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In Development (A condensed version.)Follow

#52 Apr 12 2011 at 2:28 AM Rating: Excellent
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Hyanmen wrote:
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I'm sure none of us thought that quests will be as lame as they are when they asked for them.


From the very beginning, there was no question whether the quests would suck or not. It was obvious. The only question was whether there would be too few of them or whether they would be of low quality.

Their development team can only do so much, and content is not their primary focus and will not be for months- they have repeated this over and over again. If they have 140 people working on the game, with 37 different tasks and most likely more we don't know about (which are then divided to subtasks), they need to prioritize. Not all tasks have the same amount of resources and manpower allocated to them.

Simply said, to them getting combat and class rehauls as well as AH and jumping mechanics out is more important than making sure the quests are top-notch.



Well call me optimistic but I thought they would hit at least one of those aspects. Turns out there's few of them (especially as they're all pretty much the same) AND the quality is low. I don't know about you but to me the worst aspect of the whole thing wasn't the quests themselves. It's the message they send that we don't even know if SE CAN do better quests or is this the groundwork that sets the standard for future quests?

Only time will tell but if this is a taste of things to come it's a sour sample to at least most of the players.
#53 Apr 12 2011 at 2:41 AM Rating: Good
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This seems like an interesting patch.

I check it out when it gets live :D
#54 Apr 12 2011 at 3:58 AM Rating: Good
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KaineGestalt wrote:
I just feel more and more convinced that all you guys want is "graphics-revamped FFXI"..


At this point, could you blame anyone? It would be a monumental step in the right direction and the majority of this list seems like it was lifted from FFXI. A good amount of it are things that make me say "Why wouldn't you have thought of that years ago in development?". The rest of it makes me wonder when important things like questing and storyline content will be added. Eorzea is a beautiful place, but does anyone know why they're there? Having a purpose other than logging in for guildleve reset aka chores. /shrug
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#55 Apr 12 2011 at 3:58 AM Rating: Default
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Quote:
Well call me optimistic but I thought they would hit at least one of those aspects.


The game does not need more than 20 monthly sidequests if you ask me. They are not the main content. Yes, the quality was low but quantity wise, 20 a month is fine.

Once they can focus their efforts on content, it will become better. There's no question about that. If content is what you're mainly looking for, you need to hold on longer.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#56 Apr 12 2011 at 4:34 AM Rating: Default
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Quote:
It's so funny. After 6 months, people still chase the same rotten carrot.


Tanaka had 2 months, Yoshida has had 3 or so months. If there were 6 months of constant development on the features that need overhauling things would be different. But that's not the case. You don't rehaul fundamental game aspects in a matter of few months. I thought this was obvious, but then again, these are haters we are talking about.

Quote:
I guess it will only stop once the stick finally breaks.


It will stop once the rehauls come live. It's been 3 months since they started working on it, shouldn't take much longer to be at least partially complete.



Edited, Apr 12th 2011 10:35am by Hyanmen
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SE:
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#57 Apr 12 2011 at 9:25 AM Rating: Decent
Grand Master Alchemist StateAlchemist2 wrote:
Based on this we can expect patch 1.17 sometime next week with 1.17a in probably the last week of april.

Edited, Apr 8th 2011 12:52am by StateAlchemist2


Called it. :D
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#58 Apr 12 2011 at 10:25 AM Rating: Good
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Hyanmen wrote:
Tanaka had 2 months, Yoshida has had 3 or so months. If there were 6 months of constant development on the features that need overhauling things would be different. But that's not the case. You don't rehaul fundamental game aspects in a matter of few months. I thought this was obvious, but then again, these are haters we are talking about.

There were about 6 years of development creating the features that need overhauling. Problem was that instead of using the prior knowledge of how these things should work, they installed a team full of noobs with no idea how badly their initial ideas would be received. I'll agree that you don't generally overhaul fundamental features, but most developers take time making sure the fundamentals are, well... fundamentals. Most of the ideas on this list are 'duh' moments and things that you'd expect a company with so much experience to have thought of years ago. Oh, that's right... they already did for most of them. They just didn't bother to plan and implement them.

hyanmen wrote:
It's been 3 months since they started working on it, shouldn't take much longer to be at least partially complete.

It took about a month to overhaul the original battle system and that was during part of the buggiest phase of testing. Granted, they obviously didn't overhaul it well enough for players to enjoy it, but they were well aware of the issue months before this announcement. I have to believe that the other issues listed here have been known about for quite some time also. Many of the issues listed here say 'Examination of' or 'Possible changes to' or 'Adjustments to' and they give no mention of the changes that are coming. If they're working on them, you'd think they at least know what direction they're going in with adjustments and be able to be a bit more clear about what is happening.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#59 Apr 12 2011 at 11:11 AM Rating: Default
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3,416 posts
Quote:
There were about 6 years of development creating the features that need overhauling.


Programming the groundwork in which all of these features are built on took most of that time, actually.

The line between the current features and the overhauled features is a tiny one compared to the line between the current features and Tanaka's early concept papers.

Some signs point to the game having been in full development for only 3 years, as well. There is that 2005 concept video that showed off their new game engine, yet that engine (that this game uses) has caused them a lot of trouble, and not just for this game.

Their team may have also been significantly smaller for a majority of that time. Before the game engine is ready it's quite hard to try to make a game with a full taskforce.

There are simply million reasons for why you can't compare the development time so far to development time in the future 1:1.

I don't know why you keep mentioning what they did in the past though. Only the present and future matters at this point. Past is past.

Quote:
It took about a month to overhaul the original battle system and that was during part of the buggiest phase of testing.


The Alpha system was not changed after March, the Beta begun after E3 in July. How this translates to "a month", I don't know. That's simply what you would expect from an overhaul, especially if it relates to everything in-game and is not just about one feature that is separate from the rest of the game.

It doesn't matter how long the issues have been known, they have been only in development since January or probably even February. That's when Yoshida took over and got his development structural changes done, as well as restarted the process. Only Company system was kept over from the old schedule.

The fact is that this game needs lots of changes and the old team were already working on fixing them. Yoshida took over and decided to change the priorities and fix other things that need fixing first. There are still issues we and they are aware of but they can't fix everything at once. They might have the money, but they don't have the manpower and it's not easy to bring lots of new people to a project just like that, especially when the company has other projects to deal with at the same time.

3 months- a maximum of 4 months- is what they need to get this stuff in such shape that it can be presented to us. If we don't see the real fruits of their labor in May, they are being too slow and the game is as good as done, regardless of what they can do in the future. Until then, though, it is completely reasonable to not expect to see said overhauls but smaller improvements that take less time to finish instead for the time being.

I'm still expecting Companies in either 1.17 or 1.17a though, they have been in the making for longer than the rest.

Edited, Apr 12th 2011 5:22pm by Hyanmen
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#60 Apr 12 2011 at 12:22 PM Rating: Excellent
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Abhy wrote:
Games F2P come back when you like that's all, I'd rather they take it slow and give some good content rather than half *** crap we play today, and I hope the game your referring to is not RIFT.


How do you feel about slow and half-assed crap instead? Because that's what we've been getting consistently since alpha.
#61 Apr 12 2011 at 2:49 PM Rating: Default
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While I so want to catch that "carrot", I'm really starting to get worried it's not gonna happen before I tire of chasing it.
I'm about 1 month from ranking up all the jobs I wanted at 50, and getting everything I need for them. A month max. I know instinctively once there is no more grinding, and no reason to have to be on (leves,NM's, local marks) my attention is going to stray to other games.
As nice as it is to see an update, it is rather lackluster. There's nothing in the April releases that are telling me there's going to be anything to keep me around after I run out of steam grinding the last 50 job I've earmarked. Even new NM's aren't thrilling me too much.
Even worse the 8 man max party, with no alliance option released along with it, makes me sad.
Sure, it's fine for leves and grinding, but now you've got xx people in your LS sitting out NM fights. "Sorry guys, you don't get to join in the battles, only 8 can fight it."
And you just know it's gonna be the same 2-3 jobs that are not included in that 8 man group for such fights. Let's face it, that's why we rank up to max, to do these types of activities. The reason we join a LS is to do these activities together, as a LS. Mark my words, the 8 man ceiling is going to leave certain jobs out in the cold, and promote inter-LS cliques when it comes to what amounts to end-game in XIV. One of the key LS cohesives is doing NM's AS a LS, not as 4 groups of eight scattered parties all trying to get the same NM's, or same missions done. Yoshi you made a bad move here, I'll say it out loud and definitively. You've done something that prevents the average linkshell from adventuring as a group, and if I'm forseeing the most likely outcome correctly - forced them to fracture into smaller sub-LS within the whole.
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