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Enhancement of Battle EffectsFollow

#1 Apr 06 2011 at 10:03 AM Rating: Good
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Looks like they will be increasing the size of battle effects soon.

http://forum.square-enix.com/ffxiv/threads/6145-dev1037-Enhancement-of-Battle-Effects?p=73022#post73022
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#2 Apr 06 2011 at 10:13 AM Rating: Good
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lol.

It's really hard to believe they have an entire team of developers working full-time on this when all the changes seem to be the sort of flags that a single hacker could find and modify in an afternoon.

I'm also getting the impression that all the changes are to make the first 10 hours of gameplay easier and more fun so when the PS3 release hits their customer service reps don't get inundated with problems and complaints.
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#3 Apr 06 2011 at 10:27 AM Rating: Good
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To voice both sides of the argument: I'm sure that this is but a mere quick fix whilst the team is working on more permanent solutions to the general blandness of various battle effects.

To counter: Well, perhaps it would be better if SE would just wait and release a large set of effects with patch notes or other announcements because some may feel that enlarging the effects would just draw attention to their inadequacies.

How do I feel? I just want to play a game that's fun T.T
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#4 Apr 06 2011 at 10:33 AM Rating: Good
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enlarge this, enlarge that....is it really that ******* hard to add particle effects.

i'm almost done with XIV, if it wasn't for my active LS, i would've already been enlarging someone else's pocket book.
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#5 Apr 06 2011 at 10:36 AM Rating: Good
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It's a start, I suppose... at least now I'll be able to see the lacklustre effects... though I still hope they make some newer, better-looking ones (maybe for level-cap increase?).
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#6 Apr 06 2011 at 10:43 AM Rating: Good
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People complain about the boring mobs in the game and how they dont feel threatening... SE's Answer - Make them BIGGER!

Lots of players have complained how mundane and boring the spell animations look... SE's Answer - Make them BIGGER!

Its all designed to give the illusion they are doing something but infact its just shortcuts. I dont know what the frack they are doing with there time, but in 6 months ive seen nothing but fixes, and patches to modifiy the fixes and half assed endgame content and the most crappy (side)quest system ive ever seen in any mmo ever.

They are making progress and the game has got better since launch but at this rate nobodys gonna give a sh*t any more except for the hardcore botters using craft scripts the delusional fanbois and the odd new player.

Been playing oblivion and its amazing, just 1 quest in this game has more imagination and is more fun than any quest in FFXIV, just had no motivation to log back to FFXIV for ages now.

I have a 50 Archer full Buccaneers set practicaly every quest in the game done, loads of other stuff ranked up to, but there is just no reason to keep playing except for grinding other classes up.

Game needs content not fracking ridiculous "make spells look BIGGER" crap.

What the **** are they doing lol.

Edited, Apr 6th 2011 12:48pm by KyraNarese
#7 Apr 06 2011 at 10:44 AM Rating: Decent
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Why post this on LOADstone? Its such a minor thing, and it makes it look like the whole DEV team spent weeks working on one item. Leave it as a post on the forums, but dont have a link on Lodestone until something more substantial can be compiled.

Really losing faith here. Seems like the dev teams energy and efforts are being directed elsewhere.
#8 Apr 06 2011 at 10:47 AM Rating: Decent
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Sigmakan wrote:
Why post this on LOADstone? Its such a minor thing, and it makes it look like the whole DEV team spent weeks working on one item. Leave it as a post on the forums, but dont have a link on Lodestone until something more substantial can be compiled.

Really losing faith here. Seems like the dev teams energy and efforts are being directed elsewhere.


Egg hunt! (I'm kidding.)
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#9 Apr 06 2011 at 12:28 PM Rating: Excellent
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Once again we apparently weren't specific enough when we said we ant better effects.

The visual design and animation of the effects is BAD having that in full-screen isn't making them suddenly awesome.
Naturally this is the VERY LEAST you can do to improve them while still maintaining the illusion that people are working on this game.

I'm so tired of SE fixing things in the most lazy way humanly possible. Quests mob, sizes, people being annoyed by one shot kills(-->bakesale signs instead of proper mob placement) and now this. Look at ANY psone era FF game and the effects are all designed with better visual impact than the ones in XIV especially FF IX spell effects that could be AoE'd or focused.

I can only imagine where this line of thinking is going next. There aren't enough zones(make them bigger!), there isn't enough gear(material swaps!), there isn't cutscenes in quests(procedural camera pans!) and so forth...

There are 3d modelers, artists and designers developing this game. Make some development and stop making coders do all the tweaks!

Edited, Apr 6th 2011 3:01pm by seiferdincht
#10 Apr 06 2011 at 12:36 PM Rating: Excellent
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yfaithfully wrote:
lol.

It's really hard to believe they have an entire team of developers working full-time on this when all the changes seem to be the sort of flags that a single hacker could find and modify in an afternoon.

I'm also getting the impression that all the changes are to make the first 10 hours of gameplay easier and more fun so when the PS3 release hits their customer service reps don't get inundated with problems and complaints.


What if it really is just one guy developing this stuff??

Honestly though FFXIV has been all about shortcuts in development. Outsourcing to a Chinese company, copy-paste environments, no sidequests, increasing mob size, bells for every event, current sidequests just copy and paste of leves with npc dialogue instead of reading the text on the leve, etc. FFXIV is like a lesson in how not to make a game and how shortcuts in development can ruin a game (because they're so obvious). These sizable updates (ohohoho!) are an embarrasment to see. It's now April. What can we expect in May, June, or July at this pace?
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#11 Apr 06 2011 at 1:03 PM Rating: Excellent
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reptiletim wrote:
yfaithfully wrote:
lol.

It's really hard to believe they have an entire team of developers working full-time on this when all the changes seem to be the sort of flags that a single hacker could find and modify in an afternoon.

I'm also getting the impression that all the changes are to make the first 10 hours of gameplay easier and more fun so when the PS3 release hits their customer service reps don't get inundated with problems and complaints.


What if it really is just one guy developing this stuff??

Honestly though FFXIV has been all about shortcuts in development. Outsourcing to a Chinese company, copy-paste environments, no sidequests, increasing mob size, bells for every event, current sidequests just copy and paste of leves with npc dialogue instead of reading the text on the leve, etc. FFXIV is like a lesson in how not to make a game and how shortcuts in development can ruin a game (because they're so obvious). These sizable updates (ohohoho!) are an embarrasment to see. It's now April. What can we expect in May, June, or July at this pace?


We can expect big things I'm sure =)
#12 Apr 06 2011 at 1:30 PM Rating: Good
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Everything big!

http://www.youtube.com/watch?v=dp9ch-dAKk0
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#13 Apr 06 2011 at 1:33 PM Rating: Decent
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Sig... I hate your use of Load-stone... see other topic...

As for this lackluster update...

None existent AM magic DOUBLED in size.... = still none existent AM magic....

: (
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#14 Apr 06 2011 at 2:38 PM Rating: Good
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seiferdincht wrote:
reptiletim wrote:
Honestly though FFXIV has been all about shortcuts in development. Outsourcing to a Chinese company, copy-paste environments, no sidequests, increasing mob size, bells for every event, current sidequests just copy and paste of leves with npc dialogue instead of reading the text on the leve, etc. FFXIV is like a lesson in how not to make a game and how shortcuts in development can ruin a game (because they're so obvious). These sizable updates (ohohoho!) are an embarrasment to see. It's now April. What can we expect in May, June, or July at this pace?


We can expect big things I'm sure =)


Bwahaha -- I think you're right about that one! XD
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#15 Apr 06 2011 at 3:28 PM Rating: Excellent
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I will laugh if their environment overhaul consists of resizing trees and rocks.
#16 Apr 06 2011 at 3:39 PM Rating: Excellent
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Mugamaga wrote:
I will laugh if their environment overhaul consists of resizing trees and rocks.


...or they solve the problem of getting stuck on ledges by making the character models bigger!
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#17 Apr 06 2011 at 8:29 PM Rating: Good
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FelixValmont wrote:
enlarge this, enlarge that....is it really that @#%^ing hard to add particle effects.

i'm almost done with XIV, if it wasn't for my active LS, i would've already been enlarging someone else's pocket book.

Seriously even PSU has better spell animations, and that games' almost 5 years old AND came out for the PS2.
http://www.youtube.com/watch?v=W05FIS_LUB4
RAmegid, glowing disco ball of purple fury.

Edited, Apr 6th 2011 10:34pm by Riniaru
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TERA looks tasty...
#18 Apr 06 2011 at 9:32 PM Rating: Excellent
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Riniaru wrote:
FelixValmont wrote:
enlarge this, enlarge that....is it really that @#%^ing hard to add particle effects.

i'm almost done with XIV, if it wasn't for my active LS, i would've already been enlarging someone else's pocket book.

Seriously even PSU has better spell animations, and that games' almost 5 years old AND came out for the PS2.
http://www.youtube.com/watch?v=W05FIS_LUB4
RAmegid, glowing disco ball of purple fury.


Well, I don't know about that... maybe they give FFXIV some competition in terms of effects, but most of them are just one, massive effect that covers the entire screen in a flashing, blinding white light (especially the third round of skills that guy uses). XD

I think FFXIV and PSU are on opposite ends of the spectrum: the former far too quiet and austere, and the latter like a strobe-light that shoots flares.


Edited, Apr 6th 2011 11:35pm by KaneKitty
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#19 Apr 06 2011 at 10:02 PM Rating: Good
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Okay then, let's step down a tier.
http://www.youtube.com/watch?v=7qElt0VIo70

And don't forget that CONs already have their AM spells, which are like completely broken...

Besides, PSU's not meant to be competition. This is a game that's almost 5 years old and severely limited because it was released for PS2, and is on it's way out cause PSO2 is coming.
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TERA looks tasty...
#20 Apr 07 2011 at 12:47 AM Rating: Excellent
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http://www.youtube.com/watch?v=vhDPaJsy_No&playnext=1&list=PLE76D58B11A9E5A83

Look at all the ice spells especially Blizzara. That has "oomph" this game needs. Remember the cool stone spike from ground in XI? What I'm saying is that previous FF spells had things happening in them. They had timing and animation. XIV spells are just abstract nondescript poofs.

While I'm on the rantage I might as well lump XIII into the list of shame. Throughout the entire game I was unable to tell what spells were the characters casting as they all looked the same.

I've always thought the special effects are one of the highlights of a FF titles visuals but after X this hasn't been the case.

I know XI spells look better than XIV's but if I'm honest I remember being extremely disappointed in their lack of wow-factor when I started playing as a blm. Maybe it's all just the work of few good artists that no longer work at SE? I don't see the FFCC or FFtype-0 nor XIIIVersus having any better effects in them.

You must admit the old FF spell design is pretty extraordinary. I play pretty much RPGs and I'd have hard time pointing out a game that has better effect design than FF VIII and IX. (I mean the visual design not the graphics) Even Lost Odyssey that to me feels like a good old single player FF title that never came after X has good graphics but I can't remember one single spell animation even though it's a long game.
#21 Apr 07 2011 at 1:08 AM Rating: Decent
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You can describe FFXIV developers in one word……. Lazy
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#22 Apr 07 2011 at 8:51 AM Rating: Excellent
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daour wrote:
You can describe FFXIV developers in one word……. Lazy

I know that's unfair at some level. We should be blaming the (old team) management for the poorest direction ever in a AAA videogame.

When a software project goes this wrong it's rarely due to poor performance from programmers, you may sometimes get a lazy or untalented programmer in a team but they stick out bad, it's easy to measure a programmer's performance, either directly or against his peers. Bad management decisions are what really ***** projects off, the use of immature technologies for example will cripple a team of experienced developers to 40%-75% of their productivity, and that's only the most common.
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#23 Apr 07 2011 at 8:58 AM Rating: Excellent
For a quickly implemented improvement, I think it looks better.

Is this a priority? *shrug* I don't know. If they want to keep spitting out little improvements here and there that's fine with me. I would have said that it's because the bulk of the design team is working on major content infusion.

The question really is how major is it? If the new dungeon content doesn't impress players, then I agree, it won't matter at all what size the spell animations are.
#24 Apr 07 2011 at 9:04 AM Rating: Decent
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SmashingtonWho wrote:
For a quickly implemented improvement, I think it looks better.

Is this a priority? *shrug* I don't know. If they want to keep spitting out little improvements here and there that's fine with me. I would have said that it's because the bulk of the design team is working on major content infusion.

The question really is how major is it? If the new dungeon content doesn't impress players, then I agree, it won't matter at all what size the spell animations are.

I'd be willing to believe there's some big update (expansion pack?) in the works that the bulk of the team is working on were we not getting so many polls about what players want to see. If there had been an expansion pack under way for several months, they certainly would not now be seeking the most basic feedback on desired changes, although I will permit that these polls could simply be a salve aimed at cooling frustrated players and giving the impression that "SE cares."
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#25 Apr 07 2011 at 9:09 AM Rating: Good
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Quote:
I'd be willing to believe there's some big update (expansion pack?) in the works that the bulk of the team is working on were we not getting so many polls about what players want to see.


Why are people making crap up when it is clear what they are working on? The letters of the producer already told us what we are about to see for the rest of the Winter and Spring. That's what the team is working on. Not some "expansion pack".
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#26 Apr 07 2011 at 9:17 AM Rating: Decent
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Hyanmen wrote:
Quote:
I'd be willing to believe there's some big update (expansion pack?) in the works that the bulk of the team is working on were we not getting so many polls about what players want to see.


Why are people making crap up when it is clear what they are working on? The letters of the producer already told us what we are about to see for the rest of the Winter and Spring. That's what the team is working on. Not some "expansion pack".

Are you talking about the next bell event, or the "new dungeon and raid environments" the producer specifically mentioned? I dunno, the latter sounds like the stuff of expansion packs to me given they don't have any high-level dungeon and raid content to speak of at all. At least, if it's any good. If not, well, the game will be DOA when the PS3 release hits.
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#27 Apr 07 2011 at 9:24 AM Rating: Good
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Hyanmen wrote:
Quote:
I'd be willing to believe there's some big update (expansion pack?) in the works that the bulk of the team is working on were we not getting so many polls about what players want to see.


Why are people making crap up when it is clear what they are working on? The letters of the producer already told us what we are about to see for the rest of the Winter and Spring. That's what the team is working on. Not some "expansion pack".

Really? They are working on an expansion? For a game that is so broken they don't dare to charge a subscription?
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#28 Apr 07 2011 at 10:03 AM Rating: Good
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is the new team better than the old one?

we said the bestiary in the game is not cool or epic as other games, they make them big? wow we are fighting large rats and Dodos now.

we say all the skills look the same not like FFXI, they enlarge the battle effect?

we say we need quests like other games, they give us quests with stupid stories no exp, fight 8 or so mobs easy for 5 year old to do them? they are just like guildleve system
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auction house? they are studying? i mean really ? do you really need to study if we need one or not?
is it that hard?

they are thinking of other ways to introduce jumping? FOR THE LOVE OF GOD, is that so important now?

the new team is dumber than the old one and moving in the wrong direction.

instead of concentrating on the important things they need to fix really fast just like the battle system were every melee is the same as the other, and 2 mage classes that there is no difference between them, they are looking at stupid mob size and skill effect.
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#29 Apr 07 2011 at 10:13 AM Rating: Excellent
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My guess is they underestimated the technical difficulties of rewriting the battle system (which was needed) and can't make the initial (optimistic) planned dates, so they give us little, almost pointless fixes to at least keep a semblance of the game being fixed.

It's not really working.

daour wrote:
is the new team better than the old one?

we said the bestiary in the game is not cool or epic as other games, they make them big? wow we are fighting large rats and Dodos now.

we say all the skills look the same not like FFXI, they enlarge the battle effect?

we say we need quests like other games, they give us quests with stupid stories no exp, fight 8 or so mobs easy for 5 year old to do them? they are just like guildleve system
.
auction house? they are studying? i mean really ? do you really need to study if we need one or not?
is it that hard?

they are thinking of other ways to introduce jumping? FOR THE LOVE OF GOD, is that so important now?

the new team is dumber than the old one and moving in the wrong direction.

instead of concentrating on the important things they need to fix really fast just like the battle system were every melee is the same as the other, and 2 mage classes that there is no difference between them, they are looking at stupid mob size and skill effect.

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#30 Apr 07 2011 at 10:26 AM Rating: Excellent
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Ilean wrote:
Hyanmen wrote:
Quote:
I'd be willing to believe there's some big update (expansion pack?) in the works that the bulk of the team is working on were we not getting so many polls about what players want to see.


Why are people making crap up when it is clear what they are working on? The letters of the producer already told us what we are about to see for the rest of the Winter and Spring. That's what the team is working on. Not some "expansion pack".

Really? They are working on an expansion? For a game that is so broken they don't dare to charge a subscription?


The expansion adds, among other things, the new Subscription Fee system!
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#31 Apr 07 2011 at 10:43 AM Rating: Excellent
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daour wrote:
You can describe FFXIV developers in one word……. Lazy


I thought with the new leadership the team would be doing something but it's starting to look more and more like this.

They're moving like a god **** snail. They're still investigating the need for AH and how to implement it? Really, after 3 god **** months, you're still investigating? It takes less than a ******* day to come up with a workable schema and set up a database; and less than an hour to come up with the queries and services to add or remove entries from the database. What's the hold up?

I get the feeling that they have like 2 people actually writing any code on this project, and everyone else is ******* around on Facebook.
#32 Apr 07 2011 at 10:50 AM Rating: Good
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lol, not buying it then!

KaneKitty wrote:
Ilean wrote:
Hyanmen wrote:
Quote:
I'd be willing to believe there's some big update (expansion pack?) in the works that the bulk of the team is working on were we not getting so many polls about what players want to see.


Why are people making crap up when it is clear what they are working on? The letters of the producer already told us what we are about to see for the rest of the Winter and Spring. That's what the team is working on. Not some "expansion pack".

Really? They are working on an expansion? For a game that is so broken they don't dare to charge a subscription?


The expansion adds, among other things, the new Subscription Fee system!

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#33 Apr 07 2011 at 11:05 AM Rating: Decent
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An expansion doesn't have to be something you buy. It can be a lump of new content and game mechanics changes that are branded in such a way as to generate excitement about a game viewed as passe or lackluster.

It would be incredibly stupid of the devs not to release the PS3 version with an expansion pack with a cool new title, cool new box art, and pages of new features.
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#34 Apr 07 2011 at 11:52 AM Rating: Excellent
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yfaithfully wrote:
An expansion doesn't have to be something you buy. It can be a lump of new content and game mechanics changes that are branded in such a way as to generate excitement about a game viewed as passe or lackluster.

It would be incredibly stupid of the devs not to release the PS3 version with an expansion pack with a cool new title, cool new box art, and pages of new features.


Yeah, they'll probably do just that (assuming they can pull themselves together); just like Zilart when FFXI came out in North America, the expansion will probably be exactly what you describe, free, and worldwide this time.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#35 Apr 07 2011 at 12:05 PM Rating: Good
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There's no way that SE is going to charge money for an "expansion" any time soon. Even in a large, successful MMO, new expansions fragment the player base into those who have it and those who do not. For a struggling game like FFXIV, that effect would be dramatically more pronounced. Any upcoming expansion will be free simply because SE needs everyone to be on board or they will be designing content for even fewer people than the already small total population.

My money says that any "expansion" (very large update with new zones, jobs, gear, quests, etc) will come when the subscription fee kicks in, but be otherwise free. "You're paying now, but look at the FREE expansion you get!" The new content will lure players into giving it a try for a month even for $13, and the plan (hope? dream?) will be that the content is good enough that they continue paying. That'll all probably coincide with a PS3 release in order to jumpstart the game into hopefully a second chance at success.

But I don't see any of that happening any time soon. I bet the internal goal is a Christmas release, at the soonest.
#36 Apr 07 2011 at 12:23 PM Rating: Good
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Half a year after Chocobo and AH talk those things don't seem at all closer to happening than in beta. I think it's pretty early to assume that an expansion would be in the works. Let's just wait until they at least implement the stuff they've been talking about for the past 6 months first? Then the players will probably want some different content than the one leve-thing to play. My guess is that SE's XIV staff is pretty occupied doing even the most basic changes right now.
#37 Apr 09 2011 at 11:28 AM Rating: Excellent
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Larger magic effects amd weapon/class skill effects will help out in the long run, since a decent amount of them actually look nice, just the effects were so small, they were hard to notice.

Same for the monsters, especially coming from past FF games and seeing large beetle or rabbit monsters, then arriving in XIV and seeing them set to a more "realistic" size. I dont remember people complaining about Rabbit or Ladybug sizes in XI, so why complain here? Both were necessary fixes, and i'm sure the team is working on implementing even more animation changes...however since XIV animations are the results of motion capture, i'm not sure how long it would take to actually have a few different animations for certain sets of attacks (every skill doesnt have to have a different player animation, especially if its just an upgrade of a previous skill).

For instance, Red Lotus blade II should look more powerful/have a larger effect animation that I, but it doesnt need to have a different sword strike animation. Circle Blade or Spin stroke however, should have different animations compared to Red Lotus. When seeing things like Luminous Spire or Simian Thrash in action, you know the animations have potential. Now, Yoshi-P and team just need to realize that potential.
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#38 Apr 09 2011 at 2:23 PM Rating: Good
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Teknoman wrote:
Larger magic effects amd weapon/class skill effects will help out in the long run, since a decent amount of them actually look nice, just the effects were so small, they were hard to notice.

Same for the monsters, especially coming from past FF games and seeing large beetle or rabbit monsters, then arriving in XIV and seeing them set to a more "realistic" size. I dont remember people complaining about Rabbit or Ladybug sizes in XI, so why complain here? Both were necessary fixes, and i'm sure the team is working on implementing even more animation changes...however since XIV animations are the results of motion capture, i'm not sure how long it would take to actually have a few different animations for certain sets of attacks (every skill doesnt have to have a different player animation, especially if its just an upgrade of a previous skill).

For instance, Red Lotus blade II should look more powerful/have a larger effect animation that I, but it doesnt need to have a different sword strike animation. Circle Blade or Spin stroke however, should have different animations compared to Red Lotus. When seeing things like Luminous Spire or Simian Thrash in action, you know the animations have potential. Now, Yoshi-P and team just need to realize that potential.

Yeah, I agree.
#39 Apr 09 2011 at 6:29 PM Rating: Default
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Yoshida's team has such a great aversion to actually working on anything. "Scale it up and let's take the rest of the day week off, guys."

Edited, Apr 9th 2011 8:32pm by Coyohma
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#40 Apr 09 2011 at 6:50 PM Rating: Excellent
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Coyohma wrote:
Yoshida's team has such a great aversion to actually working on anything. "Scale it up and let's take the rest of the day week off, guys."

Edited, Apr 9th 2011 8:32pm by Coyohma


You dont think that actually fighting larger monsters, and making the actions/effects larger still work out for the best? Besides I doubt they would just leave it at that, especially since its a dev tag now. I'm not saying thats all that needs fixing, but too small action effects are currently a problem with the game. Some of the magic effects do look nice, but they are so small compared to everything else going on, they are hardly noticeable.

The sound effects could be beefed up as well.
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#41 Apr 09 2011 at 6:56 PM Rating: Decent
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Teknoman wrote:
You dont think that actually fighting larger monsters, and making the actions/effects larger still work out for the best? Besides I doubt they would just leave it at that, especially since its a dev tag now. I'm not saying thats all that needs fixing, but too small action effects are currently a problem with the game. Some of the magic effects do look nice, but they are so small compared to everything else going on, they are hardly noticeable.

The sound effects could be beefed up as well.

Best? No. Spell/ability animations really need help, but all they continue to do is this-

seiferdincht wrote:
Naturally this is the VERY LEAST you can do to improve them while still maintaining the illusion that people are working on this game.
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#42 Apr 09 2011 at 7:05 PM Rating: Decent
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Teknoman wrote:
Coyohma wrote:
Yoshida's team has such a great aversion to actually working on anything. "Scale it up and let's take the rest of the day week off, guys."

Edited, Apr 9th 2011 8:32pm by Coyohma


You dont think that actually fighting larger monsters, and making the actions/effects larger still work out for the best? Besides I doubt they would just leave it at that, especially since its a dev tag now. I'm not saying thats all that needs fixing, but too small action effects are currently a problem with the game. Some of the magic effects do look nice, but they are so small compared to everything else going on, they are hardly noticeable.

The sound effects could be beefed up as well.


I can't say that this is an acceptable fix. My GLA does the exact same animation for every, if you put more sparkles on the same thing, it won't help.
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#43 Apr 09 2011 at 8:44 PM Rating: Good
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Of course, but I strongly doubt thats all they are going to do, which is why the subject now has an official dev tag in the first place. Before, all we could do is put a suggestion sign in the title.

The player animations DO need improving (look at my first post about circle and spinstroke needing to be different than rlb), but the current special effects also needed a decent increase in size, regardless of which changes come first.

I agree on Ancient Magic needing those seemingly place holder animations removed though. I like the idea of a time bomb of elemental energy, but the end effect does need drastic improvements. I havent seen second or third level spells recently, so I cant comment on those, but the first level spells look just fine. Imo its going to be a two step approach implemented seperately: Increase effect size, then improve movement/impact animations where necessary, much like how the battle system adjustments are implemented in steps. Besides, they have to do motion capture sessions in order to change the skills in question, so that could take a little longer to organize (not sure how mocap session completion and implementation work)?

Yes its taking awhile, and yes its a long road to recovery, but I doubt they are just looking for quick fixes to give the illusion of working on something or even implementing things that arent needed. On a lighter note, were some of you guys actually ok with fighting beetles or marmots that were around the size something like that would be in real life?

Edited, Apr 9th 2011 9:46pm by Teknoman

Edited, Apr 9th 2011 9:51pm by Teknoman

Edited, Apr 9th 2011 9:59pm by Teknoman
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#44 Apr 09 2011 at 9:10 PM Rating: Good
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Quote:
On a lighter note, were some of you guys actually ok with fighting beetles or marmots that were around the size something like that would be in real life?


I agree that this was a pain in the ****, especially with the beetles. I don't know why they didn't just use the XI beetles in this case, that would of been an improvement in my opinion. Aside from that I'll just say that I hate killing cutesy mobs in both XI and XIV. I don't understand why they can't design something menacing for my to grind on, instead of condemning me to eternal **** for killing cuddly creatures.
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#45 Apr 09 2011 at 9:32 PM Rating: Good
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Thats another reason why i'm hoping the enemy rank indicators work out as intended, so players have a sort of auto-libra/scan, and can easily decide where they should spend their time fighting. The majority of monsters in game look pretty dangerous aside from Marmots, Ewes, Bogys, and Buzzards...so hopefully the rank toggle encourages people to try different enemies.
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#46 Apr 09 2011 at 9:40 PM Rating: Good
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Teknoman wrote:
Of course, but I strongly doubt thats all they are going to do, which is why the subject now has an official dev tag in the first place. Before, all we could do is put a suggestion sign in the title.

I don't mean to be argumentative, but it seems delusional at this point to continue to accept very lazy work on some thought that "Someday they'll really get around to fixing it. Don't worry that they're doing next to nothing now.."

Let's deal with the reality of the situation.. If they were to say they will rework animations, and not just enlarge them, then we might have something. However.. Yoshida's time as producer has largely been spent enlarging whatever he fancies and passing it off as work, and as this news indicates it's not about to stop.

Bottom line, I'll recognize quality work when I see it. Not when I think it might be a remote possibility.
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#47 Apr 09 2011 at 9:53 PM Rating: Good
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Thats actually pretty fair. I just tend to try to remain optimistic for the most part (even though i've taken an extended break from the game). Another thought is that maybe they are going to change a few of the animations with the implementation of the new battle system. Of course I expect that two or three skills will still have the same animation no matter what...but thats just coming from examples set by XI, and I could be totally off base.
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#48 Apr 09 2011 at 10:08 PM Rating: Good
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Coyohma wrote:
[quote=Teknoman]However.. Yoshida's time as producer has largely been spent enlarging whatever he fancies and passing it off as work, and as this news indicates it's not about to stop.

Bottom line, I'll recognize quality work when I see it. Not when I think it might be a remote possibility.


While I agree with you, I think that it's better just to treat FFXIV like it's not even released yet, even like it doesn't exist. We know for a fact that the Tanaka team produced a game that sucked harder than anyone could have possibly imagined, so it's not beyond the realm of possibility to think that the underlying programming, the coding, etc. is as shoddy as the product with which we, as players, actually interact.

I have heard people say how simple an AH script would be, how simple certain are to implement, etc., but I believe that they are greatly overestimating the ability of the dev. team to have produced a decently-coded game to begin with. Knowing what we do about how badly the game launched, isn't it highly likely that it was programmed just as badly?

I know that it's not fair to judge based upon what we think a team might be doing at this point, but it's also reasonably likely that problems are very deeply rooted in the game itself, and that they're problems that take considerable time and effort to undo.

I took my hands off FFXIV a month after release, and I won't be touching it again until they tell me they think it's ready. It's fine to be upset with the amount of time the repairs are taking, but at the same time, we should acknowledge that SE is not asking for a monthly fee, and they're not acting like the game is even remotely well made.

Just pretend like it's not even out yet; it'll save you some stress in the long run and, a year from now, you'll find yourself either wisely withdrawn from a failed game, or pleasantly surprised to play a quality one. ^_^
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#49 Apr 09 2011 at 10:45 PM Rating: Excellent
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Fair enough, but I don't think simply because we aren't being charged monthly that they should get total amnesty. That and, it helps to vent..
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#50 Apr 09 2011 at 10:57 PM Rating: Decent
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Pluelf wrote:
Quote:
On a lighter note, were some of you guys actually ok with fighting beetles or marmots that were around the size something like that would be in real life?


I agree that this was a pain in the ****, especially with the beetles. I don't know why they didn't just use the XI beetles in this case, that would of been an improvement in my opinion. Aside from that I'll just say that I hate killing cutesy mobs in both XI and XIV. I don't understand why they can't design something menacing for my to grind on, instead of condemning me to eternal **** for killing cuddly creatures.

i think a better question is whether or not were ok with fighting squirrels and ladybugs in the first place. i mean i dont expect zombie wolves at every corner, but how hello kitty island adventure are some of these mobs?
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#51 Apr 10 2011 at 12:46 AM Rating: Good
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Cutie mobs exist in previous FF's, and other RPG's, namely for humor. That rabbit boss in XII that killed the ogre in that scene for example. I think in MMO's it's to add a more natural feel for the world. There would be rabbits and mice in fields on islands realistically. Besides we don't stay outside the castle gates the whole game, there is Madonna or w/e with ogres and boar every 5 feet.


Sorry for whining in advance but on topic, this scale up **** has to stop. The marmot's cardboard look is poking out hard now with a %50 size increase and the same is going to happen to the effects in game. People said this game is on XIII's engine, why is Shock Spikes a purple sheetrock? Is a purple wrist and 1 second of misty swirl all they could muster for casting? If effects are a priority they need complete redoing, not resizing.

Speaking of priorities I wouldn't even bother working on content if I announced such a massive change in the core of the game, like classes and battle system redesign, for such a huge title. Tacking this footnote of a 'fix' on lodestone is hilariously embarrassing.
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