.


Is there such a thing as a minimum acceptable level? Okay, let's say the Wards have earned themselves a D-. They don't fail, exactly, but somehow I don't think the parents will be too impressed...
#14 Mar 24 2011 at 11:51 PM Rating: Good
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ForceOfMeh wrote:
SmashingtonWho wrote:
Lack of Auction house - There is now a ward search + price list that makes this function at a minimum acceptable level.


Is there such a thing as a minimum acceptable level? Okay, let's say the Wards have earned themselves a D-. They don't fail, exactly, but somehow I don't think the parents will be too impressed...

Yeah they do, spectacularly. Load and render times. It's all well and good to assume the wards work as even a D- at the moment, but try to imagine those same wards working with 2k+ players on each server, with 2 retainers (at least) at a pop.

And no, ForceOfMeh, this isn't directed at you. It's just one of those things that's been under my skin for a while now. It's not that the addition of item search and price list aren't a good thing, (and I'm no expert) but I think the load on the servers would be too great to be able to support such a thing with anything remotely resembling a half-decent playerbase.

And lest we forget, it's not like the wards are known for their stability.

Edit: Price list, not price history. But we really do need both...Anyways, mah bad.

Edited, Mar 25th 2011 1:55am by Wintersage
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#15 Mar 24 2011 at 11:53 PM Rating: Good
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ForceOfMeh wrote:
SmashingtonWho wrote:
Lack of Auction house - There is now a ward search + price list that makes this function at a minimum acceptable level.


Is there such a thing as a minimum acceptable level? Okay, let's say the Wards have earned themselves a D-. They don't fail, exactly, but somehow I don't think the parents will be too impressed...

Having to exit out of ward search and physically enter and talk to the retainers in the wards loses points, especially when you're gathering multiple mats for mass synthesis and the lowest prices on several mats are scattered across many wards.
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#16 Mar 25 2011 at 1:13 AM Rating: Decent
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Riniaru wrote:
ForceOfMeh wrote:
SmashingtonWho wrote:
Lack of Auction house - There is now a ward search + price list that makes this function at a minimum acceptable level.


Is there such a thing as a minimum acceptable level? Okay, let's say the Wards have earned themselves a D-. They don't fail, exactly, but somehow I don't think the parents will be too impressed...

Having to exit out of ward search and physically enter and talk to the retainers in the wards loses points, especially when you're gathering multiple mats for mass synthesis and the lowest prices on several mats are scattered across many wards.

Word.


Although I do like the lack of permanent price list and the fact that it only lists the 20 cheapest. Harder for people to jack up prices.
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#17 Mar 25 2011 at 11:34 AM Rating: Good
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FFXI's Auction House was functional and I can't really complain about it because I understood it, WoW's is better though (more friendly to people who just want to go up and buy something and be on their way anyway).

Both of these games were in place years before FFXIV was even a thought in SE's mind...how they came up with this retarded retainer-ward system in the first place is beyond me....

I mean, in a game genre where the majority of the playerbase main reasons to continue playing at max level (or leveling up for some folks) is to get better gear....when you make it so frustrating to find new gear, you take away (or severely hinder) one of the main draws to making a better character...and therefore make it very hard figuring out why they should log on at all.
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#18 Mar 25 2011 at 11:58 AM Rating: Good
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Katchii wrote:
FFXI's Auction House was functional and I can't really complain about it because I understood it, WoW's is better though (more friendly to people who just want to go up and buy something and be on their way anyway).

Both of these games were in place years before FFXIV was even a thought in SE's mind...how they came up with this retarded retainer-ward system in the first place is beyond me....


Pretty sure it was to prevent RMT manipulation of prices.

Edited, Mar 25th 2011 11:59am by superdupernuker
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#19 Mar 25 2011 at 12:50 PM Rating: Excellent
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superdupernuker wrote:
Katchii wrote:
FFXI's Auction House was functional and I can't really complain about it because I understood it, WoW's is better though (more friendly to people who just want to go up and buy something and be on their way anyway).

Both of these games were in place years before FFXIV was even a thought in SE's mind...how they came up with this retarded retainer-ward system in the first place is beyond me....


Pretty sure it was to prevent RMT manipulation of prices.

Edited, Mar 25th 2011 11:59am by superdupernuker


I still hope that's not the case. I really want to believe they thought it would be received as this awesome immersive thing. cause as far as preventing price manipulations, it failed so hard.
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#20 Mar 25 2011 at 1:19 PM Rating: Good
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If that's why they did it....they're retarded. There has to be a functioning economic system in place before you can start preventing people from exploiting it. The original retainer-ward system was not a functional economic system. And from what I understand, it's BARELY called functional now.
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#21 Mar 25 2011 at 3:59 PM Rating: Good
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My advice, however obvious, is to log in and try out the changes yourself since you own a copy of the game. IMO, SE's hard work to make the game better deserves at least that much. Besides, ultimately you're the only one that can decide if SE's changes are enough to satisfy you.
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#22 Mar 30 2011 at 11:50 AM Rating: Decent
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Yeah...I reinstalled the game a few days ago and have enjoyed my time thus far in getting multiple jobs to level 10, with a Physical level of 15 and doing the crafting leves everytime they are available.

I am starting to get to the point, though, where I am wanting to upgrade my equipment and am finding it unaffordable or un-findable and my crafting professions aren't high enough level to make it.

I have been leveling Carpenter, Goldsmith, Blacksmith, Weaver, Armorsmith, Weaver and Leatherworker for crafting to support the DoW and DoH I play.

What's the best way to go about getting new equipiment when it's time to upgrade and how do you figure out if it's worth it to upgrade at a given level? ie. Should I upgrade at lvl 7 or wait til 13 (any typical upgrade level range) or some point in between?
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#23 Mar 30 2011 at 12:41 PM Rating: Good
Because of the relative ease of leveling from 15-20 in Behest, or Leve-link Parties, you really don't need to upgrade much until Rank 20.

Buying a weapon in the 12-18 range for your main is preferrable, certainly if you are going to solo somewhere.

You can honestly get by just fine with your Rank 1 Weathered Weapon on your off jobs if you are in a party. (At about 17-18 you will be noticably underpowered if you are soloing.)

As for armor, you can do just fine with the cheap Hempen type gear that is usable by All Classes. Ranking your Weaver to 5~7 (that's 2 or 3 Weaving Local Leves) will allow you to make and repair nearly all of this gear, but it's also very cheap to buy. For 1-20 just skip jewelry and rings, they make no difference.

Save your time and money and just focus on equipping your main Class 20+.

At 23+, you will probably head to Nanawa Mines/Nophica Wells where you will need VIT and decent Defense to survive aggro during Leve Parties/Behest. Before that, mobs are too easy to spend much time worrying about gear that makes no noticable difference.

Edited, Mar 30th 2011 2:44pm by SmashingtonWho
#24 Mar 30 2011 at 1:09 PM Rating: Decent
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I guess I'm doing something wrong then because the amount of money being charged for the Hempen gear isn't exactly "cheap" to me. 5-8k per piece for a total of about 30k for the whole set is more than I currently have. But I went out and bought a lot of the weathered or rusted level 1 gear for the jobs I wanted to level up and those are about 1-2k each.

The level 1 battle and gather leves don't give much money, do the level 10 ones ramp up significantly? I've heard that money is easy to make in this game but I'm just not seeing it, or is it that I just haven't seen it yet?

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#25 Mar 30 2011 at 3:02 PM Rating: Good
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Katchii wrote:
I guess I'm doing something wrong then because the amount of money being charged for the Hempen gear isn't exactly "cheap" to me. 5-8k per piece for a total of about 30k for the whole set is more than I currently have. But I went out and bought a lot of the weathered or rusted level 1 gear for the jobs I wanted to level up and those are about 1-2k each.

The level 1 battle and gather leves don't give much money, do the level 10 ones ramp up significantly? I've heard that money is easy to make in this game but I'm just not seeing it, or is it that I just haven't seen it yet?



money from leves goes to about 3-8k for level 10 leves, and doubles again for 20.
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