Because what little innovation went into its making is nothing compared to the boost it got from having our favorite FF characters in it.
It was a great game but that doesn't equal being innovative, it still can be described as a Power Stone game + JRPG item/equipment system + FF characters.
Just let it go, you are being pathetic, and no one is saying that every game should be innovative and fresh, once in a while we may get a Portal but that doesn't make Half Life 2 any less great.
Lookie here, ********
Maybe you should check the dictionary, or maybe check into a school where they can teach you rudimentary critical thinking skills. The game is innovative because it did things that had never been done before. That's what innovation IS. You can't just claim that because the game had other things going for it, the innovation doesn't count, or didn't matter. You think a fan service mash-up game has never flopped before? Get a ******* clue. Your description doesn't even mention the fighting elements of the game, or the board game interface-- these are major features, so clearly it's not so simple a game as you would conceive.
And you're right-- no one is saying that every game should be innovative and fresh-- I certainly didn't say that, which you would know if you exercised a little reading comprehension.
I was content to be perfectly civil towards your stupid ***-- we were, afterall, just having an innocent, amusing, completely peaceable discussion about video games-- but you had to go and be a rude stupid *** on top of it. Unfortunately for you, I am a relentlessly antagonistic *** when crossed, and will gleefully accept this as an excuse to pick apart your every asinine word. Fortunately for you, I'm easily defused by apologies.
So, want to rethink that "pathetic" crack? Maybe acknowledge that it was a bit foolish or hasty to be so dismissive to someone over a harmless discourse?
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.