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#1 Mar 29 2011 at 1:14 AM Rating: Decent
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One thing that suprises me about FFXIV is they stil have done no server merges. All the servers are low population (some very low) and this gives a bad impression to anyone returning or buying the game new, not to mention it makes the playing experience less with such small numbers.

They can easily add more servers for the ps3 launch but right now the really low population on the servers is doing as much damage as the state of the game, do they not see this or are they just really going to carry on things as they are for 1-2 years till ps3 release?
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#2 Mar 29 2011 at 2:07 AM Rating: Good
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Behests are my favorite thing in the entire game. At r30 I can't do them anymore because there's nobody joining them. Server mergers seem to be avoided just because of the message they would send.

Why not let us even change the servers? I know a lot of players who got separated at the launch.
#3 Mar 29 2011 at 3:39 AM Rating: Good
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seiferdincht wrote:
Behests are my favorite thing in the entire game. At r30 I can't do them anymore because there's nobody joining them. Server mergers seem to be avoided just because of the message they would send.

Why not let us even change the servers? I know a lot of players who got separated at the launch.


I was gonna mention behests, but the opposite. I've missed out on a few tonight at Horizon because the 15-limit was reached before I got to it. Having too many people around & you run the risk of keeping people from one of the best things to do. At the most popular camps anyway. But yea, more of the rest of the world would be filled up so more chances to get less popular stuff done. Pros & cons there...

Depends on the server too of course...

Edited, Mar 29th 2011 5:43am by TwistedOwl
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#4 Mar 29 2011 at 3:45 AM Rating: Decent
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I'm not quite sure where you guys have run off to, but i've run across plenty of people. I like actually being able to participate in things, and not be forced to compete for simple monsters.

Infact, i would love it if the area's were even a bit more desolate and empty. There's too many people after the same things as i am. Not to mention the mining notes are always nearly exhausted.

Lets not forget the PS3 launch is going to ruin any chance at having things be nice and quiet.

Either the OP is playing at the wrong times when no one is logged in, or he's one of those nay-sayer trolls that want everyone to think the game is dying.
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#5 Mar 29 2011 at 3:59 AM Rating: Good
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KojiroSoma wrote:
I'm not quite sure where you guys have run off to, but i've run across plenty of people. I like actually being able to participate in things, and not be forced to compete for simple monsters.

Infact, i would love it if the area's were even a bit more desolate and empty. There's too many people after the same things as i am. Not to mention the mining notes are always nearly exhausted.

Lets not forget the PS3 launch is going to ruin any chance at having things be nice and quiet.

Either the OP is playing at the wrong times when no one is logged in, or he's one of those nay-sayer trolls that want everyone to think the game is dying.


it looks like your on selbina and i think selbina, rabanastre, gyshal and a few others were popular servers. Wutai is dead. At least in gridania. I play nearly all day and theres never more than 3 ppl at an atheryte camp, almost no one in the guilds, etc. I mean im used to playing FFXI and 2000 ppl being online at a time. I seriously doubt wutai has more than 400 avg online population. and most are afk.
#6 Mar 29 2011 at 4:14 AM Rating: Good
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TwistedOwl wrote:
seiferdincht wrote:
Behests are my favorite thing in the entire game. At r30 I can't do them anymore because there's nobody joining them. Server mergers seem to be avoided just because of the message they would send.

Why not let us even change the servers? I know a lot of players who got separated at the launch.


I was gonna mention behests, but the opposite. I've missed out on a few tonight at Horizon because the 15-limit was reached before I got to it. Having too many people around & you run the risk of keeping people from one of the best things to do. At the most popular camps anyway. But yea, more of the rest of the world would be filled up so more chances to get less popular stuff done. Pros & cons there...

Depends on the server too of course...

Edited, Mar 29th 2011 5:43am by TwistedOwl



I have the same problem too, but it doesn't make sense for a r30 character to stay on camp Horizon forever. On higher lvl camps I sometimes have no-one joining the behests with me. Lat weekend I duoed a behest that was near impossible for 2 guys without zombie tactics we ended up using.
#7 Mar 29 2011 at 7:57 AM Rating: Decent
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preludes wrote:
One thing that suprises me about FFXIV is they stil have done no server merges. All the servers are low population (some very low) and this gives a bad impression to anyone returning or buying the game new, not to mention it makes the playing experience less with such small numbers.


Server merges would be a wasted effort at this stage (it takes months to plan). It won't be long before they will boost the population with the PS3 release; there's no point in consolidating anything.
#8 Mar 29 2011 at 8:24 AM Rating: Decent
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ForceOfMeh wrote:
preludes wrote:
One thing that suprises me about FFXIV is they stil have done no server merges. All the servers are low population (some very low) and this gives a bad impression to anyone returning or buying the game new, not to mention it makes the playing experience less with such small numbers.


Server merges would be a wasted effort at this stage (it takes months to plan). It won't be long before they will boost the population with the PS3 release; there's no point in consolidating anything.


I agree, but it seems the general consensus around here is that the PS3 version is doomed to never be released.
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#9 Mar 29 2011 at 9:14 AM Rating: Good
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...PS3 launch...


At least once a day people say something here about the PS3 launch. First off, did I miss the lodestone post where they set a date for the PS3 release? Last I checked, the PS3 "release" was not a foregone conclusion, as the "release" has been delayed indefinitely. What, if anything, is leading people to believe to that this game will ever be released as a PS3 game?

Second, and more importantly, I seriously wonder if people who talk about the imminence of a PS3 release are actually playing FFXIV. In it's current state, the game is somewhere between the Titanic and the Hindenburg; it's a disaster. Even if the game is eventually going to be released as a PS3 game, I don't see how anyone could honestly believe that this game is anywhere close to ready for a PS3 release.

At the current rate of fixes, upgrades, tweaks, patches, and the trickle of new content, this game is still at least one (1) year from being ready for a PS3 release. While it's fun to pontificate about the profound impacts of a hypothetical PS3 release, let's not get too far away from reality: the game is in no way shape or form ready for a PS3 release and SE has not given us indication that the PS3 release is going to happen anytime soon.
#10 Mar 29 2011 at 9:18 AM Rating: Excellent
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I feel bad for anyone who buys the game and starts in Grid or LL. Both places are literally ghost towns. It's very bad when you feel so lonely in an MMO lol.
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#11XainVeliki, Posted: Mar 29 2011 at 9:20 AM, Rating: Sub-Default, (Expand Post) Proof? Where is your source that says its not going to be released? Who are you that you can speak for the progress of FFXIV?
#12 Mar 29 2011 at 9:29 AM Rating: Decent
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thejones wrote:
Last I checked, the PS3 "release" was not a foregone conclusion, as the "release" has been delayed indefinitely.


While it's true that the PS3 release is not a foregone conclusion, the outright cancellation of that launch means the plug is pulled on FFXIV. With no "cavalry" charging over the hill in terms of life-breathing gameplay, content and players, FFXIV will never attract the subscriber base needed to survive.
#13 Mar 29 2011 at 9:32 AM Rating: Excellent
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Proof? Where is your source that says its not going to be released? Who are you that you can speak for the progress of FFXIV?


Proof? I'm not digging up the Lodestone post for you, but EVERYONE knows that the PS3 release has been delayed indefinitely.

I can speak to the progress of FFXIV because I've played it since day one of the CE release: it's gone from god awful to bad. It's progressed and improved.....slightly.
#14 Mar 29 2011 at 9:38 AM Rating: Excellent
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Even if I agree or disagree about the likeliness of the PS3 version happening I think if the current goal is to make the game enjoyable enough to be worth making a port out of then having enough people to play with would help a great deal to get SE closer to that goal.

The way I see it I don't see the possibility of some servers becoming more populated by PC players than others as a huge problem.

They're already reducing party sizes because of this which to me sounds like a backwards way of solving the problem. I remember that during the first months I never had a problem finding a party even through the neglected pt-search function. There was always enough people "in the know" that used it.

It's just easier to party when there's people to party with.
#15 Mar 29 2011 at 9:42 AM Rating: Good
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Proof? Where is your source that says its not going to be released? Who are you that you can speak for the progress of FFXIV?


He is saying if it was going to be released any time soon it would have a release date, the fact there isnt anything at all seems like a get out card incase they decided not to. Personally I think they will, if not continuing with FFXIV as they are would have no purpose.

I still think a merge is good for the games population, buying a brand new game and logging on to see...nobody won't make them want to hang around...even those that may like the game. They can easily add more servers next year or whenever demand increases.

Isn't this common sense that deserted servers give a horrible impression? It's sad when people paid to work in the gaming industry can't see basic stuff like this.
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#16 Mar 29 2011 at 9:48 AM Rating: Good
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preludes wrote:
Isn't this common sense that deserted servers give a horrible impression? It's sad when people paid to work in the gaming industry can't see basic stuff like this.


I hate to break it to you, but the horrible impression has already been made.
#17 Mar 29 2011 at 10:49 AM Rating: Default
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KojiroSoma wrote:
Either the OP is playing at the wrong times when no one is logged in, or he's one of those nay-sayer trolls that want everyone to think the game is dying.


Quote:
he's one of those nay-sayer trolls that want everyone to think the game is dying


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#18 Mar 29 2011 at 11:05 AM Rating: Excellent
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Libtech wrote:
KojiroSoma wrote:
Either the OP is playing at the wrong times when no one is logged in, or he's one of those nay-sayer trolls that want everyone to think the game is dying.


Quote:
he's one of those nay-sayer trolls that want everyone to think the game is dying




Now, now. I can take him at his word that he's genuinely concerned about the impression the game makes, and FFXIV certainly has a low population even at peak times. Outside of popular, concentrated areas in Thanalan, you'll scarcely see a soul out there. In other circumstances, a server merge might make perfect sense.

I just think it's a wrong-headed priority for the current situation. For one thing, we aren't expecting an influx of players any time soon. There's no major event that would prompt such a thing. The players who are sticking it out already know the game has bombed, so, appealing to their impression isn't really necessary if they're still around in spite of the bad news.

And with the presumption of a PS3 expansion launch coming someday (someday...), any server compression work would end up being undone with what we hope will be lots of new players for the "grand re-opening." Better they spend all their efforts making a worthy game then waving a white flag for the game's inevitable demise.
#19 Mar 29 2011 at 11:24 AM Rating: Excellent
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Either the OP is playing at the wrong times when no one is logged in

The notion of "wrong times" to play is itself a bad sign for the game -- population numbers during off-peak times are awfully important to the success of an MMO. If the game is too dead to be enjoyable except during a few peak hours every day, then a large chunk of the possible player base is immediately alienated from the game. FFXIV is a persistent online world -- it's REALLY not a good sign for the health of the game when someone can log in at a "wrong" time.
#20 Mar 29 2011 at 12:34 PM Rating: Excellent
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Since the servers came back up, even Uldah is pretty empty now a lot of the time. On Fabul at least.
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#21 Mar 29 2011 at 12:50 PM Rating: Good
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Scape13 wrote:
Since the servers came back up, even Uldah is pretty empty now a lot of the time. On Fabul at least.

Gyshal is the same :(
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#22 Mar 29 2011 at 1:01 PM Rating: Excellent
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Ilean wrote:
Scape13 wrote:
Since the servers came back up, even Uldah is pretty empty now a lot of the time. On Fabul at least.

Gyshal is the same :(


Rabanastre as well.

Although a few camps are densely populated.
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#23 Mar 29 2011 at 1:29 PM Rating: Decent
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I'm new so I didn't go through the "dark days" at launch but honestly I didn't see anything wrong with the game while I was playing last night. As a matter of fact, I think its the best looking MMO I've tried and the 1st one I will actually be able to get hooked on (I tried WoW but not for me). The battle system looks and feels awesome and when I see my character he actually reflects what I would want my MMO guy to look like instead of some vanilla/ugly cookie cutter the devs laid out for me. As far as I can tell, the foundation for this game is excellent and if all it needs is content and more players then it's going to be just fine. Schedule a massive, glorified patch with a neat title that screams the game is fixed and your content has arrived. Then pay for a bunch of advertising and get Gamespot/IGN to re-evaluate their reviews (or give a separate review for the "patched game") and you will have your new wave of players :)

Diehard FF fans are everywhere and if they aren't currently playing because of the bad scores/initial state of the game, they'll surely give it a shot if it starts to receive some good pub. Just my humble opinion...

P.S. If they did decide to merge servers, what happens to all the people who have the same character/linkshell name?

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#24 Mar 29 2011 at 1:39 PM Rating: Decent
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^that is a good question o.o
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#25 Mar 29 2011 at 1:50 PM Rating: Good
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Then pay for a bunch of advertising and get Gamespot/IGN to re-evaluate their reviews


They don't know what advertising is, never have..not outside of Japan anyway. They won't get re-reviews except for ps3, the game was never reviewed by the serious gaming press in Japan anyway I think? so that would happen around ps3 release I guess.

Quote:
P.S. If they did decide to merge servers, what happens to all the people who have the same character/linkshell name?


2 servers, 1 source and 1 destination. Source servers players keep the name if nobody has it on the destination and if they do they are forced to change it when they login afterwards same way as if a GM makes you change it, shells are voided to be remade on the source worlds. Thats how they did it on FFXI anyway. I doubt names will be a big problem with there being first and second names this time though.

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#26 Mar 29 2011 at 3:48 PM Rating: Good
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XainVeliki wrote:
Proof? Where is your source that says its not going to be released?


It is a basic rule of logic that the burden of proof is always on the individual making the positive claim.

Nobody needs to find proof that something doesn't exist because, in that case, the default position (not default as in your current rating, but default as in de facto) is that it doesn't - it doesn't exist because there is no proof of it existing.

"FFXIV is being released for the 3DS and the Wii; they will likely be graphically reduced but are coming nevertheless."

Do you see a problem with that claim? By your logic, you shouldn't, because you should have to prove that wrong. I doubt that you can prove it false, however, because the only way to prove it false would be to quote a reputable SE source that specifically declares that they are not doing something for the 3DS and Wii.

That's why the burden of proof always lies with the individual making the positive claim.
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#27 Mar 29 2011 at 4:00 PM Rating: Good
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Caesura wrote:
The notion of "wrong times" to play is itself a bad sign for the game -- population numbers during off-peak times are awfully important to the success of an MMO. If the game is too dead to be enjoyable except during a few peak hours every day, then a large chunk of the possible player base is immediately alienated from the game. FFXIV is a persistent online world -- it's REALLY not a good sign for the health of the game when someone can log in at a "wrong" time.


This idea is not necessarily true: WoW's population plummets down to almost nothing every morning from about 2:00AM - 10:00AM and, on weekdays, only hits a decent amount of people for a few hours each evening. Additionally, the average number of active characters is, more often than not, under 700 for a given faction.

When I used to play (which was not long ago), I would try and queue for a dungeon / PvP (which queues across all servers) from 7:45AM - 8:45AM every morning, and I never once got in a group.

Here's a source that proves that there are huge "wrong times" to play WoW and yet that seems to in no way affect its success.


Edited, Mar 29th 2011 6:02pm by KaneKitty
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#28 Mar 29 2011 at 4:02 PM Rating: Good
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It is a basic rule of logic that the burden of proof is always on the individual making the positive claim.

Well, except that in this case, the implication of "delayed" is still an eventual release. So, the person claiming that the game might never come out has the burden of proof, because the "positive claim" is that things are different from casual appearances and the accepted status quo.

I suppose you one could argue that "delayed indefinitely" entails no eventual release, but that strikes me as missing the difference between "delayed indefinitely" and "cancelled." "Indefinite" doesn't have to mean "forever" -- it can also mean literally what it says, "not definite" -- the game is delayed for a length of time that is not defined.

And, *edit*
Quote:
This idea is not necessarily true: WoW's population plummets down to almost nothing every morning from about 2:00AM - 10:00AM and, on weekdays, only hits a decent amount of people for a few hours each evening. Additionally, the average number of active characters is, more often than not, under 700 for a given faction.

Two points:
1) You can't compare population sizes between two games, because not every game is designed for the same population size. A player count that might have one game stuffed to exploding could leave another game barren. Apples to oranges.
2) WoW has "local" servers -- the notion of "peak times" is built into server choice. FFXIV's universal servers are designed to be active all the time, to accommodate players from every time zone. Again, apples to oranges.

Edited, Mar 29th 2011 6:08pm by Caesura
#29 Mar 29 2011 at 4:07 PM Rating: Excellent
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Caesura wrote:
Quote:
It is a basic rule of logic that the burden of proof is always on the individual making the positive claim.

Well, except that in this case, the implication of "delayed" is still an eventual release. So, the person claiming that the game might never come out has the burden of proof, because the "positive claim" is that things are different from casual appearances and the accepted status quo.

I suppose you one could argue that "delayed indefinitely" entails no eventual release, but that strikes me as missing the difference between "delayed indefinitely" and "cancelled." "Indefinite" doesn't have to mean "forever" -- it can also mean literally what it says, "not definite" -- the game is delayed for a length of time that is not defined.


But then we also have to consider the public implications of a "cancellation" versus an "indefinite delay." There's a reason Tanaka "decides to step down," and why disgruntled statesmen "think that now is a good time to resign."

That being said, you're right, there is certainly a difference between an indefinite delay and a cancellation - I just hope that SE is using the term technically instead of politically.
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#30 Mar 29 2011 at 4:09 PM Rating: Good
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Caesura wrote:
WoW has "local" servers. The notion of "peak times" is built into server choice, and a player can always pick a server with peak times that choose his needs. FFXIV's universal servers are designed to be busy all the time, to accommodate players from every time zone.


Although I'm not sure how much I'd like to play a highly-reactionary PvP-oriented game on a server halfway across the world. :P
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#31 Mar 30 2011 at 1:47 AM Rating: Good
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Quote:
WoW has "local" servers -- the notion of "peak times" is built into server choice. FFXIV's universal servers are designed to be active all the time, to accommodate players from every time zone. Again, apples to oranges.


Well it's not working as intended is it?

I also like the XI / XIV model of international servers more. Well to be specific I like XI server type the most as everyone wanting to play on a high pop server has moved to the same place.

Anyway the problem with timezone servers is that it works fine in US and that's about it. I live in Finland and when I play monster hunter the only people playing at the same time are French or German people. Unless you're familiar with those countries the number of English speaking people is extremely low compared to Nordic countries that play on the same servers. Most people in northern Europe speak at least 2 languages in Finland 3 is more common as we have 2 official languages and everyone has at least basic English skills.

Luckily for Monster Hunter (such an awesome game btw!) communication isn't that important when you just play as well as possible.

What my point is (yeah this is a horrible long winded comment sorry O_O), is that in the future hopefully XIV requires communication like XI did and then it's better to have all the servers be accessible to everyone. I know that we can't all speak the same language in any case but at least when most players do it's easier to party. I'm sure some of you have been part of all Japanese parties and when they all communicate well enough there's always room for on gaijin to do his stuff as long as the big picture is working.

#32 Mar 31 2011 at 1:07 PM Rating: Good
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KaneKitty wrote:
Caesura wrote:
The notion of "wrong times" to play is itself a bad sign for the game -- population numbers during off-peak times are awfully important to the success of an MMO. If the game is too dead to be enjoyable except during a few peak hours every day, then a large chunk of the possible player base is immediately alienated from the game. FFXIV is a persistent online world -- it's REALLY not a good sign for the health of the game when someone can log in at a "wrong" time.


This idea is not necessarily true: WoW's population plummets down to almost nothing every morning from about 2:00AM - 10:00AM and, on weekdays, only hits a decent amount of people for a few hours each evening. Additionally, the average number of active characters is, more often than not, under 700 for a given faction.

When I used to play (which was not long ago), I would try and queue for a dungeon / PvP (which queues across all servers) from 7:45AM - 8:45AM every morning, and I never once got in a group.

Here's a source that proves that there are huge "wrong times" to play WoW and yet that seems to in no way affect its success.


Edited, Mar 29th 2011 6:02pm by KaneKitty

With WoW and it's servers in the US, 5:00 AM EDT is 1:00 AM PDT. It makes sense that there may not be a whole lot of people online right then. If you look at FFXI or FFXIV, 5:00AM EDT, 1:00AM PDT, London is like 10:00AM, Berlin is like 11:00AM, Tokyo is like 6:00PM. There should be a number of those players on at those times.
#33 Mar 31 2011 at 1:25 PM Rating: Excellent
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KaneKitty wrote:



This idea is not necessarily true: WoW's population plummets down to almost nothing every morning from about 2:00AM - 10:00AM and, on weekdays, only hits a decent amount of people for a few hours each evening. Additionally, the average number of active characters is, more often than not, under 700 for a given faction.

When I used to play (which was not long ago), I would try and queue for a dungeon / PvP (which queues across all servers) from 7:45AM - 8:45AM every morning, and I never once got in a group.

Here's a source that proves that there are huge "wrong times" to play WoW and yet that seems to in no way affect its success.


A couple things about this post are misleading - and folks really need to have the facts.

1. WoW servers are separated into Latin America, North America, Oceanic, and European (the ones I know of). In fact, Europe has their own client download which won't allow them to see the sets of realms over here and we can't see them without their client. So there is a set of realms to choose from that is appropriate to your time zone, it's not the "melting pot" of XI and XIV where everyone is on the same set of servers no matter where they are.

2. You aren't put in a queue across all servers, you are put in a queue across the servers in your battlegroup which is a cluster of servers. It's definitely possible that you didn't get into a group especially if you were say, a DPS which there is a surplus of. You don't specify, but to give a little perspective here during peak hours for a heroic dungeon a DPS could be in the queue for half an hour before getting a group, while tanks and healers are almost instantaneous.


If your playtime was not what is considered the "standard" NA playtime then you could have selected a different set of realms that was closer to the time of day that you play.


Now, I'm not taking sides on which method is the "better" method, just offering some insight and corrections as this post is incredibly misleading about the facts in WoW.
#34 Mar 31 2011 at 1:35 PM Rating: Good
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Scape13 wrote:
I feel bad for anyone who buys the game and starts in Grid or LL. Both places are literally ghost towns. It's very bad when you feel so lonely in an MMO lol.

Word, that's what I did. Plus the market wards never recovered after the server restart.
#35 Mar 31 2011 at 2:52 PM Rating: Decent
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At this point server merges this early would be admitting eventual Death of FF14.
I'm a future PS3er,my computer sucks so bad,I'm reduced to playing Lame Facebook games,
I come here everyday to catch some glimmer of hope as to when it will be my turn to finally be able to play.
It seems that with every update they improve the game a little more,I just read about Auto Attack and I'm all for it,I like the fact that Yoshi P is keeping us updated on fixes and hope that with the first expansion the PS3 version will be available.****,I would gladly take the game as it is on PS3 knowing that within a year they will have this game whipped into shape,but we know that's not happening.
I wanna play!!!!!now
#36 Mar 31 2011 at 2:55 PM Rating: Good
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Torrence wrote:

2. You aren't put in a queue across all servers, you are put in a queue across the servers in your battlegroup which is a cluster of servers. It's definitely possible that you didn't get into a group especially if you were say, a DPS which there is a surplus of. You don't specify, but to give a little perspective here during peak hours for a heroic dungeon a DPS could be in the queue for half an hour before getting a group, while tanks and healers are almost instantaneous.


I played a Druid, so I queued as all three; that game is really dead during whatever a given server's "off hours" are, and especially mornings.

That said, I did not know about server clusters; are they queuing me with other servers in my timezone, then? That wouldn't seem to make much sense. XD
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#37 Mar 31 2011 at 3:27 PM Rating: Decent
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At this point server merges this early would be admitting eventual Death of FF14.
I'm a future PS3er,my computer sucks so bad,I'm reduced to playing Lame Facebook games,
I come here everyday to catch some glimmer of hope as to when it will be my turn to finally be able to play.
It seems that with every update they improve the game a little more,I just read about Auto Attack and I'm all for it,I like the fact that Yoshi P is keeping us updated on fixes and hope that with the first expansion the PS3 version will be available.****,I would gladly take the game as it is on PS3 knowing that within a year they will have this game whipped into shape,but we know that's not happening.
I wanna play!!!!!now


Opinion is bad anyway, the whole idea of merges is to make the playing experience better till more players come to the game. The guy that runs FFXIVPRO made a post saying they scanned lodestone changes and found the game has 70k active monthly players (taking into account server downtime). 70k people over 18 servers is not good, if they started charging they would 100% have to do merges.
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#38 Mar 31 2011 at 4:31 PM Rating: Excellent
preludes wrote:
Quote:
At this point server merges this early would be admitting eventual Death of FF14.
I'm a future PS3er,my computer sucks so bad,I'm reduced to playing Lame Facebook games,
I come here everyday to catch some glimmer of hope as to when it will be my turn to finally be able to play.
It seems that with every update they improve the game a little more,I just read about Auto Attack and I'm all for it,I like the fact that Yoshi P is keeping us updated on fixes and hope that with the first expansion the PS3 version will be available.****,I would gladly take the game as it is on PS3 knowing that within a year they will have this game whipped into shape,but we know that's not happening.
I wanna play!!!!!now


Opinion is bad anyway, the whole idea of merges is to make the playing experience better till more players come to the game. The guy that runs FFXIVPRO made a post saying they scanned lodestone changes and found the game has 70k active monthly players (taking into account server downtime). 70k people over 18 servers is not good, if they started charging they would 100% have to do merges.
But they aren't charging yet. They are still tweaking the game. Once they get the game to the point that they call it good enough, then do a ps3 release, they should decide what to do about the servers. ******** with people's communities now would just be added grief.
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#39 Mar 31 2011 at 5:04 PM Rating: Decent
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I would be for server merges as long as they instituted some kind of party search function that worked to go along with it. Otherwise, it would turn out to be more people shouting and soloing.

Edited, Mar 31st 2011 7:05pm by Buttsniffa
#40 Apr 04 2011 at 9:29 AM Rating: Default
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For the love of God please do not merge the servers. Just because your server is slow now, it doesn't mean it will still be slow after the next few patches. A prime example would be my server (Karnak), just a week ago there was hardly anybody online and behests were averaging 4-5 players. Now every behest is full and I'm missing 1 out of 4 because I can't sign up fast enough. I can't imagine how bad it will be if they drop the party limit to 8 :( Be patient until the bigger patches are done!

Edited, Apr 4th 2011 11:31am by scorleone
#41 Apr 04 2011 at 8:52 PM Rating: Excellent
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Now every behest is full and I'm missing 1 out of 4 because I can't sign up fast enough.

It's also not a good sign when a server is empty but events fill up because there are so few things to do and all of the players are in only a handful of places. Unless your server is radically different from the two I have characters on, you're talking about a problem with content and not a problem with an overpopulated server.
#42 Apr 05 2011 at 9:00 AM Rating: Decent
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Caesura wrote:
Quote:
Now every behest is full and I'm missing 1 out of 4 because I can't sign up fast enough.

It's also not a good sign when a server is empty but events fill up because there are so few things to do and all of the players are in only a handful of places. Unless your server is radically different from the two I have characters on, you're talking about a problem with content and not a problem with an overpopulated server.


Our server is in great shape...I understand the point you're trying to make here, but I don't think one has anything to do with the other (behest vs in game content). Behests are fun and a great way to rank up, they should be full regardless of how much content is added.

EDIT: Are you defaulting my posts just because you don't agree with me? It's more than reasonable to bring up the issue of overcrowded Behests when talking about merging servers (especially if you're implying that they are even more important due to lack of content). It's also reasonable to say that its very likely for server populations to increase after the major patches are implemented. There's a very good possibility that many inactive players are waiting for new content before they start playing again.

Edited, Apr 5th 2011 12:28pm by scorleone

Edited, Apr 5th 2011 12:34pm by scorleone
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