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Highest Damage Class/ Job?Follow

#1 Mar 28 2011 at 11:39 AM Rating: Decent
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So after saying "what the ****, nothing to lose" and reinstalling the game and reactivating my account a few days ago, I'm now actually enjoying my time in FFXIV....for now. I had wanted to play a PGL because H2H is just fun, but I did it with the assumption that it would be great DPS and have been hearing otherwise around the forums. I want to play a high DPS job and also level the crafting professions that will support that job.

To summarize, I'd like to see a breakdown of jobs ranked by damage output, or at least people's experience with jobs other than PGL and see how it ranks in damage output against Archers,Lancers, Marauders, Conjurers and Thaumaturgists. I'll probably level everything to at least level 10 or so to make sure I have some good support abilities but want to focus on the main DPS job.

Thanks!
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#2 Mar 28 2011 at 11:50 AM Rating: Decent
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From reading miscellaneous forums since launch, as far as DoWs go, order seems to be as follows:

Archer
Lancer
Pugilist
Marauder
Gladiator

No idea where CON/THM falls in as I am only bringing them to Rank 20 for support skills.
#3 Mar 28 2011 at 12:44 PM Rating: Decent
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Is archer really as much a money hog as it is made out to be? Ranger in FFXI was more expensive than most, but it wasn't THAT bad....
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#4 Mar 28 2011 at 1:16 PM Rating: Decent
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Well, the answer is yes and no. At this point yes, with a lack of population and real economic value to the currency, arrows are extremely high priced unless you have available crafts to make everything.

Also at this point, no. Since stats are still not fixed, and with upcoming class changes, etc., I've found it's best to simply stick with your basic rank 1 Warped Arrows, which run at 2k per stack of 999.

Once you build yourself some coin and reach a higher rank, you may want to dip into Silver Arrows for any NM runs you might do. But again, with the stats the way they are, having specific arrowes for NMs or arrrows with certain affinities towards NMs, is still moot.

In short, no, Archer is not as expensive as it may be made out to be -at this point in the game-. This could change once having different kinds of arrows is actually beneficial.
#5 Mar 28 2011 at 2:26 PM Rating: Decent
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Sweet...I think I know which class I'm going to be running through my levequests with once they reset today.

Just one other question, what is/ are the best other job/ jobs to level for support abilities when Archer is your main?

Thanks for the input.
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#6 Mar 28 2011 at 2:40 PM Rating: Decent
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An archer really out dmgs a Marauder? for some reason that really surprises me.
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#7 Mar 28 2011 at 2:46 PM Rating: Decent
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SplatterPattern wrote:
An archer really out dmgs a Marauder? for some reason that really surprises me.

Friend archer outdamages me (MRD) both at rank 40, both wearing rank 40ish gear except he uses rank 1 arrows lol. He is incredibly squishy tho.

He pretty much never misses on mobs I am missing 20% of the time even if I stack acc, dex and eat acc food.
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#8 Mar 28 2011 at 2:51 PM Rating: Decent
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Katchii wrote:
Sweet...I think I know which class I'm going to be running through my levequests with once they reset today.

Just one other question, what is/ are the best other job/ jobs to level for support abilities when Archer is your main?

Thanks for the input.


Well, as far as best jobs to sub-level with Archer, Lancer would be your main one as it has the most beneficial abilities (Ferocity, Collusion, Invigorate, Keen Flurry, etc.), followed by Pugilist.

As the current state with stats and with all the planned changes I would suggest levelling all DoW/DoM jobs to 20, and all crafting jobs to 10, to form the base for your character. This way you have a good set of sub skills for any soloing you plan on doing, and good sub skills for any crafting job you pick.
#9 Mar 28 2011 at 2:53 PM Rating: Good
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SplatterPattern wrote:
An archer really out dmgs a Marauder? for some reason that really surprises me.


Why? It makes much more sense for a class littered with damage dealing abilities to be the heftier of DDs, as opposed to the class with a -majority- of tanking skills.

On top of that, we as Archers -pay- for each hit. We deserve to be **** damage dealers above any other class.
#10 Mar 28 2011 at 3:11 PM Rating: Good
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DeadKings wrote:
On top of that, we as Archers -pay- for each hit. We deserve to be **** damage dealers above any other class.


No! Archers should have to buy ammunition just for the ability to be equal to that auto-attacking two-handed-wielding DD, just like MMOs intended!
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#11 Mar 28 2011 at 3:26 PM Rating: Decent
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Thaumaturge can deal out insane amounts of damage and it can take of itself too.
#12 Mar 28 2011 at 3:30 PM Rating: Good
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Quote:
From reading miscellaneous forums since launch, as far as DoWs go, order seems to be as follows:

Archer
Lancer
Pugilist
Marauder
Gladiator


Not really sure what your Marauders are doing but Marauder is nowhere near the worst DD lol. Your forgetting the Dot effect Skull sunder alone brings to the table.

Top 3 are:

1: Thm (By a long shot)
2: Arc
3: Mrd/Lnc/Pug (All are great and depends on the players skill and/or abilities from other classes).
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#13 Mar 28 2011 at 3:31 PM Rating: Good
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Every time I group up with an Archer, when I'm not on Archer, I feel so useless lol.

The amount of spike damage Archer can deal is insane.
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#14 Mar 28 2011 at 3:39 PM Rating: Good
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SplatterPattern wrote:
An archer really out dmgs a Marauder? for some reason that really surprises me.


I'm surprised that it surprises anyone. I thought everyone noticed Archers one shotting or killing stuff before they even have a chance to engage. Those moments when your about to attack something and it just drops dead before you get to it, is because an archer shot it.

If we are just talking about shooting arrows normally like another classes normal attack, then Archer is no better then the others. But with the arrow stacking, multihit WS, and buffs, they demolish other jobs in short bursts. A skilled archer can easily shoot off 12+ arrows before another melee can attack more then once, and those arrows do huge damage when they are buffed. Each arrow can easily do more damage alone then the other melees WS if buffed properly.

And also, lets not forget those mages. THM especially. Even if they can't dish out as much damage as Archer(they probably could), their survivability is leaps and bounds above Archer. I have seen THMs solo the 400 point faction NMs. I know an Archer can't do that.


Edited, Mar 28th 2011 5:46pm by Scape13
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#15 Mar 28 2011 at 3:59 PM Rating: Decent
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Wasn't it the same way in FFXI with Rangers in bat parties in Garbage ********* Oh hey Ranger pulled it let me get my heal ready for tank.....mobs dead? I didn't even get to debuff!
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#16 Mar 28 2011 at 4:20 PM Rating: Good
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Katchii wrote:
Wasn't it the same way in FFXI with Rangers


Yes. It was exactly the same. Then they nerfed RNG into oblivion.

My spider sense is tingling...
#17 Mar 28 2011 at 4:28 PM Rating: Decent
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Warby wrote:
Quote:
From reading miscellaneous forums since launch, as far as DoWs go, order seems to be as follows:

Archer
Lancer
Pugilist
Marauder
Gladiator


Not really sure what your Marauders are doing but Marauder is nowhere near the worst DD lol. Your forgetting the Dot effect Skull sunder alone brings to the table.

Top 3 are:

1: Thm (By a long shot)
2: Arc
3: Mrd/Lnc/Pug (All are great and depends on the players skill and/or abilities from other classes).


Well, no, I'm not forgetting that dot. And I'd like to see some parse results or other forms of information to support that MRD -isn't- a terrible DPS... cause... well... it -is- a terrible dps.
#18 Mar 28 2011 at 4:32 PM Rating: Decent
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Aye. Almost every MRD I know has done two things after they hit 50:

1) /sigh
2) start ranking up ARC.

Edit: Something else that everyone needs to take into consideration is the fact that ARCs can stand well outside of AoE range for mobs as well. This gives them the luxury of ignoring VIT and MND for def and going full STR/DEX if they so choose for NMs and grinds. Paper target? Yeah. Hate management abilities? Yeah.

Edited, Mar 28th 2011 6:35pm by basstheory
#19 Mar 28 2011 at 4:45 PM Rating: Decent
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full STR/DEX

Tell me again why anyone is adding points to DEX.

If the answer is "accuracy," "evasion" or "critical hit rates"...well, I just don't know if they're playing the same game.
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#20 Mar 28 2011 at 4:53 PM Rating: Default
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basstheory wrote:
Edit: Something else that everyone needs to take into consideration is the fact that ARCs can stand well outside of AoE range for mobs as well. This gives them the luxury of ignoring VIT and MND for def and going full STR/DEX if they so choose for NMs and grinds. Paper target? Yeah. Hate management abilities? Yeah.

Edited, Mar 28th 2011 6:35pm by basstheory


Stat allotment in the game is mostly broken at this point and therefore not a factor yet.
#21 Mar 28 2011 at 5:00 PM Rating: Decent
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DeadKings wrote:


Stat allotment in the game is mostly broken at this point and therefore not a factor yet.


You're misunderstanding why it's broken. It's also why I mentioned that. It gives ARC a huge advantage.

Stats DO have an effect, but you have to dump a significant amount of points to see any real changes. That's exactly why ARC has such an advantage in damage as opposed to close range melee (ARC's that can afford to go pure STR/DEX or close to it). They can stack 30+ more points into both STR and DEX than close range melee and not have to worry about dieing every 2minutes.

Almalexia wrote:

Tell me again why anyone is adding points to DEX.


I know everyone wants to say "har har stats do NOTHING." Just to reiterate, they do...it just takes a stupid amount of points to have a significant effect, hence why people prefer to pass them off as totally useless.

Ninja Edit: Can you tell me with a straight face that you leave DEX at the default value when you're on a melee class post r30?

Edited, Mar 28th 2011 7:12pm by basstheory
#22 Mar 28 2011 at 5:00 PM Rating: Excellent
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THM does roughly 4,000 damage a minute with Poison II, Bio II, and Dia II exclusively (this is completely unscaled, so the damage remains the same on a level 1 mob as it does on a level 1,000,000 mob). If you factor in a Chainspelled Shadowsear into that minute, it's around 5,000-5,400 damage in that minute.

On Archer I've never come close to those numbers.
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#23 Mar 28 2011 at 5:27 PM Rating: Excellent
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I've never touched archer, but I party with them often enough and I definitely notice that thing they do where they pull the mob and practically one-shot it in the process. I'd say they are the best damage dealer! But be careful how you play, archers are squishier than other DoW's and have an annoying tendency to draw mobs over to them away from the melees. >.< Actually, you could try standing next to the THM of your party, I usually find myself next to the archer.

Of course, I am biased towards THM though, as that is my main class. I admit, I felt kinda useless at the lower ranks, but now I have found that those DoT spells are actually really good and I am happy with the class. But if you want to focus on being a damage dealer, I'd stay away from the mage classes. At least half the time I am in a party I spend a lot of my time healing (fine by me, I like to heal), and if you're a CON you will probably be wanted for both healing duty and buffing duty.
#24ViKtoricus, Posted: Mar 28 2011 at 5:30 PM, Rating: Sub-Default, (Expand Post) Thaumaturge even though I've never played it yet.
#25 Mar 28 2011 at 5:45 PM Rating: Excellent
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basstheory wrote:
Can you tell me with a straight face that you leave DEX at the default value when you're on a melee class post r30?

No.

My face would look more like this: (°_.?)
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#26 Mar 28 2011 at 9:08 PM Rating: Decent
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Archer leads the pack in DOT and spike damage hands down. The Nock ability allows archers to fire a shot equal or greater to any weaponskill without needing any tp AND gives around 1500 tp. Nobody can touch that.
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#27 Mar 28 2011 at 9:54 PM Rating: Good
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Obiar wrote:
Archer leads the pack in DOT and spike damage hands down. The Nock ability allows archers to fire a shot equal or greater to any weaponskill without needing any tp AND gives around 1500 tp. Nobody can touch that.


Nope, THM still beats even Archer by a long, long shot. Like I said, unless you're doing (consistently) 4,000-5,500 damage a minute as Archer, you're not even rivaling THM. And clearly there's no mistaking that THM outdamages everything on NMs as well by a far greater margin. The difference becomes even more shocking, because as I said... Poison, Bio, and Dia don't scale to the mob. So while normal DPS are hitting for like lol30damage a swing/shot, and WSing for around 100~ish damage (and Bloodletter almost never sticks on any NM but Dodore/Gobs)... THM still is doing at least 90 damage every 3 seconds.

I mean, just today I was able to down the Minions on Dodore, and take about 40% out of Dodore's health in 7 min. flat which was about 3x faster than an 8 man PT did it with a GLA tank (without THM).

I can't stress the damage enough.
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#28 Mar 29 2011 at 1:12 AM Rating: Good
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Obiar wrote:
Archer leads the pack in DOT and spike damage hands down. The Nock ability allows archers to fire a shot equal or greater to any weaponskill without needing any tp AND gives around 1500 tp. Nobody can touch that.


Each individual arrow in my Trifurcates/multishots are (normally, not always) more damage then another melees WS, when buffed. I normally get each arrow up to 500+ damage in a buffed multishot. So its usually around 1500-2000 damage I do within the first seconds of a fight. And, with Invigorate II up, then its just a full on blitz of arrows and weapon skills. Can easily fire off multishot and trifurcate, then followed by every multihit WS, all while Bloodletter is doing its thing(if effect sticks of course).

As far as THM goes, if they really do around 4-5k a minute. I think I can beat that out easily at first, in probably half the time. But, I don't think an Archer can do it past that initial burst or for any extended period of time. After the initial onslaught, sooner or later, timers/tp/stamina are going to have to be recharged to get it going again. THM should be able to keep their damage up constant I would think.

But, from what I have noticed for the "tougher" fights, is that the THM DOTs don't always stick. Perhaps that differs on individual players and how their THM is set up, idk.

this also depends on whether we are talking about regular leve/exp mobs or something like Great Buffalo. If its a normal mob, Archer will absolutely destroy a THM damage wise. The Archer can kill the mob before the THM can get more then 1 spell up more then likely. If its a tough NM fight that is more drawn out then the THM should be able to outdo the Archer very very easily. It's just two totally different ways of doing damage. The longer the fight the bigger the advantage for THM as long as they can stick their spells.

....IMO =D
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#29 Mar 29 2011 at 3:57 AM Rating: Decent
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Honestly though, doesnt it all just depend on your stats and skills set right now? You could be a DD Gladiator at this point, or a magic nuking Puglist if you so desired to be. I dont feel there's a real "best" at the moment, it's just that Archer has a little more range and time to breathe before they get squished.
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#30 Mar 29 2011 at 4:40 AM Rating: Good
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Debating which class does more damage or if they are spike or overtime is all and good but if you gonna decide on which class to do just because of which is the highest DPS then your only playing the game for e-peen purposes.

You should choose a class because you enjoy playing it not because it's the top on a score card.
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#31 Mar 29 2011 at 6:00 AM Rating: Good
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"QFTW "THM does roughly 4,000 damage a minute with Poison II, Bio II, and Dia II exclusively (this is completely unscaled, so the damage remains the same on a level 1 mob as it does on a level 1,000,000 mob). If you factor in a Chainspelled Shadowsear into that minute, it's around 5,000-5,400 damage in that minute.
On Archer I've never come close to those numbers"

lol I have been pushing our thm's to take the job serious and actually use the dots and keep them on. This puts hard numbers and I expect the next run will be a bit smoother.
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#32 Mar 29 2011 at 6:20 AM Rating: Excellent
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Hugus wrote:
Debating which class does more damage or if they are spike or overtime is all and good but if you gonna decide on which class to do just because of which is the highest DPS then your only playing the game for e-peen purposes.

You should choose a class because you enjoy playing it not because it's the top on a score card.


And yet if somehow your favorite class ends up being the top damage dealer, you couldn't be happier... until the obligatory bandwagon nerf comes along. So, for a little "insurance," pick the #2 damage dealing class. Yeah, that's the ticket!
#33 Mar 29 2011 at 9:13 AM Rating: Decent
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I initially picked Pugilist because I thought it was going to be a good DD. I have since found out that it is not and only wanted information on how the classes ranked in terms of damage output to help make my choice.

If I try Archer and hate it I won't stick with it, same goes with other classes....I just don't want to tank, which is what Pugilist gets kind of pigeon holed into from what I am hearing, right?

In any case...I like doing ridiculous damage, it's fun. In the long run though, which class is the most sought after for stuff? I've had my fill of playing the class I liked the most only to find it's not worth anything at the end-game, or at least not worth enough to bring along when there are other choices (Dark Knight anyone?)

Like in FFXI it was Summoner for almost EVERYTHING...along with Black Mage of course and later Scholar. I want to like playing...and actually PLAY the class I choose.
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#34 Mar 29 2011 at 9:20 AM Rating: Good
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most sought after will always be mages and tanks.
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#35 Mar 29 2011 at 9:39 AM Rating: Good
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and actually PLAY the class I choose.


No offence buddy but you're contradicting yourself here.

If you wanted to play a class you choose, you'd try them all and go with your favourite. Instead you are asking the forum which has 'teh mostest powar' and will go with that. In other words they are choosing for you.
#36 Mar 29 2011 at 9:57 AM Rating: Default
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How is asking for INFORMATION regarding which class does the most damage and which classes are used most often at the end-game having "people choose for me?" I'm new to this game, but not to the MMO world, I'm asking the same question 112876348759234753914751340 other people have asked because it is a relevant question.

Even if it was "having people choose for me", why would that be a bad thing? I don't have all the time in the world to play and therefore don't want to waste my time playing a class that doesn't do what I want or isn't utilized end-game, that would be an insanely stupid waste of time. I want to enjoy playing the game, but to enjoy PLAYING I actually have to be able to get involved in events, which some classes are not included in. I can adapt, I can heal or DD or tank...I just don't enjoy tanking and I want to be good at the role I choose, so asking for information on which classes are best at which roles (because I don't know the answer, herpa derp) is logical.

If more people did what I am doing now; asking relevant questions and searching forums for answers, perhaps there would be less saturation of useless or less useful characters. Why play a game with other people if you are unable to contribute in a meaningful way?

It's called using the resources available to you...aka research.

Edited, Mar 29th 2011 12:03pm by Katchii
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#37 Mar 29 2011 at 10:03 AM Rating: Good
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Katchii wrote:
It's called using the resources available to you...aka research.


Agreed. I think RDM in FFXI is a perfect example. A lot of people would not have expected a job like that would have turned into a full-time, back-line Healing, Hasting, Refresh ***** job given that it appears to be geared towards some type of sword mage at the beginning. Knowing what you're getting yourself into is a smart way to choose a class.
#38 Mar 29 2011 at 10:49 AM Rating: Decent
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Obiar wrote:
Archer leads the pack in DOT and spike damage hands down. The Nock ability allows archers to fire a shot equal or greater to any weaponskill without needing any tp AND gives around 1500 tp. Nobody can touch that.


you want spike dmg? ever see a thm chainspell shadowsear? 700x2 not including crits for 1k. all regardless of mob rank.
#39 Mar 29 2011 at 12:11 PM Rating: Decent
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So basically;

Archer and Thaumaturge are high DPS, with Lancer and Marauder being close behind. Correct?
Thaumaturge and Conjurer can heal. THM is better?
Gladiator and Pugilist can tank. Gladiator is better?

When in parties, due to the fact that practically anyone can have heals and DD moves available, do people still fill the pure roles and focus on being the best at that role (tank, heal or DD) or does everyone make themselves solo specialists that just happen to be in a party together? Is it possible to do great DPS while still speccing for solo viability or do you have to sacrifice some of your DPS for survival and is it mostly stats or abilities that determine this?
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#40 Mar 29 2011 at 12:15 PM Rating: Default
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stripesonfire wrote:
Obiar wrote:
Archer leads the pack in DOT and spike damage hands down. The Nock ability allows archers to fire a shot equal or greater to any weaponskill without needing any tp AND gives around 1500 tp. Nobody can touch that.


you want spike dmg? ever see a thm chainspell shadowsear? 700x2 not including crits for 1k. all regardless of mob rank.


Until you provide some sort of parse results or information to support that THM can outburst an ARC then your arguement is invalid. Fact is, ARC is king of the hill in regards to burst damage. Period. THM has better sustainable damage, that's not the question though. But ARC trumps your THM in burst.
#41 Mar 29 2011 at 12:22 PM Rating: Excellent
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Warby wrote:
Quote:
From reading miscellaneous forums since launch, as far as DoWs go, order seems to be as follows:

Archer
Lancer
Pugilist
Marauder
Gladiator


Not really sure what your Marauders are doing but Marauder is nowhere near the worst DD lol. Your forgetting the Dot effect Skull sunder alone brings to the table.

Top 3 are:

1: Thm (By a long shot)
2: Arc
3: Mrd/Lnc/Pug (All are great and depends on the players skill and/or abilities from other classes).



MRDs have by far the worst acc in teh game. To top it off most MRDs on my server load up on STR rings. For that reason, MRDs are not good DD. And if you ever want a MRD in a BR, you better be prepared to repeat a bunch of defence downs before one lands. Their spike dmg is decent but overall I completely agree that MRD is no where close to a LNC or ARC in terms of dmg. Hands down ARCs and LNCs are in a class of their own in terms of DPS. PGL and MRDs are debateable depending on if a MRD stacks STR or ACC gear, altho i think PGL pulls slightly ahead in most NM situations.

If we include THM into the mix I would put them second to ARC, only because all the THMs i play with have a secondary healing role as well. A full dedicated DD THM would be a very powerful.



Edited, Mar 29th 2011 2:27pm by lightacadi
#42 Mar 29 2011 at 12:25 PM Rating: Decent
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Katchii wrote:
So basically;

Archer and Thaumaturge are high DPS, with Lancer and Marauder being close behind. Correct?
Thaumaturge and Conjurer can heal. THM is better?
Gladiator and Pugilist can tank. Gladiator is better?

When in parties, due to the fact that practically anyone can have heals and DD moves available, do people still fill the pure roles and focus on being the best at that role (tank, heal or DD) or does everyone make themselves solo specialists that just happen to be in a party together? Is it possible to do great DPS while still speccing for solo viability or do you have to sacrifice some of your DPS for survival and is it mostly stats or abilities that determine this?


ARC = best burst damge, THM = best sustainable damage. I would still say Lancer, Pugilist, followed by Marauder but this is debatable to people.

I'm not overly familiar with mage classes but I've been told THM is the better of them for the most part. THM seems to be a debuff/DD with minor healing, and CON seems to be buffs/healing with minor DD.


I think part of the problem with your questions is that a lot of them just aren't a factor in-game yet. People still do their best to fill the roles, but with the cross-class ability system, certain classes have several viable spots. For example, tanks -can- consist of Gladiator, Pugilist & Marauder. The obvious one is Gladiator, and Pugilist tends to fill the role if one is not available. Again though, this really doesn't matter unless you're fighting the roaming NMs in which the battle might actually last above 30 seconds. And usually in these situations you see a dedicated Gladiator tank doing the job.

As far as being solo specialists or partiers, it's your abilities that determine which you will do, and these can be switched very easily so all characters are ready-built for solo AND party play. You'll just have to switch depending on what you're doing. A partying Archer, say you'll equip your Light Shot, Raging Strike, Puncture and say throw in Invigorate & Ferocity from LNC for some good buffs. This you can be viable for partying. If you switch to solo after the party is done, drop Ferocity & Invigorate and replace with say, Cure & Protect from Conjurer.
#43 Mar 29 2011 at 12:28 PM Rating: Decent
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lightacadi wrote:
MRDs have by far the worst acc in teh game. To top it off most MRDs on my server load up on STR rings. For that reason, MRDs are not good DD. And if you ever want a MRD in a BR, you better be prepared to repeat a bunch of defence downs before one lands. Their spike dmg is decent but overall I completely agree that MRD is no where close to a LNC or ARC in terms of dmg. Hands down ARCs and LNCs are in a class of their own in terms of DoT. PGL and MRDs are debateable depending on if a MRD stacks STR or ACC gear, altho i think PGL pulls slightly ahead in most NM situations.

If we include THM into the mix I would put them second to ARC, only because all the THMs i play with have a secondary healing role as well. A full dedicated DD THM would be a very powerful.

Edited, Mar 29th 2011 2:25pm by lightacadi


Totally agree with the Marauder comment, as far as ARC/THM, like I've said before, ARC wins hands down in burst damage/short fights. If you're going for the long haul though like Great Buffalo, THM will pull out on top.
#44 Mar 29 2011 at 12:47 PM Rating: Decent
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Thanks again for the info, I don't have anything above level 11 yet and haven't been in a single party so I haven't really experienced the whole "everyone can be everything" mechanic to it's fullest yet.

It's just difficult to wrap my brain around that kind of mentality after coming from FFXI, WoW and just recently Rift (which is awesome BTW) which all have quite obvious roles for specific classes and specs.

I guess I just have to put more time in and see it all myself.

At what level is it most lucrative (leveling wise) to start grouping up?
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#45 Mar 29 2011 at 1:02 PM Rating: Decent
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Katchii wrote:
Thanks again for the info, I don't have anything above level 11 yet and haven't been in a single party so I haven't really experienced the whole "everyone can be everything" mechanic to it's fullest yet.

It's just difficult to wrap my brain around that kind of mentality after coming from FFXI, WoW and just recently Rift (which is awesome BTW) which all have quite obvious roles for specific classes and specs.

I guess I just have to put more time in and see it all myself.

At what level is it most lucrative (leveling wise) to start grouping up?


At this point in ranking I would start doing Behests if I were you. Behests happen every hour (1pm, 2pm, etc.) at each designated camp. Now since most classes you have are 10, you'll want to go to the rank 10 camps (Camp Drybone if you're in Ul'Dah) and do those while grinding away on the helpless critters of Eorzea. This can give you a small feel for what parties are like, even though at this low level you're gonna come across people doing some really dumb things, but that's to be expected with people learning a new game.

And I understand what you mean (though not a fan of WoW/Rift-type games, gave Rift a shot, pvp was good, and the open-world rifts were cool, but too cut & paste for me). FF14 -will- eventually be at that point as well. You have to keep in mind that jumping in the game now, a lot of mechanics and styles are going to change in the coming months, so as of now it's kinda weird "just wing-it" type groups, I can foresee once battle changes are implemented and mechanics are fixed, people will find their roles and how to utilize them.

As far as ranking goes, from 1 - 25/26ish I would do your daily leves, and your behests every hour at camp. Apart from that, that is all you have and it will mostly be solo.

30+ you start seeing more formations of leve groups, the rank 30 behests are usually pretty busy as well. At about 40+ you will have your leves, and Raptor grinding parties to look forward too. Provided the changes don't come before you reach that point. Just keep an open eye on the lodestone for their patch changes.
#46 Mar 29 2011 at 1:03 PM Rating: Decent
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Also I should mention at low levels, particularly ranks 1-20, Behests & leve quests are prime SP gains. Especially if you can manage to get together a group of people, linking leves can provide great amounts of SP and cut down your levelling by -a lot-.
#47 Mar 30 2011 at 7:19 PM Rating: Good
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DeadKings wrote:
stripesonfire wrote:
Obiar wrote:
Archer leads the pack in DOT and spike damage hands down. The Nock ability allows archers to fire a shot equal or greater to any weaponskill without needing any tp AND gives around 1500 tp. Nobody can touch that.


you want spike dmg? ever see a thm chainspell shadowsear? 700x2 not including crits for 1k. all regardless of mob rank.


Until you provide some sort of parse results or information to support that THM can outburst an ARC then your arguement is invalid. Fact is, ARC is king of the hill in regards to burst damage. Period. THM has better sustainable damage, that's not the question though. But ARC trumps your THM in burst.


Why does he need to provide parse results for something that's static for THM? Shadowsear always does 550-750 damage on Shadowsear (barring resists which practically never happen, similar to Multishots missing when buffed). If you buff it with Chainspell, that's 600x2, so you average 1,200dmg in about 5-6 seconds. Archer can beat that only on lower ranked mobs, but even on 3 Star rank 40 leves (when you're ARC 50) you won't be hitting for that with fully buffed Multishots. Thing is, THM hits for that same 1,200-1,500 even on Great Buffalo and the like.

Oh, not to mention that Shadowsear, and every spell for that matter is AoE-able. So if you want to take a popular leve like Dunesfolk, for example, THM's Chainspelled Shadowsear is doing up to 3,000 damage. Sadly, Multishot isn't AoE, so it's maximum damage is fixed to one mob.

Edited, Mar 30th 2011 9:23pm by LateReg
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#48 Mar 30 2011 at 11:10 PM Rating: Decent
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ForceOfMeh wrote:
Katchii wrote:
It's called using the resources available to you...aka research.


Agreed. I think RDM in FFXI is a perfect example. A lot of people would not have expected a job like that would have turned into a full-time, back-line Healing, Hasting, Refresh ***** job given that it appears to be geared towards some type of sword mage at the beginning. Knowing what you're getting yourself into is a smart way to choose a class.


Elementalists in GW are another example. They are billed as DDs, but by the end of NM you should pretty much be switching them over to being a support char, particularly if you plan on HMing in your El. Warriors on the other hand most people would expect to be tanks, but if you aren't being a DD with that class, you're doing it wrong.
#49 Mar 31 2011 at 8:37 AM Rating: Good
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Katchii wrote:
Thanks again for the info, I don't have anything above level 11 yet and haven't been in a single party so I haven't really experienced the whole "everyone can be everything" mechanic to it's fullest yet.

It's just difficult to wrap my brain around that kind of mentality after coming from FFXI, WoW and just recently Rift (which is awesome BTW) which all have quite obvious roles for specific classes and specs.

I guess I just have to put more time in and see it all myself.

At what level is it most lucrative (leveling wise) to start grouping up?



Ktchii start grouping from rank 1 in an hour or hour and a half you can be rank 20 on just one job using leve links and guardians aspect. I just recently helped two friends get up and running in the game from level 0 and rank 0 to both of them working into their 20's respectively from ranks 1-15 or so 3 star plus GA and Linking avg sp is 1500-1700 a kill. As you can guess they now have zero gil and are in their 20's so they had to adjust their play style to bring in some revenue for themselves.

#50 Mar 31 2011 at 11:37 AM Rating: Decent
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Quote:
but even on 3 Star rank 40 leves (when you're ARC 50) you won't be hitting for that with fully buffed Multishots


Huh? Yes, you can. Very easily. I know I can't be the only Archer using Raging Strike II + Ferocity II. 3 star mobs are still a joke though even without buffs.

Quote:
Thing is, THM hits for that same 1,200-1,500 even on Great Buffalo and the like.


Now, that is something Archer can't do :) My arrows normally only do about 80 on GB. Honestly, i can't recall what my buffed multishots/trifurcates do on GB. I don't really do that on GB. Multishot is just an opener and on GB I only use trifurcate for TP to fire off buffed Barrages and Bloodletters.

Would be interesting to see some parsers though or something. My spike damage drops considerably on GB but my DPS still feels very good since accuracy is not a problem.



Edited, Mar 31st 2011 1:39pm by Scape13
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#51 Mar 31 2011 at 9:05 PM Rating: Decent
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Typo, I meant 4 stars... it's kind of a mute point, though, since SP is maxed at 3 stars, but I was getting at pre-patch leves. But, I guess no one really cares about damage on leve mobs anyway since they die in seconds, Archer or no.
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