Why are people getting up an arms at the Easter event... if it wasn't for the event the patch might have been delayed till May but its because of the event they are splitting up the content so some it comes out EARLY and I thought you all wanted more content and changes to come out quicker? Secondly events like these usually only have 1-2 people actually working on them and just require Q&A testing once ready to go. Its not hurting the development cycle, its fluff planned in advance that is supposed to add a dynamic feeling to the world that seasons change just like it changes in the real world.
Thirdly these producer letters are not patch notes, they are letter by the Producer telling people the state of the game as of now and where we are going. He said in the last letter that companies would get their own page or column and thus didn't need to be mentioned in the letter (although it would be nice, he didn't need to) combat changes are in the middle of testing and could change at flick of the switch... so they are aren't going to talk about those till they get finalized. He decided to give a brief update (he didn't have to give an update) about the status of when the next patch is, what went behind the decision, and a small teaser of something new to expect when the full patch is released (Quests paving the way for the new end game content to be released when the combat change is done). It was short, I can understand being disappointed, but some of you are acting like they care more about a seasonal event then they do about fixing the game when they explicitly stated they split up the patch to come out early just so you could have content BEFORE the seasonal event happened which means they did care more about the content then the seasonal event.
At this point I think the general concensus is that even if the Easter event cost them 1-2 designers and a few days of work, it's still too many resources spent on the wrong thing.
Think about it like this:
If the Easter event was so easy to implement that it required hardly any resources... then why does other content take them so damned long to implement?
If the Easter event took substantial resources to implement, then clearly they are wasting their resources on things most people have proven not to care much about.
I think you miss the point of things like events. Not only is it meant as a treat or diversion for the masses, it is a break for the developers and QA as well. As well, it *IS* content. It is something for us to do in the game to add to the immersion. So, it is not a question of resources directly (while an over-use of resources for something like this is not good), it is a question of keeping the idea of the game there. A tradition, or building of... So, while you want them to finish immediately, the amount of delay introduced by them creating something like this, vs the satisfaction of it being properly introduced and successful it their true risk. And if they are at the point where even a moderately good event doesn't have a positive impact vs the delay, the game is already doomed.
Personally, I am happy to see them trying to hold to the events. It is a sign of dedication, and focus. These are ideas and diversions they want in the game, and to cancel something like this is to cancel Christmas on account of losing your job. As an adult I understand the practical reasons to do this, but having lived through it, I also know the long term scares it can leave.
But, I do concede that many people will not happy with any news, only with results. Which is sad, since at the current pace of development, we are looking at sometime between October and March before they can start moving forward with the game (a.k.a introduce "New" features and updates to the game that are not directly or indirectly meant to "Fix" a problem, such as expansions).