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Warbys Marauder Guide v2 - Now On The Zam WikiFollow

#1 Mar 25 2011 at 6:13 PM Rating: Excellent
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I have completely remade the Marauder guide and made it into a Wiki article on Zam. The link is HERE.

Obviously this guide is more geared towards Marauder, but i think it can help out all classes in some way, especially the "Useful Transferable Skills" section.

HERE Is the link to the guides thread on the Marauder forum. This is where the guide started and was helped along with.
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#2 Mar 25 2011 at 8:49 PM Rating: Decent
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Awesome! Thank you!

No effort is left unnoticed. Rate up.
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#3 Mar 25 2011 at 9:12 PM Rating: Excellent
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ViKtoricus wrote:
Rate up.

Really? How?

But seriously OP, though I will probably not touch any of the DD classes being a magey-flavored player, more guides are better than less, and as things stand there are too few of them to go around.

+1 Internetz for you.
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#4 Mar 25 2011 at 9:25 PM Rating: Good
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Wow, good stuff. I especially like the detailed info on incapacitating & each tier of weapon + how to obtain them. Excellent work...


Edited, Mar 25th 2011 11:45pm by TwistedOwl
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#5 Mar 26 2011 at 2:28 AM Rating: Good
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Thanks!
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#6 Mar 26 2011 at 7:54 AM Rating: Default
Wintersage wrote:
ViKtoricus wrote:
Rate up.

Really? How?


Not sure exactly how you meant this...but if you meant it how I think you did, then it was uncalled for. ViK was just stating that he was rating up the OP. No need to be rude.
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#7 Mar 26 2011 at 1:20 PM Rating: Good
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Grand Master Alchemist StateAlchemist2 wrote:
Wintersage wrote:
ViKtoricus wrote:
Rate up.

Really? How?


Not sure exactly how you meant this...but if you meant it how I think you did, then it was uncalled for. ViK was just stating that he was rating up the OP. No need to be rude.

Hmmm speaking of, I can't rate anything up or down this morning...
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#8 Mar 26 2011 at 2:55 PM Rating: Excellent
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Grand Master Alchemist StateAlchemist2 wrote:
Wintersage wrote:
ViKtoricus wrote:
Rate up.

Really? How?


Not sure exactly how you meant this...but if you meant it how I think you did, then it was uncalled for. ViK was just stating that he was rating up the OP. No need to be rude.


I do believe there is certain karma level that is required to rate a post up or down. I believe he was wondering how it was possible that ViK had the karma for that. Honestly, so am I.
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#9 Mar 26 2011 at 3:40 PM Rating: Good
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Great guide everything's there but camp sites to level and what armor and undergarment to wear.Smiley: nodMagey flavor kinda reminds me of my Blue or Red mage using swords not good but not bad,My Pug wont use cure one to to save his life.Smiley: lol
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#13 Mar 26 2011 at 10:39 PM Rating: Excellent
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Nice guide, very organized and concise.

Edited, Mar 27th 2011 1:20am by Kirby
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#14 Mar 27 2011 at 12:57 AM Rating: Good
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Good work Warby, pretty nice reference.
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#15 Mar 27 2011 at 8:26 PM Rating: Decent
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I just find it slightly sad that a guide to Marauder completely skips over Foresight/Fracture + Featherfoot/Jarring strike soloing, which is the most fun I have in the game right now, and an almost immortal beast; it's as close to third eye tanking or utsusemi tanking as you can get in XIV.

Edited, Mar 27th 2011 10:27pm by Docent42
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#16 Mar 28 2011 at 3:26 AM Rating: Good
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Quote:
I just find it slightly sad that a guide to Marauder completely skips over Foresight/Fracture + Featherfoot/Jarring strike soloing, which is the most fun I have in the game right now, and an almost immortal beast; it's as close to third eye tanking or utsusemi tanking as you can get in XIV.


That would be because for the most part, the are not worth it. Firstly, Foresight ups your parry rate (You could have even parry without it, which means you wasted stamina).

Secondly, on most mobs you will solo you will actually take the same damage overall damage by killing the mob one shot earlier than you would have, by using an extra damaging action like Heavy swing or Skull Sunder rather than trying to evade a hit.

Lastly, Fracture is probably only slightly better DMG/TP than Skull sunder due to the DOT effect. (The added effect on Fracture is worthless, it lasts only a a few seconds.)

If these actions lasted longer than one hit, then it might be worth using them instead of a damaging action in their place, as it is now there is no point in using them. They are basically just delaying the fight. At the end of the day, people will find their own play styles and use whichever actions they want. But there is a difference between a fun combo and an efficient combo.

Edited, Mar 28th 2011 5:27am by Warby
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WoW: 80 Hunter - 80 Death Knight - 80 Paladin
FFXI: 75 Dragoon - 75 Samurai - 75 Paladin
FFXIV 1: 50 War/Pld/Brd/Mnk/Drg/Smn/Sch/Bsm
FFXIV 2: 50 Thm/Cnj
Tera: 60 Slayer - 60 Lancer - 60 Berserker
GW2: 80 Twilight Guardian
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