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All Worlds Maintenance (Mar. 28)Follow

#1 Mar 25 2011 at 6:21 AM Rating: Excellent
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At the following time, we will be performing maintenance on FINAL FANTASY XIV corresponding to the upcoming release of patch 1.16a. During this period, FINAL FANTASY XIV will be unavailable.

We apologize for any inconvenience this may cause and thank you for your understanding.

* Clients will update automatically upon launch after release of the patch.

* Patch download rates may vary depending on server congestion.

* Comprehensive patch notes will be posted separately on the FINAL FANTASY XIV FORUM on the day of the patch release.

[Date & Time]
Mar. 28, 2011 from 2:00 p.m. to 4:00 p.m. (PDT)

* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XIV
#2 Mar 25 2011 at 6:22 AM Rating: Good
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[patch1.16a] 1.16a Patch Notes
* Following content is planned to be implemented upon the release of patch 1.16a.
* An adjustment could be made on this content depending on the testing result.


Event Updates
[dev1004] Accepted quests can now be abandoned.
Quests can now be abandoned via the question description screen in the journal.
* If you abandon a quest while in an instanced area, you will automatically be transported out of the area.
* You cannot abandon a quest while participating in an event battle.
[dev1036] You will now be able to gain experience points, skill points, and receive loot when you defeat enemies as part of a sidequest.
Because of these changes, respawn rates of sidequest enemies have been lengthened.

Item Updates
[dev1016] Synthesis: Up to 8 items per class can now be stored under synthesis recipe history.

System Updates
[dev1035] Two different targeting modes are now available.
Targeting Mode A (Targeting mode before the patch 1.16)
Target/Menu Navigation Keys and Corresponding Actions
Up/Down
Target party members in order
Left/Right
Cycle through all selectable targets
* Selecting Targeting Mode A set the Targeting Mode to "ALL."
Targeting Mode B (Targeting mode after the patch 1.16)
Target/Menu Navigation Keys and Corresponding Actions
Up/Down
Cycle through targeting modes
Left/Right
Cycle through valid targets, according to the targeting mode currently selected, in order
* Selecting Targeting Mode B will disable Targeting Mode "ALL."
* You can also switch targeting modes using the text command "/targetmode (/tmode)"
/targetmode(/tmode) SubCommand
>>SubCommand
 a  Switch target mode to A
 b  Switch target mode to B
 None Toggle A and B
 * Targeting Mode A is selected by default
#3 Mar 25 2011 at 6:35 AM Rating: Default
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Cool I guess, whatever.

Seems like some of these updates could wait and be bundled as part of a bigger update. It is just personal preference I guess. I prefer to wait longer and get a lot of stuff at once - but its not a big deal either way.
#4 Mar 25 2011 at 6:47 AM Rating: Good
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yay, now maybe I'll do some sidequests. :P
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#5 Mar 25 2011 at 6:47 AM Rating: Excellent
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I'm overjoyed they are giving us the ability to toggle off this cumbersome idea of a new targeting system - caused me nothing but trouble since it was introduced.

Edited, Mar 25th 2011 8:49am by boshed
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#6 Mar 25 2011 at 6:48 AM Rating: Good
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Mithsavvy wrote:
Cool I guess, whatever.

Seems like some of these updates could wait and be bundled as part of a bigger update. It is just personal preference I guess. I prefer to wait longer and get a lot of stuff at once - but its not a big deal either way.

Haha, yeah especially since 1.17 is probably going to come out the week after next. Hopefully targeting get's fixed for the most part after this patch.
#7 Mar 25 2011 at 8:18 AM Rating: Decent
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Mithsavvy wrote:
Cool I guess, whatever.

Seems like some of these updates could wait and be bundled as part of a bigger update. It is just personal preference I guess. I prefer to wait longer and get a lot of stuff at once - but its not a big deal either way.


It's unfortunate for you then that the player majority voted for updates to come out as quickly as possible and in smaller doses in the first player poll.
#8 Mar 25 2011 at 8:23 AM Rating: Decent
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I love it, maybe there's hope for things after all now. I'm excited to finally be able to target properly again, and not be forced to get out of battle just to set my target mode back to being able to select the guy that's currently killing me.
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#9 Mar 25 2011 at 8:46 AM Rating: Excellent
Target Mode A:

LEFT/RIGHT = ALL
and
UP/DOWN = party members

Better. Still need F8 for the controller.
#10 Mar 25 2011 at 10:05 AM Rating: Decent
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Seems like they're listening, which is good. Everyone complained about no SP/XP for quest mobs, now it's being fixed. Much better than "Here's that giant red aggro icon no one asked for."
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#11 Mar 25 2011 at 10:20 AM Rating: Good
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SmashingtonWho wrote:
Target Mode A:

LEFT/RIGHT = ALL
and
UP/DOWN = party members

Better. Still need F8 for the controller.


It's been quite a long time for me but isn't Mode A very similar to the control scheme in FFXI?
Maybe it's just because there are so many more party members on screen / in your list at once it seems different in XIV; more of a nuisance. Hopefully if so, the new smaller party sizes will alleviate the issue.
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#12 Mar 25 2011 at 11:21 AM Rating: Good
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Dlaqev wrote:
Mithsavvy wrote:
Cool I guess, whatever.

Seems like some of these updates could wait and be bundled as part of a bigger update. It is just personal preference I guess. I prefer to wait longer and get a lot of stuff at once - but its not a big deal either way.


It's unfortunate for you then that the player majority voted for updates to come out as quickly as possible and in smaller doses in the first player poll.

Actually, I think it's unfortunate for all of us that they are using one of those precious updates to fix things that were added in a previous update only, rather than adding these fixes in to an update that addresses the core gameplay problems that have been present since the game went online.

Edited, Mar 25th 2011 1:22pm by Wintersage
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#13 Mar 25 2011 at 11:52 AM Rating: Decent
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Wintersage wrote:
Dlaqev wrote:
Mithsavvy wrote:
Cool I guess, whatever.

Seems like some of these updates could wait and be bundled as part of a bigger update. It is just personal preference I guess. I prefer to wait longer and get a lot of stuff at once - but its not a big deal either way.


It's unfortunate for you then that the player majority voted for updates to come out as quickly as possible and in smaller doses in the first player poll.

Actually, I think it's unfortunate for all of us that they are using one of those precious updates to fix things that were added in a previous update only


Which he said was the plan.

Wintersage wrote:
rather than adding these fixes in to an update that addresses the core gameplay problems that have been present since the game went online.


Which is the purpose of multiple updates per month.

Oh, and no, lack of content isn't a core gameplay problem, which is the only thing they haven't been adding in bulk, because the foundation WILL take time to fix.

Edited, Mar 25th 2011 10:53am by Theonehio
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#14 Mar 25 2011 at 12:12 PM Rating: Excellent
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I will repost what I posted on Eorzeapedia.

Quote:
God, why do I torture myself coming to these forums? Most people don't know how to read the information that's given to them or don't know how to put two and two together.

"Producer Letter #6" wrote:
We were working to release patches 1.16a and 1.17 by the end of March, but now anticipate a delay of one to two weeks. During this time, we will not only be making minor improvements, but also directing our efforts on laying the groundwork for future content.



The a, b, etc letter patches are subsets to the main number patches, they usually fix minor stuff that was introduce in that patch or add minor stuff to the game. We know this because all the letter patches released so far have been minor stuff (putting two and two together). The main numbered patches (ex. 1.16 and 1.17) are the big content updates that people are always whining about. From the quote above they were going to have 1.17 by this end of this month but it was delayed because of the Earthquake (information that was given to us). So two content patches a month and minor ones in between.

If I'm wrong, I will eat my foot.


Edited, Mar 25th 2011 2:16pm by TerraSonicX
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#15 Mar 25 2011 at 12:28 PM Rating: Decent
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So from the tens of suggestions to fix the crappy targeting system people have posted here, on the official boards, etc., they just go with letting us go back to the previously broken one...

I can understand the development nightmare Yoshi's team is going through. It's the fact that they won't even fix the small problems what gets to me.

Oh well, maybe it's a temporal solution.

Yeah right.
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#16 Mar 25 2011 at 12:32 PM Rating: Good
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Ilean wrote:
So from the tens of suggestions to fix the crappy targeting system people have posted here, on the official boards, etc., they just go with letting us go back to the previously broken one...

I can understand the development nightmare Yoshi's team is going through. It's the fact that they won't even fix the small problems what gets to me.

Oh well, maybe it's a temporal solution.

Yeah right.


I have no major problems with the updates now, but I'm hoping once the battle system update(s) come through, they'll seriously start fixing other things.
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#17 Mar 25 2011 at 4:43 PM Rating: Decent
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hahaha yeah, i think its funny that they didnt implement any fix at all but just gave us two broken targeting systems. i mean the action bar bug being fixed would make the current targeting system like 100 times more efficient, and it seems like such an obvious/easy/blatant bug to fix.
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#18 Mar 25 2011 at 5:33 PM Rating: Good
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266 posts
pixelpop wrote:
hahaha yeah, i think its funny that they didnt implement any fix at all but just gave us two broken targeting systems. i mean the action bar bug being fixed would make the current targeting system like 100 times more efficient, and it seems like such an obvious/easy/blatant bug to fix.

To my knowledge, they never include bug fixes in the patch notes, just the comprehensive patch notes.
#19 Mar 25 2011 at 8:50 PM Rating: Good
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Mistress Theonehio wrote:
Wintersage wrote:
Actually, I think it's unfortunate for all of us that they are using one of those precious updates to fix things that were added in a previous update only.

Which he said was the plan.

He said the plan was to release 1 of the monthly updates to address content, and the other to address broken systems they've added in prior updates? That's amusing. Could you perhaps provide a link to that?

Mistress Theonehio wrote:
Wintersage wrote:
rather than adding these fixes in to an update that addresses the core gameplay problems that have been present since the game went online.

Which is the purpose of multiple updates per month.

Oh, and no, lack of content isn't a core gameplay problem, which is the only thing they haven't been adding in bulk, because the foundation WILL take time to fix.


Ok, first: content is the most important gameplay problem. In any game. If you don't have content, you don't have a game. Period. But where in this thread was anyone talking about the lack of content before you responded to me, that you felt the need to bring it up? Perhaps you could link that while you're at it.

After what the last patch gave us concerning "content", I don't think anyone is beating down the doors of SE for more of that. And it wasn't even remotely close to what I was referring to in my post.

tldr: The game has enough wrong with it that the dev team should probably be focusing their attentions on, rather than adding even more broken systems and then using valuable man-hours hours to fix their mistakes. And then passing them off as a new patch.



Edited, Mar 25th 2011 10:52pm by Wintersage
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Dread Lörd Kaolian wrote:
As a forum admin, you... see things. Things that you can never unseen.

I can only apologize so many times for that.
#20 Mar 28 2011 at 12:10 AM Rating: Good
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568 posts
I don't see after the tsunami how anybody can be surprised by this.

Let's be happy that they're doing something at least. I'd wish that something would be making quests worth playing instead of fiddling with the UI but that's just me.

I've played plenty of games that have bad UI but are great games.
I played XI through the weekend and I STILL don't know how to even send out friend requests in that game. I forgot the /mogsack or is it /sack command and had to run a 40min trip to get my items from my home. My point is that XI is still a lot of fun to play even though the UI is a mess.

Resonance of Fate is a good example too. The UI is so confusing that I literally got killed during my first fight before I managed to attack even a single foe. When you learn the controls and are jumping around in triangles all guns blazing it's so fun that yo don't care if the text boxes make no sense. Resonance of Fate btw is one of the few rpg's that has a battle system so fun it's the reason to play the game. Another one would be Grandia I and 2.
#21 Mar 28 2011 at 12:52 AM Rating: Excellent
Every patch someone comes on here throwing around accusations and opinions like there real solid facts it's laughable. It is my opinion, based on nothing more than logical thought that SE are just trying to give the playerbase what they want, they tried something new with the targeting system and got it wrong. Yeah that is a little time consuming but if they did actually make the targetting system awesome and unique to every other mmo out there it would be another great reason to play this game.

While constructive critisicm is good, bashing on SE for bashing's sake is not.
#22 Mar 28 2011 at 11:00 AM Rating: Decent
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441 posts
seiferdincht wrote:
I've played plenty of games that have bad UI but are great games.
I played XI through the weekend and I STILL don't know how to even send out friend requests in that game. I forgot the /mogsack or is it /sack command and had to run a 40min trip to get my items from my home. My point is that XI is still a lot of fun to play even though the UI is a mess.


kinda shocked to see this, I still play 11 from time to time and I find the UI to be amazing.
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#23 Mar 28 2011 at 1:50 PM Rating: Good
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Buckeyespud wrote:
seiferdincht wrote:
I've played plenty of games that have bad UI but are great games.
I played XI through the weekend and I STILL don't know how to even send out friend requests in that game. I forgot the /mogsack or is it /sack command and had to run a 40min trip to get my items from my home. My point is that XI is still a lot of fun to play even though the UI is a mess.


kinda shocked to see this, I still play 11 from time to time and I find the UI to be amazing.





I can't say I loved the FFXI U/I but it wasn't terrible once you knew how to use it. I loved that I could play the entire game using only the keyboard an no mouse. I then adopted using a gamepad/keyboard combination.

XIV is like that now but I use the gamepad more than the keyboard. Just feels more fun to me. But that is my preference.
#24 Mar 28 2011 at 2:45 PM Rating: Good
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SmashingtonWho wrote:
Target Mode A:

LEFT/RIGHT = ALL
and
UP/DOWN = party members

Better. Still need F8 for the controller.

while it's not the ideal solution, do what I do and create a macro with /targetnpc and use that for targeting. It works really well.
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#25 Mar 28 2011 at 3:28 PM Rating: Decent
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Quote:
I can't say I loved the FFXI U/I but it wasn't terrible once you knew how to use it. I loved that I could play the entire game using only the keyboard an no mouse. I then adopted using a gamepad/keyboard combination.

XIV is like that now but I use the gamepad more than the keyboard. Just feels more fun to me. But that is my preference.

thats cool but i personally find it hard to go from dragon age II to FFXIV, or even when i beta tested Rift, things like the UI response speed is instantly noticeable, and the battle systems between DA II and Rift are different enough to enjoy them individually, but similar enough to where i dont go "oh crap this does this, and that does that here..."

i agreed with Yoshis earlier statements referring to how FPS games have a general layout and then tweaked from there and so should MMOs. i just dont agree with building an MMO around a gamepad.
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#26 Mar 28 2011 at 4:03 PM Rating: Good
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TerraSonicX wrote:
The a, b, etc letter patches are subsets to the main number patches, they usually fix minor stuff that was introduce in that patch or add minor stuff to the game. We know this because all the letter patches released so far have been minor stuff (putting two and two together). The main numbered patches (ex. 1.16 and 1.17) are the big content updates that people are always whining about. From the quote above they were going to have 1.17 by this end of this month but it was delayed because of the Earthquake (information that was given to us). So two content patches a month and minor ones in between.

If I'm wrong, I will eat my foot.


I'm not saying you're wrong, but I'm curious. What sort of wine do you serve with foot?
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