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#1 Apr 03 2011 at 3:35 AM Rating: Good
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I did it again, just for giggles. When I first saw it it made my massive neck hair stand up. Like many, my disappointment is setting in. I thought this would be great. I think the new team should watch the opening movie again and get an idea of what this game is supposed to be.

It should be a GROUP of people sitting down, deciding which deadly exciting, challenging money making/ rare things getting quest (or leve i don't care) to do. I'm talking things that should have a pregame strategy involved, it's going to be hard, but doable. We have X level cap, this many people, these kind of classes and how are WE gonna kill THIS to get the rare omgwtfbbq items we want to grow our epeens with.

I want excitement, I want many deaths, I want seemingly impossible things to accomplish during the weekend along with the silly easy leves and things I can do when I got a half hour before work, which this game does VERY WELL. O BALLZ i may post or edit this post
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#2 Apr 03 2011 at 4:06 AM Rating: Decent
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What you are thinking of sir is called BCNM. Also, the current battle system inhibits strategic play which is why its getting a makeover.

Edited, Apr 3rd 2011 6:07am by Imaboomer
#3 Apr 03 2011 at 5:32 AM Rating: Excellent
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The intro was more akin to a fight from FFXI really.. that being said and having enjoyed the movie it still lacked the grandeur of the FFXI intro.

Quote:
When I first saw it it made my massive neck hair stand up.


Wtf are you a monkey or something? go shave your massive hairy neck. D:
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#4 Apr 03 2011 at 11:49 AM Rating: Excellent
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preludes wrote:
The intro was more akin to a fight from FFXI really.. that being said and having enjoyed the movie it still lacked the grandeur of the FFXI intro.

Quote:
When I first saw it it made my massive neck hair stand up.


Wtf are you a monkey or something? go shave your massive hairy neck. D:


You misread, its one solitary massive neck hair that stood up.
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#5 Apr 03 2011 at 1:31 PM Rating: Decent
preludes wrote:
The intro was more akin to a fight from FFXI really.. that being said and having enjoyed the movie it still lacked the grandeur of the FFXI intro.

Quote:
When I first saw it it made my massive neck hair stand up.


Wtf are you a monkey or something? go shave your massive hairy neck. D:


It lacked grandeur? Did you miss the part where Bahamut descends upon the gargantuan Garlean Airship and destroys it with an unholy blast of non-elemental energy? That part was sick!
#6 Apr 03 2011 at 1:49 PM Rating: Decent
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BushwicktheBlack wrote:
preludes wrote:
The intro was more akin to a fight from FFXI really.. that being said and having enjoyed the movie it still lacked the grandeur of the FFXI intro.

Quote:
When I first saw it it made my massive neck hair stand up.


Wtf are you a monkey or something? go shave your massive hairy neck. D:


It lacked grandeur? Did you miss the part where Bahamut descends upon the gargantuan Garlean Airship and destroys it with an unholy blast of non-elemental energy? That part was sick!

Pretty sure it was a skyserpent and not bahamut.
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#7 Apr 03 2011 at 2:24 PM Rating: Good
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I like the opening movie I wish the game was more like it.
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#8 Apr 03 2011 at 2:29 PM Rating: Default
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tpgsoldier wrote:
I like the opening movie I wish the game was more like it.

QFT

It was a cheap shot, but I laughed a lot in the GT video review for the game when they compared the intro movie to the actual 1 1 1 1 1 1 1 1
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#9 Apr 03 2011 at 5:47 PM Rating: Good
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I remember watching FFXI's opening movie and then being like, "Behemoth isn't that big! Blizzard doesn't look like that! Tarus don't sound (quite) like squirrels! Where's Courier Carrie!?"

... what were we talking about, again?
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#10 Apr 03 2011 at 6:53 PM Rating: Decent
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Characters and enemies (even the Malboro) jumped in the intro movie.

There's no jumping in the game.


I got flamed for saying this last year.

Sure it's a great looking cinematic; but that's all it is, and that's a disappointment.
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#11 Apr 04 2011 at 12:37 AM Rating: Excellent
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I think the opening cutscene is amazing but after playing since beta I still don't see that events going on in that movie have ANYTHING to do with the plot of the game.

As far as most NPCs are concerned nothing of interest is happening at the moment. During the main missions the storyline is so messy that I have no idea what's going on.

In XI everyone was affected by the crystal war and it controlled everyones lives including the players. I like slicing marmots as much as the next guy but do I feel like I'm contributing to some bigger goal while doing it? No, not even close.
#12 Apr 04 2011 at 12:42 AM Rating: Excellent
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Something I miss ingame is the ability to combine attacks like the Lalafel mage and the archer main protagonist do.
That would be a nice addition to the battle system.

Quote:
It should be a GROUP of people sitting down, deciding which deadly exciting, challenging money making/ rare things getting quest (or leve i don't care) to do. I'm talking things that should have a pregame strategy involved, it's going to be hard, but doable. We have X level cap, this many people, these kind of classes and how are WE gonna kill THIS to get the rare omgwtfbbq items we want to grow our epeens with.

That really sounds like BCNM and I'd prefer that to the pretty lame faction leves.
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#13 Apr 04 2011 at 1:06 AM Rating: Decent
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RidingBean wrote:
Something I miss ingame is the ability to combine attacks like the Lalafel mage and the archer main protagonist do.
That would be a nice addition to the battle system.

Quote:
It should be a GROUP of people sitting down, deciding which deadly exciting, challenging money making/ rare things getting quest (or leve i don't care) to do. I'm talking things that should have a pregame strategy involved, it's going to be hard, but doable. We have X level cap, this many people, these kind of classes and how are WE gonna kill THIS to get the rare omgwtfbbq items we want to grow our epeens with.

That really sounds like BCNM and I'd prefer that to the pretty lame faction leves.


I would like some BCNMs too : )
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#14 Apr 04 2011 at 1:38 AM Rating: Excellent
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Miqo'te: How long must we wait? I grow weary of the company.
Elezen: The feeling, my dear, is mutual.
Miqo'te: *Gasp!*

Yep. That's Final Fantasy XIV all right.
#15 Apr 04 2011 at 2:21 AM Rating: Decent
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Ilean wrote:
Pretty sure it was a skyserpent and not bahamut.


"I can tell from the dragons and seeing a lot of skyserpents in my time"

Splitting hairs? Could well be bahamut who is, in fact, a sky serpent.
#16 Apr 04 2011 at 4:02 AM Rating: Excellent
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To be honest the intro just reminded me of WoW, and most other MMOs with their intro movies.
Random Fighting, Random Fighting, something vague about a war or conflict, Some camera swooshes, some more fighting, and then a little bit of running, topped with an explosion or two.

It was almost irrelivant really...
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#17 Apr 04 2011 at 6:46 AM Rating: Good
I think the opening movie was awesome and I agree that it is a bit disappointing then to realize that the game couldn't be further from it...
I am starting to get very sad about FFXIV because the updates and fixes and content etc. aren't coming fast enough.
It has now been over 6 months since the release and I feel that in some ways we are still where we were in the end of September.
No matter how much I have been defending FFXIV the trueth is that very little has actually changed.
Ok, the horrendous SP gain was fixed where you got SP for every action you made. The UI was made slightly faster and the market wards now are searchable. ... 6 months though... 6 MONTHS!!!
In this time I actually have quit and come back with a new character and again I feel I have nothing left to do.
I have a buzzing linkshell and yet I am starting to feel that I need to leave again because otherwise I will lose my faith that this game will ever be like the opening movie.

I actually hopped on FFXI yesterday (after one year break) and was surprised to see how lively the game was. I think I will log on it again tonight and remind myself what it is like to play a game that actually makes me happy rather than bored...
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#18 Apr 04 2011 at 10:20 AM Rating: Excellent
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ditx wrote:
To be honest the intro just reminded me of WoW, and most other MMOs with their intro movies.
Random Fighting, Random Fighting, something vague about a war or conflict, Some camera swooshes, some more fighting, and then a little bit of running, topped with an explosion or two.

It was almost irrelivant really...


I feel the same way; it's clear they made the movie with only the most basic story-driven direction. It's just a guy doing a guildleve and, indeed, "something vague about a war or conflict."

FFXI's was far, far better: it introduced the world, the world's past, the races, the war, future content (e.g., Tavnazia), and several characters - NPCs who you could learn more about and even see/speak with in the game! With FFXI, it was evident that they knew what they were doing while making it, that they had lots of stuff planned and, most importantly, that they knew where they were going!
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

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#19 Apr 04 2011 at 10:36 AM Rating: Default
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KaneKitty wrote:
FFXI's was far, far better: it introduced the world, the world's past, the races, the war, future content (e.g., Tavnazia), and several characters - NPCs who you could learn more about and even see/speak with in the game! With FFXI, it was evident that they knew what they were doing while making it, that they had lots of stuff planned and, most importantly, that they knew where they were going!

Disagree. Both may be just as irrelevant to the actual game, but 14's at least has a really cool fight in it.

Also, I don't see how 11's intro revealed all that to you. All I gathered from it was that there would be behemoths in the game and that Tavnazia had existed. It's like claiming I know where 14 is going just from watching the intro movie with warships and imperial troops in it.


People need to learn to filter out nostalgia.

Edited, Apr 4th 2011 11:37am by Ilean
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#20 Apr 04 2011 at 10:53 AM Rating: Excellent
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Well I disagree with your disagreement Ilean. I remember watching FFXI's opening movie and being very impressed with the visual image of the siege of Tavnazia. I can't for the life of me remember the two characters involved though, but they are pretty important to the ZM story line.

The opening movie of FFXIV however was pretty. But so very vague that I wasn't able to take much from it at all.
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#21 Apr 04 2011 at 11:01 AM Rating: Decent
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Zanist wrote:
Well I disagree with your disagreement Ilean. I remember watching FFXI's opening movie and being very impressed with the visual image of the siege of Tavnazia. I can't for the life of me remember the two characters involved though, but they are pretty important to the ZM story line.

The opening movie of FFXIV however was pretty. But so very vague that I wasn't able to take much from it at all.

Well to each its own, I'll take a cool fight (sadly nothing like that in gameplay) over two kids running away anytime but thats my preference.

As long as you don't attribute it prophetic qualities I have no complaints.
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#22 Apr 05 2011 at 7:16 AM Rating: Good
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Y
LeilaniWildfire, Goblin in Disguise wrote:
I think the opening movie was awesome and I agree that it is a bit disappointing then to realize that the game couldn't be further from it...
I am starting to get very sad about FFXIV because the updates and fixes and content etc. aren't coming fast enough.
It has now been over 6 months since the release and I feel that in some ways we are still where we were in the end of September.
No matter how much I have been defending FFXIV the trueth is that very little has actually changed.
Ok, the horrendous SP gain was fixed where you got SP for every action you made. The UI was made slightly faster and the market wards now are searchable. ... 6 months though... 6 MONTHS!!!
In this time I actually have quit and come back with a new character and again I feel I have nothing left to do.
I have a buzzing linkshell and yet I am starting to feel that I need to leave again because otherwise I will lose my faith that this game will ever be like the opening movie.

I actually hopped on FFXI yesterday (after one year break) and was surprised to see how lively the game was. I think I will log on it again tonight and remind myself what it is like to play a game that actually makes me happy rather than bored...


You should. I reached level 90 on my red mage and had a blast doing it. I'm now working on Scholar and also plan on low-manning some story missions. I watched my frient beat Divine Might with a party of 6. They're also making updates to the NPC fellow. I'm also planning on getting into this Trial of the Maigans thing to get some nice gear. I've been having a blast since I reactivated my account last month.
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#23 Apr 05 2011 at 11:00 AM Rating: Good
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Ilean wrote:
Well to each its own, I'll take a cool fight (sadly nothing like that in gameplay) over two kids running away anytime but thats my preference.

As long as you don't attribute it prophetic qualities I have no complaints.


Nobody said anything about "prophetic qualities..." I just mentioned that it was evident that SE had a farther-reaching plan for FFXI. Not only were the "kids running away" revealed to be Aldo and his sister, who played a role in the first expansion, but Tavnazia played a role in the second expansion. This means that the opening movie for the base game remained significant in events and expansions for years to come.

I suppose, to be fair, FFXIV's movie can remain relevant so long as they keep guildleves in the game, since that's really all it focused upon (even by the end, it seems that everything could be dismissed as "some guy's daydream," anyway).

"Cool fight" or not, it's not like there's any shortage of superficial battles in movies, especially since computers have become so powerful recently. It has been, and will always be, much harder to make a story than a "cool fight," since the former depends on the agreement of many details whereas the latter needs only to be spectacle.

Maybe, if FFXIV continues to prefer "cool fights" over story, as you certainly do, I will be able to avoid this new Final Fantasy for the same reasons I avoid the movie theatre.
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#24 Apr 05 2011 at 3:46 PM Rating: Default
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Far reaching plan my ***. Was there any Prishe in XI's intro movie? Or any of the other important characters of CoP? They simply showed a city on a funny mountain being destroyed, by orcs, no huge explosion, no nothing of the grand events that we later learn took place there.

I don't see how the skyserpent vs warship scene from XIV's is any worse than that, and you know? we can go there and see it in game, we don't have to wait 3 years until an expansion comes out to finally visit the intro movie area.

But I guess if you are a snob about movies then it's no surprise you ***** and moan about this.

KaneKitty wrote:
Ilean wrote:
Well to each its own, I'll take a cool fight (sadly nothing like that in gameplay) over two kids running away anytime but thats my preference.

As long as you don't attribute it prophetic qualities I have no complaints.


Nobody said anything about "prophetic qualities..." I just mentioned that it was evident that SE had a farther-reaching plan for FFXI. Not only were the "kids running away" revealed to be Aldo and his sister, who played a role in the first expansion, but Tavnazia played a role in the second expansion. This means that the opening movie for the base game remained significant in events and expansions for years to come.

I suppose, to be fair, FFXIV's movie can remain relevant so long as they keep guildleves in the game, since that's really all it focused upon (even by the end, it seems that everything could be dismissed as "some guy's daydream," anyway).

"Cool fight" or not, it's not like there's any shortage of superficial battles in movies, especially since computers have become so powerful recently. It has been, and will always be, much harder to make a story than a "cool fight," since the former depends on the agreement of many details whereas the latter needs only to be spectacle.

Maybe, if FFXIV continues to prefer "cool fights" over story, as you certainly do, I will be able to avoid this new Final Fantasy for the same reasons I avoid the movie theatre.

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#25 Apr 05 2011 at 4:09 PM Rating: Excellent
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Ilean wrote:
Far reaching plan my ***. Was there any Prishe in XI's intro movie? Or any of the other important characters of CoP? They simply showed a city on a funny mountain being destroyed, by orcs, no huge explosion, no nothing of the grand events that we later learn took place there.


No huge explosions?

/monocle

The very first moment of the fateful battle... is a HUGE EXPLOSION!

You need to rewatch it...
http://www.youtube.com/watch?v=OTWiqKHqJ5g

In any case, the movie sets the stage for a few plot threads, including Jeuno's Aldo and San D'Oria's main missions, not to mention the entire CoP expansion pack.
#26 Apr 05 2011 at 4:11 PM Rating: Excellent
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double post

Edited, Apr 5th 2011 6:12pm by ForceOfMeh
#27 Apr 05 2011 at 4:33 PM Rating: Decent
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That explosion is not what I meant. A huge nuke-like explosion took place there (Lightbringer).

And my point is: SE obviously weaved several plots around the intro movie, but there is NOTHING in it that indicates they had it all planned from the same time they made it. I am not implying there is something wrong with that BTW, but saying XIV's intro is inferior, or shows lack of direction is ridiculous.

The airship ruins from the intro appear in the rank 46 mission. And another awesome fight.

ForceOfMeh wrote:
Ilean wrote:
Far reaching plan my ***. Was there any Prishe in XI's intro movie? Or any of the other important characters of CoP? They simply showed a city on a funny mountain being destroyed, by orcs, no huge explosion, no nothing of the grand events that we later learn took place there.


No huge explosions?

/monocle

The very first moment of the fateful battle... is a HUGE EXPLOSION!

You need to rewatch it...
http://www.youtube.com/watch?v=OTWiqKHqJ5g

In any case, the movie sets the stage for a few plot threads, including Jeuno's Aldo and San D'Oria's main missions, not to mention the entire CoP expansion pack.

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#28 Apr 05 2011 at 4:53 PM Rating: Good
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Ilean wrote:
That explosion is not what I meant. A huge nuke-like explosion took place there (Lightbringer).

And my point is: SE obviously weaved several plots around the intro movie, but there is NOTHING in it that indicates they had it all planned from the same time they made it. I am not implying there is something wrong with that BTW, but saying XIV's intro is inferior, or shows lack of direction is ridiculous.

The airship ruins from the intro appear in the rank 46 mission. And another awesome fight.


Ah, I suspected as much as soon as I was fixing my double post, but I felt like I had committed to my ignorance, and I was sticking to it!

Anyway, FFXI's opening was a reasonably relevant movie for when it was made. I expect FFXIV's will be equally so. (Though I suppose the bards aren't singing about most of the Guildleves you end up doing, lol).
#29 Apr 05 2011 at 5:36 PM Rating: Excellent
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FFXI's intro showed a life or death battle that the players side lost.
FFXIV's intro shows a bunch of people attacking a marbol for fun/profit.

Granted theres all that stuff with the airships, but the game didn't feel like explaining that in the first 100 hours, I've lost interest.
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#30Ilean, Posted: Apr 05 2011 at 5:57 PM, Rating: Sub-Default, (Expand Post) Oh well, when you gotta ***** you gotta *****.
#31 Apr 05 2011 at 7:33 PM Rating: Decent
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Ilean wrote:
Oh well, when you gotta ***** you gotta *****.


You don't have any good arguments, you just strawman, name-call, and curse.

That said, I do enjoy seeing how your point moves from being about the preference of "cool battles" and "explosions" over story and relevance to a sudden shift that stresses the fact that FFXIV shows an airship in the movie and in the game (something that didn't impress when FFXI did it).

Of course, FFXI's did all that and more, as we have already discussed, but with the additional benefit of weaving the movie in with the game's content for years to come.

I'm not really sure how FFXIV is going to do that... unless, I guess, we get to learn more about that generic "guildleve-acceptance guy" and his travels through random casual content... >_>
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#32 Apr 05 2011 at 8:09 PM Rating: Good
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We are discussing intro movies, not actual gameplay and systems.

The only explosion I've mentioned is the one relevant to the Tavnazian plot.

My shift to the airship battle is due to your claims that XI's intro is so relevant to the game's plot. At first I was just talking about having a cool action filled battle in the intro (morbol battle) but, if you ***** that the morbol fight is not really relevant to the plot (I agree) it's only fair to point out that it's there for eye candy, the important part is the airship battle which obviously has plot significance, from the huge airship crashed in the middle of Mor Dhona, to the reason for the fight between the dragons and the empire, and Ifrit and Titan visibly flying away along with many other summons.

It's retarded how you go back and again to claiming XI's intro movie is better because SE had planned lots of content around it, when there is nothing pointing out to it. If they built around it for years to come, well fine, that's great. Who's saying XIV can't be the same?

Most of us are displeased with the state of XIV right now but you seem to be so butthurt that you will work hard to bash even the **** intro movie. Whatever, gives me something to do while I wait for my grind party to form.

KaneKitty wrote:
Ilean wrote:
Oh well, when you gotta ***** you gotta *****.


You don't have any good arguments, you just strawman, name-call, and curse.

That said, I do enjoy seeing how your point moves from being about the preference of "cool battles" and "explosions" over story and relevance to a sudden shift that stresses the fact that FFXIV shows an airship in the movie and in the game (something that didn't impress when FFXI did it).

Of course, FFXI's did all that and more, as we have already discussed, but with the additional benefit of weaving the movie in with the game's content for years to come.

I'm not really sure how FFXIV is going to do that... unless, I guess, we get to learn more about that generic "guildleve-acceptance guy" and his travels through random casual content... >_>

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#33 Apr 06 2011 at 12:21 AM Rating: Good
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everyone has done a lot of arguing in my thread here. I'm not trying to compare this intro movie to ff11's. I just want this game to live up to the kind of excitement the intro movie IMPLIES. I think if the devs re-watched it they would get an old/new perspective on what this game is supposed to accomplish in terms of old things that have worked in the past along with a newer engine that can make rendered in game fighting more.... cinematicish.

It was accomplished to some extent right off the bat, I like the combat animations even though some are repetitious (every gla spin move). With a little work we can have people jumping around, enemies/ yourself recoiling from heavy blows (maybe some knockback) along with some believable heavy battle grunting/gasping frustration. Sighing when you die? f no I want screaming bloody murder.

I'm afraid of another "hit it for 5 dmg vs 500 dmg getting the same reaction (or no reaction whatsoever from the recipient graphically. Fire should make him burn and scream, ice should make him shiver and shake, blunt should show visable bruises, cuts bleeding until healing..... i could go on.

It's a lot of work i guess, but it's what this game needs to compete. Graphics are good, it should build on that and give animation with the numbers and mechanics.

I'm no game developer or engineer, but it's the year 2011 ffs and square is a big company with lots of money.

Edited, Apr 6th 2011 2:24am by klooste8
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#34 Apr 06 2011 at 5:28 AM Rating: Decent
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I wish we could have grunts and overall voice effects like tera does. Take MRD's barbaric yawp, does it sound like a barbaric yawp? or like a yawp at all?

klooste8 wrote:
With a little work we can have people jumping around, enemies/ yourself recoiling from heavy blows (maybe some knockback) along with some believable heavy battle grunting/gasping frustration. Sighing when you die? f no I want screaming bloody murder.

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