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#52 Apr 08 2011 at 5:37 PM Rating: Excellent
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I have no idea why they didn't just give us Scan/Libra. Not only would that be a player induced toggle, but it would also keep inline with the other FF games in the series. They could have made the spells give more information depending on player actions as well.

For example, Scan as the spell, using it in a BR would opens some strategy and tactic opportunities. You'd be able to get elemental weaknesses, HP, or even possible incaps. Want elemantal info? Toss it in after an elemental spell. Incap info? Toss it after a weapon skill. Or make it have to be casted multiple times to get full info for the enemy. It's not any less immersive than having to bring up your browser and going to a wiki which is what the vast majority of everyone does. Casting Libra would allow us to see if monsters aggro and their level range.

Just saying, but the immersion is not really broken for me by seeing the level of an enemy considering I see BIG *** NUMBERS all the time when I decide to poke one with my weapon. The aggro icon did take the fun out of guessing if something was looking to stick it in my pooper but I can live with the 10 secs I lost finding out. The size of the **** icon though, that definitely needed to be adjusted one way or another.
#53 Apr 08 2011 at 6:59 PM Rating: Excellent
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3,530 posts
Hyena wrote:
I have no idea why they didn't just give us Scan/Libra. Not only would that be a player induced toggle, but it would also keep inline with the other FF games in the series. They could have made the spells give more information depending on player actions as well.

For example, Scan as the spell, using it in a BR would opens some strategy and tactic opportunities. You'd be able to get elemental weaknesses, HP, or even possible incaps. Want elemantal info? Toss it in after an elemental spell. Incap info? Toss it after a weapon skill. Or make it have to be casted multiple times to get full info for the enemy. It's not any less immersive than having to bring up your browser and going to a wiki which is what the vast majority of everyone does. Casting Libra would allow us to see if monsters aggro and their level range.

Just saying, but the immersion is not really broken for me by seeing the level of an enemy considering I see BIG *** NUMBERS all the time when I decide to poke one with my weapon. The aggro icon did take the fun out of guessing if something was looking to stick it in my pooper but I can live with the 10 secs I lost finding out. The size of the **** icon though, that definitely needed to be adjusted one way or another.


I agree with this. Many people seem to think that you can have immersion or you can have information, and you've shown one of the many ways that it is possible to have both, and really keep everyone pleased.

Scan or Libra would be a great idea - heck, it could even be somewhat of a mini-game in which you're periodically rewarded for compiling key amounts of monster data (25 unique monsters scanned, 100 scanned, etc.)! Imagine if, with each successive scan, a little more information could be uncovered, until you eventually amass HP/MP/aggro/level. Ah, so much potential...

In the end, it's clearly not about the fact that this information is available; what ruins the immersion is when things are just tacked on to the UI (in order to look like certain other MMOs, some might argue) when they could be, again as you've shown, implemented in immersive, creative, and convenient fashions - done right, they could even count as content! And I don't think anyone could disagree with that.
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