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#1 Apr 06 2011 at 12:53 AM Rating: Excellent
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I didn't see this posted yet and just stumbled upon these comments from the Lodestone Forum.
In case someone is interested:

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These all come from Bayohne over at the English forums section of the Dev tracker.

Overtaxation of PC Hardware:
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Hey everyone,

What everyone's saying about FFXIV currently being a large burden on the PC is something we've been seeing on our end as well. We brought this up with the development team and hope to have a comment from them soon.


Removal of Slot-Cost Accessory limitation
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Heads up, gang.

The development team is well aware of this concern from the community and already has plans in place to change this. We're working on organizing the information so please wait a bit while we gather everything together.


Petition To Add Behest Rank Restrictions
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I made sure to organize all of your comments, suggestions and feedback and submitted it to the development team. As always, thanks for the feedback!

Of course, if you have any other ideas/feedback please don't hesitate to let us know.


Source: http://www.ffxivcore.com/topic/30523-dev-updates-452011/

I wonder when we'll get more concrete information again.
Infos about patch 1.17 and the dungeons would be nice.
At least it seems like they'll get rid of or at least change the slot cost of accessories.

EDIT:

There's some more:

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Missing Genders: A request for Male Miqote, Female Highlander, and Female Roegadyn
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“We can definitely see the enthusiasm being shown in this topic, and it’s not something we’re overlooking! We are currently discussing with the development team now and will report back once we receive a response.”


Character Creation Options
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“First off I wanted to say that it’s great to hear the kinds of things you’re looking for when it comes to updating the character creation options. We’re seeing lots of interesting ideas pop up! We spoke with Yoshida and he said that of course, while these kinds of suggestions and ideas will take some time, they do have plans for it in the future! He also feels that it’s important to offer the option to change your existing character’s appearance at the same time, too.


Edited, Apr 6th 2011 9:04am by RidingBean
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#2 Apr 06 2011 at 1:02 AM Rating: Good
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Cool it would be nice if I can run XIV in the future without my PC turning into a heater.

Especially during the cutscenes it seems that the frame rate that stays smooth everywhere else takes a huge nosedive when cutscenes are playing and then I have to boot the program to get back to normal frame rates.
#3 Apr 06 2011 at 1:22 AM Rating: Good
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sounds good.

Although I 'get it' why people don't want slot costs for accessories, I just view it as the DEV team's choice. All games do this in some form or another. Like action points. I can't lie though, I would love to fill all the slots with accessories.
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#4 Apr 06 2011 at 1:27 AM Rating: Good
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There's this thread also for comments by the Devs. I haven't bumped it because they haven't said anything lately. Maybe we should have another thread for comments made by the Community Reps.
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#5 Apr 06 2011 at 1:33 AM Rating: Good
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Quote:
He also feels that it’s important to offer the option to change your existing character’s appearance at the same time, too.


I would love that.
My character has these blank Stoner eyes that creep me out.
#6 Apr 06 2011 at 1:50 AM Rating: Decent
Yay more variety from new races! excited about female reos (who says they gatta be ugly?) and now we wont have so many females miqotes running about and some smexy males to join in lol ^^ not sure i understand the action slot thingy didnt think it was an problem? this being the fact u can wear 4 rings but have ten fingers cus thats odd o.o? still seems a bit too good to accept yet
#7 Apr 06 2011 at 1:55 AM Rating: Decent
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Niklz wrote:
Quote:
He also feels that it’s important to offer the option to change your existing character’s appearance at the same time, too.


I would love that.
My character has these blank Stoner eyes that creep me out.


Yeah when I made my character I thought it might be funny to make him look like a methhead now im kinda regretting that.
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#8 Apr 06 2011 at 4:29 AM Rating: Good
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BadJoRed wrote:
sounds good.

Although I 'get it' why people don't want slot costs for accessories, I just view it as the DEV team's choice. All games do this in some form or another. Like action points. I can't lie though, I would love to fill all the slots with accessories.

They don't have to completely remove the slots. Some players already suggested to just increase the number of usable slots the higher your class rank gets.
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#9 Apr 06 2011 at 4:29 AM Rating: Excellent
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Enhancements of Battle Effects has been posted.

http://forum.square-enix.com/ffxiv/threads/6145-dev1037-Enhancement-of-Battle-Effects?p=73022#post73022
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#10 Apr 06 2011 at 5:32 AM Rating: Good
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i dont get it, whats with just making everything bigger? it doesnt make squirrels any more epic-threat, and it doesnt make sherbert look anymore like exploding flames. i thought they were going to actually improve the poor battle effects as stated in the poll results.
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#11 Apr 06 2011 at 5:40 AM Rating: Good
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pixelpop wrote:

i dont get it, whats with just making everything bigger? it doesnt make squirrels any more epic-threat, and it doesnt make sherbert look anymore like exploding flames. i thought they were going to actually improve the poor battle effects as stated in the poll results.


Agreed, for me it wasn't so much the size of the effects as it was the duration of the animations being too short and just being lackluster in design to begin with.
#12 Apr 06 2011 at 6:34 AM Rating: Excellent
EternalIllusion wrote:
pixelpop wrote:

i dont get it, whats with just making everything bigger? it doesnt make squirrels any more epic-threat, and it doesnt make sherbert look anymore like exploding flames. i thought they were going to actually improve the poor battle effects as stated in the poll results.


Agreed, for me it wasn't so much the size of the effects as it was the duration of the animations being too short and just being lackluster in design to begin with.


I'm guessing that they're trying to implement many small, simple changes in one or two big patches in order to improve the game's BASIC structure and aspects. Big overhaul/design changes would probably require another Dev Poll/community forum response as well as further improvements first.
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#13 Apr 06 2011 at 6:53 AM Rating: Decent
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GuiltyBoomerang wrote:
EternalIllusion wrote:
pixelpop wrote:

i dont get it, whats with just making everything bigger? it doesnt make squirrels any more epic-threat, and it doesnt make sherbert look anymore like exploding flames. i thought they were going to actually improve the poor battle effects as stated in the poll results.


Agreed, for me it wasn't so much the size of the effects as it was the duration of the animations being too short and just being lackluster in design to begin with.


I'm guessing that they're trying to implement many small, simple changes in one or two big patches in order to improve the game's BASIC structure and aspects. Big overhaul/design changes would probably require another Dev Poll/community forum response as well as further improvements first.

i understand that, i guess my point is that this kind of thing isnt helping IMO, its wasting time since it isnt an improvement.
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#14 Apr 06 2011 at 7:02 AM Rating: Good
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pixelpop wrote:
GuiltyBoomerang wrote:
EternalIllusion wrote:
pixelpop wrote:

i dont get it, whats with just making everything bigger? it doesnt make squirrels any more epic-threat, and it doesnt make sherbert look anymore like exploding flames. i thought they were going to actually improve the poor battle effects as stated in the poll results.


Agreed, for me it wasn't so much the size of the effects as it was the duration of the animations being too short and just being lackluster in design to begin with.


I'm guessing that they're trying to implement many small, simple changes in one or two big patches in order to improve the game's BASIC structure and aspects. Big overhaul/design changes would probably require another Dev Poll/community forum response as well as further improvements first.

i understand that, i guess my point is that this kind of thing isnt helping IMO, its wasting time since it isnt an improvement.


Yes but when you consider they have many more severe problems to deal with and have stated that the battle system and content is first and formost on their list, these kind of fixes are the best kind of compromise for the short-term. Saying making the effects bigger doesnt help at all just isn't true, they were too small and underwhelming, being bigger is going to help that, at least a bit.

Groundwork people, groundwork.
#15 Apr 06 2011 at 7:41 AM Rating: Good
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Dlaqev wrote:
Yes but when you consider they have many more severe problems to deal with and have stated that the battle system and content is first and formost on their list, these kind of fixes are the best kind of compromise for the short-term. Saying making the effects bigger doesnt help at all just isn't true, they were too small and underwhelming, being bigger is going to help that, at least a bit.

Groundwork people, groundwork.

This change probably only took one person an afternoon to rescale all of the effects, so I do agree that it is not exactly complaint worthy. On the other hand, it's really not fair to call this groundwork. If anything, this is a touch-up of the paint so it doesn't look completely atrocious before they repaint the entire house.
#16 Apr 06 2011 at 7:46 AM Rating: Good
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Quote:
i understand that, i guess my point is that this kind of thing isnt helping IMO, its wasting time since it isnt an improvement.


^ = FACT.

FFXIV: wasting time since September of 2010.

Edited, Apr 6th 2011 9:48am by thejones
#17 Apr 06 2011 at 7:57 AM Rating: Excellent
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thejones wrote:
Quote:
i understand that, i guess my point is that this kind of thing isnt helping IMO, its wasting time since it isnt an improvement.


^ = FACT.

FFXIV: wasting time since September of 2010.

Edited, Apr 6th 2011 9:48am by thejones



True. I don't mind the tweaks but they send out a message that they're pretty happy with the core game and think it can be salvage by these band-aids. Let's hope they give some information about the content and release date of the next patch soon. I wouldn't hold my breath for these tweaks either as thing listed as something they're "looking into" include things like: jump, AH, chocobos and airships. All due to arrive in the world of XIV probably someday but it seems none of them are a priority right now.
#18 Apr 06 2011 at 9:18 AM Rating: Excellent
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Quote:
True. I don't mind the tweaks but they send out a message that they're pretty happy with the core game and think it can be salvage by these band-aids.


Yea, those mixed messages confuse me. When reading about auto-attack I get the feeling they have a lot of changes planned for the battle system that revolve around that move. Then when they're fixing little things regarding the current system I wonder what exactly is gonna change and what's staying. Leaves me excited and worried all at the same time. I need that boost in confidence about what they're planning...
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#19 Apr 06 2011 at 9:51 AM Rating: Excellent
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I've worked in customer service before, so maybe that's why I'm skeptical of answers like these. Its an old trick they use, never to say anything definite.

"we hope to have a comment soon"
"we've passed this along, please send more feedback"
"we hope to have a response soon"

All pretty ways of saying "We've read what you wrote"
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#20 Apr 06 2011 at 10:33 AM Rating: Default
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The problem with blowing up the sizes of effects isn't that it's wasting dev time, but what it symbolizes.

The lackluster effects were small for a reason; presumable bigger, more impressive effects were to follow (ditto the monsters--small monsters at first, more impressive monsters later).

The more impressive monsters and effects never came, and now the new team is just making what they have a little "cooler" to keep the expected PS3 crowd of 10-year-olds marginally happy.

They seem to be going out of their way to shoehorn an unfinished game that was never designed to be a WoW clone into an utterly half-assed WoW clone.
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#21 Apr 06 2011 at 10:51 AM Rating: Decent
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yfaithfully wrote:
The problem with blowing up the sizes of effects isn't that it's wasting dev time, but what it symbolizes.

The lackluster effects were small for a reason; presumable bigger, more impressive effects were to follow (ditto the monsters--small monsters at first, more impressive monsters later).

The more impressive monsters and effects never came, and now the new team is just making what they have a little "cooler" to keep the expected PS3 crowd of 10-year-olds marginally happy.

They seem to be going out of their way to shoehorn an unfinished game that was never designed to be a WoW clone into an utterly half-assed WoW clone.

lol, it symoblizes all that?

bitter much?
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