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Patch 1.16a Notes - March 28Follow

#1 Mar 28 2011 at 4:47 PM Rating: Excellent
Quote:
Patch 1.16a Notes

Event
[dev1004] Accepted quests can now be abandoned by navigating to main menu » Journal, and selecting the Abandon option from the quest detail screen.
* Quests cannot be abandoned while in an instance.

[dev1036] Experience points, skill points, and loot are now awarded upon defeating sidequest enemies. As a result of these changes, respawn rates of these enemies have been decreased.

Item
[dev1016] Up to eight recipes per class can now be stored under the Recent Recipes section of the synthesis interface.

System
[dev1035] Players can now select from among two different targeting modes.

Screenshot

* Activating targeting mode A will set the target filter to All.
* Activating targeting mode B will make the All target filter inaccessible.

* Targeting modes can also be activated using the /targetmode (/tmode) text command.
/targetmode(/tmode) [subcommand]
>>Subcommands
 a  Switch to targeting mode A
 b  Switch to targeting mode B
 Toggle between targeting mode A and B when no subcommand is specified.
* Targeting mode A is the default targeting mode. Targeting mode settings are saved upon logging out of the game.

Fixed Bugs
Following bugs have been addressed:
A bug wherein on the sidequest “Have You Seen My Son,” the item White Ash cannot be obtained from Bomb Embers that die as a result of their own ‘Explosion’ attack.
A bug wherein on the levequest “Salmon Superior,” hostile monsters from another sidequest may spawn.
A bug wherein the FINAL FANTASY XIV client will forcefully shutdown when a player begins crafting while still eating.
A bug wherein executing certain text commands will cause target graphics, such as nameplates, to disappear.
A bug wherein if a player attempts to execute a macro while another macro is being executed, it will not execute until the initial macro is complete.


Link to Lodestone: http://forum.square-enix.com/ffxiv/threads/4823

Edited, Mar 28th 2011 6:50pm by SmashingtonWho
#2LateReg, Posted: Mar 28 2011 at 4:55 PM, Rating: Sub-Default, (Expand Post) So basically they patched in nothing.
#3 Mar 28 2011 at 5:01 PM Rating: Decent
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Didn't expect anything, with the EQ/Tsunami.
#4LateReg, Posted: Mar 28 2011 at 5:04 PM, Rating: Sub-Default, (Expand Post) Oh, cool. Login and now I'm having absurd artifacting issues. Thanks SE.
#5 Mar 28 2011 at 5:06 PM Rating: Excellent
Well maybe they heard that Rift has artifacts and thought they'd get in on the action... but eh, didn't quite understand...
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#6 Mar 28 2011 at 5:06 PM Rating: Decent
42 posts
thank you for the info
( finally it's worth my time to do some side quest )

Edited, Mar 28th 2011 11:07pm by Greeeed
#7 Mar 28 2011 at 5:07 PM Rating: Decent
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LateReg wrote:
So basically they patched in nothing.


They gave exactly what they said they would, btw:

Quote:
Fixed Bugs
Following bugs have been addressed:
A bug wherein on the sidequest “Have You Seen My Son,” the item White Ash cannot be obtained from Bomb Embers that die as a result of their own ‘Explosion’ attack.
A bug wherein on the levequest “Salmon Superior,” hostile monsters from another sidequest may spawn.
A bug wherein the FINAL FANTASY XIV client will forcefully shutdown when a player begins crafting while still eating.
A bug wherein executing certain text commands will cause target graphics, such as nameplates, to disappear.
A bug wherein if a player attempts to execute a macro while another macro is being executed, it will not execute until the initial macro is complete.


Oh and what people were complaining about?

Quote:
[dev1036] Experience points, skill points, and loot are now awarded upon defeating sidequest enemies. As a result of these changes, respawn rates of these enemies have been decreased.


No one complained about this:

Quote:
dev1035] Players can now select from among two different targeting modes.


All that nothing being patched in, jesus. Smiley: sly
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#8LateReg, Posted: Mar 28 2011 at 5:10 PM, Rating: Sub-Default, (Expand Post) Oh, that's cool. So someone owes you a lot of money (SE owes us a way better game) and instead of paying up, they let you know they're just gonna dodge you and maybe pay you in tiny increments. That makes it okay?
#9 Mar 28 2011 at 5:16 PM Rating: Good
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LateReg wrote:
Oh, that's cool. So someone owes you a lot of money (SE owes us a way better game) and instead of paying up, they let you know they're just gonna dodge you and maybe pay you in tiny increments. That makes it okay?


This the equivalent of a hotfix and not a main patch. That is patch 1.17 which they already said is coming soon, perhaps even by next week. Anyone that expected this to be anything other then bug fixes and changes to the previous patch hasn't even bothered to read stuff said by the developers or even read the main site. We have known since last week what all was going to be in this patch.

**** they are actually ahead of schedule to what they said a couple weeks ago. They said this patch was supposedly going to be delayed to April and it still showed up before then.

Edited, Mar 28th 2011 7:18pm by croythegreat
#10 Mar 28 2011 at 5:16 PM Rating: Good
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Is Late Registration a troll or something? Well played to expect something when they didn't mention anything.

In any case, they did say they were going to mention the introduction of Companies and let us know how that works sometime soon. Hopefully that info gets posted in the next few days since I'm getting restless/bored.

As for side-quests, I'm glad they give EXP now. More of a reason to do them.
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#11 Mar 28 2011 at 5:20 PM Rating: Default
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LateReg wrote:
Oh, cool. Login and now I'm having absurd artifacting issues. Thanks SE.

[IMG]http://i51.tinypic.com/28kuhle.png[/IMG]

Edited, Mar 28th 2011 7:08pm by LateReg


P.S

Screenshot


It's not Square's fault.
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#12 Mar 28 2011 at 5:22 PM Rating: Excellent
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LateReg wrote:
Oh, that's cool. So someone owes you a lot of money (SE owes us a way better game) and instead of paying up, they let you know they're just gonna dodge you and maybe pay you in tiny increments. That makes it okay?


Good christ man, cut the guys some ******* slack. They just got the servers up after a disaster hit their country and even had time to release a minor patch of mostly fixes and yet you still complain? What the **** do you want from them at this point of time with the crap their country just went and is still going through? Be happy you even have the ability to play at this time.
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#13 Mar 28 2011 at 5:56 PM Rating: Excellent
Abhy wrote:
Didn't expect anything, with the EQ/Tsunami.


Yeah, didn't they say they'd have to push back the patches to mid April? Seems like they just wanted to get something to the players to tide them over.
#14 Mar 28 2011 at 6:12 PM Rating: Excellent
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LateReg wrote:
Oh, that's cool. So someone owes you a lot of money (SE owes us a way better game) and instead of paying up, they let you know they're just gonna dodge you and maybe pay you in tiny increments. That makes it okay?



Call JG Wentworth, maybe he can do something for you...



I'm excited about the exp from quests. Hopefully they expand on it.

Edited, Mar 28th 2011 8:15pm by Sephrick
#15 Mar 28 2011 at 6:32 PM Rating: Good
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1800-877-CASHNOW
#16 Mar 28 2011 at 7:09 PM Rating: Excellent
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Ahtechre wrote:
1800-877-CASHNOW


****.. now that jingle is stuck in my head.. JG WENTWORTH 877 CASH NOW!!!
#17 Mar 28 2011 at 8:04 PM Rating: Good
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My gut told me to just flag those side-quests and do 'em later, but I got bored the other day and went ahead with 3 of 'em = ( Oh well, more incentive to check out the low-level ones in the other cities now...

Those JG Wentworth commercials are evil! Almost as bad as car insurance & free credit report/score 1s...
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#18 Mar 28 2011 at 9:57 PM Rating: Decent
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im surprised we got anything at all. but unfortunately for me i never really felt the effects of those bugs (off the top of my head anyway) to where any of those bug fixes are at all relevant to me, so i kinda get nothing out of it.
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#19 Mar 28 2011 at 10:03 PM Rating: Excellent
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Osarion, Goblin in Disguise wrote:
Abhy wrote:
Didn't expect anything, with the EQ/Tsunami.


Yeah, didn't they say they'd have to push back the patches to mid April? Seems like they just wanted to get something to the players to tide them over.


This actual update was scheduled only a couple weeks ago to be delayed till April. We have known since mid march we would get two updates. 1.16a for repair/changes to the last update and then 1.17 which would come shortly after it with new features/content changes. They are actually ahead of what they scheduled a couple weeks back.

http://forum.square-enix.com/ffxiv/threads/3465-Letter-from-the-Producer-VI-%2803-16-2011%29

Quote:
We were working to release patches 1.16a and 1.17 by the end of March, but now anticipate a delay of one to two weeks. During this time, we will not only be making minor improvements, but also directing our efforts on laying the groundwork for future content.
#20 Mar 28 2011 at 11:44 PM Rating: Excellent
UP/DOWN targets party = good, not while casting Cure = bad.

I was disappointed to find that I cannot use this targeting method while casting Cure.

As a controller user, when I press UP/DOWN I select Action Bars 1, 2 and 3. Then I select an Ability. At this time, I am prompted to select a target, but UP/DOWN does nothing. UP/DOWN does not target party members while casting beneficial spells, which is when I need it most.

I've suggested to SE to make UP/DOWN target party members while casting spells.
#21 Mar 29 2011 at 12:13 AM Rating: Good
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SmashingtonWho wrote:
UP/DOWN targets party = good, not while casting Cure = bad.

I was disappointed to find that I cannot use this targeting method while casting Cure.

As a controller user, when I press UP/DOWN I select Action Bars 1, 2 and 3. Then I select an Ability. At this time, I am prompted to select a target, but UP/DOWN does nothing. UP/DOWN does not target party members while casting beneficial spells, which is when I need it most.

I've suggested to SE to make UP/DOWN target party members while casting spells.


Yea that would be useful, since restarting I've gotten used to that b mode with the up/down for friendly/enemy so I turned that back on tonight. What you're talking about seems to work with that mode. I'm way out in the middle of nowhere soloing so can't test it for healing currently but it's working to target enemies. I'm able to hit left/right after picking the spell to switch enemies. I'd hope it would work the same if set to "Party". I suppose that doesn't help you though if you much prefer the other target mode...

Edited, Mar 29th 2011 3:05am by TwistedOwl
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#22 Mar 31 2011 at 2:04 PM Rating: Excellent
A response from Devs on the official forum:

Quote:
Baccanale,

Greetings, Smashington!
Thank you for posting your concerns about the new targetting modes. I can understand how frustrating it can be to be unable to target players when trying to cure other players. Just for further clarification, though, can you please state which targetting mode have you experienced this trouble in? It would be a great help to us if you were able to provide this information. Also, here are the notes for the commands for the different targetting modes, just in case this information proves to be helpful with your situation:

forum.square-enix.com/ffxiv/threads/4823-patch1.16a-Patch-1.16a-Notes


Of course I responded that it is a problem for both targeting modes.

TwistedOwl, what I mean is using UP/DOWN to target party members, using the highighted party member list, while casting spells (during sub-targeting.)

LEFT/RIGHT does not work as party members move around/behind enemies/switch places/far away enemies get target priority, ugh.

With UP/DOWN sub-targeting you would know exactly how many button presses you need to heal a specific member. This is very important when you try to use Cure while playing a class that does not have AoE cures.

Edited, Mar 31st 2011 5:40pm by SmashingtonWho
#23 Mar 31 2011 at 2:26 PM Rating: Decent
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[dev1036] Experience points, skill points, and loot are now awarded upon defeating sidequest enemies. As a result of these changes, respawn rates of these enemies have been decreased.


I really want to cut them some slack but every time I see "We will buff something slightly for you but take something else away so there is less of it as a result" reminds me that this is still SE instead of almost any other developer on the planet.

Even if it really isn't taking anything away (because it really might not be given they gave nothing at all before), it's still a big perception issue. I read that statement but all I really see is "respawn rates have been decreased".

#24 Mar 31 2011 at 2:59 PM Rating: Excellent
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OniElvaan wrote:
LateReg wrote:
Oh, that's cool. So someone owes you a lot of money (SE owes us a way better game) and instead of paying up, they let you know they're just gonna dodge you and maybe pay you in tiny increments. That makes it okay?


Good christ man, cut the guys some @#%^ing slack. They just got the servers up after a disaster hit their country and even had time to release a minor patch of mostly fixes and yet you still complain? What the **** do you want from them at this point of time with the crap their country just went and is still going through? Be happy you even have the ability to play at this time.


First off I'll say that they never really tried to sell this as a real patch, so I'm not really disappointed. this was a little fix thing, sure whatever.

Literally nothing you brought up is at all the customer's problem. It is not the customers fault that they kept their entire hardware system for a supposedly worldwide project located in one area, unable to maintain service through a crisis. Its not the customers fault that they were sold a product that even the company admits was not up to standards (and is performing poorly in their attempts to make it up to the customer).

I'm not a heartless *******, I know what happened and I can understand that they took their stuff down because they had to. Should they have had the ability to keep servers going in a second location, absolutely. but they didn't so oh well, thats another strike against them. However, you quoted a guy who didn't mention anything about the disaster, he mentioned SE's crappy updating/patching schedule and abilities. Which I for one completely agree with. They want to make it up to players without seemingly having the ability and understanding how to actually do that.

Again, I understand that they went through a tough time, and I do cut them slack for that, however they do not deserve a pass for their unrelated problems because of it.
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#25 Mar 31 2011 at 3:46 PM Rating: Decent
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Torrence wrote:
Quote:
[dev1036] Experience points, skill points, and loot are now awarded upon defeating sidequest enemies. As a result of these changes, respawn rates of these enemies have been decreased.


I really want to cut them some slack but every time I see "We will buff something slightly for you but take something else away so there is less of it as a result" reminds me that this is still SE instead of almost any other developer on the planet.

Even if it really isn't taking anything away (because it really might not be given they gave nothing at all before), it's still a big perception issue. I read that statement but all I really see is "respawn rates have been decreased".



Quest mobs used to re-spawn in about 30 seconds. You really don't see how that would be a problem now that they drop loot and SP/EXP?

While I understand your jaded viewpoint, you have to use logic every now and then too. Decreasing re-spawn rates is necessary if they're giving these mobs SP/EXP and loot (to prevent obvious exploiting). Balance is necessary for the health of any MMO.
#26 Mar 31 2011 at 3:50 PM Rating: Excellent
Torrence wrote:
Quote:
[dev1036] Experience points, skill points, and loot are now awarded upon defeating sidequest enemies. As a result of these changes, respawn rates of these enemies have been decreased.


I really want to cut them some slack but every time I see "We will buff something slightly for you but take something else away so there is less of it as a result" reminds me that this is still SE instead of almost any other developer on the planet.

Even if it really isn't taking anything away (because it really might not be given they gave nothing at all before), it's still a big perception issue. I read that statement but all I really see is "respawn rates have been decreased".




This sort of begs the question here... do you play XIV? If you do, have you gone and hunted these quest mobs? I think you'd understand the need to reduce the spawn rate if you actually experienced it yourself. With adding loot and ExP, it is a necessary change.
#27 Mar 31 2011 at 4:31 PM Rating: Good
I gathered up these quests, but then just sat on them. I imagine the addition of EXP is retroactive, even if you started the quest awhile back.

Torrence wrote:
I read that statement but all I really see is "respawn rates have been decreased".


All I see is "Experience points, skill points, and loot are now awarded...", meaning that now I have reason to do them. The lore (and the mid-level item reward) were not enough of a draw for me or I would have done them by now.

I suppose I fall into the category of players that they changed this to appease.

#28 Apr 01 2011 at 4:36 AM Rating: Good
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TwistedOwl, what I mean is using UP/DOWN to target party members, using the highighted party member list, while casting spells (during sub-targeting.)

LEFT/RIGHT does not work as party members move around/behind enemies/switch places/far away enemies get target priority, ugh.

With UP/DOWN sub-targeting you would know exactly how many button presses you need to heal a specific member. This is very important when you try to use Cure while playing a class that does not have AoE cures.


Right, I jumped the gun and was kinda guessing about what I suggested there. What I thought would be good(and perhaps how it should be) was that if using /tmode b and setting it to "Party", right/left would cycle through the list in order like you want. Would make sense for it to do that since you're only targeting party members at that point. But now that I've tried it I see that's definitely not the case = D
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#29 Apr 01 2011 at 4:48 AM Rating: Decent
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Quote:
Right, I jumped the gun and was kinda guessing about what I suggested there. What I thought would be good(and perhaps how it should be) was that if using /tmode b and setting it to "Party", right/left would cycle through the list in order like you want. Would make sense for it to do that since you're only targeting party members at that point. But now that I've tried it I see that's definitely not the case = D



/tmode b >>>> party = left/right and tab will only target party member
but you can still target enemy/npc by mouse click
or if enemy attack while you are not targeting anything
( auto enemy targeting )


edit: and party mode will transfer into friendly if party disband

Edited, Apr 1st 2011 10:49am by Greeeed

Edited, Apr 1st 2011 10:50am by Greeeed
#30 Apr 01 2011 at 9:14 AM Rating: Excellent
LEFT/RIGHT is not good enough.

When a party member runs from right to left across the screen they change the order of RIGHT/LEFT priority causing you to skip the member you need. Also, party members who are standing just -barely- behind another player are not even included in the RIGHT/LEFT list.

You can verify this yourself. While using Target Mode B, with Party selected, next time you are waiting for Behest, simply press RIGHT/LEFT and see if you can select everyone. Chances are, at least 1 person is hidden behind two other people and therefore are not targetable. You will have to walk around and change your viewing angle to target them.

Also, if party members you have selected runs from left to right you could end up pressing LEFT over 15 times to get the the LEFT most member.

UP/DOWN allows you to know for a fact that you need the 4th party member down. That's x4 DOWN and then cast. Easy.

If you need to 13th member. That's x2 UP and cast. Easy.

The fact is, there is no reason I should be explaining this. Video games have had party play and working targeting systems for most of my adult lifetime. This is not a new concept.

If you improve targeting, please make sure it works while targeting.

Edited, Apr 1st 2011 1:04pm by SmashingtonWho
#31 Apr 02 2011 at 3:10 PM Rating: Excellent
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SmashingtonWho wrote:
The fact is, there is no reason I should be explaining this. Video games have had party play and working targeting systems for most of my adult lifetime. This is not a new concept.

If you improve targeting, please make sure it works while targeting.


lol, seriously.
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