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Yoshi-P Interview - Why he thinks the launch failedFollow

#1 Apr 01 2011 at 3:00 PM Rating: Excellent
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The new producer brought in to steady the sinking Final Fantasy XIV Online ship has detailed the internal issues that blighted the game's launch.

Publisher Square Enix brought Naoki Yoshida in to replace franchise veteran Hiromichi Tanaka late last year, following poor reviews and a disgruntled player base.

Speaking in an interview with Gamasutra, Yoshida highlighted two main issues behind the game's lacklustre launch: a lack of communication with the player base and insufficient support for the original development team.

"XIV had many issues," he admitted. "There was technology trouble, in-game trouble. The game at the time of release did not live up to expectations that players had of current generation MMOs.

"And Square Enix wasn't working close enough with their user base. They weren't working with them. It was pretty much by themselves. And so this whole change came about in order to address these issues.

Yoshida also explained how management had been slow to respond when it became clear that the development team needed more help in the run up to launch.

"You could see that they were having a very hard time. They were working very hard. And the company's timing to say, 'Okay, we can give some help to you guys from our team' - or to put out that helping hand to the team - we realised that the timing that they offered help was probably a little too late.

"I mean, again, everyone has their own projects, and they're worried about their own projects, but they could have helped a little earlier, possibly."

The game eventually launched in September 2010 though Square Enix opted to suspend monthly subscription fees following widespread complaints that the game wasn't up to scratch. The PlayStation 3 launch has also been delayed indefinitely.

Despite these troubles, Yoshida insisted that the game could bounce back and become profitable.

"One of the reasons I believe that it's very hard to recover from a bad launch is that with many Western MMOs, because the teams are so large and they require such a large budget - because of all the assets and all the things they have to make - a lot of those projects rely on investment, and it can't be done by a single company alone.

"And then when a game, like a large Western MMO, has a large launch and it fails, then the investors start to pull back," he continued.

"Then the money stops flowing. And when the money stops flowing, the development teams have to make their development team sizes smaller, which means they can't get enough content for the fixes, or they have to go to a different payment model like free-to-play.

"On the other hand, with FFXIV, operations and development are all funded 100 per cent by Square Enix, so as long as we decide to continue backing the project and we don't give up, we can continue to provide things to the players, see what they want, then go back and retry things, redo things. Basically, it comes up to us. We're not at the strings of the investors."

Source

It certainly clears up a few things, firstly that Square Enix are financially on board and won't back down until the developers give up. Secondly, the old dev team really should have asked for help sooner. A lot of people assumed they were trying to meet deadlines set by SE, but it seems more as though Tanaka didn't want to dissapoint the players, so released it as it was.

Thoughts?
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#2 Apr 01 2011 at 3:11 PM Rating: Good
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Extremely insightful! It's like the veil has been lifted and we can have intelligent discourse about things. I'm honestly glad that this information is out there!
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#3 Apr 01 2011 at 3:14 PM Rating: Good
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Extremely insightful! It's like the veil has been lifted and we can have intelligent discourse about things.


Everything said here has been pretty obvious for a long time. They didn't need to come out and say it, but I guess it stops people from making the worst kind of conspiracy theories.

Edited, Apr 1st 2011 9:14pm by Hyanmen
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#4 Apr 01 2011 at 3:27 PM Rating: Decent
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If this is a real article and not some aprils fool joke, then good job yoshi-P you get a +1 in my book.
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#5 Apr 01 2011 at 4:52 PM Rating: Decent
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I love how people are praising him for stating the beyond ******* obvious.

Glad they're aware of it at least.
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#6 Apr 01 2011 at 4:56 PM Rating: Default
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I love how people are praising him for stating the beyond @#%^ing obvious.


Oh how I wish this was true for the people here.
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#7 Apr 01 2011 at 4:59 PM Rating: Excellent
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Well, I feel personally that they need to do something big and fast. The games population wasn't too hot in the first place, and when the servers came back up last Friday after over a week offline, a huge chunk of players never bothered to come back. Places like Uldah are even starting to get empty.

Sad thing is I don't think they have the time to introduce anything big content wise since they have to spend all their time and resources fixing things from launch.
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#8 Apr 01 2011 at 5:29 PM Rating: Excellent
Firstly, it's about time they admited it... Japanese culture (from my experience) doesn't allow this sort of stuff htough, so I wonder at the credibilty o fht translation.

If it was a bit more optimistic and appologetic I might buy it, but in the form of the OP (not blaming the OP) I'm not sure I fully buy it. From what I'm used to and what I know, Japanese culture doesn't allow for blaming a person or team on a project, but would normaly by-pass and say what they plan to improve not why things went wrong or blame games.

Don't get me wrong, we all know what we think went wrong. I think the standard game buisines bean counters got involved and forced a product before its due. The fact that isn't mentioned but other blame is worries me as to the authenticity of the translation.

Honestly, at this point I don't care what went wrong. I want to know what's being done to correct and surpass the issue and I think we're on the right path for that at the moment.

/end drunk post
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#9 Apr 01 2011 at 5:47 PM Rating: Good
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I'd be more interested to hear their thoughts behind why they didn't have a lot of "standard" MMO features at launch, and why the game is so light on content. "We should have got help sooner" may be true, but even with more help, would they have launched a radically different game? To this day I'm still not sure what their concept for the game was. It's not a content driven raid game, it's not PvP, they don't even have mog houses or anything like that for the "collector" types. They put a lot of effort into the crafting system (that is, into the mini games and whatnot) but seemingly not much effort into the interface and balance of those crafting skills.

Forget about what the audience expected for a second, was any one at S-E playing the game internally and having fun doing so? If so, what was their play time spent doing?

It seems like they went from soliciting zero feedback from the community to being in 100% "Anything the community wants, we'll do" mode and I don't know if either one of those extremes is the best way to make a game. It's great that they're still committed to making the game a success, but I just don't know if they know how that's going to happen.

Edited, Apr 1st 2011 7:50pm by KarlHungis
#10 Apr 01 2011 at 5:58 PM Rating: Good
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One thing I've been curious about for a while, everyone was defending the state of FF14 by saying that the team had nothing to do with ff11 so didn't know a lot about MMO's.

Hiromichi Tanaka (producer of ff14) was also the producer for 11.
Nobuaki Komoto (director of ff14) was the event planner for ff11 as well as the director of Chains of Promathia and Treasures of Aht Urhgan.

I really see no defense at all of releasing the game in the state that it was in.

The changes being brought by Yoshi-P and his team are coming along at a snails pace and here we are at 6 months after launch, most bugs are still in game. The 'content' they added is pretty negligible. The game still feels like a horrible ps3 port and at the rate they are going I'm afraid they are either going to have to adopt the f2p model or just cut their losses.

One more little pet peeve here, quit saying this game is free. you still have to pay for the client afaik.
#11 Apr 01 2011 at 6:33 PM Rating: Decent
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thorrandTB wrote:
One thing I've been curious about for a while, everyone was defending the state of FF14 by saying that the team had nothing to do with ff11 so didn't know a lot about MMO's.


I've never seen anyone say this, I've seen people comment on how tanaka said he wanted XIV to be as different from XI as possible.
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#12 Apr 01 2011 at 6:53 PM Rating: Excellent
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Mistress Theonehio wrote:
thorrandTB wrote:
One thing I've been curious about for a while, everyone was defending the state of FF14 by saying that the team had nothing to do with ff11 so didn't know a lot about MMO's.


I've never seen anyone say this, I've seen people comment on how tanaka said he wanted XIV to be as different from XI as possible.


You keep saying that, but you really need to show me the "chapter and verse" where he actually made that claim. I know Tanaka wanted FFXIV to be its own experience in the sense that it wasn't FFXI-2, but that's different than saying "he wanted XIV to be as different from XI as possible." That makes it sound like everything had to be different for difference sake.

So once again, I'll point out the similarities between the types of characters you can create in FFXI and FFXIV, right down to the races and hairstyles. If it was so mission critical that it be as different as possible, you'd think the very first step would be the most obvious place to make a radical change...
#13 Apr 01 2011 at 7:25 PM Rating: Good
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thorrandTB wrote:
The changes being brought by Yoshi-P and his team are coming along at a snails pace and here we are at 6 months after launch, most bugs are still in game.


But it's really not fair to criticise "the problems that have been there for six months" and "Yoshida's snail's pace," since Yoshida has only been actually there for, as he said, about three months.

Give it time; find something else to do for a few months and stop QQ-ing - that's what I did.
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#14 Apr 01 2011 at 7:34 PM Rating: Good
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Mistress Theonehio wrote:
thorrandTB wrote:
One thing I've been curious about for a while, everyone was defending the state of FF14 by saying that the team had nothing to do with ff11 so didn't know a lot about MMO's.


I've never seen anyone say this, I've seen people comment on how tanaka said he wanted XIV to be as different from XI as possible.


I don't feel like digging back into the oct\november posts but it was the generic response to when people were complaining that a company with one successful MMO under their belt would allow this to be released and they should already know what the playerbase wants from their games.
#15 Apr 01 2011 at 7:38 PM Rating: Good
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KaneKitty wrote:
thorrandTB wrote:
The changes being brought by Yoshi-P and his team are coming along at a snails pace and here we are at 6 months after launch, most bugs are still in game.


But it's really not fair to criticise "the problems that have been there for six months" and "Yoshida's snail's pace," since Yoshida has only been actually there for, as he said, about three months.

Give it time; find something else to do for a few months and stop QQ-ing - that's what I did.


As have I, I only occasionally check up on this. Kind of hoping for the best, expecting the worst scenario.

and I am generally not a fan of such terms as QQ. expressing concern with the rate of improvement is a valid concern and I would thank you for taking your troll words elsewhere.
#16 Apr 01 2011 at 8:19 PM Rating: Excellent
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ForceOfMeh wrote:
So once again, I'll point out the similarities between the types of characters you can create in FFXI and FFXIV, right down to the races and hairstyles. If it was so mission critical that it be as different as possible, you'd think the very first step would be the most obvious place to make a radical change...

Actually, in my mind, the races and hairstyles are **** near the only things XI and XIV have in common. For instance, if XIV had more of XI's perks (to name a few) like ls functionality, chat functionality, AH, story-line involved side-quests, individualized class identities....****, I'd even settle for patches (updates?) with substantive....patches or updates to the game....if XIV were like XI in any of those respects, I think the topics of posts on the front page here would be worlds different than they currently are.
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#17 Apr 01 2011 at 8:24 PM Rating: Excellent
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KarlHungis wrote:
I'd be more interested to hear their thoughts behind why they didn't have a lot of "standard" MMO features at launch, and why the game is so light on content. "We should have got help sooner" may be true, but even with more help, would they have launched a radically different game? To this day I'm still not sure what their concept for the game was. It's not a content driven raid game, it's not PvP, they don't even have mog houses or anything like that for the "collector" types. They put a lot of effort into the crafting system (that is, into the mini games and whatnot) but seemingly not much effort into the interface and balance of those crafting skills.

Forget about what the audience expected for a second, was any one at S-E playing the game internally and having fun doing so? If so, what was their play time spent doing?

It seems like they went from soliciting zero feedback from the community to being in 100% "Anything the community wants, we'll do" mode and I don't know if either one of those extremes is the best way to make a game. It's great that they're still committed to making the game a success, but I just don't know if they know how that's going to happen.

Edited, Apr 1st 2011 7:50pm by KarlHungis


Top two reasons: Tanaka sucks at making MMOs, and classical SE not listening to customers. People may have put up with it in 2002-2003 when FFXI came out, but it doesn't fly any more after the MMO market has matured a little.
#18 Apr 01 2011 at 8:27 PM Rating: Good
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thorrandTB wrote:
expressing concern with the rate of improvement is a valid concern

Not to double post, but QFT. The only thing that gives me a glimmer of hope is the fact that from what I've read, it would seem the lion's share of the XIV team is currently nose-to-the-grindstone on reworking the battle system. And so I withhold any disparaging remarks until I see what they come up with.

Edit: Thanks Wolfums, you saved me from a double post. :D

Edited, Apr 1st 2011 10:38pm by Wintersage
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#19 Apr 01 2011 at 9:53 PM Rating: Good
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Wolfums wrote:
Top two reasons: Tanaka sucks at making MMOs, and classical SE not listening to customers. People may have put up with it in 2002-2003 when FFXI came out, but it doesn't fly any more after the MMO market has matured a little.


I think it would still be acceptable, but only if they actually made a really good product from the beginning. If everybody is having fun being immersed in a remarkable story, playing together, exploring a detailed world, and customizing well-designed classes, then I doubt as many people would be yelling at SE for not checking in every couple weeks. It's only because the situation is so tenuous that we need persistent reassurance.

I do not believe that, in less than eight years, things "no longer fly" in MMOs - even back then, people who were dissatisfied with FFXI complained about a lack of communication, after all - I just remember that, when I was pulling an "all-nighter" leveling BLU in Crawler's Nest, I loved the enigmatic SE; I didn't need development team forum posts, I didn't need bi-monthly designer feedback, I couldn't care less about transparency: all I needed was a creative team to keep adding to the wonderful sandbox in which I consistently became lost.
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#20 Apr 01 2011 at 10:29 PM Rating: Excellent
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KaneKitty wrote:
I do not believe that, in less than eight years, things "no longer fly" in MMOs - even back then, people who were dissatisfied with FFXI complained about a lack of communication, after all - I just remember that, when I was pulling an "all-nighter" leveling BLU in Crawler's Nest, I loved the enigmatic SE; I didn't need development team forum posts, I didn't need bi-monthly designer feedback, I couldn't care less about transparency: all I needed was a creative team to keep adding to the wonderful sandbox in which I consistently became lost.

Turned out pretty well, huh? That's why I've felt.. And I'm not the first to say this, but I've felt things won't be quite right if all they do is poll us, test the waters, and do whatever they think the masses want. Listening to your players is fantastic, but only to a point.

I would trade a year's worth of XIV dev talk for a few updates that remind me of XI's quality in a heartbeat.
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#21 Apr 01 2011 at 11:16 PM Rating: Good
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I agree. I don't wish to return to FFXI for personal reasons, and note, I do not want a FFXI-2 per ce, but I really loved the job Dragoon and no heavy weapon wielder feels the same in this game. I don't feel "Powerful". I don't feel menacing, I just feel like a guy who traipses around with a pole arm. I sincerely hope things work out, because I need a MMORPG home.
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#22 Apr 01 2011 at 11:47 PM Rating: Decent
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Coyohma wrote:
Turned out pretty well, huh? That's why I've felt.. And I'm not the first to say this, but I've felt things won't be quite right if all they do is poll us, test the waters, and do whatever they think the masses want. Listening to your players is fantastic, but only to a point.


I think that this is a good point. The Golden Median is an important concept, and I think that, too often, people are inclined to think that a hard turn to a single direction will produce perfection.

Perhaps one of the greatest problems with FFXIV is the fact that SE was simply not "being themselves." They made a struggling FFXIV while trying to be drastically different from their previous title; now they're fixing a struggling FFXIV while trying to be vastly different from their previous dev. team.

Had they just done what they should have done from the start - that is, taken everything they supposedly learned from FFXI and put it into making a phenomenally polished title upon release (like we know they could have!) - then we would be right where we should be now: the middle of the two. The Golden Median.

This leads to my thoughts on a different post:

Zanist wrote:
I just feel like a guy who traipses around with a pole arm. I sincerely hope things work out, because I need a MMORPG home.


Again, we have this problem of drastic change. It certainly doesn't help that the class is both called and designed to be... exactly that: A "Lancer;" a guy with a lance. Somewhere it seems the team forgot they were making "Final Fantasy XIV" and just made "Late Medieval-ish MMORPG (with catgirls)."

As you said, though, I hope it works out, for I need an online home, too (a moghouse, preferably)! XD

"They made FFXI! They're Square-Enix, **** it!" I just keep telling myself that - and I keep trying to say it in a self-assured, rather than a sarcastic, voice.
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#23 Apr 01 2011 at 11:49 PM Rating: Decent
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ditx wrote:
It certainly clears up a few things, firstly that Square Enix are financially on board and won't back down until the developers give up. Secondly, the old dev team really should have asked for help sooner. A lot of people assumed they were trying to meet deadlines set by SE, but it seems more as though Tanaka didn't want to dissapoint the players, so released it as it was.

i read it as FFXIV devs were having a hard time and the company square enix (SE, not FFXIV which is just a subset division of the company square enix) didnt offer the FFXIV devs any help until it was just too late.
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#24 Apr 02 2011 at 12:06 AM Rating: Decent
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Wonder Gem Pawkeshup wrote:
I love how people are praising him for stating the beyond @#%^ing obvious.

Glad they're aware of it at least.


Please, get over yourself. "That's so obvious" "I'm so smart because, you know, what he said was so like beyond figgin obvious"

Personally, I'm a pretty clever cat. Yet I had not really thought about how games funded with private equity might require a much bigger bang at launch than a game like FFXIV. In fact, I didn't know that most "big western MMOs" were funded with private equity.

Pat on the back for you for already being aware of these things. However, I wasn't, and I found it to be an interesting post.

And what exactly are you glad that they are aware of? You're glad they are aware that they are fully funding FFXIV out of their own pockets? You're glad they are aware that FFXIV will keep going until they decide to kill it? You're glad they are aware that the launch was bad? Your post doesn't make any sense. You simply posted to make yourself feel smart by telling everyone else they are dumb. That's it.






Edited, Apr 2nd 2011 1:10am by Mithsavvy
#25 Apr 02 2011 at 12:16 AM Rating: Excellent
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pixelpop wrote:
ditx wrote:
It certainly clears up a few things, firstly that Square Enix are financially on board and won't back down until the developers give up. Secondly, the old dev team really should have asked for help sooner. A lot of people assumed they were trying to meet deadlines set by SE, but it seems more as though Tanaka didn't want to dissapoint the players, so released it as it was.

i read it as FFXIV devs were having a hard time and the company square enix (SE, not FFXIV which is just a subset division of the company square enix) didnt offer the FFXIV devs any help until it was just too late.


ends up being the fault of both sides. Tanaka should have requested (demanded if needed) more help, and whoever was in charge of the online games division should have been keeping a better eye on the whole thing. It seems like the game was designed in a bubble, including all of their sub par 'innovations' that likely would have been stomped out with any kind of public testing.
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#26 Apr 02 2011 at 6:28 AM Rating: Excellent
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I like that Yoshi-P is talking so openly but realy he should have kept his mouth shut when talking about western MMOs as if FFXIV doesnt have any similarities and didnt go free-to-play (for a while).
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#27 Apr 02 2011 at 6:42 AM Rating: Good
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Mithsavvy wrote:
Wonder Gem Pawkeshup wrote:
I love how people are praising him for stating the beyond @#%^ing obvious.

Glad they're aware of it at least.


Please, get over yourself. "That's so obvious" "I'm so smart because, you know, what he said was so like beyond figgin obvious"

Personally, I'm a pretty clever cat. Yet I had not really thought about how games funded with private equity might require a much bigger bang at launch than a game like FFXIV. In fact, I didn't know that most "big western MMOs" were funded with private equity.

Pat on the back for you for already being aware of these things. However, I wasn't, and I found it to be an interesting post.

And what exactly are you glad that they are aware of? You're glad they are aware that they are fully funding FFXIV out of their own pockets? You're glad they are aware that FFXIV will keep going until they decide to kill it? You're glad they are aware that the launch was bad? Your post doesn't make any sense. You simply posted to make yourself feel smart by telling everyone else they are dumb. That's it.

Edited, Apr 2nd 2011 1:10am by Mithsavvy


I'm pretty sure that it's part of an agreement on Zam that once you've passed 5000 posts and become one of the 'big men' your posts must meet a quota of roughly a 60% tone of condescension.
#28 Apr 02 2011 at 7:22 AM Rating: Decent
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How can people knock the TANAKA!?! That's just Blasphemy right There! <.<

How come the man that was behind FFXI gets bashed, but the new guy, the card guy, that just write letters, and half his updates where from tanaka's team, gets all the praise in the world? Come on, neither of them do 100% of the work, but Tanaka was in charge of FFXI and look how it turned out <.<

People need to be less biased <.<
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#29 Apr 02 2011 at 8:49 AM Rating: Excellent
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Rereading this now, I am really surprised he didn't blame attentions spans for western MMO problems. This is the guy who told us that the content was there, we just couldn't figure out how to access it.
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#30 Apr 02 2011 at 9:38 AM Rating: Excellent
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KujaKoF wrote:
Rereading this now, I am really surprised he didn't blame attentions spans for western MMO problems. This is the guy who told us that the content was there, we just couldn't figure out how to access it.


In some ways he was right about that. Between the main story quests & the r20,30,36 quests for each class there's a lot that, at that time, most people hadn't experienced yet(and many still haven't). However, they leave a lot to be desired. I dig the stories & cutscenes, but actually doing the quest is often just a matter of walking and then basically running something like a leve. Or playing that parley mini-game. Always way too easy and leaving you with little to no sense of accomplishment. Not the quality content we're lookin' for...



Edited, Apr 2nd 2011 11:38am by TwistedOwl
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#31 Apr 04 2011 at 5:29 AM Rating: Good
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Naoki Yoshida's ability to talk for pages without any concrete information never ceases to amaze me.

Even Gamasutra has known everything said in this interview for months as they already covered the launc, reception and the leadership changes months and moths ago.

When are you going to do what? This isn't "communication" this is useless advertising. I've already bought the game can you please just put something in it?!

Quote:
But even saying that, that's not to say that -- for example -- the Guildleve system doesn't need to have fixes as well. While it's really good for people that want to come in, play solo, and just get out in 30 minutes, that Guildleves system is perfect. But what about for people that want to learn a little more about the world? That would take, maybe, providing quests from the NPCs -- more of these types of quests where you can talk with these NPCs, learn about their lives, learn about the world. Things where you have to do a little more exploring.



When that dude says "little" he really means it!
#32 Apr 04 2011 at 6:19 AM Rating: Decent
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Is it Yoshida's fault if Gamasutra can't make up proper questions to ask?

Of course it is, I am seiferdincht. Yoshida should talk about something completely different to what is asked of him.

Edited, Apr 4th 2011 12:19pm by Hyanmen
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#33 Apr 04 2011 at 7:28 AM Rating: Good
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Hyanmen wrote:
Is it Yoshida's fault if Gamasutra can't make up proper questions to ask?

Of course it is, I am seiferdincht. Yoshida should talk about something completely different to what is asked of him.

Edited, Apr 4th 2011 12:19pm by Hyanmen


I'm not trying to troll, but do you not realize this happens in media interviews all the time? Typically people are going into an interview with a message to send, and they will do so regardless if the right questions are asked or not.
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#34 Apr 04 2011 at 7:28 AM Rating: Decent
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Hyanmen wrote:
Is it Yoshida's fault if Gamasutra can't make up proper questions to ask?

Of course it is, I am seiferdincht. Yoshida should talk about something completely different to what is asked of him.

Edited, Apr 4th 2011 12:19pm by Hyanmen

Guess the focus of the interview is different than we would see from a fan site.
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#35 Apr 04 2011 at 7:33 AM Rating: Decent
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Meh, I don't think until we see any more content these types of interview will please people. There are only so many times you can reinstate your hopes and dreams (CHOCOBOS! AIRSHIPS! THAT FINAL FANTASY FEEEEEL) without people expecting to actually see something happen.

Really hope 1.17 isn't disappointing, come on Yoshi!

Also lol at the above defence of Tanaka, the game has improved dramatically (although Abyssea has probably run its course now) as well as the communication with players and potential for the future since he stopped leading it with his ridiculously stubborn and deep-set ways.
#36 Apr 04 2011 at 7:45 AM Rating: Good
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Nutt:
Quote:
...I mean, how far are you prepared to go to modify the game?


Yoshida:

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Yadda yadda yadda.


Nutt:

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Do you have a long-term vision?


Yoshida:

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I cold answer how the updates are alredy done are working toward some vision but instead I'll focus on vague future babble now.



XIV community:

Quote:
OMG I want his babies!
Ok I was happy to see that many other players felt that Letters From the Producer 7 was starting to push the patience of many so I don't want to lump all XIV players as blind fans.
#37 Apr 04 2011 at 7:53 AM Rating: Decent
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seiferdincht wrote:
Ok I was happy to see that many other players felt that Letters From the Producer 7 was starting to push the patience of many...

word
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#38 Apr 04 2011 at 8:48 AM Rating: Good
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Quote:
Nutt:
Quote:
...I mean, how far are you prepared to go to modify the game?


Yoshida:

Quote:
Yadda yadda yadda.


"For something like the GL system, we are not going to rehaul it, but the battle system is going to go for the most part." For anyone that hasn't given much thought to this game since the release, the interview was informative.

Do you realize they are SE's target audience with this interview? Not the people who have religiously followed the development up till now, no. Fansite interviews took care of that audience already. Gamasutra is a larger magazine, for larger audience. Not your personal interview tool.

Quote:
Ok I was happy to see that many other players felt that Letters From the Producer 7 was starting to push the patience of many so I don't want to lump all XIV players as blind fans.


If fans that do not ***** over irrelevancies are "blind" according to you, lol. There is so much to criticize about this game, this kind of petty verbal diarrhea of yours is a disgrace to any 'hater' out there.
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SE:
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#39 Apr 04 2011 at 9:54 AM Rating: Good
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^ I agree with this. The obvious intent is to let the general gaming community know that he's planning big changes, or he wouldn't be throwing out percentage figures of how much of the battle system alone is going to change.
#40 Apr 04 2011 at 11:23 AM Rating: Good
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Ostia wrote:
How can people knock the TANAKA!?! That's just Blasphemy right There! <.<

How come the man that was behind FFXI gets bashed, but the new guy, the card guy, that just write letters, and half his updates where from tanaka's team, gets all the praise in the world? Come on, neither of them do 100% of the work, but Tanaka was in charge of FFXI and look how it turned out <.<

People need to be less biased <.<


Tanaka could get away with a lot. But producing a 5-years-in-the-making subscription-based game with hardly any potential subscribers is not one of them. That's really what it comes down to.
#41 Apr 04 2011 at 1:13 PM Rating: Good
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This just further solidifies my suspicions that SE runs like a small mom and pop development house. If not SE as a whole then just the FFXIV team. I would really like to know their QA practices, I bet there are tons of inefficiencies there.
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#42 Apr 04 2011 at 2:19 PM Rating: Default
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reptiletim wrote:
This just further solidifies my suspicions that SE runs like a small mom and pop development house. If not SE as a whole then just the FFXIV team. I would really like to know their QA practices, I bet there are tons of inefficiencies there.


Square runs like pretty much every other dev studio out there that works on multiple projects at a time.
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#43 Apr 04 2011 at 2:49 PM Rating: Decent
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Mistress Theonehio wrote:
reptiletim wrote:
This just further solidifies my suspicions that SE runs like a small mom and pop development house. If not SE as a whole then just the FFXIV team. I would really like to know their QA practices, I bet there are tons of inefficiencies there.


Square runs like pretty much every other dev studio out there that works on multiple projects at a time.

actually i believe you should recall SE admitting in an interview that they dont even test certain aspects of their games, something they also later said they now believe they should operate more like western companies, adding things like public test servers, communicating with their fan base, testing more, things they said they realize they see more of in western games ... so take it as you will, but id have to agree that from what SE has exhibited, their lesser divisions do seem to run like homogenized mom and pop development studios.


Edited, Apr 4th 2011 4:52pm by pixelpop
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#44 Apr 05 2011 at 6:12 AM Rating: Good
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Mistress Theonehio wrote:
reptiletim wrote:
This just further solidifies my suspicions that SE runs like a small mom and pop development house. If not SE as a whole then just the FFXIV team. I would really like to know their QA practices, I bet there are tons of inefficiencies there.


Square runs like pretty much every other dev studio out there that works on multiple projects at a time.


I imagine your comment comes from years of experience in the software development field, right?
Honestly either SE's quality standards are really low or they have a very lackluster QA team. All it takes is a quick look at the condition of the game at launch to see something was desperately wrong, and QA is usually the last line of defense against botched releases. They probably don't take quality as seriously as they should, much like small fly-by-night development houses.

Let me put it this way.. their idea of quality at release was so far away from their customer's idea of quality that they had to make the game free to play until they caught up. That is indicitive of a serious failure of process. I can't knock the artists for this game but it looks like it was managed like sh*t and poor project management can kill a product.

Edited, Apr 5th 2011 8:15am by reptiletim
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#45 Apr 05 2011 at 9:05 AM Rating: Decent
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I'm sure the QA team was told "It's a MMO, people expect them to have problems at launch, we'll patch it later - right now we need to ship units and generate revenue ASAP."
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#46 Apr 05 2011 at 10:43 AM Rating: Good
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reptiletim wrote:
Mistress Theonehio wrote:
reptiletim wrote:
This just further solidifies my suspicions that SE runs like a small mom and pop development house. If not SE as a whole then just the FFXIV team. I would really like to know their QA practices, I bet there are tons of inefficiencies there.


Square runs like pretty much every other dev studio out there that works on multiple projects at a time.


I imagine your comment comes from years of experience in the software development field, right?
Honestly either SE's quality standards are really low or they have a very lackluster QA team. All it takes is a quick look at the condition of the game at launch to see something was desperately wrong, and QA is usually the last line of defense against botched releases. They probably don't take quality as seriously as they should, much like small fly-by-night development houses.

Let me put it this way.. their idea of quality at release was so far away from their customer's idea of quality that they had to make the game free to play until they caught up. That is indicitive of a serious failure of process. I can't knock the artists for this game but it looks like it was managed like sh*t and poor project management can kill a product.

Edited, Apr 5th 2011 8:15am by reptiletim


Ignore mistress she/he is like abriel in the official forums, wada/yoshi & tanaka can come out and say they dint had a QA Team, and she/he will still say you are wrong and SE works like every other developer out there.
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#47 Apr 05 2011 at 10:46 AM Rating: Good
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Quote:
I'm sure the QA team was told "It's a MMO, people expect them to have problems at launch, we'll patch it later - right now we need to ship units and generate revenue ASAP."


Yoshi has basically told us that SE is willing to foot the bill for as long as it takes for him to turn this game around. So, if they are willing to put that kind of financial backing behind him, why did they need to "generate revenue" ASAP? It can't be both ways - either SE needed to push the boxes or they didn't, and we may never really know which it is.

I do agree with Hyanman though - this interview isn't meant for us. He's acknowledging issues which is atypical of the JP method of doing things - but only time will tell whether it will pay off or backfire on him. It really could go either way.

I really wish I could be a fly on the wall in some of those upper management meetings. SE must be a minefield these days.
#48 Apr 05 2011 at 12:27 PM Rating: Decent
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Torrence wrote:
Quote:
I'm sure the QA team was told "It's a MMO, people expect them to have problems at launch, we'll patch it later - right now we need to ship units and generate revenue ASAP."


Yoshi has basically told us that SE is willing to foot the bill for as long as it takes for him to turn this game around. So, if they are willing to put that kind of financial backing behind him, why did they need to "generate revenue" ASAP? It can't be both ways - either SE needed to push the boxes or they didn't, and we may never really know which it is.

I do agree with Hyanman though - this interview isn't meant for us. He's acknowledging issues which is atypical of the JP method of doing things - but only time will tell whether it will pay off or backfire on him. It really could go either way.

I really wish I could be a fly on the wall in some of those upper management meetings. SE must be a minefield these days.


It was a pretty stressful place to work before all this (I remember quite a few people supposedly left the company after FFXIII was finished), it must be a hellhole now they've cut their predicted profits by 90%..
#49 Apr 05 2011 at 12:40 PM Rating: Decent
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ForceOfMeh wrote:
Ostia wrote:
How can people knock the TANAKA!?! That's just Blasphemy right There! <.<

How come the man that was behind FFXI gets bashed, but the new guy, the card guy, that just write letters, and half his updates where from tanaka's team, gets all the praise in the world? Come on, neither of them do 100% of the work, but Tanaka was in charge of FFXI and look how it turned out <.<

People need to be less biased <.<


Tanaka could get away with a lot. But producing a 5-years-in-the-making subscription-based game with hardly any potential subscribers is not one of them. That's really what it comes down to.


Without any concrete facts about production budgets and size of the dev team over that 5-year period, it is unfair to blame Tanaka. If someone has insider knowledge or can produce some supporting evidence for the claim that Tanaka is at fault, I'm all ears. One cannot reasonably posit a cause from an effect (e.g. Tanaka is the cause of the failed launch effect) without some form of supporting evidence.
#50 Apr 05 2011 at 12:50 PM Rating: Excellent
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HardHotThrobbingAetherite wrote:
ForceOfMeh wrote:
Ostia wrote:
How can people knock the TANAKA!?! That's just Blasphemy right There! <.<

How come the man that was behind FFXI gets bashed, but the new guy, the card guy, that just write letters, and half his updates where from tanaka's team, gets all the praise in the world? Come on, neither of them do 100% of the work, but Tanaka was in charge of FFXI and look how it turned out <.<

People need to be less biased <.<


Tanaka could get away with a lot. But producing a 5-years-in-the-making subscription-based game with hardly any potential subscribers is not one of them. That's really what it comes down to.


Without any concrete facts about production budgets and size of the dev team over that 5-year period, it is unfair to blame Tanaka. If someone has insider knowledge or can produce some supporting evidence for the claim that Tanaka is at fault, I'm all ears. One cannot reasonably posit a cause from an effect (e.g. Tanaka is the cause of the failed launch effect) without some form of supporting evidence.


Simply being the game's producer means he should be held responsible for it. Until someone provides evidence that he was railroaded by his bosses, he was the guy in charge and everything good/bad happened under his watch.
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#51 Apr 05 2011 at 2:14 PM Rating: Excellent
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HardHotThrobbingAetherite wrote:
ForceOfMeh wrote:
Ostia wrote:
How can people knock the TANAKA!?! That's just Blasphemy right There! <.<

How come the man that was behind FFXI gets bashed, but the new guy, the card guy, that just write letters, and half his updates where from tanaka's team, gets all the praise in the world? Come on, neither of them do 100% of the work, but Tanaka was in charge of FFXI and look how it turned out <.<

People need to be less biased <.<


Tanaka could get away with a lot. But producing a 5-years-in-the-making subscription-based game with hardly any potential subscribers is not one of them. That's really what it comes down to.


Without any concrete facts about production budgets and size of the dev team over that 5-year period, it is unfair to blame Tanaka. If someone has insider knowledge or can produce some supporting evidence for the claim that Tanaka is at fault, I'm all ears. One cannot reasonably posit a cause from an effect (e.g. Tanaka is the cause of the failed launch effect) without some form of supporting evidence.


He was the man in charge of the operation. The operation failed (game critically bombed to the point where there wouldn't be enough subscribers to keep the game afloat). Therefore, he's the man responsible for the failure, and it's reflected in his being let go from his position.

How could it not be his fault?
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